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I am so frustrated with the state of this game

  • EdmondDontes
    EdmondDontes
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    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.
    Edited by EdmondDontes on 26 July 2022 16:31
  • Lumsdenml
    Lumsdenml
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    Could all these changes be simply to reduce server load and reduce the server lease costs? In other words, are the changes being dictated by the accounting dept. at ZOS?

    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.

    No one is taking away LA weaving. it will still be necessary to increase your DPS vs. not using it
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Vylaera
    Vylaera
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    Lumsdenml wrote: »
    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,

    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?

    I'll be honest, I haven't tested on the PTS yet because both the classes I play, Sorc and Warden, git hit the hardest, and I was just really apathetic about it that I didn't even want to see what state they were in.

    50k on my ice warden, 52k to be exact but only after dummy humping for like 2 hours trying to optimize as best as I could.

    I was able to reach 80k on my magsorc current Live patch with crystal weapon, which was very nice and the first time I've gotten that high. But that was ignoring my RP preferences and just optimizing best I could. Realistically my dps on my magsorc is about 60k since I hate pets.

    I was holding out hope for week 3 that the light attack changes would be reversed and that sorc and warden would be brought back to life, but neither of those things happened. I may log in to do some tests but the apathy has set in for me. Plenty of people are there testing now that I trust to honestly relay the extent of the damage that was done to damage.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • _adhyffbjjjf12
    _adhyffbjjjf12
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    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.

    what cost? You don't need to spam a light attack every single second ad infinitum, Less differential between macro users/spammers and new/casual players, and smaller range of dps values across players so easier to balance. That's all win win for all.
  • shadyjane62
    shadyjane62
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    Youyouz06 wrote: »
    _Zathras_ wrote: »
    Vylaera wrote: »

    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I totally hear you. My breaking point was U33. It is everything that you summed up quite thoroughly, as well as the degree of blatant, glaring contempt towards the community that ended that toxic relationship.

    At the end of the day, you are the master of what you do. Your loyalty is to you, not a business entity that just wants your money.

    The gaming industry is lacking someone with foresight at the moment.
    Perhaps with some luck, a person who wants to put the product first will appear again and we'll at least have 10 years of 'good gaming'.

    No Man Sky.
  • Lumsdenml
    Lumsdenml
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    Vylaera wrote: »
    Lumsdenml wrote: »
    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,

    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?

    I'll be honest, I haven't tested on the PTS yet because both the classes I play, Sorc and Warden, git hit the hardest, and I was just really apathetic about it that I didn't even want to see what state they were in.

    50k on my ice warden, 52k to be exact but only after dummy humping for like 2 hours trying to optimize as best as I could.

    I was able to reach 80k on my magsorc current Live patch with crystal weapon, which was very nice and the first time I've gotten that high. But that was ignoring my RP preferences and just optimizing best I could. Realistically my dps on my magsorc is about 60k since I hate pets.

    I was holding out hope for week 3 that the light attack changes would be reversed and that sorc and warden would be brought back to life, but neither of those things happened. I may log in to do some tests but the apathy has set in for me. Plenty of people are there testing now that I trust to honestly relay the extent of the damage that was done to damage.

    You know, it is possible that your dps will not change as much as you think. Everyone's playstyle is different, and you won't really know how these changes will affect you until you, personally, test your character in that environment.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Vylaera
    Vylaera
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    Lumsdenml wrote: »
    Vylaera wrote: »
    Lumsdenml wrote: »
    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,

    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?

    I'll be honest, I haven't tested on the PTS yet because both the classes I play, Sorc and Warden, git hit the hardest, and I was just really apathetic about it that I didn't even want to see what state they were in.

    50k on my ice warden, 52k to be exact but only after dummy humping for like 2 hours trying to optimize as best as I could.

    I was able to reach 80k on my magsorc current Live patch with crystal weapon, which was very nice and the first time I've gotten that high. But that was ignoring my RP preferences and just optimizing best I could. Realistically my dps on my magsorc is about 60k since I hate pets.

    I was holding out hope for week 3 that the light attack changes would be reversed and that sorc and warden would be brought back to life, but neither of those things happened. I may log in to do some tests but the apathy has set in for me. Plenty of people are there testing now that I trust to honestly relay the extent of the damage that was done to damage.

    You know, it is possible that your dps will not change as much as you think. Everyone's playstyle is different, and you won't really know how these changes will affect you until you, personally, test your character in that environment.

