TheMightyRevan wrote: »dont we all play the same game, with the same sets, skills and classes. how come that not everyone is an unkillable 1vxer who kills 20 ppl? i wonder what it is, does it involve personal skill lvl and basic understanding of the games mechanics... No that would be crazy wouldnt it
Not at all. There's a massive power gap between the floor and ceiling for all of combat prowess, gear/class/spec, and group comp. Once you practice and optimize, you basically are playing a different game from those who don't. But shouldn't skill win? Sure, but the unoptimized players need a fighting chance, not for everything they do to be futile.TheMightyRevan wrote: »dont we all play the same game, with the same sets, skills and classes
MEBengalsFan2001 wrote: »Cuddlypuff wrote: »The game allows you to have very high dmg (especially burst) while having high mitigation and healing if you choose to build that way. Add on top of that the ridiculously OP buff sets available now and you get the situation described. Blame poor game design, not the players. There's also nothing stopping you running similar builds, as long as you have enough PVP experience to make the most of them. It's also perfectly OK to have a zergsweeping/bombing build that can't deal with good players, just avoid the sweaties and go hunt down the zerg.
I got hit last night by two surprise attacks and died. I had 31K resistance (was not debuffed), major protection, minor protection, and was blocking. The NB was right in front of me and not in stealth. Two hits each over 15K in damage were on my death recap. Said player was taken out by 5 players with one focused on group heals. My friend who was with me was like [snip] and saw the same thing.
Go back to my prior post about players using exploits and cheating. It is happening and making PVP very unenjoyable.
I don't understand the whole "There's no cheating happening here" when I don't see how that's not impossible. It's a video game and just about every video game in this era has some sort of cheating/glitching/hacking/exploiting taking place. I'm not trying to make excuses for the 25 players who failed to kill 2 players but I don't think that should be seen as "Well that's just not possible!" When it's definitely possible.
I don't understand the whole "There's no cheating happening here"
It's weird to me that the first place many players' minds go when they lose is "impossible, must be cheats."Personally, I think it's slightly bizarre to claim that ESO is somehow - uniquely amongst online games - cheat free.
TheMightyRevan wrote: »dont we all play the same game, with the same sets, skills and classes. how come that not everyone is an unkillable 1vxer who kills 20 ppl? i wonder what it is, does it involve personal skill lvl and basic understanding of the games mechanics... No that would be crazy wouldnt it
xylena_lazarow wrote: »I don't understand the whole "There's no cheating happening here"It's weird to me that the first place many players' minds go when they lose is "impossible, must be cheats."Personally, I think it's slightly bizarre to claim that ESO is somehow - uniquely amongst online games - cheat free.
Most "cheating" accusations are made with no proof whatsoever and can easily be explained by the same busted mechanics these discussions are trying to get ZOS to address. The massive floor/ceiling power gap, class/spec imbalance, overtuned healing and heal stacking, lag... all of these things can and will make legitimate optimized players seem like unkillable "cheaters" compared to the disorganized and unoptimized.What I said is I don't know why everyone is so quick to dismiss the fact that cheating just can't exist in this game.
xylena_lazarow wrote: »I don't understand the whole "There's no cheating happening here"It's weird to me that the first place many players' minds go when they lose is "impossible, must be cheats."Personally, I think it's slightly bizarre to claim that ESO is somehow - uniquely amongst online games - cheat free.
So you definitely didn't read my comment, lol, all good, I'll explain it again. I never said that was the first thought that comes to mind is "Welp, they must have cheats". What I said is I don't know why everyone is so quick to dismiss the fact that cheating just can't exist in this game. Why can't it? Bigger AAA games all have cheaters/hackers/glitchers/exploiters etc...so why is it so impossible that ESO can't?
xylena_lazarow wrote: »I don't understand the whole "There's no cheating happening here"It's weird to me that the first place many players' minds go when they lose is "impossible, must be cheats."Personally, I think it's slightly bizarre to claim that ESO is somehow - uniquely amongst online games - cheat free.
So you definitely didn't read my comment, lol, all good, I'll explain it again. I never said that was the first thought that comes to mind is "Welp, they must have cheats". What I said is I don't know why everyone is so quick to dismiss the fact that cheating just can't exist in this game. Why can't it? Bigger AAA games all have cheaters/hackers/glitchers/exploiters etc...so why is it so impossible that ESO can't?
ESO has and has had players who cheat and/or exploit. Period.
There's zero proof the players in the OP were cheating. You do not need to cheat to do what they did. This is an issue of floor/ceiling power gap and severely unbalanced mechanics, not cheating.[snip]
Just witnessed the most imbalanced PVP scenario I've ever experienced in this or any other game I've played.
