Turtle_Bot wrote: »MetallicMonk wrote: »Class has been dead, they're just erasing it from memory these days.
If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.
It's clear you haven't done any PvP since probably summerset or morrowind.
Magblade is currently A tier minimum (especially melee magblade), they are literally everywhere in cyrodiil this patch. The 2 specs I am running this patch are a gank magblade that doesn't use a damage proc set and it still outperforms most stamblades in that role and a pure dd stamden that has insane AoE burst and really good survivability. NB is almost as common in pvp as warden this patch.
As for magcros, they are also B+ tier or higher as they still have their convergence bombing and plenty of healing and mitigation and are also very common in cyrodiil and bgs.
Stamsorc last patch was HARD CARRIED by savage werewolf being bugged to also work at range when it shouldn't as well as ticking more frequently than it was supposed to and crystal weapon being overtuned when used at range as well. The class itself was/is in such a bad spot that without both of those factors, the class didn't exist anywhere outside of large groups that also carried the class, it was so hard carried by those 2 things that even magsorc was relying on that same stamina based set up to perform in pvp. That is NOT a class that is strong or top tier, that is a bugged set that was hard carrying a class and masking its completely lackluster kit.
The only thing magnb has is ganking and bombing, if you start building the class in a way any other magicka class played you would notice how weak it is compare to others, only beaten in uselessness by necromancers since they only have melee bombing going for them. What make magicka sorcerer worse than their nb counterpart? Even more predictable dodgeable burst, unreliable mobility via shade, balance between survivability, sustain and damage far worse than sorc. Very rarely i see nb, which contributes to overall team performance in bg or getting reliable kills in cyro. What sets make it competitive to meta classes and put it so high for you? Because i can hardly imagine it being better than stam nb or warden in most scenarios.
Savage werewolf was good last patch not only for sorcerer, any range spec could run it and get just about the same results. What made sorcerer dangerous is mobility via streak allowed to go full damage + insane burst with crystal weapons, bound armaments, curse and overload/db. You can still build something similar and get results close to top performance of current meta, it’s just not comparable to fotm classes like dk and warden, but more in line with others.
Turtle_Bot wrote: »Turtle_Bot wrote: »acastanza_ESO wrote: »Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....
Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.
And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.
So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.
Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.
Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.
Nope, you cannot interrupt dark deal while the target is CC immune. And as you stated in your own reply everyone is constantly cc immune. So now go figure out how do you interrupt dark deal exactly.
And that goes for any channeled ability. It is a broken mechanics that ZOS never bothered to fix.
Easy, bash interrupts through CC immunity while in melee range (always used to bash CC immune res attempts) and for interrupting from range, crushing shock, toppling charge, the other morph of venomous arrow (bow skill) also all interrupt through cc immunity as they apply interrupt.
Also, when those abilities are interrupted, they hard lock the skill (greyed out) for 3 seconds meaning when it gets interrupted, the sorcerer is left with no healing for a full 3 seconds. No other class has this sort of punishment on their defensive kit and ALL other classes also get insane amounts of passive healing over time through reliable class HoTs that don't require them to be on the offense and also deal critical damage.
Telling you one more time you cannot interrupt dark deal while the target is CC immune.
Once the grey out is gone the player continues to be CC immune and during that that time they can cast dark deal in your face and you can do nothing about it.
The first thing I do on my stam sorc when I get stunned is to break free and dark deal. No one can interrupt that.
Interrupting resurrections and siege burning have no immunity. You can interrupt that at any time ranged or not.
I literally gave you spells and mechanics that interrupt through CC immunity, including an example of it working by using bash to interrupt a CC immune res attempt. If that's not enough try bashing or interrupting a plar casting beam or jabs or a sorc casting frags, you can interrupt every cast of that skill through CC immunity as well, with no cooldown or immunity to prevent that casting from being interrupted continuously. It's the same with dark deal.
Just because the players you dark deal in front of are so bad that they don't bother to bash or use the interrupt skills I mentioned or have too much delay/lag to prevent your cast doesn't mean that those skills don't interrupt a CC immune player casting an ability.
There's a reason sorcs always use streak to CC and make distance before trying to cast dark deal/dark conversion or resummon their pets.
Interrupting resurrections and siege burning have no immunity. You can interrupt that at any time ranged or not.
