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Rest in Peace Sorcerer, No Hope in U36 Combat Preview

acastanza_ESO
acastanza_ESO
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Well, we have the U36 combat preview and once again ZOS has given no indication of any desire to bring Sorcerer up to par.

No fixes for Sorcerer's MIA defensive toolkit (shields that scale on more than just max stats, a heal that isn't tied to a pet).
No adjustments to make pets not suck to run (taking two bar spaces each, instantly dying, being completely vulnerable during the insanely long resummon)
No rework of a completely telegraphed burst that can be blocked or dodged by anyone with half a brain, and is completely dependent on awful RNG for the lion's share of its damage anyway.
No adjustments to skills to give any access to half decent debuffs.

Maybe I'll be wrong and there will be a miracle for the class in the PTS patch notes..... but I doubt it.
Edited by acastanza_ESO on 15 September 2022 22:27
  • Tannus15
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    wow, that's a big assumption from the brief combat preview.
    most of sorcs problems could be addressed by "small number tweaks"

    that said i don't think there will be much in the way of sorc changes, but you're really jumping the gun here.
  • acastanza_ESO
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    Tannus15 wrote: »
    wow, that's a big assumption from the brief combat preview.
    most of sorcs problems could be addressed by "small number tweaks"

    that said i don't think there will be much in the way of sorc changes, but you're really jumping the gun here.

    They specifically called out tweaking one passive for warden. The odds of them doing meaningful adjustments to Sorcerer are infinitesimal.
  • PhoenixGrey
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    The stamblade will recieve more buffs for sure.

    Rumor is the bow proc is to be undodgeable and unblockable. The youtube star of this game still struggles to land simple combos
    Edited by PhoenixGrey on 16 September 2022 01:04
  • Turtle_Bot
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    Tannus15 wrote: »
    wow, that's a big assumption from the brief combat preview.
    most of sorcs problems could be addressed by "small number tweaks"

    that said i don't think there will be much in the way of sorc changes, but you're really jumping the gun here.

    not really, I've gone over the sorc abilities in a different post and the raw base numbers for the most part are actually comparable to most other classes abilities, but the main issue with sorc is how it feels to play and the severe lack of additional buffs/debuffs the class has access to that every other class has plenty of, which is something that tweaking numbers alone cannot fix. The entire kit needs reworking, especially for pvp and non-pet builds. From making combos less telegraphed and avoidable due to very long travel times of the ranged abilities, to giving it a proper defensive tool kit that includes reliable heals and heals over time that can't be easily countered and making the pets worth running for pvp.

    You are right though, I don't think we will see any changes, especially buffs, for sorc in U36. Too many people on the forums still complaining that the class is overpowered (it is viable/strong in pve, sure, but only specifically with the pet build), despite how atrocious the class has become outside of being a zoo keeper. As well as the devs not playing the class at all so they have no clue what their changes have actually done to the class over the years.
  • MetallicMonk
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    Class has been dead, they're just erasing it from memory these days.
  • PhoenixGrey
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    When mag sorc was top tier they was feedback from sorc mains was like
    Pets are op and cheese
    Pet heal is higher than BOL
    Ball of lightning is absorbing too many projectiles
    Rune Cage is too OP
    Harness magicka is broken sustain for sorc

    Why do you want buffs now ?

    You can tweak a few things and make the class top tier again. But sorc mains want some classy rework and waste dev $$$ and time. Zos is not gonna look at 20 min videos from youtubers and buff the class.
    Edited by PhoenixGrey on 18 September 2022 00:17
  • acastanza_ESO
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    You can tweak a few things and make the class top tier again. But sorc mains want some classy rework and waste dev $$$ and time. Zos is not gonna look at 20 min videos from youtubers and buff the class.


    Because literally every other class has been buffed waaaaaaay past where sorcerer was nerfed to. Little tweaks will absolutely not cut it in the current state of the game.
  • PhoenixGrey
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    You can tweak a few things and make the class top tier again. But sorc mains want some classy rework and waste dev $$$ and time. Zos is not gonna look at 20 min videos from youtubers and buff the class.


    Because literally every other class has been buffed waaaaaaay past where sorcerer was nerfed to. Little tweaks will absolutely not cut it in the current state of the game.

