redspecter23 wrote: »Anything that causes this much negativity in the community is absolutely not a good thing in my opinion, regardless of any good intentions and regardless of how much it might be perceived to help the game long term. My take is that any proposed set of changes that does this to the community is a bad thing. Full stop.
redspecter23 wrote: »If the question is whether anyone likes the changes, the answer is obviously, yes. Some agree because they honestly like the changes. Some agree to troll. Some don't fully understand the impact, but will agree with the principle, even if that isn't actually what the changes will do. Some just want to be the contrarian.
If you're asking if I like the changes, nope. Anything that causes this much negativity in the community is absolutely not a good thing in my opinion, regardless of any good intentions and regardless of how much it might be perceived to help the game long term. My take is that any proposed set of changes that does this to the community is a bad thing. Full stop.
Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".
Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".
Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
I would be more interested in seeing how many hours of PTS testing has been done with the current load by those who do not like the PTS patch notes?
i've done multiple parses with my sorc with changes to my builds to see what i can do to make it bearable. Stam sorc, as in the stamina morphs for sorc, are utter garbage. Anyone using them in this update is making a mistake.
i've done less with my frost warden, but still enough to get a feeling for the changes (it's really really bad if you were wondering)
I've also some some stamdk to try out the new whip which is crazy strong. it honestly feels stronger than live crystal weapon.
I'd say in the one day since the changes went live, i've spent 5 hours on the PTS testing stuff and I feel confident to say that this is the worst update i've ever seen on PTS.
And yes, I test every PTS.
Just go back through the previous update comments and you'll find me posting parses and checking sets and skill changes.
Interesting but there is a big question remaining after reading your post.
What makes it unbearable? Is it merely that there are changes in timing for your rotations, skills not working as they should (based on PTS notes), or what?
Changes in the rotation and timing are something players will have to get used to and something Zenimax expects considering OT skills have longer durations. A reduction in our parses, for those who do weave very well, is another thing that is expected and intended in this PTS considering. This part is somewhat a good thing since we have seen power creep over the years making a lot of older content rather trivial.
So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players.
Only part about accessibility was making buffs and dots easier to manage rotation wise. They didn't say they're buffing damage so you can access more content.The main focuses in Update 35 are twofold: improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end.
So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players.
I don't remember them saying that at all. They aim was mostly at curbing damage from the top end of town and this is fairly hard to do without impacting the lower end of town.Only part about accessibility was making buffs and dots easier to manage rotation wise. They didn't say they're buffing damage so you can access more content.The main focuses in Update 35 are twofold: improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end.
ESO live they're talking about progression curve because they perceive the biggest difference between high end and low end of players is skill so making rotations simpler and light attacks do less damage bridges the delta that these skill differences create. A gentler skill curve means the content thresholds stretch across more of the line than a steeper curve which makes designing future content easier for a wider audience.So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players.
I don't remember them saying that at all. They aim was mostly at curbing damage from the top end of town and this is fairly hard to do without impacting the lower end of town.Only part about accessibility was making buffs and dots easier to manage rotation wise. They didn't say they're buffing damage so you can access more content.The main focuses in Update 35 are twofold: improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end.
They clarified in the eso live that when they spoke of accessibility they did not mean in terms of actual disability. They meant in terms of widening the group of players attempting vet content. So, yes, they specifically said this.
Pretty amazed really the mental hoops some people are jumping through to justify support for these changes.
ESO live they're talking about progression curve because they perceive the biggest difference between high end and low end of players is skill so making rotations simpler and light attacks do less damage bridges the delta that these skill differences create. A gentler skill curve means the content thresholds stretch across more of the line than a steeper curve which makes designing future content easier for a wider audience.So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players.
I don't remember them saying that at all. They aim was mostly at curbing damage from the top end of town and this is fairly hard to do without impacting the lower end of town.Only part about accessibility was making buffs and dots easier to manage rotation wise. They didn't say they're buffing damage so you can access more content.The main focuses in Update 35 are twofold: improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end.
They clarified in the eso live that when they spoke of accessibility they did not mean in terms of actual disability. They meant in terms of widening the group of players attempting vet content. So, yes, they specifically said this.
Pretty amazed really the mental hoops some people are jumping through to justify support for these changes.
How is the skill curve worse?FlamingBeard wrote: »ESO live they're talking about progression curve because they perceive the biggest difference between high end and low end of players is skill so making rotations simpler and light attacks do less damage bridges the delta that these skill differences create. A gentler skill curve means the content thresholds stretch across more of the line than a steeper curve which makes designing future content easier for a wider audience.So it’s good to reduce power creep because it has made older content too easy… but the intention as stated by ZOS was to make all Vet content more accessible to more players.
I don't remember them saying that at all. They aim was mostly at curbing damage from the top end of town and this is fairly hard to do without impacting the lower end of town.Only part about accessibility was making buffs and dots easier to manage rotation wise. They didn't say they're buffing damage so you can access more content.The main focuses in Update 35 are twofold: improving accessibility to the game’s combat by increasing the duration of outgoing ability effects (such as damage over time, buffs, and debuffs) and a continuation of the attempt to quell some of the obscene damage production at the high end.
They clarified in the eso live that when they spoke of accessibility they did not mean in terms of actual disability. They meant in terms of widening the group of players attempting vet content. So, yes, they specifically said this.
Pretty amazed really the mental hoops some people are jumping through to justify support for these changes.
You're not reading your own words. The skill curve is worse because content will require the most DPS possible to make up for losses on the backend.
They universally nerfed all damage, meaning all content is automatically more difficult (in many cases now unclearable) for middle and lower end players.
As a PvP player. Everything that was overperforming, carrying players has been nerfed. Jabs, Whip, Oakensoul, Healing, Crystal Weapon, Caluurions, heavy attack builds and more. Its Beautiful. However I have never done a PARSE in the 5 years ive played so I don't exactly know the repercussions for the LA, HA changes. I will say though DPS is absolutely ridiculous as to high it is compared to what it used to be few years ago. People hitting 100k with ease now (before this update). 100k is more than enough to complete everything in the game lol. But like I say I don't PvE so I could be completely wrong and would rathe be educated further by a GOD PvEr. There is the problem of the new sets that are absolutely ridiculously broken as React made a post about. Don't even fine tune that, COMPLETELY change it. I should of chosen mixed as my option lol
Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".
PrincessOfThieves wrote: »Lapin_Logic wrote: »If every DoT and every light attack is standardised, then only the overpowered will hate the changes.
everyone is becoming equal, it is "Our" damage now comrade, no longer will the powerful gatekeep trials with demands of "Link achievement" of this corporate meritocracy........
Or you can change up your bar set up and have "fun" in the "game".
Oh, the "gatekeeping" will be way worse if this goes live. They aren't changing the content, they're nerfing players... Which means that less players will be able to do it. Less people will be able to carry unexperienced players.
And if you're pugging, queue times are about to get worse. Tanks and healers are already discouraged from using group finder because average dps is very low, and it's much lower in this pts patch. Some people reported their damage dropping to 15k.