    That's true. However, half my damage on my warden came from DOTs, which were nerfed into the ground. Another big chunk was from weaving LAs, which also were nerfed into the ground. U35 basically targeted specifically everything that I use to source my damage and nerfed it.

    My sorcs also use DOTs, and of course, big chunk of damage from LA weaving.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • EdmondDontes
    EdmondDontes
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    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.

    what cost? You don't need to spam a light attack every single second ad infinitum, Less differential between macro users/spammers and new/casual players, and smaller range of dps values across players so easier to balance. That's all win win for all.

    you light attack every other attack is how you max dps and animation cancel most of the time....that's how hard core end game trial players do it and how it's done in PvP. ....or was....we'll see how this all pans out, but it sounds really really bad as it stands now.

    ....there was more context in the post of mine you are quoting but I removed it out of fear of moderation penalties.
    Edited by EdmondDontes on 26 July 2022 16:59
  • Lumsdenml
    Lumsdenml
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    Vylaera wrote: »
    Lumsdenml wrote: »
    Vylaera wrote: »
    Lumsdenml wrote: »
    Vylaera wrote: »
    . I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team,

    Just curious, but what is your dps on the pts? You said you are around 50k on live, what is your parse on pts?

    I'll be honest, I haven't tested on the PTS yet because both the classes I play, Sorc and Warden, git hit the hardest, and I was just really apathetic about it that I didn't even want to see what state they were in.

    50k on my ice warden, 52k to be exact but only after dummy humping for like 2 hours trying to optimize as best as I could.

    I was able to reach 80k on my magsorc current Live patch with crystal weapon, which was very nice and the first time I've gotten that high. But that was ignoring my RP preferences and just optimizing best I could. Realistically my dps on my magsorc is about 60k since I hate pets.

    I was holding out hope for week 3 that the light attack changes would be reversed and that sorc and warden would be brought back to life, but neither of those things happened. I may log in to do some tests but the apathy has set in for me. Plenty of people are there testing now that I trust to honestly relay the extent of the damage that was done to damage.

    You know, it is possible that your dps will not change as much as you think. Everyone's playstyle is different, and you won't really know how these changes will affect you until you, personally, test your character in that environment.

    That's true. However, half my damage on my warden came from DOTs, which were nerfed into the ground. Another big chunk was from weaving LAs, which also were nerfed into the ground. U35 basically targeted specifically everything that I use to source my damage and nerfed it.

    My sorcs also use DOTs, and of course, big chunk of damage from LA weaving.

    So, let's say that your DPS is nerfed by 20% (which is the higher end of what I've seen people reporting) and you go from 50k to 40k. What content can you not do with that? I'm pulling 30-35k dps and can do all vet dlc dungeons (never tried vet trials, so no idea) and you said you don't do trials. I'm just unsure how these changes will effect what you do in the game.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • Jazraena
    Jazraena
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    The higher end of nerfs is more like 50%, FWIW.

    For specifics we'd need to know, well, specifics, but dropping from 50 to 35k can very much put some DLC Dungeon Vet HM's out of reach.
  • Hawco10
    Hawco10
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    Agree with the OP. I have played since beta. I’m casual and I have zero issue with end game players who are really good at this game. Good for them I say.
    It’s like ZOS devs are saying “You think you know what you want, but you don’t, we do”
    I’m at my limit with this game. I really am. Tired and fed up of the constant tinkering with my quality of life in game. Why can’t you leave us alone to play the game ? Instead, every few months, nerf this, change that, drop this, add that.
    Honestly, enough is enough.
  • Parasaurolophus
    Parasaurolophus
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.
    And now those 5% are starting to complete the most difficult content in 2 minutes. In fact, they have access to the best farm of gold, gold jewelry and other rewards. Basically it just breaks the game. No, it needs to be balanced. Honestly I don't like the state of the game now either. I don't like that the community base is so divided into pve, pvp, etc. Casuals consider this game exclusively their game. I don't like constantly broken balance when we have clear dps and pvp leaders. This dps needs to be balanced. Yes, the U35 looks very disturbing, but that does not mean that everything should be left as it is. And there is a game quite far from the MMO genre and from the RPG genre.
    PC/EU
  • Parasaurolophus
    Parasaurolophus
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    Hawco10 wrote: »
    Agree with the OP. I have played since beta. I’m casual and I have zero issue with end game players who are really good at this game. Good for them I say.
    It’s like ZOS devs are saying “You think you know what you want, but you don’t, we do”
    I’m at my limit with this game. I really am. Tired and fed up of the constant tinkering with my quality of life in game. Why can’t you leave us alone to play the game ? Instead, every few months, nerf this, change that, drop this, add that.
    Honestly, enough is enough.

