The outspoken complaints of players getting tired of constantly being pulled into DM matches when Zenimax brought back the option to queue for a random DM. A great many people made it clear they do not want constant or near-constant DM matches for their randoms because it is boring to do that all the time.
This corroborated Zenimax's statement and I will go with that vs guesses. Those threads complaining about the near-constant DM pops were notably more active than this thread showing the interest in random BGs is much greater than a DM-only queue.
WordsOfPower wrote: »And they WILL continue to farm players in protest until the DM only queue is reintroduced.
WordsOfPower wrote: »
The outspoken complaints of players getting tired of constantly being pulled into DM matches when Zenimax brought back the option to queue for a random DM. A great many people made it clear they do not want constant or near-constant DM matches for their randoms because it is boring to do that all the time.
This corroborated Zenimax's statement and I will go with that vs guesses. Those threads complaining about the near-constant DM pops were notably more active than this thread showing the interest in random BGs is much greater than a DM-only queue.
You can't have it both ways, Amottica. Either DM interest is the majority or the minority.
You can't complain about the state of the random queue in Update 32 AND also say that there are more people wanting to play objectives.
The reason that people were getting DM when they queued for random is that 90%+ of players were queueing for DMs and there weren't enough players at any one time to put together an objective game.
I know it seems inconceivable to some of the posters on this forum but the majority of BG players want to fight each other. Ya know, Player vs Player. They'd even happily do that WHILE doing objectives, if the game modes were set up to support a fair and sensible reward.
And they WILL continue to farm players in protest until the DM only queue is reintroduced.
Objective players should be campaigning to split the queues, too, while trying to recruit enough players to Objective BG guilds so that you can actually form a 12 player game.
What am I saying? Of course you're not gonna do that, cuz the majority of objective players are not hardcore, they're just there for dailies or grinding Alliance Skill line, in PvE gear.
Trust me, one of two things will happen. Either the DM players will win and the DM queue will return, or else the DM players will stop playing, and BGs will be a ghost town like all the other PvP areas in the game.
BGs are the last chance to retain PvP players in the game, and I for one am not going down without a fight, in all senses of the phrase.
@ZOS_GinaBruno @ZOS_Kevin
WordsOfPower wrote: »I'm sensing that the only explanation for the huge divergence of experience here is server.
On PC-EU, update 32, DMs popped almost immediately
The waits are longer now, not shorter.
I like objective modes, but removing the option for deathmatch, just means that people play objective modes as deathmatch, ruining the fun for everyone, so it'd be good if they retained the options for DM/objectives/everything, and if queue times for either modes were long, move you to the 'everything' option automatically after a while.
Purdomination33 wrote: »I seriously don’t even know how to play the other games. [snip] was the reason for this change? The other crappy game modes feeling left out or something. I que up hoping to hit battlegrounds, if not then I just try to kill people in some game mode I have no interest in.
Personally I just enjoy it when my team mates who are often 0-12 yell at me to go for the objective and I just reply with "There is no objective, this is DM" . As long as there is no DM queue I'll keep enjoying these "totally awesome and not poorly designed" game modes where everyone runs around from one objective to another actively avoiding fighting the best way I know how, by killing as many of them as I can.
_adhyffbjjjf12 wrote: »Personally I just enjoy it when my team mates who are often 0-12 yell at me to go for the objective and I just reply with "There is no objective, this is DM" . As long as there is no DM queue I'll keep enjoying these "totally awesome and not poorly designed" game modes where everyone runs around from one objective to another actively avoiding fighting the best way I know how, by killing as many of them as I can.
what an awesome team player. You are playing solo in a team game, you are blindly following a simplistic tactic that your opponent team will read like a book, and you are create a tactical disadvantage for your team which will mean you will lose more often or not as you are in the wrong place at the wrong time blindly hammering away to get your oh so important kill rate and therefore creating a numerical disadvantage for your team on the correct locations.
Urzigurumash wrote: »Objective Modes should reward players for fighting well, not for fleeing.