    There will not be $$$ and time spent on re working one class. That kind of effort is reserved for stamblade only and ZOS has made it pretty clear in their patch notes

    You could adjust sorc ward by giving it a major protection buff.
    Remove ramping cost of streak.
    Remove cast time on frags

    Harness mag and Dampen mag is barely used and it can get minor resolve. Vigor gets one so why not wards ?

    There you go. You have a top tier class again
    Maybe I went overboard on one of the buffs but who cares ? Zos doesn't so why should we ?



    Edited by PhoenixGrey on 18 September 2022 16:57
  • Melzo
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    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.
  • Troodon80
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    Well, we have the U36 combat preview and once again ZOS has given no indication of any desire to bring Sorcerer up to par.
    Perhaps we just have different definitions of "up to par." Currently topping the (single target) DPS charts in most PvE content. So far as defensive abilities go, it seems fine to me. Same with healing. In PvE content, at least, the issue is not that it's a bad class to tank on but rather that there's no reason to bring a sorcerer tank, though there are places where you could very easily substitute one (e.g. templar) healer in a raid for a sorcerer healer.

    To look at the full picture here, you would need to gimp its current DPS in order to make it better than it currently is for healing and tanking. So far as tanking goes, specifically, you would need to have something that is equal to or better than a Colossus (to compete with the Necro tank spot) or Igneous Weapons + Stagger (to compete with DK). In gimping its DPS, we'll see even more topics saying the class is dead when in reality it is far from it. It's a no-win situation for ZOS. The only solution would be to increase the overall power the class has and then use that power as a baseline to raise up other classes, which just sees another massive jump in power (not power creep -- power leap).

    In terms of PvP, it's not the best, but it's far from being the worst. I've taken to using a stamina sorcerer more recently and it's quite a lot of fun, with some decent burst potential and survivability. Depends on how you play it. I've also seen a large number of sorcerers (both stamina and magicka) in Cyrodiil who have no issue getting kills and they manage to stay alive quite handily either solo or small scale.

    You might not like where Sorcerer is, but it's far from dead as a class.

    @Troodon80 PC | EU
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  • Nullhawk3D
    Well, we have the U36 combat preview and once again ZOS has given no indication of any desire to bring Sorcerer...

    Far too early to tell, as others have mentioned below, regarding no indication of adjustment in U36.
    No fixes for Sorcerer's MIA defensive toolkit (shields that scale on more than just max stats, a heal that isn't tied to a pet).

    Annulement/harness magicka is based on health stats granted but can be used as well as Hardened ward or Bone Shield off max stats (can be stacked and worked with CP for shield improve and cap increase); Hurricane still provides excellent source of Major Resolve and Expedition; Critical surge still activates Major Brutality and Sorcery with crit dmg bursting 3300 heals 1/per sec; Dark Deal/conversion Restores health and stam/mag immediately for 8k health; Resolving Vigor still bursts heal of 5988 over 5 secs and provides Minor resolve. (Combo with Hurricane is immense); Restraining Prison grants major vitality if enemies hit.

    It appears you are looking specfically to a damage shield that does not rely on max stats; not sure of many classes off hand that have this as a class skils. I would recommend set gear for this Hexos, Parabellum, Whitestrake, Undaunted Bastion, Lunar Bastion - you can take a chance with Iceheart, but better choices out there.

    Seems based on your commentary this is based on PvP; many sorcs have a problem of running in blind and depending on streaking out or dmg reduction without assessing who is attacking. If you stun a sorc, without a break away or reduced breakaway gear (ie well-fitted) you may be playing a build not set for that playstyle, granted that is if the shield alternatives do not give you what you are looking for.

    I mean you are kind of asking for a super-buffed, non damage shield stat cap, tanky, silent-bursty class all in one class... kinda silly considering the massive slap down Dragonknights got after finally being buffed up from year one/two nerfs... but if you get something changed afterall for sorc I will play my 3 sorcs more on a permanent basis becuz that would be OP lol
    @Nullhawk3D | ESO XBOX/PC | NA
    The Crafty Warriors circa 2016
    "Honestly... let us speak to the matter at hand... honestly."
    “I'm not upset that you lied to me, I'm upset that from now on I can't believe you.”
    ― Friedrich Nietzsche
  • acastanza_ESO
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    Melzo wrote: »
    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.