    Can you give an example of what changes you were affected by?
    PC/EU
  • Jazraena
    Jazraena
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    Hawco10 wrote: »
    Agree with the OP. I have played since beta. I’m casual and I have zero issue with end game players who are really good at this game. Good for them I say.
    It’s like ZOS devs are saying “You think you know what you want, but you don’t, we do”
    I’m at my limit with this game. I really am. Tired and fed up of the constant tinkering with my quality of life in game. Why can’t you leave us alone to play the game ? Instead, every few months, nerf this, change that, drop this, add that.
    Honestly, enough is enough.

    Can you give an example of what changes you were affected by?

    Mate.

    Every. Single. Major. Change. They often affect thematic off-meta builds far harder than meta setups, in particular if some seemingly irrelevant niche set that you build around suddenly has it's entire functionality changed.
  • Parasaurolophus
    Parasaurolophus
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    Jazraena wrote: »
    Hawco10 wrote: »
    Agree with the OP. I have played since beta. I’m casual and I have zero issue with end game players who are really good at this game. Good for them I say.
    It’s like ZOS devs are saying “You think you know what you want, but you don’t, we do”
    I’m at my limit with this game. I really am. Tired and fed up of the constant tinkering with my quality of life in game. Why can’t you leave us alone to play the game ? Instead, every few months, nerf this, change that, drop this, add that.
    Honestly, enough is enough.

    Can you give an example of what changes you were affected by?

    Mate.

    Every. Single. Major. Change. They often affect thematic off-meta builds far harder than meta setups, in particular if some seemingly irrelevant niche set that you build around suddenly has it's entire functionality changed.

    Could you please give an example? As a main damage dealer, I don't see big changes in sets. Yes, and getting the necessary sets today is not a problem at all.
    PC/EU
  • Destai
    Destai
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    ZOS_Kevin wrote: »
    Thank you for your thoughts here, @Vylaera. Appreciate the time taken to highlight your history with Elder Scrolls/ESO and your frustrations around how U35 impact you as a roleplayer. We'll continue to reference experiences like yours as we continue studio conversations about combat and reviewing additional player feedback.

    Thanks for acknowledging the frustrations here, at least someone from ZOS is doing it. Can we PLEASE get more details on what the developers thoughts are? Why can we not get more than glorified tweets as correspondence from you guys? I never see anyone from ZOS respond more than once, what's up with that? @ZOS_Kevin
    Edited by Destai on 26 July 2022 18:25
  • Aquelarre
    Aquelarre
    Totally true about lowering the dps because a few chosen ones reach commendable amounts.

    The same thing happens in pvp. A few people squeeze certain types of builds and boom, nerf.

    Oakensoul works well in many builds, and that was the goal. Less skills, less DoTs, less buffs... less server load I guess.

    Some raw data, taken from my own experience during these years in BGs, PS EU:

    - Every year the queue takes longer.
    - As in Cyro, cross-healing is the easiest and most powerful tool to get past anyone.
    - New patch, new ruling class. Usually.
    That denotes a lack of balance, something that the developers see and try to fix. The problem is introducing new tools and nerfing according to the trend. The best way to balance, in my opinion, is to give tools to each class. Burst and Heal, nothing more.
    - People are so bored in certain ways that they just drop out of the match, or stay in base.
    - How many years have we been with the same type and amount of rewards?
  • Jazraena
    Jazraena
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    Jazraena wrote: »
    Hawco10 wrote: »
    Agree with the OP. I have played since beta. I’m casual and I have zero issue with end game players who are really good at this game. Good for them I say.
    It’s like ZOS devs are saying “You think you know what you want, but you don’t, we do”
    I’m at my limit with this game. I really am. Tired and fed up of the constant tinkering with my quality of life in game. Why can’t you leave us alone to play the game ? Instead, every few months, nerf this, change that, drop this, add that.
    Honestly, enough is enough.

    Can you give an example of what changes you were affected by?

    Mate.

    Every. Single. Major. Change. They often affect thematic off-meta builds far harder than meta setups, in particular if some seemingly irrelevant niche set that you build around suddenly has it's entire functionality changed.

