Dark_Lord_Kuro wrote: »
Loss for all player that actualy wanted a class and paid money because of it. Now that zos as advertised a new class switching it would be a huge disrespect to these people.
Making it skill line is worst for those who actually wanted to play an arcanist as ignoring other class skill/passive to play as an arcanist would only make our character weaker than one who mix skill line. This would also cause problem with certain tral leader, for exemple if they bring a necro they may expect you it to bring major vulnerability or they may want to choose a warden healer for minor toughness. This will cause problem
So making it a skill line will worsen the experiance of those wha wanted a class, of those who preordered the chapter because a new class was advertise.
New skill line would be nice but shouldnt come at the expence of a wanted and annouced feature.
thejadefalcon wrote: »
Why not 21? Three of each class, one for each role, it's so obvious.
Seminolegirl1992 wrote: »Excited for new slots as an rp person, but I really want class change tokens tbh. Sometimes a new class comes along that fits an existing character more than what I gave them originally, but recreating them is not just tedious but we often grow attached to characters we've had for a long time. It's not so simple as, "well just create a new one!" What if I want one of my favorite toons to be an arcanist?
LittlePinkDot wrote: »
I only level up skill lines I know that will be part of my build.
I don't have Undaunted or Mages guild maxed on any of my characters.
This is the official discussion thread for, "2023 Global Reveal- Unveiling The New Arcanist Class"
"Learn more about ESO’s new Arcanist class, just announced as part of the 2023 ESO Global Reveal!"
Sound off below and let us know what you think of the new class!
Well, okay. Same issue as with potions, probably. At least I think no one is swallowing them including their bottle - I hope. Then again, in TES3 Morrowind, raw glass was an alchemy ingredient and could be eatenDwemer metal too, by the way.
While I do agree that it's strange to have a class be this specific, I actually AM looking forward to roleplaying as a Hermaeus Mora cultist tentacle mage, thank you very much… as I've stated before in this thread, story-wise this fits one of my characters like a glove. I'm feeling kind of sad that I'll have to remake him and lose all the story progress (and skills, because some people simply don't have the time to power level a character in a week because of family and/or work) so a class change token or the implementation of this class as separate World or Guild skill lines would've been nice, but the former is probably not coming and the latter would actually be unfair to people expecting a new class.LukosCreyden wrote: »The amount of players who specifically want to roleplay "hermaeus mora cultist tentacle mage" is probably pretty damn low. In fact, I dare say that not many new players will not be looking to the game and chapter for the sake of "look it has a hermaeus mora class!"