xsfkxnub19_ESO wrote: »I know how it feels lol, even in PvP we rarely have an advantage with all the broken passives and abilities. PvE is extremely annoying when fighting bosses and having all this *** bug out. Rapid strikes is a terrible excuse of a DPS to top it off and constantly messes up my ability bar, and when mark target, or dark cloak + surprise attack won't work you're ***.
I feel like NB was just some class they made up to test and then sold it to the players as a finished product.
For a class that falls into the dps category our dps output is really a joke.
Meanwhile, the cost of abilities compared to the damage is unbalanced.
Im not sure if they are balancing this around stam/weapon abilities for when Haste and Mark Target work, but they don't work, so people can't even test correctly how good NB damage is.
Apparently in patch 1.2, NB is getting fixed, or so the secret people tell me, but they also say that is 3months away.. so maybe re-rolling a DK in that time NB people can play the game and find it fun.
NB, nightblade.ipkonfigcub18_ESO wrote: »You mean the 'other' class balance. NB? Never Bothered.
Hard to kill stuff when our defense is yuk and our DPS is beyond yuk. I feel like a target dumby to mobs
Your very welcome.ipkonfigcub18_ESO wrote: »Thank you, awkwarrd, for that post by the way.
NB, nightblade.ipkonfigcub18_ESO wrote: »You mean the 'other' class balance. NB? Never Bothered.
Hard to kill stuff when our defense is yuk and our DPS is beyond yuk. I feel like a target dumby to mobs
I mean it's just going to be one of those "every class balance patches".
So Nightblade will be a wet noodle until all class's get fixed, where only those siphon builds will be viable past vr2.
The patch i suspect will have updates to tooltips and those patch notes where they use words like "significant", instead of an actual value to show you what they actually did so people can test and report feedback and bugs properly.Your very welcome.ipkonfigcub18_ESO wrote: »Thank you, awkwarrd, for that post by the way.
This is just info that was leaked to me, and you can see for yourself with patch notes, that not everything makes it in, so Nightblade might not even make it into the 1.2 patch, maybe not even into the 1.1 that's in the next week.
Yeah but by fixed, we don't know if it will work out, or make it worse.Sounds good to me as long as the bugged abilities are eventually fixed. I'm enjoying the game and Nightblade immensely but I'm hoping we get our bugged skills worked on soon.
I don't really feel like the other classes need to be nerfed other than Dark Talons it would be nice to have a skill like immovable counter it. I was disappointed as a vampire just getting nerfed and cured myself today since its no longer worth it to me but I definitely understand why it needed to be nerfed. Zenimax did an awesome job making it so you can no longer use the ability Bolt Escape while carrying an Elder Scroll. This wasn't a nerf but more like preventing an exploit. Well done Zenimax and I look forward to Nightblade skills being fixed hopefully soon.
Yeah but by fixed, we don't know if it will work out, or make it worse.Sounds good to me as long as the bugged abilities are eventually fixed. I'm enjoying the game and Nightblade immensely but I'm hoping we get our bugged skills worked on soon.
I don't really feel like the other classes need to be nerfed other than Dark Talons it would be nice to have a skill like immovable counter it. I was disappointed as a vampire just getting nerfed and cured myself today since its no longer worth it to me but I definitely understand why it needed to be nerfed. Zenimax did an awesome job making it so you can no longer use the ability Bolt Escape while carrying an Elder Scroll. This wasn't a nerf but more like preventing an exploit. Well done Zenimax and I look forward to Nightblade skills being fixed hopefully soon.
And we don't know if Nightblade will get nerfed after the balances.
Look at how long it's taken for Vampires to get the nerf/fix, and still have their passives not fixed.. just so many variables that i believe Nightblade will always get the short end of the stick.
Craglorn is basically here, and Nightblade will be scrubbed by groups to make room for the DK and Sorc.
I am not impressed that balancing class's did not come before craglorn, because they will have leaderboards and rewards, where a Nightblade in it's current form will not be able to compete.
For a subscription game that also has a cashshop, i expect better.
Vodkaphile wrote: »I dont understand the majority of complaints, but for what it's worth, here's a spec that I can solo every 1dot I've ever seen, and multiple world bosses in VR5+.
Great thing about this spec is it requires nothing special like WW or Vamp. It's a DPS spec first, CC/Kite spec 2nd. 1st set is for dealing great damage with 2 separate resource executes and you can keep any 1dot CC'd indefinitely without swapping at all with just Veiled (to open), Ambush, Incapacitating Strike, Uppercut,
etc.
Second set is purely for movement kiting but requires twitch gameplay because at times you will be moving FAST. I use it to kite world bosses who are immune to snares, because you can still leech their speed and gain the speed bonus from Path.You can swap Scatter for anything you feel like, another DoT for DPS would be good.
http://esohead.com/calculator/skills#mcRXxg0VM0W0miu8GFlT8IryJ8GFtc8wABe8wACj8GHRk8injt8IPbk8IPQe8innv8If0n8DohZ8p7JMdBvT6MdBvj6MdBEI6MdBEp6cdBET8T7JMrqAi6MrqAD6MrqAZ6crqLw8x7HLsfw6Lsfi6MwGN16MwGAR6MwGAs6MwGAa6MwGAb8g7HrsXy6LsXx6MipLW6MipL46MippV6Mippo6Mippq8C7Drzqa6Lzqq6rzqu6MGFWc6MGFWi6MGFWA6MGFWn8D7DrzdM6Lzds6MIsaM6MIrv36MIrEf6MIrEh8F7DLzrJ6Lbuy6MIPNU6MIPAh6MIPAT6MIPAv857azx3TH6cx3TJ6cx3TO6cx3T38zf7ozNbo6rNbk6MDVRE6MDVRH8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
I have very little problem soloing most content outside of incredibly stacked world bosses and VR Anchors. Obviously, gear totally for Magicka as this build as you'll be dumping every last attribute point into health.
Works for me, anyway.
So Nightblade will be a wet noodle until all class's get fixed, where only those siphon builds will be viable past vr2.
ipkonfigcub18_ESO wrote: »[*] For the lacking DPS we have, our skills cost WAY too much for their output
@Vodkaphile
The first set, a 2h set.I can't see how it works.
- You have 2 finishers on the bar?
The second set, bow set.The siphon build, is the only build a NB can run for a sustained fight, this is nothing new, you could say pigeon holed build.
- It's just the siphon build i mentioned above, not sure if you read what i said about how vr content basically forces the NB players into that role in one way or another.
Here is where i mentioned it:So Nightblade will be a wet noodle until all class's get fixed, where only those siphon builds will be viable past vr2.
This spec cannot solo VR world boss's that are immune to snare.
It also cannot solo zone boss's that have adds or range damage.
This build would only work against those few zone boss's that anyone can solo, and the other class's would do it easier.
The weakness of NB in the end game content, compared to other class's along with the broken skills, and basically needing to have a bar filled with the siphoning skills in order to progress.
That and a leveling buddy, or always needing a group.
If you take into account the effort you put in, to make this build work, with the kiting/timing/finishers/dots/leaching/siphoning, while trying not to die.
And compare that to a missile spamming sorc, or a talons shield bash dk, who don't need to evade anything, and can go toe-to-toe with the enemy, then you see the difference.
I should grab my friends DK build for you to look at.
He can solo those group public dungeons, the one's marked as "quest hubs"
I sure as hell can't on a NB.
Meh, i get the point of your post, but you're not getting the point of others.Vodkaphile wrote: »blah i run a siphon 2h build.