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why i'm holding off on renewing my ESO+ subscription (nRND)

  • Nogawd
    Nogawd
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    Some of these people are really saying a normal dlc takes 30 minutes to an hour?

    If that is the truth, their times for the other dungeons would be really hefty too.

    They are not hard and still don't even require a tank or healer.
  • Parasaurolophus
    Parasaurolophus
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    I think so too... Sorry, I tried to be patient. [snip] Try watching a video on YouTube where there are different builds. In the next topic, people complain about rushers, but here they complain that it takes too much time for the normal of the dungeon. Nonsense.

    [edited for baiting]
    Edited by ZOS_Icy on 3 December 2021 17:58
    PC/EU
  • jaws343
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    Nogawd wrote: »
    Some of these people are really saying a normal dlc takes 30 minutes to an hour?

    If that is the truth, their times for the other dungeons would be really hefty too.

    They are not hard and still don't even require a tank or healer.

    It is solely dependent on the group you are with though. And yeah, sometimes groups are so bad that it does take that long. I just did FG1 this morning, solo, in 4 minutes. A 25+ minute difference between dungeon lengths is a huge disparity.
  • AlnilamE
    AlnilamE
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    That's fine but there is no equivalent to the 180 you can get in a couple of hours dungeon burning every day whenever you want. It's out of balance.

    If you are running 18 characters a day through dungeons, then it's a job. And how do you even use that many transmute stones?

    My suggestion to fix this is to only give guaranteed transmutes for the first random PER ACCOUNT. That way people won't mind if their dungeon takes 5 minutes longer.
    The Moot Councillor
  • LashanW
    LashanW
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    People who don't pay for ESO+ can quick farm xp and transmute crystals from random normal dungeons. (24 easy base game dungeons)

    People who pay for ESO+ have a less chance to quick farm xp and transmute crystals from random normal dungeons. (22? DLC dungeons are involved)

    There is a disadvantage in a service that you pay monthly with real money. lol what?

    I've never played any other game that has disadvantages attached to their paid subscription services.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • SilverBride
    SilverBride
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    I couldn't care less about the transmute crystals. All I want is to experience all the normal dungeons but I don't queue mostly because of how long the DLC dungeons take. And I'm not going to punish myself by dropping ESO + to avoid them.
    PCNA
  • spartaxoxo
    spartaxoxo
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    I couldn't care less about the transmute crystals. All I want is to experience all the normal dungeons but I don't queue mostly because of how long the DLC dungeons take. And I'm not going to punish myself by dropping ESO + to avoid them.

    If you don't care about the transmutes, you can join a random dungeon by just selecting which dungeons you want to do. The game will just give you whatever is available first.
  • Parasaurolophus
    Parasaurolophus
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    LashanW wrote: »
    People who don't pay for ESO+ can quick farm xp and transmute crystals from random normal dungeons. (24 easy base game dungeons)

    People who pay for ESO+ have a less chance to quick farm xp and transmute crystals from random normal dungeons. (22? DLC dungeons are involved)

    There is a disadvantage in a service that you pay monthly with real money. lol what?

    I've never played any other game that has disadvantages attached to their paid subscription services.

    You are wrong again. Not all people like vanilla dungeons. They, like all vanilla content, are pretty bad. You just don't like playing dungeons. Again, dungeons cannot be viewed as just a means of farming crystals and experience. There are also very long vanilla dungeons. Should they be abandoned too?
    Edited by Parasaurolophus on 30 November 2021 17:44
    PC/EU
  • Elsonso
    Elsonso
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    .
    spartaxoxo wrote: »
    Elsonso wrote: »
    The problem with transmute farming is simple economics. People don't all have the free time to waste on slow stuff so if the dungeon takes more than about 15 minutes and it's a group or the tank doesn't like it then it's in the interest of the (usually fake) tank to just quit, spend 10 minutes doing one of the pledges then re-queue. For others its things like "oh we got a long DLC, sorry guys I've only got a 30 minute luncbreak"

    This is why Transmute Thingies should not be tied exclusively to dungeon content. I don't want them in the Crown Store, either, but there needs to be a reliable and repeatable way to get a daily fix of Thingies without doing a dungeon run.

    Guaranteed drops

    Alliance War 30 Day Campaign Rewards (Tier 1) x50
    Alliance War 30 Day Campaign Top 10% Leaderboard x50
    Alliance War 7 Day Campaign Rewards (Tier 1) x10
    Alliance War 7 Day Campaign Top 10% Leaderboard x10
    Arena Leaderboard x5
    Trial Leaderboard x5
    Battlegrounds Leaderboard x5
    Random Daily Activity Finder x10
    Rewards for the Worthy x4-x25
    Trial Weekly Quests x5
    Undaunted Pledges Normal x1
    Undaunted Pledges Veteran x3
    Undaunted Pledges Veteran Hardmode x5
    Veteran Dragonstar Arena x5
    Veteran Maelstrom Arena x4
    Veteran Blackrose Prison x5
    Veteran Vateshran Hollows x5