    Sounds like you need to move up in MMR. Sorc is by FAR the weakest PVP class. You can not spam crystal frags. If you're getting away with crystal frags spam in PVP you're fighting people who have no idea what they're doing. "No other class has that much burst damage"? Lol, the entire kit can be blocked and dodged from range by anyone with half a brain.

    Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.


    @Nullhawk3D Hurricane/Bounless Storm are crap sources of Resolve that anyone who can trades for the Balorgh set.

    Crit surge got a huge silent nerf when they changed tick rate of dots. It is actually hot garbage now, hardly noticeable healing that requires you to constantly be on the offensive to get which you can't do when you're forced to be on your backbar constantly spamming shields to keep them up as they get melted off.

    Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.

    You've missed the point about damage shields; running them - which the sorc class is required to do since it has no other defensive toolkit - requires you to stack into Max Magicka. Max Magicka is absolute crap ROI when compared to stacking into Wpn/Spell damage which every other class gets to do and gets their heals to scale off of. It is patently unfair.
  • Didgerion
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    Melzo wrote: »
    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.

    Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.

    Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.

    Nope, you cannot interrupt dark deal while the target is CC immune. And as you stated in your own reply everyone is constantly cc immune. So now go figure out how do you interrupt dark deal exactly.

    And that goes for any channeled ability. It is a broken mechanics that ZOS never bothered to fix.
  • Turtle_Bot
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    Didgerion wrote: »
    Melzo wrote: »
    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.

    Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.

    Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.

    Nope, you cannot interrupt dark deal while the target is CC immune. And as you stated in your own reply everyone is constantly cc immune. So now go figure out how do you interrupt dark deal exactly.

    And that goes for any channeled ability. It is a broken mechanics that ZOS never bothered to fix.

    Easy, bash interrupts through CC immunity while in melee range (always used to bash CC immune res attempts) and for interrupting from range, crushing shock, toppling charge, the other morph of venomous arrow (bow skill) also all interrupt through cc immunity as they apply interrupt.

    Also, when those abilities are interrupted, they hard lock the skill (greyed out) for 3 seconds meaning when it gets interrupted, the sorcerer is left with no healing for a full 3 seconds. No other class has this sort of punishment on their defensive kit and ALL other classes also get insane amounts of passive healing over time through reliable class HoTs that don't require them to be on the offense and also deal critical damage.
  • Minalan
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    No Sorc doesn’t need huge buffs or a rework, just a few QoL improvements that will help the class.
    • The devs gave Crystal weapon a unique penetration buff, please put that in the base skill so that crystal frags can benefit as well.
    • Curse doesn’t have a debuff on it like many other comparable class delayed damage skills. Please consider something useful like minor brittle or minor breach.
    • Consider speeding up Crystal frags, the travel time is too slow for most fights, it’s too easily avoided. The 30% proc rate is terrible, so the skill is near zero reward when you get it.
    • I don’t care if shields scale on max magicka. For the love of heaven, please consider adding some good sets for those of us who need to stack maximum magicka. Crafty Alfiq gives about 5.8K magicka and we’re tied to it. If you compare that to any damage set it’s sorely outclassed. Some sets will hand out 1000 weapon damage with buffs. Some sets hand out big weapon damage and crit. Add some new, better damage sets that allow us to stack max magicka.

    Use your imagination on new max magicka sets. Start with a few small changes so the class isn’t overdone. The magicka sorcerer spec needs some help.

    (edit: cleanup format)
    Edited by Minalan on 19 September 2022 05:07
  • Minalan
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    Lastly, considering the defensive kit and healing that the dev team gave block tanking Wardens and DK’s, it wouldn’t hurt to revisit the damage shield health cap calculations for magicka sorcerers.
  • duckdown
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    From my perspective. I play stam sorc, Stamplar and stam dk. Around 500 battleground game each class (track with pvp addon) my kill death ratio almost the same. 10 kill 3 death average.
    I can say from my experience stam sorc is the weakest class out of those 3. The only thing that makes sorc ahead of those class is speed. Hit and run play style. But firepower and survavibilty is surely weaker.
  • Chadak
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    Magsorc was my first character and remains the main I do all the things on.

