The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
ZOS_GinaBruno wrote: »
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
@ZOS_GinaBruno
https://forums.elderscrollsonline.com/en/discussion/586410/upcoming-changes-to-battleground-queues/p1ZOS_GinaBruno wrote: »
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
Why removed solo dm and other choices in update 33 you have done from update 32 ??
Dem_kitkats1 wrote: »Agree 100%
I fell in love with BGs during the midyear mayhem and then as soon as u33 hit I was met with tanks on flags where no one dies instead of PVP.
Stopped playing.
I actually find it's the opposite. DM can often be a big slog of a match. Between the off healing and ridiculous self heals matches often reach the max time limit with a stalemate and low kill scores. Plus players don't want to engage until they find a weak link, or someone cracks. Get a team with an actual healer and it's game over. At least with a tanky player in Objective modes you can just ignore them and move on.
The most irritating thing for me is the constant chasing of things in the Objective modes. I didn't queue for a race. The maps and modes definitely need a redesign. I agree though, DM and Objective queues need to be truly separate at some point.
gariondavey wrote: »The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
I know 400+ players on pc na who prefer dms
newtinmpls wrote: »If guild sized houses allowed XvX matches, then there would be no need for any deathmatches in BG
gariondavey wrote: »The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
I know 400+ players on pc na who prefer dms
Great to hear but Zenimax has the true numbers of what interest there really is.
In fact, they stated that with the DM only queue that the BG population dropped to unhealthy levels. It was in their explanation for why they abandoned it. The only thing that kept the DM queue going when it was an option is those queuing for random BGs were pulled into the DM matches which was a major and very much justified source of complaint since a small population of DM interest
Heck, I am all for a DM-only queue as long as it only draws from those who specifically queue for DM only. Being that only a small number of people have posted in this half-month-old thread it would seem there is not enough interest to support such a queue.
Aldoss's comment covers most of what I would say.gariondavey wrote: »The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
I know 400+ players on pc na who prefer dms
Great to hear but Zenimax has the true numbers of what interest there really is.
In fact, they stated that with the DM only queue that the BG population dropped to unhealthy levels. It was in their explanation for why they abandoned it. The only thing that kept the DM queue going when it was an option is those queuing for random BGs were pulled into the DM matches which was a major and very much justified source of complaint since a small population of DM interest
Heck, I am all for a DM-only queue as long as it only draws from those who specifically queue for DM only. Being that only a small number of people have posted in this half-month-old thread it would seem there is not enough interest to support such a queue.
newtinmpls wrote: »If guild sized houses allowed XvX matches, then there would be no need for any deathmatches in BG
Does the PvP house not allow such a match?
gariondavey wrote: »Aldoss's comment covers most of what I would say.gariondavey wrote: »The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
I know 400+ players on pc na who prefer dms
Great to hear but Zenimax has the true numbers of what interest there really is.
In fact, they stated that with the DM only queue that the BG population dropped to unhealthy levels. It was in their explanation for why they abandoned it. The only thing that kept the DM queue going when it was an option is those queuing for random BGs were pulled into the DM matches which was a major and very much justified source of complaint since a small population of DM interest
Heck, I am all for a DM-only queue as long as it only draws from those who specifically queue for DM only. Being that only a small number of people have posted in this half-month-old thread it would seem there is not enough interest to support such a queue.
Other than that, many don't have access to the forums who would otherwise be posting.
You are just plain wrong regarding the interest levels. You can't just tell me that the hundreds of players I've been in dm only bg guilds with, that they don't exist.
If they didn't let dm pull from objectives but separated the queues, you would see exactly the same thing that occurred when you could queue for specific modes (as solo or a group, which solo vs group queuers became the problem), which was that there was many times more players in the dm leaderboard and the scores were much higher than the land grab/relic games.
This is fact. This is undeniable. There is documented proof of this.
If zos had just removed dm from their random queue, what would be occurring now would be 2 types of people complaining on here.
1st - that there are ways of becoming immune to interrupts so no counterpart for ctr, that you can position exploit with the chaosball, and that there aren't as many players in objectives as people hoped. And also objective players who would begin to see the light about poorly designed objective modes.
2nd - complaints about class imbalance and cross healing in deathmatch.
I really wish zos had gone with that decision instead. Pretty much everyone would be fairly happy, with the exception of the forecasted complaints above.
_adhyffbjjjf12 wrote: »gariondavey wrote: »_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
across all mmorpg the vast majority play objective based PVP, and the population of ESO will be no different, unless something is rotten at the core which is skewing this (gear/playstyle etc etc). The players i know like objective based PVP and are bored senseless of DM, but that's no surprise, you play with like minded people. That aside its not DM versus objective PVP as some people want to pitch it, ESO should support both, and if it has a low pop then that's with 1 shared queue while they work out why they have alienated the vast casual player base from PVP.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
And so we come back to the crux of the matter:
Poorly designed objective modes
I think its much deeper than that, the objective modes work in other games perfectly well but are often in normalised environments where gear and power levels are balanced. As I suggest animation cancelling is also an issue over and above this in ESO, and can give you a 10-15% edge. that's a game breaker forcing a poor spammy gamestyle that will put MANY players off. Put it this way, a new player joins, and has the following disadvantages:
Skill (expected)
Gear (die in seconds with large gear differential)
Must Animation cancel (do it or lose)
Dealing with input lag (ESO)
That's a recipe for dead BGs, as you need to handle all 4 above to compete. Now compare it to a normalised fight in a good game:
Skill (the only factor)
gariondavey wrote: »I know 400+ players on pc na who prefer dms
PhoenixGrey wrote: »_adhyffbjjjf12 wrote: »gariondavey wrote: »_adhyffbjjjf12 wrote: »SkaraMinoc wrote: »My interest in Battlegrounds has dropped off considerably now that Deathmatch queue is gone.
