Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Does Anyone Actually Like the Majority of the PTS Changes?

  • PrincessOfThieves
    PrincessOfThieves
    ✭✭✭✭✭
    No
    .
    If every DoT and every light attack is standardised, then only the overpowered will hate the changes.

    everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........

    Or you can change up your bar set up and have "fun" in the "game".

    Oh, the "gatekeeping" will be way worse if this goes live. They aren't changing the content, they're nerfing players... Which means that less players will be able to do it. Less people will be able to carry unexperienced players.
    And if you're pugging, queue times are about to get worse. Tanks and healers are already discouraged from using group finder because average dps is very low, and it's much lower in this pts patch. Some people reported their damage dropping to 15k.

    25k*. They added Major Slayer to the trial dummy, so early parses usually don't take into consideration that their damage is 10% higher than normal despite being 25% lower. Also my stam sorc went down by 40k damage, and my stamden went down by 30k damage. Some classes got it better than others, but sorc and warden really got big hits. And though Templar faired well in comparison, their two best skills now feel like garbage to use, so even a 20k dps loss feels more like a 40k dps loss or more when I don't even want to play my templar anymore since ZoS made the skills feel like hot garbage to use (looking at you, new jabs).

    Oh, I know. I mean literally 15k. On 3 mil dummy, but still.
    And I don't like how they buffed the dummy while nerfing players... It really looks like they wanted to make it look less impactful.
  • merpins
    merpins
    ✭✭✭✭✭
    ✭✭✭
    No
    .
    If every DoT and every light attack is standardised, then only the overpowered will hate the changes.

    everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........

    Or you can change up your bar set up and have "fun" in the "game".

    Oh, the "gatekeeping" will be way worse if this goes live. They aren't changing the content, they're nerfing players... Which means that less players will be able to do it. Less people will be able to carry unexperienced players.
    And if you're pugging, queue times are about to get worse. Tanks and healers are already discouraged from using group finder because average dps is very low, and it's much lower in this pts patch. Some people reported their damage dropping to 15k.

    25k*. They added Major Slayer to the trial dummy, so early parses usually don't take into consideration that their damage is 10% higher than normal despite being 25% lower. Also my stam sorc went down by 40k damage, and my stamden went down by 30k damage. Some classes got it better than others, but sorc and warden really got big hits. And though Templar faired well in comparison, their two best skills now feel like garbage to use, so even a 20k dps loss feels more like a 40k dps loss or more when I don't even want to play my templar anymore since ZoS made the skills feel like hot garbage to use (looking at you, new jabs).

    Oh, I know. I mean literally 15k. On 3 mil dummy, but still.
    And I don't like how they buffed the dummy while nerfing players... It really looks like they wanted to make it look less impactful.

    Oh yeah 100%. They totally added Major Slayer to the Trial dummy so end game PVE-ers weren't absolutely horrified when their damage went down from 120k to 85k, but instead went to 95k. It was definitely a decision made to kinda sweep some of the issues under the rug, so they can later say "It's not a big deal! Look at your parses, it's just a 20% damage loss" when it's actually 30% or more. SMH
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    No
    If every DoT and every light attack is standardised, then only the overpowered will hate the changes.

    everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........

    Or you can change up your bar set up and have "fun" in the "game".

    Ok if allisstandart - why the hell all players have 20 second dots and me on DK have skills with 15,20,24,36 seconds calldown ?

    Can it at least all be 10*x or 20* x ???

    For me it do not look like standartization, just random changes that do not really was think about and balanced.
    Edited by JustAGoodPlayer on 13 July 2022 07:30
  • Anne13
    Anne13
    ✭✭✭✭
    No
    If every DoT and every light attack is standardised, then only the overpowered will hate the changes.

    everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........

    Or you can change up your bar set up and have "fun" in the "game".

    So you're one of the ones who doesn't put any effort in to learn rotations, buffs/debuffs and timers.

    Just as, and I quote "only the overpowered will hate the changes."