    Could you please give an example? As a main damage dealer, I don't see big changes in sets. Yes, and getting the necessary sets today is not a problem at all.

    I'm not sure what more you need than 'every single major change'. We've had plenty over the years, and frankly, I don't remember every single iteration of my builds anymore. Prime examples are things like Sunderflame that changed from per-heavy-attack to a DoT, but that's just one among dozens of functionality changes.
  • MidniteOwl1913
    MidniteOwl1913
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    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.

    So it is about performance! I was thinking that one that would make this whole thing make sense is if it was to help make performance better. I can understand this massive nerf if the alternative is a game so laggy no one can play it. And if in addition (for some reason) the servers can't be updated I can understand wanting to have something else to blame.
    PS5/NA
  • FantasticFreddie
    FantasticFreddie
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.
    And now those 5% are starting to complete the most difficult content in 2 minutes. In fact, they have access to the best farm of gold, gold jewelry and other rewards. Basically it just breaks the game. No, it needs to be balanced. Honestly I don't like the state of the game now either. I don't like that the community base is so divided into pve, pvp, etc. Casuals consider this game exclusively their game. I don't like constantly broken balance when we have clear dps and pvp leaders. This dps needs to be balanced. Yes, the U35 looks very disturbing, but that does not mean that everything should be left as it is. And there is a game quite far from the MMO genre and from the RPG genre.

    How does a world record run of a trial have any impact on you, personally?
    What, they are putting too many gold mats into the economy?

    People act like the very tip top end gamers are going around insulting their mothers and trampling their carpets in dirty shoes. It makes no sense to me. I do not understand how the world record holders and top parses are negatively impacting a single person.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Taking away light attack weaving means most players will be producing about 1/2 the attacks in the same time frame, so less server needed to calculate the combat. ...sure, it will increase performance, but the cost is just WAY WAY too high for the player.

    what cost? You don't need to spam a light attack every single second ad infinitum, Less differential between macro users/spammers and new/casual players, and smaller range of dps values across players so easier to balance. That's all win win for all.

    Please stop the nonsense that high DPS use macros to do it. Its simply not true. This is not a win win for all.

    I am trying to not jump to snap conclusions about the changes, as I haven't tested them yet, but I have been at this for a while. My concern is that virtually every DPS rotation is going to be 5-7 DOTs/Buffs, 13-15 spammables, rinse and repeat. One giant static rotation that has little to no variation between classes. The only real skill will be in determining when to stop your dots and just spam during execute. It sounds excruciatingly boring, and I see it having a very negative effect on the end game community.

    I have said many times that I am all for closing the gap a little between the ceiling and the floor, but if you bore the pants off the ceiling, it wont be healthy for the game. You need people pushing the envelope.
  • Vylaera
    Vylaera
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.
    And now those 5% are starting to complete the most difficult content in 2 minutes. In fact, they have access to the best farm of gold, gold jewelry and other rewards. Basically it just breaks the game. No, it needs to be balanced. Honestly I don't like the state of the game now either. I don't like that the community base is so divided into pve, pvp, etc. Casuals consider this game exclusively their game. I don't like constantly broken balance when we have clear dps and pvp leaders. This dps needs to be balanced. Yes, the U35 looks very disturbing, but that does not mean that everything should be left as it is. And there is a game quite far from the MMO genre and from the RPG genre.

    Yeah God forbid there's more chromium plating on the market. No, we need supply to DECREASE so that we have to pay 800k per plate rather than the super cheap and affordable 350k
    j4m1i0jeljzq.png
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Scaletho
    Scaletho
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    Totally agree with you. Your amazing text summarize the frustration of many ESO players.
  • psychotrip
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    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in.

    As a lifelong WoW player, I have some bad news for you:

    This is how WoW began to die, mechanically speaking anyway (dont get me started on the narrative!):

    Focusing all their attention on the high end mythic raiders, balancing the entire game around content almost no one is going to see, at the expense of literally every other type of player (casuals, overworld explorers, roleplayers).

    It happens slowly at first, until the "world" takes a backseat to a series of instances that suck out all the flavor of the game and replace it with cold, hard number crunching.

    This is how MMOs die, but thankfully its not too late yet. This is just the beginning. Buckle up.
    . We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    But then how else are they gonna keep you on that sweet, sweet ENGAGEMENT treadmill if you're not constantly being pushed into endgame? How else are they gonna cut costs by focusing only on the most ENGAGING content possible? [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on 27 July 2022 12:36
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • TaSheen
    TaSheen
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    psychotrip wrote: »
    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in.

