KhajiitLivesMatter wrote: »neferpitou73 wrote: »TheEndBringer wrote: »Yes obviously there will always be a meta, and from patch to patch this changes but this is where it gets frustrating.
We literally just went through this 6-9 months ago. The forums were filled with topics just like this. Eventually zos listened and adjusted things and for a few patches we had pretty good balance.
What happened?
Last MYM, the forum was flooded with complaints from casual players who barely pvp that were upset about dying to experienced players. It was determined TTK was too low and ZOS began making changes to benefit easy mode build where you're just surviving until you get ultimate, then dump and wipe groups.
Killed crit %. Killed crit damage. Gave away multiple no cost sources of major protection. Stage 3 vampire is too strong with little drawback. Added a set that made one skill tank builds even better (dark convergence). Nerfed the only set in the game to punish high armor builds (hrothgar.) Buffed the two tankiest classes (dk and necro) without offering any counter.
So now we gotta suffer through this again until the forum fills up with enough complaints to force them to walk it back.
Meet the new boss, same as the old boss.
Precisely what happened. I remember all the "bombers are too OP" whining on the forums during MYM (made of course by people who've never even attempted to play one). For some reason ZOS decided to base all of their combat changes based on this feedback than on the feedback long-time pvpers had been giving them for months.
I'll disagree with you on the crit damage tho. That needed to happen as a nerf to ball groups but it certainly hasn't helped things with the tank meta.
the cap is at 125% which is insanly high for pvp i dont expect that any/many ball groups where at that point cause they would either need to be all nb or wearing 2 crit sets which as far as i know was not what they did
Urzigurumash wrote: »Templars and DKs were told for years to think of ways to buff their own class without calling for nerfs to Sorcs and NBs
TheEndBringer wrote: »Urzigurumash wrote: »Templars and DKs were told for years to think of ways to buff their own class without calling for nerfs to Sorcs and NBs
I didn't call for a nerf of either. My suggestion is a nerf to tanks. Every class in this game can compete as a DD without also being padded in health and armor. 3 classes right now are able to do both because of battle spirit changes, sources of major protection, and levels of mitigation afforded through acting and passive skills.
Urzigurumash wrote: »TheEndBringer wrote: »Urzigurumash wrote: »Templars and DKs were told for years to think of ways to buff their own class without calling for nerfs to Sorcs and NBs
I didn't call for a nerf of either. My suggestion is a nerf to tanks. Every class in this game can compete as a DD without also being padded in health and armor. 3 classes right now are able to do both because of battle spirit changes, sources of major protection, and levels of mitigation afforded through acting and passive skills.
A nerf to what appears to be a tank in the eyes of an NB is a nerf to DKs. Flat out. That's because the class has:
- No stealth
- No escape
- All melee skills
- No unique class bonus to Crit Percent or Damage
If a 2h and a Bow user are both optimized to operate at the exact same HP and Armor - why would we play 2h?
Your last sentence is accurate, I agree completely. The difference in base mitigation of Heavy Armor vs Medium/Light is not the culprit.
DK and NB should never be optimized to play in the same gear, with the same non-class skills, and the same playstyle.
neferpitou73 wrote: »Just nerf heavy armor by adding more drawbacks (you shouldn't be able to run around in Pariah and 2-shot people)
TheEndBringer wrote: »I really don't care whether it's DKs, necros, templars, etc. Tanks shouldn't get to push 60k+ health+armor while still mopping up everyone else.
Urzigurumash wrote: »neferpitou73 wrote: »Just nerf heavy armor by adding more drawbacks (you shouldn't be able to run around in Pariah and 2-shot people)
Interestingly I'm sitting at 28k Health, 28k Stam, 28k Resists, and 6k Weapon Damage in 3 Heavy, 4 Medium
For years Pariah was more popular as Weapons and Jewels with Light Armor than body pieces in Heavy.
So, what changed?