TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
ResidentContrarian wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
If a group is wiped because of their healing being targeting or purge ability, by a "solo" then the problem lies with the group. Groups already have an overwhelming advantage through numbers, damage output, damage reduction, and even through composition itself.
Players like to pretend that groups are fighting other groups or that groups never stack with factions, but that couldn't be further from the truth and anyone that steps foot in Cyrodiil knows it. And even if it were the case, then the suggestions should equally apply to all groups.
Also, gameplay where one players health goes down and another player's doesn't no matter what because of "mechanics," that cannot be balanced no matter how anyone tries to spin it.
Further, when builds do the same thing in PvE, they get nerfed the next patch by the same exact dev team.
TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
And yet ZOS themselves said that people should send "pesky zergs" "to the void" simply by equipping this new set.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
And yet ZOS themselves said that people should send "pesky zergs" "to the void" simply by equipping this new set.
Which was a bad attempt to add humor to the patch notes based on trying to please the players that keep coming to the forums and complaining they died to a group in group orientated PvP.
When was the last time you saw a dev or support person in PvP?
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
And yet ZOS themselves said that people should send "pesky zergs" "to the void" simply by equipping this new set.
Which was a bad attempt to add humor to the patch notes based on trying to please the players that keep coming to the forums and complaining they died to a group in group orientated PvP.
When was the last time you saw a dev or support person in PvP?
I saw a few of them spamming light attack on a live stream once, but that's about it. Never seen a single dev in the game in all my years, period.
I agree with you, there should be better balance options than just tossing a few overpowered gear sets into the mix. Nothing will change until they address heal stacking. Not sure why they can't see the elephant in the room, but it is what it is.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
And yet ZOS themselves said that people should send "pesky zergs" "to the void" simply by equipping this new set.
Which was a bad attempt to add humor to the patch notes based on trying to please the players that keep coming to the forums and complaining they died to a group in group orientated PvP.
When was the last time you saw a dev or support person in PvP?
I saw a few of them spamming light attack on a live stream once, but that's about it. Never seen a single dev in the game in all my years, period.
I agree with you, there should be better balance options than just tossing a few overpowered gear sets into the mix. Nothing will change until they address heal stacking. Not sure why they can't see the elephant in the room, but it is what it is.
You do realize that heal stacking is what keeps most rando's alive? It is unintentional, but they are getting the heals from everyone around them, I actually preferred when heals were group only for that period of time during testing. At least that way, you had control over who you were spending your Magicka on.
EdmondDontes wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
why do you have such disdain for solo players? lmao .....and why do you think any of these changes are anything solo players want? The vast majority would prefer pre proc pre 1t pvp circa patch 1.6.......
I don't have a disdain for solo players, the good ones don't come on the forums and ask for one button or proc sets to be able to kill organized groups. To be honest it is mostly a forum thing, in game it never comes up.
And yet ZOS themselves said that people should send "pesky zergs" "to the void" simply by equipping this new set.
Which was a bad attempt to add humor to the patch notes based on trying to please the players that keep coming to the forums and complaining they died to a group in group orientated PvP.
When was the last time you saw a dev or support person in PvP?
I saw a few of them spamming light attack on a live stream once, but that's about it. Never seen a single dev in the game in all my years, period.
I agree with you, there should be better balance options than just tossing a few overpowered gear sets into the mix. Nothing will change until they address heal stacking. Not sure why they can't see the elephant in the room, but it is what it is.
You do realize that heal stacking is what keeps most rando's alive? It is unintentional, but they are getting the heals from everyone around them, I actually preferred when heals were group only for that period of time during testing. At least that way, you had control over who you were spending your Magicka on.
This is not accurate. Solo's tend to keep themselves alive. It's the ball groups that survive by heal stacking.
TequilaFire wrote: »Sad that all these suggestions come from the desire of single players to be able to take groups down easily without the effort of grouping themselves in Cyrodiil.
gariondavey wrote: »Don't let multiples of the same healing over time spell stack on players.
PvP will be fixed
gariondavey wrote: »Don't let multiples of the same healing over time spell stack on players.
PvP will be fixed
neferpitou73 wrote: »gariondavey wrote: »Don't let multiples of the same healing over time spell stack on players.
PvP will be fixed
"Don't let people use proc sets and ball groups won't be a problem"
"Don't let ball groups spam AOE skills and ball groups won't be a problem"
Something tells me
"Don't let heals stack, then ball groups won't be a problem"
will work just about as well as the other theories the forums come up with.
When can we finally admit being in a group and coordinating gives you a huge advantage over zergs, as it should?
McTaterskins wrote: »neferpitou73 wrote: »gariondavey wrote: »Don't let multiples of the same healing over time spell stack on players.
PvP will be fixed
"Don't let people use proc sets and ball groups won't be a problem"
"Don't let ball groups spam AOE skills and ball groups won't be a problem"
Something tells me
"Don't let heals stack, then ball groups won't be a problem"
will work just about as well as the other theories the forums come up with.
When can we finally admit being in a group and coordinating gives you a huge advantage over zergs, as it should?
Then coordinate. Use different skills. There are plenty.
9 out of 12 people in a group spamming radiating regen is not coordination. It's a crutch.
neferpitou73 wrote: »My point was this isn't going to have the impact that you think it is. Ball groups will still dominate and server performance won't improve.
My group has run without radiating regen before and we can certainly do it again.
The problem is not the players, it's the game itself.
You can easily outmanouver and wipe a ball group in a no lag scenario (yes, it's hard as ball groups are well coordinated and heal like there's no tomorrow but it's not impossible).
Add even a slight lag delay and ball group becomes invincible as the server tends to prioritise the ball group over everything else happening around them.