    As a lifelong WoW player, I have some bad news for you:

    This is how WoW began to die, mechanically speaking anyway (dont get me started on the narrative!):

    Focusing all their attention on the high end mythic raiders, balancing the entire game around content almost no one is going to see, at the expense of literally every other type of player (casuals, overworld explorers, roleplayers).

    It happens slowly at first, until the "world" takes a backseat to a series of instances that suck out all the flavor of the game and replace it with cold, hard number crunching.

    This is how MMOs die, but thankfully its not too late yet. This is just the beginning. Buckle up.
    . We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    But then how else are they gonna keep you on that sweet, sweet ENGAGEMENT treadmill if you're not constantly being pushed into endgame? How else are they gonna cut costs by focusing only on the most ENGAGING content possible? [snip]

    No. I raided in WoW until I just couldn't stand any more of it. I quit that game in 2015, and I've never been back. I'm not going to raid in ESO, period. It's.... a horrible thing - and I'm never going there again. Those who do this in ESO are likely much younger than I am, and much more invested in competing.

    I don't have a competitive bone in my body - and really, the only reason I raided in WoW was because I ran my friends and family guild, and THEY wanted to. The day my nephew got through with college and said "Hey, I'm tanking now" - I shed tears of joy. Literally.
    Edited by ZOS_Lunar on 27 July 2022 12:37
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • psychotrip
    psychotrip
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    TaSheen wrote: »
    psychotrip wrote: »
    Vylaera wrote: »
    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in.

    As a lifelong WoW player, I have some bad news for you:

    This is how WoW began to die, mechanically speaking anyway (dont get me started on the narrative!):

    Focusing all their attention on the high end mythic raiders, balancing the entire game around content almost no one is going to see, at the expense of literally every other type of player (casuals, overworld explorers, roleplayers).

    It happens slowly at first, until the "world" takes a backseat to a series of instances that suck out all the flavor of the game and replace it with cold, hard number crunching.

    This is how MMOs die, but thankfully its not too late yet. This is just the beginning. Buckle up.
    . We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    But then how else are they gonna keep you on that sweet, sweet ENGAGEMENT treadmill if you're not constantly being pushed into endgame? How else are they gonna cut costs by focusing only on the most ENGAGING content possible? [snip]

    No. I raided in WoW until I just couldn't stand any more of it. I quit that game in 2015, and I've never been back. I'm not going to raid in ESO, period. It's.... a horrible thing - and I'm never going there again. Those who do this in ESO are likely much younger than I am, and much more invested in competing.

    I don't have a competitive bone in my body - and really, the only reason I raided in WoW was because I ran my friends and family guild, and THEY wanted to. The day my nephew got through with college and said "Hey, I'm tanking now" - I shed tears of joy. Literally.

    This is all well and good [snip] I care, and I'm positive individual developers care, [snip] They assume the profit they'll make outpaces the few who quit, and as long as that remains true, [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on 27 July 2022 12:38
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • Supreme_Atromancer
    Supreme_Atromancer
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    I enjoyed this post and agree with much of it.

    What I disagree with is that there should be such VAST difference in power between someone building to meta and someone building to intuition. I believe that building to intuition should have more currency than it currently does.

  • Supreme_Atromancer
    Supreme_Atromancer
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    Vylaera wrote: »

    I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    To be specific, I don't think that content the developers spend time developing should be partitioned along such strict lines. I don't believe that ZOS should be developing trials for only 1% of the population. And as someone who has spent a significant time within the end-game community (I'm not a die-hard score-pusher, I'm rather casual but I've completed most hard modes and some trifectas), I don't actually believe that "trials" is what the community you're talking about is after, but trifectas, score-pushing and carries. That's where I believe the line should be drawn. There's plenty of space for meta there, I don't think that its owed to anyone to get the best scores, and meta-chasing and score-pushing are (and should be) artificial and arbitrarily challenging sport within a framework that is otherwise designed to be accessible.

