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Sharp-As-Night's questline handles its dark subject matter extremely poorly

  • AScarlato
    AScarlato
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    I am curious how a healing quest line would work, especially given this game is all frozen in one year. For many victims of sexual assault, there is a life-long permanent impact that never goes away.

    You may get to the point where you don’t think about it every day but there will be moments and triggers the rest of your life.

    If the proposed healing just swept all consequences under the rug I’d find that as offensive.
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    The elder scrolls has always been a very Dark and maddening setting once you peel away the surface level. I cannot look into much detail of what this quest involves as i wish to avoid as many spoilers as i can before release, however such dark content Should remain in the game in general. in this, past and future iterations of the elder scrolls. Sure, maybe it could use a content warning, but i hope the majority of this dark content remains as is, and is not censored in any way.

    I hear some saying its handled or written poorly, and if thats the case sure im all for some things being tweaked to that extent as long as its not sanitized in the process
  • Natsirt812
    Natsirt812
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    I really think ZOS should scrap that quest and change Sharp into a shadowscale. So many people wanted one. And it's been a while since we asked for more companions who gain rapport with crimes (I know there is Ember, but one in six isn't enough). Maybe for Update 39 or 40.
  • RevJJ
    RevJJ
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    According to the pts patch notes, some of the dialogue has been changed.
  • Ratzkifal
    Ratzkifal
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    RevJJ wrote: »
    According to the pts patch notes, some of the dialogue has been changed.

    Urgh. I guess I have to play through the whole quest again and hope I'll spot what exactly they changed... Really would have been helpful if they had told us which parts the changes come in. Considering they said "text", I am guessing they completely removed all the SA references from the notes and letters alongside all the relevant dialogue since that is the easiest way to fix it 3 weeks away from release. But that's only speculation on my part.
    This Bosmer was tortured to death. There is nothing left to be done.
  • AScarlato
    AScarlato
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    Ratzkifal wrote: »
    RevJJ wrote: »
    According to the pts patch notes, some of the dialogue has been changed.

    Urgh. I guess I have to play through the whole quest again and hope I'll spot what exactly they changed... Really would have been helpful if they had told us which parts the changes come in. Considering they said "text", I am guessing they completely removed all the SA references from the notes and letters alongside all the relevant dialogue since that is the easiest way to fix it 3 weeks away from release. But that's only speculation on my part.

    I hope that is not the case. This is a topic really underrepresented in media and I was looking forward to seeing how it was handled.

  • FayJolyn
    FayJolyn
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    I did the first part of his quest again and found the one of Sondivel notes where he used to write in full caps where he tells others to prioritize capturing Sharp. It's no longer in full caps and also Reynila no longer had dialogue where she was talking about Sondivel trying to break barriers of will and desire. I also gotten the impression Sharp was slightly more emotionally expressive, maybe? IDK? But that also could be just me and me paying extra attention.

    Aaand then my dumb ass noticed I was not on a pre-made character so I couldn't up Sharp's reputation with me to progress further. Will have to start again later in the day.

    I am pleasantly surprised ZOS reacted so quickly. I certainly did not expect that. Will write my thoughts down when I have time to log in again tonight.
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • AScarlato
    AScarlato
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    FayJolyn wrote: »
    I did the first part of his quest again and found the one of Sondivel notes where he used to write in full caps where he tells others to prioritize capturing Sharp. It's no longer in full caps and also Reynila no longer had dialogue where she was talking about Sondivel trying to break barriers of will and desire. I also gotten the impression Sharp was slightly more emotionally expressive, maybe? IDK? But that also could be just me and me paying extra attention.

    Aaand then my dumb ass noticed I was not on a pre-made character so I couldn't up Sharp's reputation with me to progress further. Will have to start again later in the day.

    I am pleasantly surprised ZOS reacted so quickly. I certainly did not expect that. Will write my thoughts down when I have time to log in again tonight.