    That said, it feels bad to play magsorc these days compared to the builds I've got going on my templar, DK and NB respectively. Magsorc feels like it's twice as much work to accomplish not quite as much, and I'm just not a fan of how utterly obnoxious it feels to go from the magsorc to the templar, the DK or the NB and be constantly reminded of the state magsorc is in.

    It just ain't worth the hassle.
  • tonyblack
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    Class has been dead, they're just erasing it from memory these days.

    If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.
  • Minalan
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    Tannus15 wrote: »
    wow, that's a big assumption from the brief combat preview.
    most of sorcs problems could be addressed by "small number tweaks"

    that said i don't think there will be much in the way of sorc changes, but you're really jumping the gun here.

    PTS patch notes drop.

    No Mag Sorc changes.

    “Jumping the gun” eh?

    All the OP was missing was a prediction “ZOS will add a stupidly broken PVP wrecking mythic to sell their DLC” and his prediction would have been perfect.
  • Dr_Con
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    did you even read the mythic set they were adding?

    sometimes buffs to your preferred playstyle are indirect.
  • Katlefiya
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    Dr_Con wrote: »
    did you even read the mythic set they were adding?

    sometimes buffs to your preferred playstyle are indirect.

    Mythics are not class buffs. If a mythic happens to alleviate a problem of a class then it is a band aid, not a class improvement.
  • Dr_Con
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    Katlefiya wrote: »
    Dr_Con wrote: »
    did you even read the mythic set they were adding?

    sometimes buffs to your preferred playstyle are indirect.

    Mythics are not class buffs. If a mythic happens to alleviate a problem of a class then it is a band aid, not a class improvement.

    The ability to roll, bash, sprint, or break free, or block with anything and have it cost magicka is one hell of a band-aid.
  • acastanza_ESO
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    Dr_Con wrote: »
    Katlefiya wrote: »
    Dr_Con wrote: »
    did you even read the mythic set they were adding?

    sometimes buffs to your preferred playstyle are indirect.

    Mythics are not class buffs. If a mythic happens to alleviate a problem of a class then it is a band aid, not a class improvement.

    The ability to roll, bash, sprint, or break free, or block with anything and have it cost magicka is one hell of a band-aid.

    In exchange you only give up literally any other mythic; like death dealer's or Markyn ring, in exchange for a mag recovery buff that doesn't even work half the time. Maybe if it had a max mag buff or a spell damage buff or something it'd be worthwhile but it isn't.
  • Didgerion
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    Turtle_Bot wrote: »
    Didgerion wrote: »
    Melzo wrote: »
    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.

    Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.

    Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.

    Nope, you cannot interrupt dark deal while the target is CC immune. And as you stated in your own reply everyone is constantly cc immune. So now go figure out how do you interrupt dark deal exactly.

    And that goes for any channeled ability. It is a broken mechanics that ZOS never bothered to fix.

    Easy, bash interrupts through CC immunity while in melee range (always used to bash CC immune res attempts) and for interrupting from range, crushing shock, toppling charge, the other morph of venomous arrow (bow skill) also all interrupt through cc immunity as they apply interrupt.

    Also, when those abilities are interrupted, they hard lock the skill (greyed out) for 3 seconds meaning when it gets interrupted, the sorcerer is left with no healing for a full 3 seconds. No other class has this sort of punishment on their defensive kit and ALL other classes also get insane amounts of passive healing over time through reliable class HoTs that don't require them to be on the offense and also deal critical damage.

    Telling you one more time you cannot interrupt dark deal while the target is CC immune.
    Once the grey out is gone the player continues to be CC immune and during that that time they can cast dark deal in your face and you can do nothing about it.

    The first thing I do on my stam sorc when I get stunned is to break free and dark deal. No one can interrupt that.

    Interrupting resurrections and siege burning have no immunity. You can interrupt that at any time ranged or not.
  • MetallicMonk
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    tonyblack wrote: »
    Class has been dead, they're just erasing it from memory these days.