    Right now it *would* be a bad idea to bring your cryomancer into a trial. But that's only because you built her according to some internal logic rather than to the strict adherence to an arbitrary combination of numbers the content is gated to. In a game that was said as early as 2014 to be designed to be intuitive and keep you in the world, letting a spreadsheet formula have so very much more currency and relative power is simply not ideal. Its a system that unduly rewards spreadsheet adherence due to the powergap it creates, and that is going to be off-putting for a lot of potential players; you have to be super devoted to "play-how-you-want" when the innate system seems to be telling you you're doing it bad, when even at overland people are just absolutely NUKING the world around you while you do embarrisngly mediocre pew-pew and ask yourself why bother.

    Part of the answer to this, I believe, is making DPS NOT occupy the entirety of the challenge design space. I think that the developers were thinking in this way when they recently said in a stream that they really want to capitalise on movement in content, because they consider this a big feature in ESO. Mechanics involving things like movement are an interesting space for making things challenging because it draws a different lines of exclusion- reflex, perception, spatial awareness, which offer the possibility you're being challenged by the limits of raw ability and knowledge rather than that you chose to play a frostmage. And I want to add that people *have* been complaining for a long time that "dps is the answer to all mechanics".

    By the way, I agree more than I disagree. I think there IS a lot of change exhaustion, and think ZOS needs to be wary of it. I also agree that the class system is restrictive and clunky.
  • Jimboo84
    Jimboo84
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    Vylaera wrote: »
    I'm so frustrated with this game as a long time Elder Scrolls fan. I started playing ES back in 2011 when Skyrim came out. I got it for Christmas, and fell in love with the game. I sunk easily 8000 or more hours into it over the next few years, and I fell in love with its lore, story, worldbuilding, books, quests, enemies, combat, races, etc.

    Then I went back to play Oblivion, and I loved it just as much. Sunk several thousand more hours into it, and loved its world, lore, characters, I fell in love with the Empire and really started learning earnestly the lore of the series and started digging much much deeper and became an absolute superfan of the series.

    Then I played Morrowind. What a stunningly mastercrafted game. Though that admittedly wasn't my first impression, as I didn't know its mechanics and genuinely thought my flea market xbox edition copy of the game was messed up, and that I should try to get it refunded, because I couldn't land a hit on the kwama forager, which killed me, on my way to Balmora from Seyda Neen. But I learned more about it, came back, and fell in love with it too, and it's still my absolute favorite single player RPG game of all time, no question.

    And then, in 2015, ESO came out for the Xbox One, and I purchased my copy and played it with a friend from high school. I initially didn't understand anything about the game, as I had never played an MMO and didn't understand some of the really weird design decisions like how magic was totally relegated to staff types and class specific abilities. I never liked that, I still don't, but ESO was the only ES game in town, as Skyrim had basically exhausted its fun-ness to me, having replayed it countless times, so I learned to deal with ESO's arbitrary MMO-y design.

    But now 7 years later, and thousands of dollars spent on new DLC, Chapters, ESO Plus, Crown purchases, etc. Update 35 comes to me as a total slap in the face, as not just a more casually focused player of the game, but as a member of the game's community. I don't play ESO to meta chase, I don't play ESO to scorepush in competitive PvE, - admittedly I do PvP, however - but I'm not the type that finds the endgame really fun, and I was comfortable with my 50k dps that I could pull on a trial dummy which sufficed for most vet DLC dungeons, and more than enough for random normals to get transmute crystals.

    But for some reason, ZOS is so hyperfixated on the 5% of the playerbase that can reach obscene levels of damage, that everyone else has to get punished to try to reel the top tier in. This sledgehammer balancing is so totally unneccesary. If, like, a thousand people who play endgame content can hit 100k+ DPS, good for them. They have fun doing that, and they should be allowed to. I, on the other hand, the other 95% of the playerbase, cannot do that. So now my off meta build that I was able to have decent fun with in some midgame challenging content, am now locked out of that due to sledgehammer balance philosophies from the combat team, and the insistence that the top tier has to be brought down - and as a result of either negligence, outright intentionality, or simply not understanding how their own game works and how their own players play - us along with them, but to a much more punitive degree, because we do not have such already huge numbers to compensate with, and if our damage goes down, it hits the floor.

    Something has to give.

    I don't do trials with my off-meta cryomancer warden, nor do I expect to. Trial content exists for people who meta chase and power game. And they should have their end of the game left unmolested. That is what they find fun. That's not what casual players find fun. Not being able to do trials with our roleplay builds is not the contention casual fans have with the game. We do not want the endgame community to be kneecapped and treated like class enemies so that we can then be told that this is being done in our name to lower the ceiling so that we aren't so disparate in power from the endgame. We don't endgame because we don't want to endgame. We are totally satisfied staying in our corner of the game.

