My argument is that it's a good thing that "terrible" players can be a threat. They were never gonna git gud if they were too afraid to leave the zerg, or quitting out of frustration. Now we have more casuals willing to try to kill tryhards, instead of sitting on their 38k hp blockplar in a tankhealblob on the flag and praying their numbers can force flip it. As a result, my own random fights are much more dynamic and engaging. There's 0 point fighting someone who stands 0 chance. We need casuals to stand a fighting chance because most of this game is casual randoms pugging or zerg surfing, and if they keep quitting, PvP dies. Competitive ESO does not stand on its own, look at what's happened to BGs and dueling...Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why...
Well said.Cuddlypuff wrote: »If only the sweatiest players could do enough damage to kill, then we'd still be stuck in the same stale tank meta... Stop being insecure.
xylena_lazarow wrote: »There's 0 point fighting someone who stands 0 chance. We need casuals to stand a fighting chance because most of this game is casual randoms pugging or zerg surfing, and if they keep quitting, PvP dies. Competitive ESO does not stand on its own, look at what's happened to BGs and dueling...Our argument is that a terrible player who normally has 0 chance against you, now magically is way more of a threat due to one item. Now I KNOW Zenimax wants to low the skill gap. I Have no idea why...
[snip]
Surely there is a balance possible between the two extremes?It seems people just want PVP that's dependent on rolling over people with more numbers which just sounds like we're gonna have faction stacking PVDoor meta again or PVP that's 30 vs 5 because no one wants to fight an entire faction so severely outnumbered.
Yall seem to think that just by making casuals better that suddenly will make PVP thrive but that's far from the case. Let's assume this ring magically makes all pugs, zerg surfers, and faction stack players match ball groups in skill level. What becomes of that?
It seems people just want PVP that's dependent on rolling over people with more numbers which just sounds like we're gonna have faction stacking PVDoor meta again or PVP that's 30 vs 5 because no one wants to fight an entire faction so severely outnumbered.
Dem_kitkats1 wrote: »I'm sorry I haven't spent a hundred years in this game perfecting everything and predicting other players. I'm sure it must have been very upsetting for you to spend hours and hours learning how to do something only for an item to come along and teach new players how to do the same thing in a simpler fashion. [snip] Things are constantly changing and improving for those who come after you. That's the way it is. There are very few games that do things the same way they did when they first launched. Despite having few people willing to teach me, I've been learning how to pvp. I learned almost everything on my own, and I don't consider myself a bad player just because I can't utilize bar swapping. You all act as if it's something that anyone can learn overnight, without specifying how long it took you. I hope I am not still playing this game in eight years, so I may never learn to bar swap. This is why I'll continue to use it even if it's nerfed.
Players wouldn't be so mad at the ring if it only acted only as a substitute for 2 bar builds and provided similar buffs. However it far exceeds that. Of course new players are feeling more competitive, because 1 item is providing them with permanent buffs that were very difficult to obtain in the game in the first place. 2 bar builds don't give you those kinds of buffs without sacrifice. This is not a case of it being an item that only helps players with bar swapping and maintaining buffs. Let's not kid ourselves.
Like you, I've only been playing the game for few years, pretty casually, outside of the U.S. on unstable internet. It’s also been a couple years of the worst perfomance that the game has seen so I can sympathize with issues with bar swapping. However, even to me this ring spells easy mode; especially when performance is supposedly getting fixed and has improved (PC NA). Sure it raises the skill floor, but at what cost? Pushing players to buy DLCs to band aid fix issues (performance) and broken mechanics (healing) in the game, further perpetuate gear based and not skilled based play, strengthening and narrowing metas even more, leaving imbalanced classes even further in the dust.
TheEndBringer wrote: »Okay, folks. Let's pull this back and remember to be respectful, lest the thread get locked.
The issue isn't that it helps less experienced players perform at a higher level, and thus enjoy aspects of the game, PvE or pvp, they may have not previously enjoyed.