MetallicMonk wrote: »MetallicMonk wrote: »Class has been dead, they're just erasing it from memory these days.
If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.
Dog what lol magicka nightblades are currently and have been strong for like the last 2-3 patches, it's just not ranged magblade.
Stamsorcs were getting carried by savage ww being overtuned/bugged and crystal weapon being way overtuned, if that's your justification then I guess you'll fit in with the rest of the clueless players on the forums.
You can interrupt rez attempts through CC immunity. You can not interrupt skills like Dark Deal (or siege etc.) through CC immunity. Someone in here wrote this is a bug - it's not. It's totally stupid IMO, but works exactly as the devs want it to (it was in the patch notes when they introduced this change). Source: Years of spamming Crushing Shock in PvP.
The new mythic- I don't see the big benefit for a PvP magsorc. What are you going to do with your stamina pool? Vigour? Dark Conversion instead of Dark Deal? Sure, some players will make great builds with it. It will also help players with bad stamina management to survive a bit longer - and to not get better at stamina management.
Perhaps we just have different definitions of "up to par." Currently topping the (single target) DPS charts in most PvE content. So far as defensive abilities go, it seems fine to me. Same with healing. In PvE content, at least, the issue is not that it's a bad class to tank on but rather that there's no reason to bring a sorcerer tank, though there are places where you could very easily substitute one (e.g. templar) healer in a raid for a sorcerer healer.
Groups don't bring them for one reason: they lack cleave. You can see this in dummy parses and purely single target fights (Yolnahkriin, Olms, Craglorn Trials, etc.) versus content like Rockgrove where cleave is key.WrathOfInnos wrote: »Are we playing the same game? Groups don't even bother bringing Sorcs to trials like vDSR anymore because their damage is poor, they provide nothing important to the group (nightblade brings crit now), and they're a vitality liability for getting sniped by Taleria's matrons.
For PVE, Dragonknight, Necro and Templar are better in every way. Nightblade and Warden have their own issues, but at least get some playtime as healers this patch.
Indeed, are we playing the same game?
Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Some of us are asking for some small, targeted changes that have direct parity with the abilities of other classes.
Add a debuff on curse, like every other class delayed damage ability.
Add an armor debuff mechanic to Crystal frags. The proc is pretty punishing and we don’t have class access to breach or sundered.
Add a class buff to the hardened ward morph. Minor protection would help because we don’t have a viable class heal without a double barred pet that dies all of the time. We also don’t have class access to the buff.
Some max stat sets that have parity with damage sets that hand out 1000+ spell damage would be nice. Time has buried the max stat play style.
Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Some of us are asking for some small, targeted changes that have direct parity with the abilities of other classes.
Add a debuff on curse, like every other class delayed damage ability.
Add an armor debuff mechanic to Crystal frags. The proc is pretty punishing and we don’t have class access to breach or sundered.
Add a class buff to the hardened ward morph. Minor protection would help because we don’t have a viable class heal without a double barred pet that dies all of the time. We also don’t have class access to the buff.
Some max stat sets that have parity with damage sets that hand out 1000+ spell damage would be nice. Time has buried the max stat play style.
...
daedric prey increases damage your pets do. you can argue for longer period where it's active but a debuff?
debuff mechanic exists on the other morph of crystal frags. crystal frags itself benefits from being semi-spammable and lower cost when the passive procs and dealing more damage.
there's a minor intel and endurance bonus to the other morph of ward, and it lasts 10 seconds, and it hits all people near you. you sacrifice a little bit of shield # but when you're stacking shields it doesnt really matter anyways.
roll my eyes at the last one.Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
basically what this topic is
Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Some of us are asking for some small, targeted changes that have direct parity with the abilities of other classes.
Add a debuff on curse, like every other class delayed damage ability.
Add an armor debuff mechanic to Crystal frags. The proc is pretty punishing and we don’t have class access to breach or sundered.
Add a class buff to the hardened ward morph. Minor protection would help because we don’t have a viable class heal without a double barred pet that dies all of the time. We also don’t have class access to the buff.
Some max stat sets that have parity with damage sets that hand out 1000+ spell damage would be nice. Time has buried the max stat play style.