    Moving on from there, even as a mostly casual player, the constant changes every three months is so frustrating to me when all I want to do is log in, roleplay, furnish a house, make some new outfits for my character, do some quests, take some screenshots. Maybe I log in to my Altmer Magicka Templar who spanks in PvP for some competitive fun (who I also roleplay as a thalmor agent when I'm in the mood for that flavor of RP). As a result, I have to spend a month of my time preparing for each new update because all of my builds on all 10 of my characters are garbage every time the dev team decides to change things for the sake of changing things. And I have to re-itemize, I have to improve my new gear, farm dungeons incessantly for transmute crystals, I have to take time out of my day to plan out a build that fits with my characters' aesthetics and in-universe RP skillsets. It's so frustrating as a loyal player who's been subbed nonstop for the past 2 years, and a consistent player for the past 7 years.

    When does it end? When can each corner of the community be left unmolested to play how they want to? Why do the devs insist on constant micromanagement to make sure that no one is having actual carefree fun from patch to patch. This game feels like a responsibility now and I'm so tired of it. I want to play an Elder Scrolls game. That's why I'm here.


    On top of this, I'm someone who only uses a quarter of her available toolkit - because I'm roleplaying a character with an in-universe skillset and have been shoehorned, as an example, into playing warden in order to do frost damage, and not even very good frost damage at that. I do not use the animal skills, because I'm not a druid, and using mushrooms and vines to heal is not what a standard mage does. Furthermore, in ESO, if I want to deal frost damage most effectively, I'm gimping myself on several layers. I have druid skills I do not use because that's not what my character uses in-universe, and ice magic is inherently less powerful than fire in ESO due to MMO balance decisions. This is extremely frustrating for me as well.

    If I wanted to play a frost mage in Skyrim or Oblivion or Morrowind, I would spec into Destruction, and use frost spells. They did the same amount of damage as fire and lightning, with some notable exceptions like Nords' frost resistance combined with their prevalence in Skyrim, making Ice maybe a less than ideal choice in TES V, but that was a world issue that you could compensate for, not an innate quality of frost magic. In Oblivion, Cyrodiil, Ice magic was just as viable of an option. And I was not forced to pick a predefined class with druid skills tacked on along with it. I could spec into restoration and Alteration, conjuration too, and make a standard pure mage who would fit right in with the mages guild. Each damage component did the exact same damage, with some added tertiary bonus, such as fire costing less magicka, Lightning draining magicka from the target, and frost draining stamina from the target. They were actually balanced. They are not in ESO.

    I'm not necessarily saying that classes should be done away with, though I personally would like that, but players shouldn't be shoehorned into playing specific classes in order to be good in certain niches like frost damage with warden and lightning with Sorcerer. It's arbitrary. Physical weapons no not have these problems and class limitations.

    However, I do think if classes were to be opened up to be customized, where you pick three class skill lines at character creation rather than picking a predefined class, the classes could be balanced much healthier and easily. If the dev team needs something to spend their time on, perhaps looking at an overhaul of the class system would be a good idea. It would of course get a ton of blowback, but it could absolutely be done in a way in which players retain their current playstyles and choices and aesthetics, and the game, nor its playerbase, would be harmed. But getting into those kinds of what-ifs is not really the point of this post. That's something for another day.


    Just to wrap up my thoughts, this game is extremely frustrating and I, and many others, are tired of it. Between sledghehammer changes, damage reductions without adjusting content, constant developer micromanagement of things that don't need to be micromanaged, arbitrary changes, and arbitrary design philosophies. It's a perfect storm all at once with U35 and I, and a lot of other people, are just exhausted with it.

    I'm a fan of the Elder Scrolls since the very first version called Arena, which was released in 1994.
    This game has evolved in many ways. Still I play the older versions and I still play Arena in DosBox. ESO will never get the role playing model as the games before.
    If I'm frustrated I just play something else, simply I don't care

    Jimerio / Magicka Sorcerer / PvP & PvE / Master Crafter(Woodworking, Blacksmithing, Alchemy, Provisioning, Enchanting, Clothing) / DD & Heal / CP560+ / Aldmeri Dominion / PC / EU
  • BahometZ
    BahometZ
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    This post really resonates with me, thanks for sharing your perspective OP.
    Pact Magplar - Max CP (NA XB)
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