    'Only the underpowered, will like these changes'

    People in the end game work hard to achieve what they have. Maximise dps, make group comp the best it can be and spend weeks and months progressing the much harder content.

    And now, the less able. For what ever reason. Will have everything the end pve players have worked hard for, just handed in their lap. Zos is making everything too easy. Where's the balance? Where's the uniqueness?
  • Jeirno
    Jeirno
    ✭✭✭✭
    No
    If every DoT and every light attack is standardised, then only the overpowered will hate the changes.

    everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........

    Or you can change up your bar set up and have "fun" in the "game".

    if you were bad at the game before, you are still gonne be bad 100%
  • Marillea
    Marillea
    ✭✭✭✭
    Mixed
    I am not a big fan of how the majority of changes sound, BUT since I don't have time to play on the test server, I will be keeping track of forum threads and wait to see how the update releases.

    Obviously I am not excited about a DPS loss, but it is nothing we won't recover from. Is it disappointing? Absolutely. I can't imagine raid groups being happy about potentially having to stop, or maybe even change team members because the damage is not good enough anymore.

    Personally running vet DLC dungeons and hard modes most of the time, I know that now me and my guild mates will not be too excited to let a random tag along if they have absolutely trash tier damage, because if they were pulling almost no damage before, now it's going to be even worse.

    The DOTs changes look bad to me, I might pass on playing DPS forever if this is how they end up. There is 0 enjoyement to be gained for me if the rotation plays itself. 20 seconds of spammable + LA is going to make combat stale and boring.
    Same thing with HOTs. My heart goes out to the healers having to rng their heals in hope they will be perfectly timed with trial bosses damage, so maybe their teammates will live.

    Overall, looks awful, but I do not know enough to make up my mind yet. Most of it looks bad and 99% of the players are angry. That should say enough.
    she/her

    Marillea - Magden - AD 🐻
    Bone-Hilda - Stamcro - AD ⚔️

    Marillea on PC EU
  • Mrtoobyy
    Mrtoobyy
    ✭✭✭✭
    Yes
    As a templar main since beta, YES! Actually I do, the new burning light, the longer buffs/dots AND finally Radiant aura will be more viable than ever.

    Regarding the new jabs animation I love the new "spear" look cause it's more like a lance wich makes it more "paladin like" to me and it feels GREAT to use. The only thing is the very first move feels off compared to the second and third since the character is almost pulling it down from above. I would change that just a bit.

    I mean it's really time to update many animations of the game, some of them are just plain bad. Check out the new flurry animation, it's awesome. You can finally use axes/maces and slash/swing like a moron! I loved the old thrust animation for daggers but for the other weapons I hated it.

    If you haven't tried templar on the PTS do it. This patch will open up the class and give it more flexibility than ever.
    Edited by Mrtoobyy on 13 July 2022 08:56
  • Lazerus
    Lazerus
    ✭✭
    No
    I DO understand the intention and theory behind it, but its just too many changes at once without readjustment of content around this.
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    No
    The idea of changes is not bad, some changes even are normal.

    But it was made very very VERY bad + a lot of ninja fixes you do not even see info in patch notes !

    HA was ruined !!! Now when no LA player has the same damage as not LA, why the hell HA player who press the same 20 buttons do not make the same damage ?

    How is it balanced ?

    Some skills lose in power due to level up !!!

    Character becomes weeker with leveling ???

    Such changes looks strange, and you understand that some not human beeing exist !

    Because for humans such balancing is an impossible thing )))
    Edited by JustAGoodPlayer on 13 July 2022 09:06
  • ghost_bg_ESO
    ghost_bg_ESO
    ✭✭✭✭
    No
    "accessibility" for me seems as the next mantra after "This year we are focusing on performance"...
  • Didgerion
    Didgerion
    ✭✭✭✭✭
    No
    No one is talking about it yet, but the patch is badly affecting classes that don't have access to reliable healing skills and classes that don't have good spammables.
  • Klingenlied
    Klingenlied
    ✭✭✭✭
    Mixed
    I am as positive as I can be. After checking stuff for myself, I have to say it is way worse then anticipated. The nerfs are just so incredibly heavy handed that I should have clicked "no".