    If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.

    Dog what lol magicka nightblades are currently and have been strong for like the last 2-3 patches, it's just not ranged magblade.

    Stamsorcs were getting carried by savage ww being overtuned/bugged and crystal weapon being way overtuned, if that's your justification then I guess you'll fit in with the rest of the clueless players on the forums.
  • Turtle_Bot
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    Didgerion wrote: »
    Turtle_Bot wrote: »
    Didgerion wrote: »
    Melzo wrote: »
    Another post about how weak the sorcerer is.... Hmm. I killed a lot of time on BG and did not notice that the sorcerer was weak. The sorcerer, as it was the most powerful range class, has remained so. No one can catch up with the sorcerer in terms of speed or damage in ranged combat. Maybe you have some problems??? Ping? Arms?? Keyboard?? Mouse? I don't see that this class would be rotten . I just left the bg and saw how the necromancer sucked 2-15 and the sorcerer dragged 15-3 .....

    Powerful spam crystal ability. Curse, daggers and a range finisher. No other class has that much burst damage in ranged combat.

    And teleportation is just not an honest skill. The strongest ability in the game. With which the sorcerer can catch up, run away, stun through block and dodges and deal damage. If you want, I can give with my necro the second and 3 branches of the necromancer for this ability)))
    Nb and and the sorcerer are almost immortal if played correctly. At the same time, they do not need to have 100500+ armor and life as the same necromancer and warden.

    So many snot. I leave the bg where the sorcerer makes 10-15 murders. And here you write the sorcerer is weak. Oh well.

    Streak? Everyone has CC immunity constantly now, and a gap closer with longer range than streak. If you think streak is OP then again, you're playing people who have no idea what they're doing.

    Dark deal is an interruptible channel. Anyone with half a brain stops the sorc from getting this off.

    Nope, you cannot interrupt dark deal while the target is CC immune. And as you stated in your own reply everyone is constantly cc immune. So now go figure out how do you interrupt dark deal exactly.

    And that goes for any channeled ability. It is a broken mechanics that ZOS never bothered to fix.

    Easy, bash interrupts through CC immunity while in melee range (always used to bash CC immune res attempts) and for interrupting from range, crushing shock, toppling charge, the other morph of venomous arrow (bow skill) also all interrupt through cc immunity as they apply interrupt.

    Also, when those abilities are interrupted, they hard lock the skill (greyed out) for 3 seconds meaning when it gets interrupted, the sorcerer is left with no healing for a full 3 seconds. No other class has this sort of punishment on their defensive kit and ALL other classes also get insane amounts of passive healing over time through reliable class HoTs that don't require them to be on the offense and also deal critical damage.

    Telling you one more time you cannot interrupt dark deal while the target is CC immune.
    Once the grey out is gone the player continues to be CC immune and during that that time they can cast dark deal in your face and you can do nothing about it.

    The first thing I do on my stam sorc when I get stunned is to break free and dark deal. No one can interrupt that.

    Interrupting resurrections and siege burning have no immunity. You can interrupt that at any time ranged or not.

    I literally gave you spells and mechanics that interrupt through CC immunity, including an example of it working by using bash to interrupt a CC immune res attempt. If that's not enough try bashing or interrupting a plar casting beam or jabs or a sorc casting frags, you can interrupt every cast of that skill through CC immunity as well, with no cooldown or immunity to prevent that casting from being interrupted continuously. It's the same with dark deal.
    Just because the players you dark deal in front of are so bad that they don't bother to bash or use the interrupt skills I mentioned or have too much delay/lag to prevent your cast doesn't mean that those skills don't interrupt a CC immune player casting an ability.
    There's a reason sorcs always use streak to CC and make distance before trying to cast dark deal/dark conversion or resummon their pets.
  • Turtle_Bot
    Turtle_Bot
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    tonyblack wrote: »
    Class has been dead, they're just erasing it from memory these days.

    If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.

    It's clear you haven't done any PvP since probably summerset or morrowind.