    I’ll look forward to reading your insights as to what changed if you are willing to redo the quest and share here.
  • PrinceShroob
    PrinceShroob
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    New text in Sondivel's journal during "Between a Rock and a Whetstone":
    "...There will be no more 'breaking through' like Sharp did, with his exemplary willpower and resistance. When I find him and attune him once more, his memories will return and he will remain as "Sharp" as ever. Minus his irritating desire for freedom. Then again, that was always what made him special to me. I owe this breakthrough to him, after all. If only he were here for me to thank in person. I would like to hear his thoughts on my work, both from his tongue and under attunement to tyranite calx as well.

    It is so satisfying to be here at last after I was nearly ruined by my early experiments. My ambition was too much for my loved ones; it cost me many friends and several advantageous betrothals. When I was alone, and Sharp remained as the sole survivor of his crop of slaves, I realized how remarkable he was. I do dearly miss the talks we used to have. None of the others No one, slave or otherwise, challenged my ideas me like Sharp did. None are his equal in conversation. His defiance always served as an accelerant to the fire of my inspiration, a whetstone to the blade of my endeavors. He was—is—my perfect experiment, my final challenge. I cannot be angered that he was coerced away from me, even at the cost of his memory of me, for surely I would not have had this breakthrough without losing him. If I can bend him to my will and still keep intact what makes him unique, I'll know I've succeeded. My name shall ring in the ears of every mage from Necrom to Daggerfall, but it will be a minor success in comparison to having Sharp back. It is not enough to have him within arm's reach—I need him eating out of my hand without fear of him biting it off. I desire the Sharp-ness of his tongue, not of his claws.

    New text in Sharp's letter after "Dim and Distant Pasts":
    "...I have Federo. We're so different, but he never tried to change or control me, to make me feel the same way he did. I didn't realize it before, but we're friends..."

    "...And I have parts of me from Sondivel. I dreamed again I was a river, and he dammed me up to keep me, and filled me with things that aren't mine. My mistrust. My reaction to being touched. My violent inclinations. This anger I've held to for so long."

    New appearance for Sondivel (I did the quests on week 2 and I don't have a screenshot; he looks similar to when I did it, from what I can remember, so it's possible that this change was made already):
    SPOILER_image.png

    ***

    My general impression is that Sondivel has been rewritten from being obsessed with Sharp, specifically, sexually to getting off on his power over others. I think the implication of the original is still there, but subtler and less specific. More that it's something Sondivel planned, that's perilously close to happening if he recaptures Sharp.

    Currently, UESP has the books involved in Sharp's quests uploaded, which makes it easy to compare versions, but I don't have any screenshots or notes regarding the original text for dialogue. It's also possible some player dialogue prompts have been rewritten. I suspected that they would make changes, so if I had been smart I would've recorded my initial playthrough for posterity.

    Sharp as a houseguest also has a line that's possibly new regarding Dimik-ei, though this line could have already existed and I merely didn't get it in my initial testing.
    Edited by PrinceShroob on 2 May 2023 13:31
  • AScarlato
    AScarlato
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    Seems like good changes aside from his ambitions being too much for other telvanni. I’m sure the goal of controlling slaves wouldn’t offend them that much.
  • PrinceShroob
    PrinceShroob
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    AScarlato wrote: »
    Seems like good changes aside from his ambitions being too much for other telvanni. I’m sure the goal of controlling slaves wouldn’t offend them that much.

    "The Telvanni think that wisdom confers power, and power confers right."

    The Telvanni mindset is that, if you can do a thing, you are entitled to do it. Trying to make a slave want to obey is anathema--one should force one's inferiors to obey by exercise of your own might, by their fear of you. A willing slave, who obeys without being broken to your will first, is an admission of your own lack of might. That you lacked the power or the will to do the breaking.