    However! I think the combat is done bad. The complexity is not bad by itself, the feeling, the impact, the look of combat though is just plain and simple bad.

    There is two things though.
    #1: I don't really care about the stupid light attack stuff. Just remove it for gods sake if you can't balance the game with it. But give us a fun and engaging combat system in exchange. Do something straight. Don't say x and do y. Don't say Mag Warden need help and stomp them into the ground.

    #2: Why did you needa ask Thor for lending you his hammer? Those nerfs are so far beyond the top .. I don't even have words for those. Not saying I couldn't deal with it. But then you needa tone down some of the hard content. But you skipped toning down or at least did not talk anything about it. You can't just hammer progression we worked for into the ground and expect us to be fine with it. All you do is making us take longer with content we spend time to improve to do swiftly. As you mighta even kill of raid progression due to dd's loosing 5 digit numbers of dps.

    It really sucks >_<
  • Einar_Hrafnarsson
    Einar_Hrafnarsson
    ✭✭✭✭✭
    No
    Well, i finally got myself to cancel my 3 month ESO+ Subs thanks to this update. Mostly due to the Oakensoul nerfs.

    Best and only voice we have is to deny money :)
  • Lalothen
    Lalothen
    ✭✭✭✭✭
    No
    The change to DoT tic frequency has too many implications far beyond just the DoTs themselves. Tinkering with DoTs this way is something that by all rights deserves its own combat update with proper attention paid to how it has a cascading effect on things like set proc rates, status proc rates, weapon glyph proc rates, how engaging a typical skill rotation is (this IS important; if I wanted to spend most of my time spamming 1 skill I'd be playing another game), etc.

    The one thing I am actually quite positive about is the LA/HA flat damage change and the change to relevant sets & buffs to (once again in some cases) add flat damage to light & heavy attacks. Yes it's a general 50% reduction to LA weaving dmg across the board, but on the flipside a slotted star like Weapons Expert (now increased to 20% from 15%) is now potentially more impactful than before - especially given other slotted stars in the Warfare tree recently got tuned down - and I envision Empower potentially becoming a more important buff to incorporate into builds/group comps because it adds flat damage that can then translate to several K more DPS (factoring in crit rate + dmg) for anyone capable of weaving decently.

    I haven't had a chance to test things myself yet, so maybe I'm completely off-the-mark with the above.
  • mmtaniac
    mmtaniac
    ✭✭✭✭✭
    Yes
    Only thing i don't like is jabs new animation.
  • LordDragonMara
    LordDragonMara
    ✭✭✭
    No
    Of course NO !!!
    Terrible changes that will have very bad effect on the game, both PVE and PVP.
    Trying to artificially buff bad players not going to help game lifespan, it's going to lesser it. Same for rewarding lazy players and punishing good ones.
    The guy that decide that was a good idea, need to be fired asap !!!
  • Mr_Stach
    Mr_Stach
    ✭✭✭✭✭
    ✭✭
    No
    A lot of the people that were present last PTS and on the Forums Generally know this, but I speak specifically from a Warden point of view, I can't really speak to where other classes sit, but Warden got Worse. A LOT worse.

    The DoT Duration just by itself is a baffling change, I understand the Weaving to a degree but 20s Durations are extremely boring, you are taking taking the the rotation out of the Rotation. If you have groups or Bosses standing still for 20s without moving, that's really boring. Boss Battles should be dynamic people needing to adjust to new threats and mechanics. Not spamming 1 button for 20s waiting to press Dots to press that same button for 20 more seconds.

    But over to Warden.

    First the Good Changes, I refuse to go on a rant without giving Zos a little credit where they did good:

    -Wings got their Snare Immunity, which is fantastic, we've been asking for that, simple fix and it's there.

    -A small Budding Seeds Buff which is nice.

    -Crystalized Slab had it's CD Removed, actually kind of huge against multi-hit ranged attacks that get blocked.