    Magblade is currently A tier minimum (especially melee magblade), they are literally everywhere in cyrodiil this patch. The 2 specs I am running this patch are a gank magblade that doesn't use a damage proc set and it still outperforms most stamblades in that role and a pure dd stamden that has insane AoE burst and really good survivability. NB is almost as common in pvp as warden this patch.
    As for magcros, they are also B+ tier or higher as they still have their convergence bombing and plenty of healing and mitigation and are also very common in cyrodiil and bgs.
    Stamsorc last patch was HARD CARRIED by savage werewolf being bugged to also work at range when it shouldn't as well as ticking more frequently than it was supposed to and crystal weapon being overtuned when used at range as well. The class itself was/is in such a bad spot that without both of those factors, the class didn't exist anywhere outside of large groups that also carried the class, it was so hard carried by those 2 things that even magsorc was relying on that same stamina based set up to perform in pvp. That is NOT a class that is strong or top tier, that is a bugged set that was hard carrying a class and masking its completely lackluster kit.
  • Bergzorn
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    You can interrupt rez attempts through CC immunity. You can not interrupt skills like Dark Deal (or siege etc.) through CC immunity. Someone in here wrote this is a bug - it's not. It's totally stupid IMO, but works exactly as the devs want it to (it was in the patch notes when they introduced this change). Source: Years of spamming Crushing Shock in PvP.

    The new mythic- I don't see the big benefit for a PvP magsorc. What are you going to do with your stamina pool? Vigour? Dark Conversion instead of Dark Deal? Sure, some players will make great builds with it. It will also help players with bad stamina management to survive a bit longer - and to not get better at stamina management.

    Edited by Bergzorn on 20 September 2022 05:23
    no CP PvP PC/EU

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  • tonyblack
    tonyblack
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    Turtle_Bot wrote: »
    tonyblack wrote: »
    Class has been dead, they're just erasing it from memory these days.

    If sorcs are dead, then where are magicka necros and nb? There are always fotm classes and sorcerer was one of them for a long time. Just last patch everyone and their grandma were running stamsorcs with crazy burst combos and mobility, being top tier in both pvp and pve with magicka close behind. Still one of the strongest classes in pve and decent in pvp btw. Now, when was the last time you saw non bomber mag nb and necros? Probably, a few years ago as those were at bottom tier for a while.

    It's clear you haven't done any PvP since probably summerset or morrowind.

    Magblade is currently A tier minimum (especially melee magblade), they are literally everywhere in cyrodiil this patch. The 2 specs I am running this patch are a gank magblade that doesn't use a damage proc set and it still outperforms most stamblades in that role and a pure dd stamden that has insane AoE burst and really good survivability. NB is almost as common in pvp as warden this patch.
    As for magcros, they are also B+ tier or higher as they still have their convergence bombing and plenty of healing and mitigation and are also very common in cyrodiil and bgs.
    Stamsorc last patch was HARD CARRIED by savage werewolf being bugged to also work at range when it shouldn't as well as ticking more frequently than it was supposed to and crystal weapon being overtuned when used at range as well. The class itself was/is in such a bad spot that without both of those factors, the class didn't exist anywhere outside of large groups that also carried the class, it was so hard carried by those 2 things that even magsorc was relying on that same stamina based set up to perform in pvp. That is NOT a class that is strong or top tier, that is a bugged set that was hard carrying a class and masking its completely lackluster kit.

    The only thing magnb has is ganking and bombing, if you start building the class in a way any other magicka class played you would notice how weak it is compare to others, only beaten in uselessness by necromancers since they only have melee bombing going for them. What make magicka sorcerer worse than their nb counterpart? Even more predictable dodgeable burst, unreliable mobility via shade, balance between survivability, sustain and damage far worse than sorc. Very rarely i see nb, which contributes to overall team performance in bg or getting reliable kills in cyro. What sets make it competitive to meta classes and put it so high for you? Because i can hardly imagine it being better than stam nb or warden in most scenarios.

    Savage werewolf was good last patch not only for sorcerer, any range spec could run it and get just about the same results. What made sorcerer dangerous is mobility via streak allowed to go full damage + insane burst with crystal weapons, bound armaments, curse and overload/db. You can still build something similar and get results close to top performance of current meta, it’s just not comparable to fotm classes like dk and warden, but more in line with others.
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