This can easily be solved:
1. Scrap Relic and Domination
2. Put a massive snare on the Chaosball and increase its DoT
3. One Flag Crazy King
Now we have 3 distinct modes, all of which would reward fighting well.
gariondavey wrote: »Urzigurumash wrote: »Objective Modes should reward players for fighting well, not for fleeing.
This can easily be solved:
1. Scrap Relic and Domination
2. Put a massive snare on the Chaosball and increase its DoT
3. One Flag Crazy King
Now we have 3 distinct modes, all of which would reward fighting well.
2 team relic! 6 per team. Or 1 relic that spawns in the middle and 3 teams fight to get it to their base.
-facepalm- capture the relic really only works with 3 teams and if they have their own base. How is it different from chaosball if there’s only one and it spawns where the ball spawns? For that matter how is it any different from deathmatch?
Trust me, I’ve always thought the ques should be separate and that we all deserve to have what we want. But this notion that “objective players should be fighting for better modes,” is dumb and frankly subversive. People who REFUSE to do anything except kill kill kill and whine and complain if anyone suggests there might be something else worthwhile to do THAT TAKES SKILL also…
Us obj enthusiasts don’t want to hear half your suggestions because they are bad suggestions that only a DM-Only person would enjoy. I really don’t know why such talented gamers and strategists can’t find some methodology or enjoyment in objective modes… but I think it has something to do with their childish decision to just not— and of course that they think they are so awesome and better than everyone else.
I have no idea what Zos thinks they’re doing… they’re really being morons refusing to do the absolute only single thing that makes sense and would make everyone happy.
But I can’t sympathize yet. Give it another 3 months at least. The shoe is on the other foot now. Yes, it does suck, doesn’t it?
Urzigurumash wrote: »Objective Modes should reward players for fighting well, not for fleeing.
2. Put a massive snare on the Chaosball and increase its DoT
gariondavey wrote: »
2 team relic! 6 per team. Or 1 relic that spawns in the middle and 3 teams fight to get it to their base.
Us obj enthusiasts don’t want to hear half your suggestions because they are bad suggestions that only a DM-Only person would enjoy. I really don’t know why such talented gamers and strategists can’t find some methodology or enjoyment in objective modes… but I think it has something to do with their childish decision to just not— and of course that they think they are so awesome and better than everyone else.
I have no idea what Zos thinks they’re doing… they’re really being morons refusing to do the absolute only single thing that makes sense and would make everyone happy.
But I can’t sympathize yet. Give it another 3 months at least. The shoe is on the other foot now. Yes, it does suck, doesn’t it?
-facepalm- capture the relic really only works with 3 teams and if they have their own base. How is it different from chaosball if there’s only one and it spawns where the ball spawns? For that matter how is it any different from deathmatch?
Trust me, I’ve always thought the ques should be separate and that we all deserve to have what we want. But this notion that “objective players should be fighting for better modes,” is dumb and frankly subversive. People who REFUSE to do anything except kill kill kill and whine and complain if anyone suggests there might be something else worthwhile to do THAT TAKES SKILL also…
Us obj enthusiasts don’t want to hear half your suggestions because they are bad suggestions that only a DM-Only person would enjoy. I really don’t know why such talented gamers and strategists can’t find some methodology or enjoyment in objective modes… but I think it has something to do with their childish decision to just not— and of course that they think they are so awesome and better than everyone else.
I have no idea what Zos thinks they’re doing… they’re really being morons refusing to do the absolute only single thing that makes sense and would make everyone happy.
But I can’t sympathize yet. Give it another 3 months at least. The shoe is on the other foot now. Yes, it does suck, doesn’t it?
gariondavey wrote: »I know 400+ players on pc na who prefer dms
WordsOfPower wrote: »
We enjoy PvP because it's difficult, unpredictable, there are lots of different builds and playstyles, and winning is satisfying if you've tried hard.
Problem is, in BGs, playing PvP well does not lead to victory but more likely to loss.
It's game design. That's the issue. It's not that it should be one way or the other. It's that the players should be able to check a box (character specific) that represents what their default battleground match type will be.
I really don’t know why such talented gamers and strategists can’t find some methodology or enjoyment in objective modes… but I think it has something to do with their childish decision to just not— and of course that they think they are so awesome and better than everyone else.