    -Frozen Armor got an Unneeded Buff, but more tanky is good I guess

    -Eternal Guardians Execute is now 150% which is a beefy hit, Hemorrhage from Feral is still better but at least the option is there.

    -Screaming Cliff Racer is a false positive, they got rid of the stupid range thing, added an weapon/spell damage buff to it, but it's still Birds and is partially tied to Off-Balance so I still hate it.

    Now, that's the good + the Screaming Cliff Racer False Positive situation, now the bad.

    -Arctic Blast, looks ok until you actually look at it, the Burst Heal scales off Max Stats, GREAT, but you want it running for as lonf as possible to capitalize on the Damage and BLOCKABLE STUN. There's 2 AoE Blockable Stuns in Arctic Blast 1 at the 2nd tick and the last tick, so essentially 4s and 10s. Zos is obsessed with people having counterplay to Arctic Blast's Stun, before it was 3 damage ticks, then it was 5 damage ticks, now it's 2nd tick (which still means it's 4 seconds till you can stun someone btw) and you can block it. Just let me stun someone for the love of GOD. Also it's Duration isn't even on Par with the rest of the AoE DoT Standards that THEY JUST SET.

    -Advanced Species, The biggest factor to a Warden's damage across the board was Advanced species, for the uninitiated it used to add 2% damage per animal companion skill slotted, now it adds 990. Pen is a good stat to have, but it's less important that damage considering there are much easier ways for players to get Pen. So Wardens just lost 6-12% Damage across the board from that one change.

    -Winter's Revenge was the redeeming quality of Frost Wardens, we may have not had a lot of good frost abilities, but our one good one, it was GOOD. But with the DoT Duration increase I guess it was mega powerful because they hit it with 33% sledge. People say it was dunking on other Class AoEs, maybe But Warden definitely wasn't. I would have much preferred them reduce the Piercing Cold Passive, which is the highest Class Elemental Damage Buff in the Game, then see where Winter's Revenge Sits. But either way, Winter's Revenge just feels sad now.

    -Birds still have their special thing tied to a ranged aspect of Proccing Off-Balance. It's a Stupid Hoop. Birds are still slow. I hate them and I hate that Zos tried to make Screaming Cliff Racers interesting without addressing the Hoop Issue that everyone has been asking about.

    Thank you for Attending my TED Talk/ JEFF Rants
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Cadbury
    Cadbury
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other (post)
    It Will Never End

    it-will-be-the-same-all-over-again-mimi.gif
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • robpr
    robpr
    ✭✭✭✭✭
    Mixed
    I like some changes to skill effects (like Jabs weaving), not a fan of dot duration increase, 2s hot ticks and LA flat damage. As a DK main I didn't suffer that much, but my second favourite character, a Warden got absolutely destroyed with the changes, at least with Advanced Species alone.
    My Nightblade fan friend is overjoyed even with flat damage decrease, Sorc users cry silently in the corner.
    Edited by robpr on 13 July 2022 14:44
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    No
    robpr wrote: »
    I like some changes to skill effects (like Jabs weaving), not a fan of dot duration increase, 2s hot ticks and LA flat damage. As a DK main I didn't suffer that much, but my second favourite character, a Warden got absolutely destroyed with the changes, at least with Advanced Species alone.
    My Nightblade fan friend is overjoyed even with flat damage decrease, Sorc users cry silently in the corner.

    Sorc this patch is going to be, by a fair margin, the indisputable king/queen of crafting.

    I have heard that there will be many openings for Wardens to branch out into home decor as well.
  • Holycannoli
    Holycannoli
    ✭✭✭✭✭
    ✭✭
    No
    ApoAlaia wrote: »
    robpr wrote: »
    I like some changes to skill effects (like Jabs weaving), not a fan of dot duration increase, 2s hot ticks and LA flat damage. As a DK main I didn't suffer that much, but my second favourite character, a Warden got absolutely destroyed with the changes, at least with Advanced Species alone.
    My Nightblade fan friend is overjoyed even with flat damage decrease, Sorc users cry silently in the corner.