    Sondivel's experiments are an attempt to impose his will, of course. But his stated goal--of ending slavery in the most horrible technical sense by making slaves want to obey--would strike most Telvanni as unnecessary at best and repugnant at worst. After all, if one's inferiors should want to obey you for reasons other than your arcane mastery, well--wouldn't that make the arcane mastery rather pointless? You'd be better off as a silver-tongued Hlaalu or duty-bound Redoran.
    Edited by PrinceShroob on 2 May 2023 14:57
  • dapperpixelb14_ESO
    There's at least a few more changes other than what's been noted already, did my best to (haphazardly) record them here:

    Sondivel's letter from the cache in "Between a Rock and a Whetstone":
    SPOILER_6448847da9fef7f0c35a3f0833bce935.png
    (from old version)
    The 4th and 5th sentences were cut out here, so now it reads "If his crest is still glossy with black feathers. Some immutable part of him yearns to be in my possession again."

    SPOILER_31b086c06c667c7b32f782e9863bf69f.png
    (from new version)
    3rd sentence here got reworded (awkwardly, but better) compared to what it was before. "He will see me, he will learn my name, and he will remember that he belongs to me remember my ceaseless endeavor to tame his uniquely defiant nature.

    Sondivel's dialogue near the end of "Dim and Distant Pasts"
    ddad640a271a9bfcb9bd1a44aab37ee9.png
    The last line here is now omitted, the "Because who else would love your abrasive company but me?" line. Additionally, the player's dialogue is now "Dimik-ei would. For now. But I'll break through again soon. I'll step over your corpse and leave with Dimik-ei."

    FxmfqZu.png
    The last sentence in the first line is now omitted. It now reads "I felt your resonance, Sharp. Your resistance. Even with your little conduit. Did you think I'd ever forget the way you feel?"

    Sondivel's letter in "Light the Way to Freedom":
    59df5fdde08d8a723149a29bcf5db120.png
    Most of this letter was unchanged, only difference seems to be "Far from his equal in conversation or companionship."

    Personally, I think Sharp's questline is in a better place than it was originally...but there's still more that could be done. I listed a couple points below from lines that are still in this new version and don't sit right to me.

    Sharp's dialogue in "Light the Way to Freedom":
    fcd684fbd6ec9563393a8182dc1a258b.png
    (when talking to Sharp at the beginning of the quest) The implication of a last resort being that Sharp goes back to his abuser to save Dimik-Ei feels awful. IMO, this line should either be rewritten or omitted entirely.

    78f95db7ab4a625c89cbf8098f2b0b02.png
    (voicelines from finally reaching Sondivel's lair) It's obviously meant to be a joke, but Sharp's line here feels tasteless in the context of everything else.
  • AScarlato
    AScarlato
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    Interesting changes, though it appears they are definitely trying to mute or rewrite the worst of the abuse.

    "Because who else would love your abrasive company but me." I think was an excellent line and something straight out of the cycle of violence texts I taught students as a TA for 3 years for my college's course on sexual and domestic violence.

    I agree with some of the changes (removing the lipstick, hopefully removing "Sondy" and campiness), but disagree with some as well.

    And yes, many people do go back to their abusers or think it's the right thing to do. I think the original was more nuanced.

    I wonder who the writer was for this questline though and what personal relationship they might have had (personally or loved ones) with the subject matter.
  • FayJolyn
    FayJolyn
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    Short summary of changes that I noticed:
    • Reynilla no longer talks about Sondivel wanting to change the barrier between will and desire.
    • Sharp no longer has dialogue when he says he wish he hadn't read the rest of the letter where Sondivel goes all "poetic" over Sharp physical features. That first letter itself seems to be unchanged.
    • Sharp's letter no longer talks about him not wanting to be touched.
    • You still play as Sharp in the bucket scene, however Sondivel no longer wears any lipstick.
    • Sondivel no longer signs his last letter with Sondy, he now signs it with: Your Sondivel.
    • I don't think I really noticed any new dialogue, pretty much most of the references to Sharp's physical features in Sondivel's correspondence got cut or toned down.
    • I also don't think Sharp has any dialogue anymore about not wanting to be touched when you ask Sharp to tell you something about himself.
    • There is no extra dialogue options that I've noticed that weren't there before. I have the feeling that Sharp did more emoting when talking to him, but I'm not sure.

