spartaxoxo wrote: »There should be a time penalty so that spamming resign on the first draw when it don't go your way doesn't result in a player who only spends meaningful game time on a win. Part of your rank is determined by how many matches you are winning, so being able to squeeze in more matches than someone who tries would be a way to rank past them otherwise.
There isn't. Most likely your opponent just DC-ed or quit the game. You won, and he got the penalty for leaving the match.cyclonus11 wrote: »Is there a legit way to concede? Not sure what happened or how they did it...
I have noticed a delay sometimes in getting rewarded points for winning a match that can be 5 or more minutes.
I have noticed a delay sometimes in getting rewarded points for winning a match that can be 5 or more minutes.
redspecter23 wrote: »Resigning at any point in the game should not come with any extra penalties for either player. It is a completely legitimate way to end a game and I can't understand why it would be frowned upon in any sort of way. If a player wishes to end the game for any reason, they should always have the ability to do so and personally incur all the standard penalties that come with a loss. The winner should also receive all the benefits that would normally come with a win.
If this means some players immediately concede at the start of a match, so be it. I don't see how it could be manipulated in any exploitable way in a system with a matchmaking queue. Players should always have the ability to concede and it should always count as a standard loss for that player and a win for their opponent.
redspecter23 wrote: »Resigning at any point in the game should not come with any extra penalties for either player. It is a completely legitimate way to end a game and I can't understand why it would be frowned upon in any sort of way. If a player wishes to end the game for any reason, they should always have the ability to do so and personally incur all the standard penalties that come with a loss. The winner should also receive all the benefits that would normally come with a win.
If this means some players immediately concede at the start of a match, so be it. I don't see how it could be manipulated in any exploitable way in a system with a matchmaking queue. Players should always have the ability to concede and it should always count as a standard loss for that player and a win for their opponent.
Don’t get me wrong, I think the conceding system needs revision however, the ability to concede early could potentially be used to farm tributes defeat rewards. I think one of the worst thing that could happen to the game would be if the most efficient way of farming something was to get into tribute games and automatically concede.
redspecter23 wrote: »Resigning at any point in the game should not come with any extra penalties for either player. It is a completely legitimate way to end a game and I can't understand why it would be frowned upon in any sort of way. If a player wishes to end the game for any reason, they should always have the ability to do so and personally incur all the standard penalties that come with a loss. The winner should also receive all the benefits that would normally come with a win.
If this means some players immediately concede at the start of a match, so be it. I don't see how it could be manipulated in any exploitable way in a system with a matchmaking queue. Players should always have the ability to concede and it should always count as a standard loss for that player and a win for their opponent.
Don’t get me wrong, I think the conceding system needs revision however, the ability to concede early could potentially be used to farm tributes defeat rewards. I think one of the worst thing that could happen to the game would be if the most efficient way of farming something was to get into tribute games and automatically concede.
redspecter23 wrote: »Resigning at any point in the game should not come with any extra penalties for either player. It is a completely legitimate way to end a game and I can't understand why it would be frowned upon in any sort of way. If a player wishes to end the game for any reason, they should always have the ability to do so and personally incur all the standard penalties that come with a loss. The winner should also receive all the benefits that would normally come with a win.
If this means some players immediately concede at the start of a match, so be it. I don't see how it could be manipulated in any exploitable way in a system with a matchmaking queue. Players should always have the ability to concede and it should always count as a standard loss for that player and a win for their opponent.
Don’t get me wrong, I think the conceding system needs revision however, the ability to concede early could potentially be used to farm tributes defeat rewards. I think one of the worst thing that could happen to the game would be if the most efficient way of farming something was to get into tribute games and automatically concede.
So... they can keep the penalty for the player who resigns and always give the victory to the player that remains. But there's a better option... they could allow always a player to resign, but quitting shouldn't give any reward at all, nothing! The losing player should only receive the white reward if remained until the end. On the other side, the winner should always be rewarded.
I have never had a Concede not count as a win, so I can't comment on what you say is happening to you.
Tales of Tribute needs an option to resign that ALWAYS counts as a victory to the opponent and doesn't add a penalty to any player.
Put a button on the board or something for a player to resign with no penalty, or, at least, do not allow a player to resign in anyway once someone reaches 30 prestige.
As it is now, the resign counts as a loss for both players and both are penalized: The winner loses the victory and the loser gets a time delay. This is insane, it doesn't make any sense.
This has been reported for weeks and needs a URGENT fix!!!
Even if you gave the person who resigns no reward at all, if there's no penalty it'll STILL be worth it to just quit an already losing game and just re-queue
Tales of Tribute needs an option to resign that ALWAYS counts as a victory to the opponent and doesn't add a penalty to any player.
Put a button on the board or something for a player to resign with no penalty, or, at least, do not allow a player to resign in anyway once someone reaches 30 prestige.
As it is now, the resign counts as a loss for both players and both are penalized: The winner loses the victory and the loser gets a time delay. This is insane, it doesn't make any sense.
This has been reported for weeks and needs a URGENT fix!!!
Do realise why this isn't a 'thing' in ToT?
Because we all damn well know that the game is already pretty much 'over' the moment someone gets an Armory / Rally from the Tavern and the other player cannot catch up.
All of 3 turns for the most part will 'decide' the vast majority of those ToT games
So people will just quit until THEY draw those power cards first.
You'll be lucky to see any game of ToT at this point last beyond turn 4.
And that's the simple truth of the matter.
Oh suuuuuure, there will be plenty among you saying 'that isn't how I play' but the simple truth is, people will simply game the bad game design to get rewards as quick as possible.
See fake tanks/heals gaming the dungeon queue system. If players 'can' they damn well 'will' whether you want to admit it or not.
Even if you gave the person who resigns no reward at all, if there's no penalty it'll STILL be worth it to just quit an already losing game and just re-queue
This isn't about player convenience, this is about protecting a fatal flaw in ToT game design, turning it into a complete farce of players quitting the second their opponent lands a power card and they cannot match it.
ToT's fatal design flaw is that it's so prone to snowballing early on, anyone who plays regularly will KNOW when a game is already 'over' in the vast majority of cases after a few turns
For people playing Ranked, that's a different discussion.
I think that at this point more than 50% of the players resign after the opponent reached 35 prestige...
SilverBride wrote: »I think that at this point more than 50% of the players resign after the opponent reached 35 prestige...
I've played a lot of matches and have never had an opponent leave the game. Reaching 35 prestige is not a guaranteed win. The big plays always happen later in the game after players have had time to build their decks.
SilverBride wrote: »