    Sorc this patch is going to be, by a fair margin, the indisputable king/queen of crafting.

    I have heard that there will be many openings for Wardens to branch out into home decor as well.

    My imperial stam sorc is preparing for a fulfilling career as a daily writ runner because at least he gets +1% gold from it lol. He isn't gonna be able to do squat otherwise.
  • xDeusEJRx
    xDeusEJRx
    ✭✭✭✭✭
    No
    My favorite part of the patch notes was when it ended and the pain finally stopped
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • fripplethorn
    fripplethorn
    ✭✭✭
    No
    This "revamp" is lazy and ignorant.

    In typical Zos fashion, they took things that were overperforming, and instead of retuning them, just made them entirely useless. The "bait & switch" of the mythic ring was expected. Zos does that every time they release a new chapter. So let's ignore that one. More than half of the rest of the changes are still ludicrously short sighted. I won't bother listing them, because everyone knows it.

    It's week one, so there's still a chance they realize their massive mistakes. But who is actually holding out hope for that?

    It's getting increasingly difficult to justify spending time on this game...
  • JoSePHRiNG
    JoSePHRiNG
    ✭✭✭
    Yes
    Duration increase of skills is really good. Other than this change I think the problem is that these changes are forced and instant. They did not give people enough time to adjust, they needed to divide these changes into different PTS cycles so we can adapt to changes.
    Like example:

    1)Weave changes
    2)Skill duration changes
    3)Whole class skill changes

    and we could have a much easier time understanding the changes.
    Jorvuld's Guidance and SPC all the way down.
  • Dawnblade
    Dawnblade
    ✭✭✭✭✭
    No
    I'd be embarrassed if I were in charge right now with the magnitude of the announced changes, especially so soon after a major chapter update.

    It is one thing to find a game in need of some tuning here and there, but when you feel the need to push double-digit percentage changes, clearly something has already failed.
  • BalticBlues
    BalticBlues
    ✭✭✭✭✭
    ✭✭✭
    No
    RECENT THREE YEARS

    STEP 1 - "Tanks too powerful"
    Proc sets now scale with damage, killing Tanks in most content.
    Tanks cannot do damage anymore and now are useful only for vetDLC and Trials.
    Result: Accomplished. And good luck for beginners finding a real Tank.

    STEP 2 - "Ball Groups too powerful"
    Introducing "obscene" Proc sets against Ball Groups as DarkConvergence.
    Skilled PvP now is gone - you now rather play against these Proc sets.
    Result: Ball Groups are loving the obscene sets to kill solo players.

    STEP 3 "Healers should be more important"
    Heals now scale with damage, killing Healers in most content.
    Healers only remain useful as BuffBots in Trials. Even vetDLC now uses 3 DDs plus 1 Tank.
    Result: As DDs now are the best healers, why should we need healers?

    STEP 4 "Damage is obscene"
    AoE gets nerfed and last 20secs - even though there hardly is content for this.
    As now the AoE damage is so low and there are hardly targets for 20s:
    Result: AoE becomes useless for most gameplay.

    ISN'T THIS GOING DOWNHILL FOR 3 YEARS NOW?
    BRING WROBEL BACK.
    Edited by BalticBlues on 13 July 2022 18:36
  • buzzclops
    buzzclops
    ✭✭✭
    No
    62rgbjkh4psj.jpg