    Some changes where welcome - like the removal of Sondivel's lipstick and that he now signs his letter no longer as Sondy. Others however...
    I'm not sure how I feel about the adjustments. Any SA subtext got pushed back further back which I guess is ok, but for some reason the questline as a whole now felt flatter to me as a result.

    I really disliked that they removed dialogue from Sharp who was - as others also pointed out - already not that prominent in his own story. I feel ZOS went in too thoroughly with the nerf bat here, because it now felt like the whole subject of SA kinda got censored. Which is not what players asked for. We wanted to have a sensitive story that keeps players possible reaction in mind. But instead now Sharp gets even more silenced. I feel they now went overboard, and again missed the mark.

    Sharp's dialogue and letter didn't need adjusting, it was mostly Sondivel who had to be toned down. People were put off by him not by Sharp of all people.

    If this end up being the final version it feels the players who yelled the loudest got what they want and the players who wanted nuance and maturity in a possible rough gem of a quest got censored. The optimism I had earlier today has deflated.

    feeling kinda gloomy about it. ngl.

    EDIT: spelling

    Edited by FayJolyn on 2 May 2023 21:56
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • PrinceShroob
    PrinceShroob
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    FayJolyn wrote: »
    Short summary of changes that I noticed:
    • I also don't think Sharp has any dialogue anymore about not wanting to be touched when you ask Sharp to tell you something about himself.

    He retains his houseguest dialogue about not wanting to be touched, and the dialogue in the first quest about him clawing out that one fellow's eye. It's possible that you were just unlucky (as I probably was not getting the dialogue about Dimik-ei from him as a houseguest when I first did the quests). EDIT: Upon further consideration, I'm not actually sure if he had any dialogue about that. Was it in his first quest instead? "Tell me something about yourself" is essentially a thinly-veiled way to ask what increases and decreases the companion's rapport, and as far as I know, there's no way to actually... y'know, finishing that sentence doesn't make me feel great, so I'll leave it there, but I'm sure you know what I mean.

    I do agree that they should be careful with removing Sharp's dialogue, and I don't think his reactions are inappropriate considering how the quests have been altered. He has, after all, been kept as chattel property. Reacting with disgust or lashing out when people dehumanize him or touch him without consent is understandable.

    With regard to the letter, I think the intention was not to change it too much, but... I don't know. It made me tear up when I read it the first time and there was something that resonated about him trying to move on, to change his reactions and heal, that the worst parts of ourselves aren't faults but the detritus of others who have hurt us.
    Edited by PrinceShroob on 2 May 2023 21:33
  • AScarlato
    AScarlato
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    From Fay's post:

    [*] Reynilla no longer talks about Sondivel wanting to change the barrier between will and desire.

    - Dislike this change. I don't feel Sondivel needed to be made less villanous and I don't feel that was the complaint. EDIT: Some of the worst ICK may need to have been rewritten though.

    [*] Sharp no longer has dialogue when he says he wish he hadn't read the rest of the letter where Sondivel goes all "poetic" over Sharp physical features. That first letter itself seems to be unchanged.

    - Dislike this change too and agree Sharp isn't the one who needs to be losing dialogue or reactions to what happened to him.

    [*] Sharp's letter no longer talks about him not wanting to be touched.

    - Dislike this change. This is a common occurrence after abuse and many survivors share their boundaries around being touched.

    [*] You still play as Sharp in the bucket scene, however Sondivel no longer wears any lipstick.

    - Great about the lipstick. I'm torn on whether this is a plot device I'd like to play through. Each survivor is at a different place in their own healing as to what experiences would be too much of a trigger.

    [*] Sondivel no longer signs his last letter with Sondy, he now signs it with: Your Sondivel.

    - Good change. The less camp the better with this topic.

    [*] I don't think I really noticed any new dialogue, pretty much most of the references to Sharp's physical features in Sondivel's correspondence got cut or toned down.