    Potential Drops

    Final Dungeon Boss
    Random Daily Activity Finder (after first activity)
    Rewards for the Worthy (after first reward)
    Half-Digested Adventurer's Pack

    This should be all the time:

    Half-Digested Adventurer's Pack
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • spartaxoxo
    spartaxoxo
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    Elsonso wrote: »
    .
    spartaxoxo wrote: »
    Elsonso wrote: »
    The problem with transmute farming is simple economics. People don't all have the free time to waste on slow stuff so if the dungeon takes more than about 15 minutes and it's a group or the tank doesn't like it then it's in the interest of the (usually fake) tank to just quit, spend 10 minutes doing one of the pledges then re-queue. For others its things like "oh we got a long DLC, sorry guys I've only got a 30 minute luncbreak"

    This is why Transmute Thingies should not be tied exclusively to dungeon content. I don't want them in the Crown Store, either, but there needs to be a reliable and repeatable way to get a daily fix of Thingies without doing a dungeon run.

    Guaranteed drops

    Alliance War 30 Day Campaign Rewards (Tier 1) x50
    Alliance War 30 Day Campaign Top 10% Leaderboard x50
    Alliance War 7 Day Campaign Rewards (Tier 1) x10
    Alliance War 7 Day Campaign Top 10% Leaderboard x10
    Arena Leaderboard x5
    Trial Leaderboard x5
    Battlegrounds Leaderboard x5
    Random Daily Activity Finder x10
    Rewards for the Worthy x4-x25
    Trial Weekly Quests x5
    Undaunted Pledges Normal x1
    Undaunted Pledges Veteran x3
    Undaunted Pledges Veteran Hardmode x5
    Veteran Dragonstar Arena x5
    Veteran Maelstrom Arena x4
    Veteran Blackrose Prison x5
    Veteran Vateshran Hollows x5

    Potential Drops

    Final Dungeon Boss
    Random Daily Activity Finder (after first activity)
    Rewards for the Worthy (after first reward)
    Half-Digested Adventurer's Pack

    This should be all the time:

    Half-Digested Adventurer's Pack

    I agree. The backpack is already not guaranteed to drop from dragons, and it only gives one crystal. So it's not needed for that crystal drop to also be RNG.
    Edited by spartaxoxo on 30 November 2021 18:01
  • LashanW
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    LashanW wrote: »
    People who don't pay for ESO+ can quick farm xp and transmute crystals from random normal dungeons. (24 easy base game dungeons)

    People who pay for ESO+ have a less chance to quick farm xp and transmute crystals from random normal dungeons. (22? DLC dungeons are involved)

    There is a disadvantage in a service that you pay monthly with real money. lol what?

    I've never played any other game that has disadvantages attached to their paid subscription services.

    You are wrong again. Not all people like vanilla dungeons. They, like all vanilla content, are pretty bad. You just don't like playing dungeons. Again, dungeons cannot be viewed as just a means of farming crystals and experience. There are also very long vanilla dungeons. Should they be abandoned too?
    I don't like playing dungeons? Nice assumption there. I wonder why I bothered doing DLC dungeon trifectas then. Or why I still tank normal dlc dungeons on 10 of my DDs. I personally don't mind they're longer and require more effort. I just find it weird that there is a disadvantage attached to a paid service.

    Random normal dungeons are still the most effective way to get crystals. And the content I love the most (vet HM trials, which is why I need the crystals) don't give nearly enough crystals. Cyrodiil is a lagfest and no hope of it ever getting any better. (Previously I got my crystals from Cyrodiil)
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Elsonso
    Elsonso
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    For the Transmute farmers... What they need is a Transmute Crystal dungeon queue. Select that and it just drops 4 people into Fungal Grotto 1, at Dreugh King. It is pretty much like this today, but we have to run through the dungeon and past everything except the goblin chief, and swimming is so slow...
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • spartaxoxo
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    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.
    Edited by spartaxoxo on 30 November 2021 18:27
  • jaws343
    jaws343
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    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards or maybe even a bit more.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    That would be a pretty cool solution. A lot better of an option for specific gear sticker book farming while still avoiding burnout on running the same dungeon over and over again.
  • FrancisCrawford
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    As I've said before in similar threads:

    There is no such thing as a group for whom all the options in a current random queue would be fun.

    Either the easier dungeons are mindlessly easy for the group, or the harder dungeons are unpleasantly difficult. That's true on normal and vet alike.

    Breaking random into 4 queues would be ideal: Normal/vet x base/DLC. If people want to sign up for multiple random queues among those, they could be allowed to.

    Getting down to 3 queues, by conflating vet base with normal DLC, could also work. But I think it would be clearer to have 4 queues, for which the 2 middle-difficulty ones (normal DLC and vet base) just happen to have identical rewards.

  • fall0athboy
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    It also begs the point as to why DLC dungeons are so unpopular. I know the reason I boycott them is because they are too hard with overly obtuse mechanics - rendering them not fun. So I don't do them. Perhaps I am not a minority? Ya think?