I still play BGs, but my enjoyment is significantly less.
DM is by far the most enjoyable mode for the majority of PVP players who I've talked to.
across all mmorpg the vast majority play objective based PVP, and the population of ESO will be no different, unless something is rotten at the core which is skewing this (gear/playstyle etc etc). The players i know like objective based PVP and are bored senseless of DM, but that's no surprise, you play with like minded people. That aside its not DM versus objective PVP as some people want to pitch it, ESO should support both, and if it has a low pop then that's with 1 shared queue while they work out why they have alienated the vast casual player base from PVP.
Why are casual players avoiding PVP so badly? Well for me animation cancelling and light attack spam is a HUGE factor. Many casual players wont spam animation cancel (either don't know about it or cant be bothered with unpleasant spamming gameplay), and that means they are dead ducks in PVP simply put.
And so we come back to the crux of the matter:
Poorly designed objective modes
I think its much deeper than that, the objective modes work in other games perfectly well but are often in normalised environments where gear and power levels are balanced. As I suggest animation cancelling is also an issue over and above this in ESO, and can give you a 10-15% edge. that's a game breaker forcing a poor spammy gamestyle that will put MANY players off. Put it this way, a new player joins, and has the following disadvantages:
Skill (expected)
Gear (die in seconds with large gear differential)
Must Animation cancel (do it or lose)
Dealing with input lag (ESO)
That's a recipe for dead BGs, as you need to handle all 4 above to compete. Now compare it to a normalised fight in a good game:
Skill (the only factor)
Other MMO's like wow or even new world feel super dated and combat system feels like ***.
Another drawback in those games is you need to be carried by your group and are probably quite useless without it. Feels pretty mechanical and outcomes are quite predictable which defeats the purpose of a video game.
ESO has a ton of problems but even its 2016 version was light years ahead of any today mmo in terms of combat system.
_adhyffbjjjf12 wrote: »l
You can enter PVP and be instantly put to max level , everything is normalized in effect and the game is new player friendly and gear is irrelevant (all have access to a specially curated set of standard builds to pick from, so no DC appearing for example and ruining gameplay) you do not have Uber tanks or 1 shot builds, or power healers.
- In terms of queues, Objective PVP is by far the number 1 activity with both a ranked and non ranked queues that pops in seconds.
- DM is actually not very popular and you rarely get it and no-one complains.
- There is a very good reward system in place that encourages repeat play (not just a daily and go)
- Spamming/animation cancelling is not a factor, so a spammer does not haver a huge advantage over someone who doesnt.
- Fights are pretty wild and mostly consist of battles on points and smart rotation. You can tell fights are healthy as you often get close run fights and large point swings mid fight, indicating tactical changes can be a factor.
gariondavey wrote: »The only way DM should be a choice is if it did not draw from those who choose to queue for a random type of DM. It would seem that the population is not large enough to support such a limited queue for DM so it makes sense it is not a choice anymore.
I know 400+ players on pc na who prefer dms
Great to hear but Zenimax has the true numbers of what interest there really is.
In fact, they stated that with the DM only queue that the BG population dropped to unhealthy levels. It was in their explanation for why they abandoned it. The only thing that kept the DM queue going when it was an option is those queuing for random BGs were pulled into the DM matches which was a major and very much justified source of complaint since a small population of DM interest
Heck, I am all for a DM-only queue as long as it only draws from those who specifically queue for DM only. Being that only a small number of people have posted in this half-month-old thread it would seem there is not enough interest to support such a queue.
You know full well that the BG population drop was not caused by the DM only experiment. We all were around to experience the OG dark convergence and hrothgar meta. It was absolutely the dumbest move by ZOS, especially considering they did all this right as New World, the most hyped mmo since wow, was officially released.
While I agree that the obvious solution was to try separating the queues, separate queues won't necessarily solve anything for objective lovers either. There will always be players that have a desire to troll and farm players who overwhelmingly prove to be ill prepared or outright against combat in this game. Low level bgs are littered with twinks who specifically and purposefully do this for no other reason than because it's fun to 1-shot people and get score boards showing 50-1.
WordsOfPower wrote: »_adhyffbjjjf12 wrote: »l
You can enter PVP and be instantly put to max level , everything is normalized in effect and the game is new player friendly and gear is irrelevant (all have access to a specially curated set of standard builds to pick from, so no DC appearing for example and ruining gameplay) you do not have Uber tanks or 1 shot builds, or power healers.
- In terms of queues, Objective PVP is by far the number 1 activity with both a ranked and non ranked queues that pops in seconds.
- DM is actually not very popular and you rarely get it and no-one complains.
- There is a very good reward system in place that encourages repeat play (not just a daily and go)
- Spamming/animation cancelling is not a factor, so a spammer does not haver a huge advantage over someone who doesnt.
- Fights are pretty wild and mostly consist of battles on points and smart rotation. You can tell fights are healthy as you often get close run fights and large point swings mid fight, indicating tactical changes can be a factor.
Translation : "Things I like are good. Things I don't like are bad"
fakingfocused wrote: »Just my opinion, but I think time will show DM is king.
The replayablity of DM alone is one of the reasons why. Could play that mode over and over, all day.
The other modes are fun every here and there.
But do the people who favor these modes play them over and over or is it like once in a while? And then on to something else? I feel like the burnout rate is higher in the objective modes. Especially when adding in the factor of the DM'ers being frustrated and skewing the games purpose.
I'll miss queuing for solo DM only.