    - Unfortunate Sharp wasn't given more agency and dialogue at least. This ignores a lot of the critique around this. I am torn on Sondivel's correspondence getting but and toned down though - for again, I feel people like this are gross and their evilness doesn't need to be muted and hidden. It depends on how this was done for me and I'd have to see the differences to fully know.

    [*] I also don't think Sharp has any dialogue anymore about not wanting to be touched when you ask Sharp to tell you something about himself.

    - Bad change if this is the case - saw the post though that this dialogue may still be there.

    [*] There is no extra dialogue options that I've noticed that weren't there before. I have the feeling that Sharp did more emoting when talking to him, but I'm not sure.

    - I think some of us hoped for replaced dialogue and more dialogue for Sharp, not just snipping of what was there.
    [/list]
    Edited by AScarlato on 2 May 2023 21:57
  • FayJolyn
    FayJolyn
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    EDIT: Upon further consideration, I'm not actually sure if he had any dialogue about that. Was it in his first quest instead? "Tell me something about yourself" is essentially a thinly-veiled way to ask what increases and decreases the companion's rapport, and as far as I know, there's no way to actually... y'know, finishing that sentence doesn't make me feel great, so I'll leave it there, but I'm sure you know what I mean.

    I remember clearly Sharp warning me about his dislike being touched when asking about himself. It stood out to me because it directly points out a story point in his quest. Now it seems to be gone.

    I'm glad at least they didn't touch his house guest dialogue.
    With regard to the letter, I think the intention was not to change it too much, but... I don't know. It made me tear up when I read it the first time and there was something that resonated about him trying to move on, to change his reactions and heal, that the worst parts of ourselves aren't faults but the detritus of others who have hurt us.

    Absolutely, reading that letter felt I had found the real heart of the story. It definitely made me emotional for him. It annoys me so much, they touched his personal letter. Sharp really deserved more, not less.


    AScarlato wrote: »

    - I think some of us hoped for replaced dialogue and more dialogue for Sharp, not just snipping of what was there.
    [/list]

    Yeah, I have really grown attached to our boy and I was really hoping it weren't true. The fact that the whole SA subtext pretty much got cut really stings.

    If it stays like this I will end up preferring the 1st version however flawed it may have been.

    edit: added extra quote so I don't have to double post.
    Edited by FayJolyn on 2 May 2023 22:03
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • AScarlato
    AScarlato
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    FayJolyn wrote: »

    Yeah, I have really grown attached to our boy and I was really hoping it weren't true. The fact that the whole SA subtext pretty much got cut really stings.

    If it stays like this I will end up preferring the 1st version however flawed it may have been.

    edit: added extra quote so I don't have to double post.

    Same to be honest. This is a topic that means a lot to me, and while MMOs may not be the best place to tackle the topic, I was excited they made the attempt. In most media it's handled either as a joke, in a prison setting between inmates, or both. That's in the rare media it comes up at all.

    I liked that there was nuance and some effort to address power and control dynamics, and show some hints at the impact on Sharp himself that a lot of victims go through. Sharp at least gets Tamrielic justice, something most do not get IRL.

    If the end result is to remove this plot I think it missed the mark. This may have been a gut over-reaction to avoid criticism, which I dislike. It's one thing if this was cut on the editing room floor and was never introduced to the playerbase - but now that we've seen it was there and is being removed now doesn't sit as well with me.
  • dcam86b14_ESO
    dcam86b14_ESO
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    The game is already an M rating and to call out writing or themes that make people uncomfortable is a waste IMO.
    We all have our own experiences and react differently, taking away a story for the sake of just making someone feel safe is the opposite of what art/world-building stands upon.

    We have already seen this type of censorship happen several times in ESO and it has consequences for future updates.

