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Suggestion: Monster set pieces from normal dungeons

Bobargus
Bobargus
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I propose the idea of being able to get blue quality monster set pieces from normal dungeons.

The reason behind this is giving more options to the players in terms of making their builds and not getting kicked out of veteran dungeons due to using builds that are seen as insufficient,
such as a health resource using dps vampire build (with blood for blood). And i mean 64 health and still choosing to do dps. This is just an example.
Edited by ZOS_Hadeostry on 29 August 2022 02:17

Suggestion: Monster set pieces from normal dungeons 97 votes

Yes
23%
GZ_ESOldManJimN00BxV1MayraelCaptainVenomLucjanDocFrost72FluffyReachWitchQaghAshrynrexagamemnonperfictionCrims0n_Ren3gadedutchusukDrammanothScalethoZodiarkslayerTaggundEmilyElizabethESOSunegami 23 votes
No
68%
ninibinidmnqwkAH93stevenyaub16_ESOYakidafiAvalonRangerpreeviouskargen27Xuhoradeleted221205-002626peacenoteJack-0ParasaurolophusMikeSkyrim333fizl101lardvadermeekmikoBrodsonFirstmepKiralyn2000 66 votes
Other
8%
chessalavakia_ESOMaster_Fluffredspecter23Hotdog_23joergingerbmnobleLady_GaladhielRugby_hook 8 votes
  • Lady_Galadhiel
    Lady_Galadhiel
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    Other
    I would agree for DLC dungeons as a lot of players struggle with these specially on vet,but base game dungeons are easy and quick enough.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Snamyap
    Snamyap
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    No
    Difference between blue and purple is irrelevant. There already is an alternative way to obtain monster sets: The Golden merchant.
  • Artim_X
    Artim_X
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    No
    Someone just starting out doesn't need DLC monster sets. Monster sets from the vanilla dungeons are still used in many builds.

    Also one can choose to farm AP or gold and buy monster sets from The Golden vendor in Cyrodiil. Her selection is random and not ideal for looking for a specific set, but this is the true alternative to farming the sets via vet dungeons and undaunted keys.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Rugby_hook
    Rugby_hook
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    Other
    I said other, because this would kill a lot of vet content in the only difference was quality bc people already farm on normal for most gear (except maybe jewelry). It is so cheap and easy to upgrade. However, creating a version that only gave a two piece bonus and then converting all helms into perfected versions would be a potential way to make this work. There still should be an incentive to do on vet, so I think perfected monster helms could be a way to do that. The other option would be to create a new (not that powerful) monster set that you can purchase for 1 key from Maj. This would mean when you get to 45 and can start Undaunted pledges everyone could buy a basic helm (maybe three options - one for each role). This would be able to serve as a tutorial for how helms work and that they even exist.
  • jle30303
    jle30303
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    I don't care about that, but I *do* think that the 5-key monster pauldron boxes should be loot-curated.

    Okay, not the 1-key ones.
  • OlumoGarbag
    OlumoGarbag
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    No
    Monster sets are something to strife for when you ascend from beginner to vet. There would be no need to do vet content anymore.

    You want instant gratification, but once you get it it's meaningless. And to be honest if you don't do hardmode almost all dungeons can be pugged.
    class representative for the working class, non-cp, bwb and Trolling
  • DocFrost72
    DocFrost72
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    Yes
    I don't agree with the idea that monster sets should come from challenge and adversity specifically.

    -The golden vendor lets you get hats without running content at all.
    -The availability of hats is not evenly distributed by difficulty. Kragh is from fungal 1 on vet and is a VERY attractive 1 or 2 piece, while Chudan comes from a DLC dungeon and is largely ineffective. Its main buffs come from readily available skills and does not stack.
    -Normal arenas and normal trials drop weapons and armor.

    I WOULD agree with a vet hard mode clear resulting in perfected monster sets hence forth. Add a line of additional benefit thematic to the set on the 2 piece bonus similar to perfected weapons and armor.
    Edited by DocFrost72 on 28 August 2022 20:50
  • NerfSeige
    NerfSeige
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    No
    A very low chance of dropping a curated shoulder piece would be a good compromise I think.
    Avid reader of wes’-pts-diary[RIP]

    NerfAS and Shill ruins everything

    Skinny-meta-fake, graded D, and can’t explain the law of diminishing marginal returns.