...
daedric prey increases damage your pets do. you can argue for longer period where it's active but a debuff?
debuff mechanic exists on the other morph of crystal frags. crystal frags itself benefits from being semi-spammable and lower cost when the passive procs and dealing more damage.
there's a minor intel and endurance bonus to the other morph of ward, and it lasts 10 seconds, and it hits all people near you. you sacrifice a little bit of shield # but when you're stacking shields it doesnt really matter anyways.
roll my eyes at the last one.Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
basically what this topic is
acastanza_ESO wrote: »Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
Some of us are asking for some small, targeted changes that have direct parity with the abilities of other classes.
Add a debuff on curse, like every other class delayed damage ability.
Add an armor debuff mechanic to Crystal frags. The proc is pretty punishing and we don’t have class access to breach or sundered.
Add a class buff to the hardened ward morph. Minor protection would help because we don’t have a viable class heal without a double barred pet that dies all of the time. We also don’t have class access to the buff.
Some max stat sets that have parity with damage sets that hand out 1000+ spell damage would be nice. Time has buried the max stat play style.
...
daedric prey increases damage your pets do. you can argue for longer period where it's active but a debuff?
debuff mechanic exists on the other morph of crystal frags. crystal frags itself benefits from being semi-spammable and lower cost when the passive procs and dealing more damage.
there's a minor intel and endurance bonus to the other morph of ward, and it lasts 10 seconds, and it hits all people near you. you sacrifice a little bit of shield # but when you're stacking shields it doesnt really matter anyways.
roll my eyes at the last one.Exaggerated feedback from players, then comes the overbuffing from the devs, then the nerf around the corner.
basically what this topic is
You're again talking solely about PVE where sorc is doing fine except for the lack of cleave.
You're viewing this through the same problematic lens as ZOS: all about pets. Daedric summoning is only 1 of our three skill trees. There should be viable builds in those other trees, but there are not. Isn't "Storm Calling" supposed to be our primary damage tree? Why is there zero viable build focused on those abilities? Why only pets?!?!
Crystal frags is completely unusable as a spammable in PVP, trying to will only get you killed. Only the proc is worth anything.
The debuff from crystal weapon is laughably small. Other classes have access to actual debuffs. Sorc does not.
The shield# sacrifice from switching from Hardened ward to Empowered ward ABSOLUTELY does matter. Shields are garbage defense compared to just being able to heal. Sacrificing any when you're stacking into it as your only defense (which is the only defense sorc gets) is a huge nope. Also, Empowered ward is a trash way to get Minor Intellect/Endurance compared to skills like Enchanted Growth from Wardens which is also a useful group heal unlike Ward which is a selfish weak shield.
It's extremely clear that you only have a PVE perspective of sorc.
Pets in battlefields seem especially unfair, as its not 4 in opposition but 6 or more. People should be able to take in a companion on that grounds, and that's obviously stupid.
There's nearly always been someone with pets in the battlegrounds I've played.
This overload.... doesn't sound much. But good against pets?
https://forums.elderscrollsonline.com/en/discussion/564379/cps-occult-overload-how-does-it-work-exactly
The ability to roll, bash, sprint, or break free, or block with anything and have it cost magicka is one hell of a band-aid.
MetallicMonk wrote: »Class has been dead, they're just erasing it from memory these days.
If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.
MetallicMonk wrote: »MetallicMonk wrote: »Class has been dead, they're just erasing it from memory these days.
If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.
Dog what lol magicka nightblades are currently and have been strong for like the last 2-3 patches, it's just not ranged magblade.
Stamsorcs were getting carried by savage ww being overtuned/bugged and crystal weapon being way overtuned, if that's your justification then I guess you'll fit in with the rest of the clueless players on the forums.
Quethrosar wrote: »stop calling it cleave. [snip] this is sword term. you cleave with a sword, you don't cleave with magic, you aoe with magic.
As for AOE , i am finding the black rose prison staff making a great difference in AOE of mobs. crits can easily be 20k where as wall was only 12 or so with MA staff. lightning staves since fire is not for AOE.
PhoenixGrey wrote: »
PhoenixGrey wrote: »
But you don't actually play the sorc class skills surely. Well I don't. And if it's 4 against 4 against 4, it should actually be 4 on 4 on 4. Not 4 on 6 on 4. Or whatever.