  • KeiRaikon
    KeiRaikon
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    Because there is pretty much no time until release to write and record new dialouge addressing the problem of Sharp not featuring enough was never going to be addressed so I understand why they decided it would be easier to just try and cut and tone down, even though I feel like the quest is worse off because of it.
  • Ratzkifal
    Ratzkifal
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    I think Sharp not wanting to be touched is perfectly reasonable and should be left in. It was also a semi-important plot point, no? He did take out the eye of his job broker when he touched him out of the blue, which is why he sends us to interact with him instead. Not wanting to be touched doesn't have to be the result of SA either, it can come from any type of physical abuse, so that's perfectly in line with his background, even if the SA angle is completely removed from the quest.

    Honestly, having anger issues is a less likeable trait to have than not wanting to be touched and lashing out in response.
    This Bosmer was tortured to death. There is nothing left to be done.
  • FayJolyn
    FayJolyn
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    The game is already an M rating and to call out writing or themes that make people uncomfortable is a waste IMO.
    We all have our own experiences and react differently, taking away a story for the sake of just making someone feel safe is the opposite of what art/world-building stands upon.

    We have already seen this type of censorship happen several times in ESO and it has consequences for future updates.

    I'm not sure at who your reply is directed at here, (and I'm sorry if I am interpreting what you wrote all wrong here) but I don't think it's fair to the players who took time to provide considerate amount of feedback for ZOS - to imply that it is all a waste is almost hurtful. I see no harm in people discussing on how a touchy quest can be improved. It's clearly something that is on people's mind judging by the amount of views this thread has gotten so far. Maybe not everyone feels the need to comment, but the views do give a little insight that at least the whole thing catches people' s attention.

    Me and several other people have empathized multiple times that we didn't want to take away from the darker tones of the quest at all, just see the subject being handled with a little more grace.
    The fact that ZOS decided to answer by scrapping the whole layer of subtext that imo didn't do the quest any good. Now it just praises the loudest voices and takes away from people who wants to see this game and it's writing get better. I hate that ZOS chickened out this way. I'm annoyed at ZOS first and foremost since they have the power here.

    edit: spelling
    Edited by FayJolyn on 3 May 2023 12:30
    Zha'ishii - Kahjiit nightblade (main) PC-EU
  • sneakymitchell
    sneakymitchell
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    Who cares it’s just a story in a fantasy game. If any word comes up real life or a scene play out. It’s just a game. You can’t make good story if it’s always hero beats bad guy all the time. Why media is too cliche in writing nowadays [snip]

    Let the story be a story if it will not want me to see what happens next then I just go do something else or go through the boredom of the story.

    [edited for baiting]
    Edited by ZOS_Lunar on 4 May 2023 17:02
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • Alphawolf01A
    Alphawolf01A
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    Who cares it’s just a story in a fantasy game. If any word comes up real life or a scene play out. It’s just a game. You can’t make good story if it’s always hero beats bad guy all the time. Why media is too cliche in writing nowadays [snip]

    Let the story be a story if it will not want me to see what happens next then I just go do something else or go through the boredom of the story.

    Wow. Talk about ZERO empathy or sympathy for what other people have experienced in life. Yes, it is a FANTASY game but for people who have experienced abuse and assault, this is too close to REALITY. It's not about people being offended by the quest. It's about the quest hitting too close to home and bringing up bad or painful memories. For many people, this FANTASY game is a brief escape from REALITY and they don't need to be reminded of these thing in a game that is supposed to be for fun and enjoyment.
    Edited by ZOS_Lunar on 4 May 2023 17:03
  • Liguar
    Liguar
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    [snip]
    I think that you are misunderstanding what people are talking about here.

    Also, maybe it's not something that worries you personally, and that's nice for you, but try to empathize with people that asked for the story to be better written/portrayed (not removed).

    As for cliché, well, I think the big cliché was the portrayal of the villain, and you as someone that doesn't like clichéd writing would surely be pleased that it was amended.

    [edited to remove quoted content]
    Edited by ZOS_Lunar on 4 May 2023 17:03
  • AScarlato
    AScarlato
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    I agree about cliched writing. I noticed a huge increase in campy humor and attempt at puns and absurd commentary or behavior throughout High Isle, noticeably more than other expansions. Also some really goofy personalities that I think were to lend themselves to humor. I think for me it’s that style of writing that had no place in the quest - like the pun on Sharp, the “Sondy” sign off, and maybe some of the obsession lines.