    I won’t post that Wes, I’ll get [snipped] for the last time

    Revert this patch - Audens, 2022
  • peacenote
    peacenote
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    No
    I think the Golden Vendor covers this.

    However I would support some of the suggestions on better curated loot drops to bring monster pieces in line with RNG for other loot tables.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Dagoth_Rac
    Dagoth_Rac
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    ZOS has been moving towards vet content having better gear (i.e., better stats, not just better color/quality) than normal in recent years. They even shoe-horned it into Vet Maelstrom. So I can't imagine they will add the same monster helms to normal dungeons. Or they'll add them but then come out with "perfected" heads and shoulders that we need to farm all over again, like what happened with VMA.

    Be careful what you wish for with ZOS. They have a habit of giving it to us in the most player-unfriendly ways.
  • redspecter23
    redspecter23
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    Other
    I'm thinking ZOS might implement this with a wonderful twist. Normal dungeons drop all the monster helms in their current state, at blue quality. Veteran would then drop perfected versions of all those helms that you'd have to regrind.

    I'm not suggesting I like the idea, but it was popular enough for ZOS to go ahead with it for arenas a while back when they added perfected there so I'm sure they would consider it again.
  • rexagamemnon
    rexagamemnon
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    Yes
    Considering mythics can be attained without doing vet content, and monster sets can already be purchased via golden vender, i dont see why they are locked behind vet content, its pointless to me
  • Agenericname
    Agenericname
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    No
    DocFrost72 wrote: »

    I WOULD agree with a vet hard mode clear resulting in perfected monster sets hence forth. Add a line of additional benefit thematic to the set on the 2 piece bonus similar to perfected weapons and armor.

    I doubt very serious that ZOS would incentivize hard modes with anything other than consmetics. They want, or said they want, to make the progression points between normal to vet and vet to vet hardmode smoother. Putting anything functional in hard modes would run counter to that.

    If they ever did, and they handled it the same way that they handled vMA, they outcry from the players would be severe.

  • Amottica
    Amottica
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    No
    iirc, there used to be a chance for a blue quality helm to drop from normal. Clearly, Zenimax chose to eliminate that, and it was likely to incentivize doing vet. So I doubt Zenimax will revert that change. Besides, the golden vendor is there for those who do not want to put in the effort of clearing a specific dungeon.
  • chessalavakia_ESO
    chessalavakia_ESO
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    Other
    I think it'd be better to offer more of the set style items in other locations so that people not interested in IC/Vet Dungeons could get them.

    Personally, I only run Veteran Dungeons for the Helmets so if the Helmets were in normal I'd basically never touch Veteran.

    My impression is that some players actually like Veteran so, removing players like me would likely have a negative impact on them.

    If the truth actually is that next to nobody likes Veteran it might be worth considering but, I'm not sure that's the case.
  • Heartrage
    Heartrage
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    No
    @Agenericname
    DocFrost72 wrote: »

    I WOULD agree with a vet hard mode clear resulting in perfected monster sets hence forth. Add a line of additional benefit thematic to the set on the 2 piece bonus similar to perfected weapons and armor.

    I doubt very serious that ZOS would incentivize hard modes with anything other than consmetics. They want, or said they want, to make the progression points between normal to vet and vet to vet hardmode smoother. Putting anything functional in hard modes would run counter to that.

    If they ever did, and they handled it the same way that they handled vMA, they outcry from the players would be severe.

    Well, they do incentivize hardmode with an additional pledge key.
  • etchedpixels
    etchedpixels
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    No
    Golden vendor covers one side of it and imperial city the other.

    I just wish they'd sort out the stupid bug where you can get IC sets at any level but can't reconstruct them at < 50.
    Too many toons not enough time
  • Agenericname
    Agenericname
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    No
    Heartrage wrote: »
    @Agenericname
    DocFrost72 wrote: »

    I WOULD agree with a vet hard mode clear resulting in perfected monster sets hence forth. Add a line of additional benefit thematic to the set on the 2 piece bonus similar to perfected weapons and armor.

    I doubt very serious that ZOS would incentivize hard modes with anything other than consmetics. They want, or said they want, to make the progression points between normal to vet and vet to vet hardmode smoother. Putting anything functional in hard modes would run counter to that.