The issue is that there is nothing stopping elite players using it to create God troll builds. If one or two buffs were removed from the ring, sweaty players would be less inclined to use it while still being very useful for players who can't or don't want to work on bar swapping and keeping buffs active.
If you removed heroism and changed major force to minor, while leaving everything the same you'd make this ring more equal to what a 2 bar player has access to. Yes some people will get made and decry nerfs, but it should've been that way from the start.
For the most part you couldn't use them before, not with 100% uptime like with the ring and not without explicitly building for it or having a support friend build for it. Same for major berserk.I'd fully support that. I don't even know what the buffs you named do. I don't think I've used them, at least not intentionally.
Hexquisite wrote: »Now that the people have had a couple weeks with this ring, they are building tankier. Seeing lots of 40 to 45 k health bars, and old sets/traits coming back. I myself will prob tank up as well.
Hexquisite wrote: »Now that the people have had a couple weeks with this ring, they are building tankier. Seeing lots of 40 to 45 k health bars, and old sets/traits coming back. I myself will prob tank up as well.
TheEndBringer wrote: »You can try to tank up but it won't work because half the zerg is now running triple damage set oakensoul gank builds. Any single one of them will trigger multiple on-death procs and easily blow up even the most optimized permablock tanks. This is not speculation by the way - ask any bomber or just look at the massive body stacks created.
Hexquisite wrote: »Now that the people have had a couple weeks with this ring, they are building tankier. Seeing lots of 40 to 45 k health bars, and old sets/traits coming back. I myself will prob tank up as well.
ArctosCethlenn wrote: »For the most part you couldn't use them before, not with 100% uptime like with the ring and not without explicitly building for it or having a support friend build for it. Same for major berserk.I'd fully support that. I don't even know what the buffs you named do. I don't think I've used them, at least not intentionally.
I'm sorry but if you don't even know what the ring gives you, how can you judge if it's balanced or not?
Hexquisite wrote: »Now that the people have had a couple weeks with this ring, they are building tankier. Seeing lots of 40 to 45 k health bars, and old sets/traits coming back. I myself will prob tank up as well.
TheEndBringer wrote: »
This happens in every meta shift. At first people build for damage, then they realize they can push tankiness and still do damage.
ArctosCethlenn wrote: »For the most part you couldn't use them before, not with 100% uptime like with the ring and not without explicitly building for it or having a support friend build for it. Same for major berserk.I'd fully support that. I don't even know what the buffs you named do. I don't think I've used them, at least not intentionally.
I'm sorry but if you don't even know what the ring gives you, how can you judge if it's balanced or not?
I know that the ring gives you buffs. I know that buffs can be acquired through skills and armor. I may not know exactly every single buff without looking it up, but I'm aware how they work. Furthermore, I just stated and I've stated multiple times that buffs that aren't usually 100% uptime probably shouldn't be on the ring or at least not always at 100%. So isn't that me agreeing with you all? Unless you prefer to disagree just for fun.
Mate ofc I was talking about knowing the specific benefits of said buffs. If you don't know the specifics how can you judge if the item actually improves your character, or by how much?I know that the ring gives you buffs. I know that buffs can be acquired through skills and armor. I may not know exactly every single buff without looking it up, but I'm aware how they work. Furthermore, I just stated and I've stated multiple times that buffs that aren't usually 100% uptime probably shouldn't be on the ring or at least not always at 100%. So isn't that me agreeing with you all? Unless you prefer to disagree just for fun.
ArctosCethlenn wrote: »Mate ofc I was talking about knowing the specific benefits of said buffs. If you don't know the specifics how can you judge if the item actually improves your character, or by how much?I know that the ring gives you buffs. I know that buffs can be acquired through skills and armor. I may not know exactly every single buff without looking it up, but I'm aware how they work. Furthermore, I just stated and I've stated multiple times that buffs that aren't usually 100% uptime probably shouldn't be on the ring or at least not always at 100%. So isn't that me agreeing with you all? Unless you prefer to disagree just for fun.