    That said, I was sad to see on Twitter some of the hate train for the quest, some of whom Said they did not play it and did not want to spoil themselves but then went on to say how terrible the writers were. Also a lot of false info that the quest subjected the player directly to SA which is not what happens. There was an ESO influencer who played and posted the original in its entirety who came to the same conclusion about some misinformation being in the conversation around the quest and the entire quest is still online.

    I just hope these types of mobs didn’t frighten them into some of the overcutting we may have now.
    Edited by AScarlato on 3 May 2023 15:16
  • Wolf_Eye
    Wolf_Eye
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    It’s just a game. You can’t make good story if it’s

    Except, if it's written in a poor way, then it's NOT a good story.

    And I would argue that misrepresenting SA by writing it poorly is, in a way, it's own type of censorship. If you're going to show it in a way that waves away it's impact, or puts too much focus on the abuser instead of the victim, then you're misrepresenting the truth. And might even risk implying that the abuser is more important, censoring the voice of the victim.

    ~
    Edited by Wolf_Eye on 3 May 2023 14:47
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Wolf_Eye wrote: »
    It’s just a game. You can’t make good story if it’s

    Except, if it's written in a poor way, then it's NOT a good story.

    And I would argue that misrepresenting SA by writing it poorly is, in a way, it's own type of censorship. If you're going to show it in a way that waves away it's impact, or puts too much focus on the abuser instead of the victim, then you're misrepresenting the truth. And might even risk implying that the abuser is more important, censoring the voice of the victim.

    ~

    I disagree that this is what happened in this quest. The end result is muting the presentation of the perpetrators behavior, when it’s their behavior that should be on trial and not the victims. I agree with some of the changes fixing maybe the worst of his dialogue though.

    As far as how to handle Sharp, I personally didn’t think his characterization was bad. I certainly don’t like removing any of his dialogue or text.

    I completed my honors thesis interviewing male survivors of sexual assault. (My thesis won an award out of a campus of 40K students and I subsequently was invited to speak on the topic.) The point of it was to give voice to the voiceless - but only to the extent they felt comfortable having that voice. Every one of them spoke only under strict anonymity.

    At the time it was a topic nearly completely missing in the academic journals. A theme specific to male survivors especially early on in their realization is often a burying of feelings and deep sense of shame. Many of those I interviewed never talked about this to anyone. At the time on my campus resources and counselors for sexual assault were for female students only. I know for many victims male and female they also may hide this has happened at all for years, for various reasons.

    To me, it’s unlikely Sharp would want to have lots of dialogue about this experience with the player character he just met. That he gets to kill his abuser is already some level of fantasy empowerment for the character but that alone will not fully heal him.

    This is why I question how much attention Sharp would feel comfortable with, and how much healing we as the player character would witness in the very abbreviated (one year) time frame ESO takes place in. That said, I do appreciate the letter he writes and it feels that is his attempt to open up without having to say it in person. I know it was critiqued this was a letter and not dialogue, but I could definitely see him more comfortable writing a letter about his feelings than an open conversation.
    Edited by AScarlato on 3 May 2023 15:31
  • Wolf_Eye
    Wolf_Eye
    ✭✭✭✭✭
    AScarlato wrote: »
    Wolf_Eye wrote: »
    It’s just a game. You can’t make good story if it’s

    Except, if it's written in a poor way, then it's NOT a good story.

    And I would argue that misrepresenting SA by writing it poorly is, in a way, it's own type of censorship. If you're going to show it in a way that waves away it's impact, or puts too much focus on the abuser instead of the victim, then you're misrepresenting the truth. And might even risk implying that the abuser is more important, censoring the voice of the victim.

    ~

    I disagree that this is what happened in this quest. The end result is muting the presentation of the perpetrators behavior, when it’s their behavior that should be on trial and not the victims. I agree with some of the changes fixing maybe the worst of his dialogue though.