    If they ever did, and they handled it the same way that they handled vMA, they outcry from the players would be severe.

    Well, they do incentivize hardmode with an additional pledge key.

    Yes, while technically not a cosmetic, its also not functional gear. Its the same as vet.
  • stevenyaub16_ESO
    stevenyaub16_ESO
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    No
    You wouldn't get kick from a party because of your build. But you would if you don't perform your roll. Also there are alot more lenient people than you realise as long as you communicate.

    No one can stand someone who doesn't do their job and doesn't talk to their team either.
  • Soarora
    Soarora
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    No
    I think instead The Golden should be upgraded to have a predictable schedule or at least have a different randomization method that ensures every set is available within a reasonable timeframe.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Dangranma_Burgrukgad
    Dangranma_Burgrukgad
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    No
    In all honesty if someone is kicked from a dung it's not because a missing monster set but because he does not follow mechanics or know nothing about a simple rotation.
  • etchedpixels
    etchedpixels
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    No
    Vet content is much more about knowing how to run it than gear, so do it with a guild and some guild mates who've done veteran and start with easier ones.

    It really is

    Monster helm: 100,000 gold
    Shoulders: 5 keys
    Knowing where to stand and when to block: priceless

    Too many toons not enough time
  • N00BxV1
    N00BxV1
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    Yes
    They should make Monster Sets with Non-Perfected versions that drop in Normal, and Perfected versions that drop in Veteran, just like how all Trials (except a few) and Arenas do these days. Because Group Dungeons are a key steppingstone into endgame content and should have that same system of progression. And I don't see anyone complaining about Non-Perfected versions of gear dropping in Normal for any of the other content, so why should Group Dungeons be treated any different.

    Also, Monster Sets just aren't as special as they used to be. With the introduction of Mythics that are easy to get (just grindy) and usually stronger, most people have no problem choosing a Mythic over a Monster Set.

    For what it's worth, I absolutely despised how zos went about the change to vMA weapons, telling us to just re-grind those weapons instead of upgrading the ones that we had already earned. But I think overall it was good change for the sake of progression.

    Edit: Typo
    Edited by N00BxV1 on 28 August 2022 20:36
  • CaptainVenom
    CaptainVenom
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    Yes
    I'd have no problem with it, even though it's a fair reward for your hard work doing a veteran mode dungeon.

    So I'd add a blue version with a low chance of drop. I should only be guaranteed drop on vet mode.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • bmnoble
    bmnoble
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    Other
    Make helmets available for undaunted keys.
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic.

    Thank you for your understanding
    Staff Post
  • Hotdog_23
    Hotdog_23
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    Other
    Return to shoulders dropping from normal dungeon runs and Helms from vet.

    My idea for The Golden is offer 2 sets per week in rotation helms and shoulders pieces both at the same time. As new sets are added to the game place them at the bottom of the current list. Do the same for the gold jewelry from each dungeon as the helms and shoulders drop.

    Example would be Shadows of the Hist week.

    Cradle of Shadows
    Velidreth Helm and shoulder pieces. Gossamer, Hand of Mephala and Widowmaker rings and necklaces.

    Ruins of Mazzatun
    Mighty Chudan Helm and shoulder pieces. Amber Plasm, Aspect of Mazzatun and Heem-Jas' Retribution rings and necklaces.

    Next week would be Horns of the reach DLC.

    Stay safe :)
  • UntilValhalla13
    UntilValhalla13
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    No
    It's really the only reason to do vet. It's not like you get perfected gear or gold jewelry otherwise.
  • AvalonRanger
    AvalonRanger
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    No
    If we can get monster head from normal run, then no one play Vet dungeon.
    It will become pure time wasting run. :/
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • boi_anachronism_
    boi_anachronism_
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    No
    I mean if you want to increase the issue with speed running normal dungeons 200 fold them yeah go right ahead. Personally I don't see this as a good idea partly for the above reason but also because mythics are locked behind a wall, overworld boss grinds for example, many of which are quite challenging and very difficult without help. It's not a one and done, it takes effort. I probably spent a cumulative 20 odd hrs in game to get the kilt which is less then you would spend working through one vet dungeon, especially base game for things like slimcraw. For the gold vender you need to grind ap which requires significant pvp effort or gold which is at a cost generally out of reach for newer players. Just my opinion. Take it with a grain of salt.
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