    No. the changes are awful, good thing this game is free to play to a certain point tho. the past year has been seriously alienating for a lot of the player base. Buff x nerf y, rebuff y cause nerf w, nerf w cause buff x then buff everything by 100% then nerf this by 30% now buff x by 100% again. Are they just going with trial and error like what ? regardless of how much we test stuff they still do random stuff that makes no sense every update its literally just funny now. Warden buffs are okay I guess. the offensive purge set also looks nice I have to say tho. I know Ill adapt my builds but its just frustrating finding nice/unique play styles, making em work after a lot of time adjusting and spending ressources just to have them completely gutted few weeks after. The changes to dots will make pressure builds completely unviable in pvp which is really sad. it was already not too good on anything else than dk. :'(.
    Edited by buzzclops on 13 July 2022 19:00
  • Finedaible
    Finedaible
    ✭✭✭✭✭
    ✭✭
    Mixed
    I like that they are finally injecting more identity and flavor into class abilities especially Nightblade changes, though I worry the guaranteed crit on surprise attack will become an excuse to get NBs nerfed in other aspects later on. I don't think Mark Target changes make it useful in PvE groups but I can live with it.

    Does the patch make combat more accessible though? At this time I'm not so sure yet, the players which struggle with combat will naturally default to light/heavy attacks when sustain fails. It also brings the question of whether this change actually introduces more complexity with a medium-weave meta. The bad thing is everyone will have to rewire muscle memory for entirely new rotations which is extremely frustrating especially for mid-progression groups struggling to hit dps requirements, but I also think that ripping that bandaid off and at least attempting to do things right this time instead of changing stuff every goddamned patch will hopefully be less painful in the long term.
  • GreatGildersleeve
    GreatGildersleeve
    ✭✭✭✭
    No
    BRING WROBEL BACK.

    Funny, I was sure I was the only one thinking this. At least he didn’t balance the game to a spreadsheet.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Mrtoobyy wrote: »
    As a templar main since beta, YES! Actually I do, the new burning light, the longer buffs/dots AND finally Radiant aura will be more viable than ever.

    Regarding the new jabs animation I love the new "spear" look cause it's more like a lance wich makes it more "paladin like" to me and it feels GREAT to use. The only thing is the very first move feels off compared to the second and third since the character is almost pulling it down from above. I would change that just a bit.

    I mean it's really time to update many animations of the game, some of them are just plain bad. Check out the new flurry animation, it's awesome. You can finally use axes/maces and slash/swing like a moron! I loved the old thrust animation for daggers but for the other weapons I hated it.

    If you haven't tried templar on the PTS do it. This patch will open up the class and give it more flexibility than ever.

    Been playing stamplar every day for five years. Worked up from not being able to kill two overland mobs (turns out you should not put your first 30 skillpoints into crafting...) to completing vCR+3 and vKA HM this year, with vSS HM in progress and vDSR HM starting up soon. I hit 120k in Update 33. Not the best, I'm aware, but it put these DLC HMs within reach. My current PTS parses are the equivalent of 88k on live, adjusting for the new dummy buffs.

    PTS feels as nauseating as that looks.

    Some numbers from my experience so far:

    Jabs is down 21%+ in dps. (No, the difference in cast time does not justify its nerf. That's the actual loss while weaving on live vs. PTS on a non-trial dummy so the comparison is accurate.)
    Burning Light is down 75-78% in dps. (That's even worse than the theoretical 67% hit between the 33% loss on the tooltip and the new restrictions on proccing every 2 seconds.)
    Ritual of Retribution is down 52-33%, depending on when it's recast. The more mobile or phase-intensive the fight, the worse the hit. They clearly balanced by spreadsheet rather than thinking about how skills are used in actual fights. Which are great fights, by the way, and I think it's a real shame that far fewer players are going to get to experience them now.

    Flurry now hits harder than Jabs. We're back to the generic weapon skill spammable to be competitive.

    If Stampede gets replaced, we no longer have a gap-closer.

    Deadly Strike got indirectly nerfed by between 25-33%, meaning we no longer have a viable class-specific set - which wasn't outperforming, by the way. It was outparsed by Kinras but more reliable in content. It was very nicely balanced. Now Deadly is just plain Dead.

    I'm glad if you find the class more flexible now. Personally, I find its identity nearly erased along with the dps loss that's affecting everyone across the board.

    And I do feel even worse for the people who are getting hit even harder than my 25%. Watching more content being pulled away from more people is severely depressing and removes any confidence I might have had about game design going forward.
Sign In or Register to comment.