    As far as how to handle Sharp, I personally didn’t think his characterization was bad. I certainly don’t like removing any of his dialogue or text.

    I completed my honors thesis interviewing male survivors of sexual assault. At the time it was a topic nearly completely missing in the academic journals. A theme specific to male survivors especially early on in their realization is often a burying of feelings and deep sense of shame. It’s unlikely Sharp would want to have lots of dialogue about this experience with the player character he just met. That he gets to kill his abuser is already some level of fantasy empowerment for the character but that alone will not fully heal him.

    Many of those I interviewed never talked about this to anyone. At the time on my campus resources and counselors for sexual assault were for female students only. I know for many victims male and female they also may hide this has happened at all for years, for various reasons.

    But the quest is still mostly fixated on that Telvanni fellow and NOT Sharp. That's my point though. The fact that they muted his horribleness is just another layer of "you see? He's not so bad. Let's focus on him", which is still drowning out Sharp's point of view.

    I know you said a male victim wouldn't have much to say, likely, and that is fine. But I don't agree that we should have had every single one of his quests be about "oh let's go kill an abuser, Telvanni what's-his-name, and oh hey Sharp is along for the ride as a sidekick". It just feels nasty.

    Telvanni-face should have been quickly taken care of in the first quest, with all of his horribleness laid out (but give the player a warning for it) and we should have moved on to doing stuff that Sharp likes for subsequent quests. I hope that makes more sense.
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    Wolf_Eye wrote: »
    AScarlato wrote: »
    Wolf_Eye wrote: »
    It’s just a game. You can’t make good story if it’s

    Except, if it's written in a poor way, then it's NOT a good story.

    And I would argue that misrepresenting SA by writing it poorly is, in a way, it's own type of censorship. If you're going to show it in a way that waves away it's impact, or puts too much focus on the abuser instead of the victim, then you're misrepresenting the truth. And might even risk implying that the abuser is more important, censoring the voice of the victim.

    ~

    I disagree that this is what happened in this quest. The end result is muting the presentation of the perpetrators behavior, when it’s their behavior that should be on trial and not the victims. I agree with some of the changes fixing maybe the worst of his dialogue though.

    As far as how to handle Sharp, I personally didn’t think his characterization was bad. I certainly don’t like removing any of his dialogue or text.

    I completed my honors thesis interviewing male survivors of sexual assault. At the time it was a topic nearly completely missing in the academic journals. A theme specific to male survivors especially early on in their realization is often a burying of feelings and deep sense of shame. It’s unlikely Sharp would want to have lots of dialogue about this experience with the player character he just met. That he gets to kill his abuser is already some level of fantasy empowerment for the character but that alone will not fully heal him.

    Many of those I interviewed never talked about this to anyone. At the time on my campus resources and counselors for sexual assault were for female students only. I know for many victims male and female they also may hide this has happened at all for years, for various reasons.

    But the quest is still mostly fixated on that Telvanni fellow and NOT Sharp. That's my point though. The fact that they muted his horribleness is just another layer of "you see? He's not so bad. Let's focus on him", which is still drowning out Sharp's point of view.

    I know you said a male victim wouldn't have much to say, likely, and that is fine. But I don't agree that we should have had every single one of his quests be about "oh let's go kill an abuser, Telvanni what's-his-name, and oh hey Sharp is along for the ride as a sidekick". It just feels nasty.

    Telvanni-face should have been quickly taken care of in the first quest, with all of his horribleness laid out (but give the player a warning for it) and we should have moved on to doing stuff that Sharp likes for subsequent quests. I hope that makes more sense.

    I can appreciate what you are saying, but I prefer the quest structure as is. It's a grave topic and not one I'd like to have seen settled in 15 minutes of game play.

    I would LOVE for Sharp to get more quests in the future where we do explore him starting to enjoy life more freely. The "one and done" treatment of Companions where they never get new content is something I dislike as someone who loves companions and want to see more development of our relationships with them.
    Edited by AScarlato on 3 May 2023 15:34
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