ArctosCethlenn wrote: »For the most part you couldn't use them before, not with 100% uptime like with the ring and not without explicitly building for it or having a support friend build for it. Same for major berserk.I'd fully support that. I don't even know what the buffs you named do. I don't think I've used them, at least not intentionally.
I'm sorry but if you don't even know what the ring gives you, how can you judge if it's balanced or not?
I know that the ring gives you buffs. I know that buffs can be acquired through skills and armor. I may not know exactly every single buff without looking it up, but I'm aware how they work. Furthermore, I just stated and I've stated multiple times that buffs that aren't usually 100% uptime probably shouldn't be on the ring or at least not always at 100%. So isn't that me agreeing with you all? Unless you prefer to disagree just for fun.
But, that is like every buff on the ring..
Major Berserk: Oakensoul is the only thing in game that gives this buff 100% uptime
Major Brutality: You either need to run a full 5 piece set, or you need to slot and activate a skill to maintain uptime
Major Courage: You need to either run with a healer running this, or you have to maintain your own healing with this to keep uptime, and most of the sources have cooldowns on it
Major Force: Only offered through a few ultimates or through minimal uptime sets.
Major Heroism: At best, a 66% uptime on this using other sources of it, which require full 5 piece sets, or being a warden casting a skill and taking damage
Some middle ones that are kind of permanent but not really, and not really a problem on Oaken
Major Resolve: Requires keeping buffs up on class skills, or slotting a 2 piece set.
Major Sorcery: Requires Keeping buffs up on class skills, or slotting a 5 piece set.
Minor Endurance/Fortitude/Intellect: Very spread out set of buffs that are limitedly available on certain classes or with certain weapon usage. Should probably be in the first category, but not really a problem set of buffs on the ring.
The only ones that have 100% uptime from just slotting a skill are:
Major Prophecy
Major Protection
Everything in that first category are where most of the problems with the ring lie. And there isn't a single two bar build that is getting every buff in that list, nor is there a single two bar build that is getting every buff in that list with 100% uptime.
If you don't know *how* the item improves your character how are you going to compare it to a different build which does not utilize the item. It isn't rocket surgery, how do you decide to equip something if you don't know what it does (beyond give you mythical, unknown buffs) vs. equipping something else?Buffs are made to "buff" your character. Of course it improves your character. Unless they suddenly make buffs that gives negative effects? While I may not be as learned on it, I'm pretty sure none of them take away from your character. As for how much, again it's in the name. Major and Minor.
I guess arguing is just funsies for you. Are we going to be best friends that never agree on anything?
ArctosCethlenn wrote: »For the most part you couldn't use them before, not with 100% uptime like with the ring and not without explicitly building for it or having a support friend build for it. Same for major berserk.I'd fully support that. I don't even know what the buffs you named do. I don't think I've used them, at least not intentionally.
I'm sorry but if you don't even know what the ring gives you, how can you judge if it's balanced or not?
I know that the ring gives you buffs. I know that buffs can be acquired through skills and armor. I may not know exactly every single buff without looking it up, but I'm aware how they work. Furthermore, I just stated and I've stated multiple times that buffs that aren't usually 100% uptime probably shouldn't be on the ring or at least not always at 100%. So isn't that me agreeing with you all? Unless you prefer to disagree just for fun.
But, that is like every buff on the ring..
Major Berserk: Oakensoul is the only thing in game that gives this buff 100% uptime
Major Brutality: You either need to run a full 5 piece set, or you need to slot and activate a skill to maintain uptime
Major Courage: You need to either run with a healer running this, or you have to maintain your own healing with this to keep uptime, and most of the sources have cooldowns on it
Major Force: Only offered through a few ultimates or through minimal uptime sets.