The scenario:
EP players running around DC home gate, with infinite sustain, infinite heals, super fast, with good damage, giving the run around to 25+ DC players.
Oh, the ridiculous part:
There were just 2 of them. And when one got bored and ran off the other one maintained the run around, impossible to catch, or snare, or stun, or damage significantly and able to double back and kill a player or two at will.
If it's not possible for 25+ opponents to defeat 2 players let alone 20+ not able to catch, or snare, or stun, or damage 1 player then ZoS needs to accept there are genuine immortal builds in their game and seriously look into it.
Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons, and given ZoS repeated attempts at 'balance' over every one of the 8 years of existence one can only conclude and be dismayed that it's arrived at an all time low.
Giving all the agency to the side trying to stall out fights is most definitely a balance issue. Stall metas are considered "unfun" in pretty much every game. The PvP population keeps declining. Those 20 "bad" players obviously aren't being inspired to git gud by these kind of scenarios. I don't know what the correct number for X is in 2vX for a healthy PvP environment that's not totally inaccessible to new/casual players, but fights need to be able to decisively end.Madhatten512 wrote: »20 bad players chasing two good ones and not being able to kill them is not a balance issue.
Yea, they can, and there's no need to cheat. They're running "stat-dense" sets, stacking speed buffs and damage reduction, are well-practiced with their ability bars and combos, and supplement survival with good positioning and use of LoS.there's no way people can be that fast and could be tanky also while being able to kill that quickly
Just witnessed the most imbalanced PVP scenario I've ever experienced in this or any other game I've played.
The scenario:
EP players running around DC home gate, with infinite sustain, infinite heals, super fast, with good damage, giving the run around to 25+ DC players.
Oh, the ridiculous part:
There were just 2 of them. And when one got bored and ran off the other one maintained the run around, impossible to catch, or snare, or stun, or damage significantly and able to double back and kill a player or two at will.
If it's not possible for 25+ opponents to defeat 2 players let alone 20+ not able to catch, or snare, or stun, or damage 1 player then ZoS needs to accept there are genuine immortal builds in their game and seriously look into it.
Any MMO that enables and tolerates immortal builds is seriously flawed for very obvious reasons, and given ZoS repeated attempts at 'balance' over every one of the 8 years of existence one can only conclude and be dismayed that it's arrived at an all time low.
PhoenixGrey wrote: »Its certainly possible that the 2 EP players are better at the game than the 25+ dc players.
If so, they are probably reaping the rewards of having a superior skill set.
From my conclusion since everyone is playing the same game, it's certainly a L2P issue for the rest. Most PVP players fail to grasp the concept of burst damage and probably the downfall of those 25+ dc
xylena_lazarow wrote: »Giving all the agency to the side trying to stall out fights is most definitely a balance issue. Stall metas are considered "unfun" in pretty much every game. The PvP population keeps declining. Those 20 "bad" players obviously aren't being inspired to git gud by these kind of scenarios. I don't know what the correct number for X is in 2vX for a healthy PvP environment that's not totally inaccessible to new/casual players, but fights need to be able to decisively end.Madhatten512 wrote: »20 bad players chasing two good ones and not being able to kill them is not a balance issue.
alberichtano wrote: »Not sure exactly what has changed
Years worth of power creep and mechanical changes that buff the already strong players and strategies, while everything and everyone else gets left further and further behind. Repeated buffs to healing, mitigation, and mobility have raised the defensive power ceiling much higher than that for offense, which leads to these scenarios where competitive players seem "unkillable" and evenly matched fights stalemate. It makes the game feel pointless and futile.alberichtano wrote: »Not sure exactly what has changed, but it is not for the better. From being fairly positive to PvP, I am fast going into ennui. It just isn't fun right now. It is more aggrevation than excitement.
MEBengalsFan2001 wrote: »TheMightyRevan wrote: »dont we all play the same game, with the same sets, skills and classes. how come that not everyone is an unkillable 1vxer who kills 20 ppl? i wonder what it is, does it involve personal skill lvl and basic understanding of the games mechanics... No that would be crazy wouldnt it
It is probably exploits, what I have learned that is available to exploit (cheat) on consoles explained a lot of why some players can do 1v20 and the 1 player isn't using towers etc... they are in the open field simply going toe to toe with the 20 and wiping the floor with them. I've seen some highly skilled players killed rather easily/quickly not because of gear or skill but simply from the other player not being able to be damaged but being able to kill players with 2-3 hits.
I've seen a tank who usually can take a beating was recently killed by a player with two simple hits. The tank had 5 hots on him and well over 35k resistance and ws blocking etc... two hits, somebody probably cheating.