Major Heroism: At best, a 66% uptime on this using other sources of it, which require full 5 piece sets, or being a warden casting a skill and taking damage
Some middle ones that are kind of permanent but not really, and not really a problem on Oaken
Major Resolve: Requires keeping buffs up on class skills, or slotting a 2 piece set.
Major Sorcery: Requires Keeping buffs up on class skills, or slotting a 5 piece set.
Minor Endurance/Fortitude/Intellect: Very spread out set of buffs that are limitedly available on certain classes or with certain weapon usage. Should probably be in the first category, but not really a problem set of buffs on the ring.
The only ones that have 100% uptime from just slotting a skill are:
Major Prophecy
Major Protection
Everything in that first category are where most of the problems with the ring lie. And there isn't a single two bar build that is getting every buff in that list, nor is there a single two bar build that is getting every buff in that list with 100% uptime.
When I say not 100% uptime, I mean buffs that can't be added through skills. Because that is usually what the bar swap would usually be used for? At least for me.
For example...
I have a skill on my healer's back bar that gives her Major Protection for a certain amount of time. This should not be 100% on the ring because it is not always on my character, just on there for a few seconds. (Though you say it is, so maybe I just don't know what skill or armor is used for that 100%.)
However, Major Prophecy and Sorcery is always on my character so long as it's slotted. Therefore I would keep that one at 100%.
That's just to name a few. Like I said, I don't mind them making adjustments. I just don't want the ring to end up so nerfed that it was pointless to get it in the first place. The whole point of it is to use one bar. So keeping the buffs that you would normally use a skill to get makes sense. Then you have bar space for the actual attacks.
ArctosCethlenn wrote: »If you don't know *how* the item improves your character how are you going to compare it to a different build which does not utilize the item. It isn't rocket surgery, how do you decide to equip something if you don't know what it does (beyond give you mythical, unknown buffs) vs. equipping something else?
Even if you can get a buff through a skill, you cannot gaurantee it has 100% uptime.
Maybe you run out of resources so you cannot reapply the buff, maybe you are pressured and have to heal, or put up a shield, or roll dodge, or go on the offensive to secure a close kill.
So many factors play into your uptime of buffs acquired through skill usage. And the ring eliminates all of that. So, a perfect player may be able to keep 100% uptime on a few of these, but not all. And zero 2 bar players will have every one of these buffs on a build at the same time.
Even if you can get a buff through a skill, you cannot gaurantee it has 100% uptime.
Maybe you run out of resources so you cannot reapply the buff, maybe you are pressured and have to heal, or put up a shield, or roll dodge, or go on the offensive to secure a close kill.
So many factors play into your uptime of buffs acquired through skill usage. And the ring eliminates all of that. So, a perfect player may be able to keep 100% uptime on a few of these, but not all. And zero 2 bar players will have every one of these buffs on a build at the same time.
[While slotted you gain Major Savagery and Prophecy, increasing your Weapon and Spell Critical rating by 2629. ]
That's one that I usually use and is always active when I attack. It's why it's the one I recall the most. That could be the only one, I'm not sure unless I look it up. Though I honestly don't want to spend time to look it up when you guys are just going to disagree. Lol even when I'm agreeing with you, you find things to argue about. In the end, Zos will do whatever they think is best and we'll all live with it.
If they nerf it, I'll still use it and adjust my bar. If they don't, I'll keep my build as is. I'm not upset about either, I try not get upset about things that are not in my hands. This is just me sharing my opinion.
Dem_kitkats1 wrote: »Hexquisite wrote: »Now that the people have had a couple weeks with this ring, they are building tankier. Seeing lots of 40 to 45 k health bars, and old sets/traits coming back. I myself will prob tank up as well.
This is the problem when op gear is used to fix game imbalances instead of fixing the root problems. High burst metas lead to tank metas and the cycle continues with nothing in between.