    There's a few I'll instantly drop just because I never want to deal with them outside of a coordinated group or because they're just insanely long, mostly just Lair of Maarselok. Good god I hate that dungeon.
  • kargen27
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    kargen27 wrote: »
    jaws343 wrote: »
    It also begs the point as to why DLC dungeons are so unpopular. I know the reason I boycott them is because they are too hard with overly obtuse mechanics - rendering them not fun. So I don't do them. Perhaps I am not a minority? Ya think?

    They are so unpopular for a few reasons:
    - Too long. Even on normal, more than a few of these take a while to do. When you compare to something like FG1, which takes like 5-10 minutes max (even when doing all bosses), a potential 30-40 minute dungeon on normal is not appealing. Sure, with a great group, these can be done quickly, but the coin flip of a good group and an awful group is just not appealing.
    - Difficulty and mechanics. On normal, with a bad group, the mechanics for some of these can be unforgiving. Good groups are going to have little issues, but since the finder is random, the chance of getting a group that is awful is high, and when some of the DLC dungeons require following specific mechanics even on normal this very often leads to wipes. Or, for more experienced players, it leads to the having to slog through a dungeon carrying the rest of the team. No one wants to carry a team through a dungeon.

    ZOS really dropped the ball when it comes to DLC dungeon length and difficulty. Imagine having a job where you don't know whether you'll be working a 6 hour shift of just standing around or a 12 hour shift of backbreaking physical labor until you show up for the day.

    That is to me the wrong attitude. The game is fun. Imagine wanting less fun.

    Players want more options so they can enjoy what they find fun.

    So the way to get more options is to remove the way people who need to fill groups can do so? If you split queues that is what happens.
    and then the parrot said, "must be the water mines green too."
  • SilverBride
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    kargen27 wrote: »
    Players want more options so they can enjoy what they find fun.

    So the way to get more options is to remove the way people who need to fill groups can do so? If you split queues that is what happens.

    The queues are already split between those who are ESO+ or have purchased DLCs, and those who haven't.
    Edited by SilverBride on 1 December 2021 08:02
    PCNA
  • Waseem
    Waseem
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    Random Normal Dungeon has to 100% be FUNGAL GROTTO 1
  • ThePedge
    ThePedge
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    ITT: Random is random and I don't like it.
  • Olauron
    Olauron
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    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Tra_Lalan
    Tra_Lalan
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    Please note that 10 transmute crystals are a reward for current type of random que.
    If they ever broke the que into different types of dungeons you woudn't be able to get 10 crystals for queing no-dlc mode. I guess it would be more like 3-5 crystals.

    Breaking the que would've made the que waiting time even longer, and encourage people to que as fake tanks and healers in easier ques, basicaly you would have a guaranteed fake tank and heal in non dlc mode (normal and vet).
    Possibly less fake roles in dlc vet, but the que time for thoes would've been so long that you would end up doing them only with friends.

    If you approach the random dungeon que only for the transmute crystals reward, then ok, non eso+ players get the same reward with less "risk" of longer and more challenging dungeons.
    However if you look at the game as fun, not grind they get less - less fun, content, sets, achivments ect.
  • spartaxoxo
    spartaxoxo
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    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.
    Edited by spartaxoxo on 1 December 2021 11:50
  • LashanW
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    Default transmute reward for daily random dungeon should be kept as 10.

    But if you were to get a DLC dungeon from the random queue, the reward should get automatically upped to something like 15 crystals. I'd be pretty happy with that.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Olauron
    Olauron
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    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.

    The point is with you suggestion the best rewards are for those who don't have DLC dungeons and use the Ultimate Undaunted Random. That means to get the best rewards a player should drop the sub to have max reward numbers without the pain of DLC.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Parasaurolophus
    Parasaurolophus
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    Olauron wrote: »
    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.

    The point is with you suggestion the best rewards are for those who don't have DLC dungeons and use the Ultimate Undaunted Random. That means to get the best rewards a player should drop the sub to have max reward numbers without the pain of DLC.

    Once again... Random normal is not a "give crystals and experience" button.
    PC/EU
  • Olauron
    Olauron
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    Olauron wrote: »
    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.

    The point is with you suggestion the best rewards are for those who don't have DLC dungeons and use the Ultimate Undaunted Random. That means to get the best rewards a player should drop the sub to have max reward numbers without the pain of DLC.

    Once again... Random normal is not a "give crystals and experience" button.

    Well, great thing that I don't do them then. I don't need crystals or experience that much.

    But from a pure logical point of view when you have two (2) possible choices:
    a) pay real money, get a >50% chance of DLC dungeon in the random queue, get lucky to receive crystals and experience (at all or in the sane timeframe);
    b) don't pay real money, never get a chance of DLC dungeon in the random queue, always receive the same crystals and experience
    the best choice of those two is obvious (and it is not with payment).
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • SeaGtGruff
    SeaGtGruff
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    It also begs the point as to why DLC dungeons are so unpopular. I know the reason I boycott them is because they are too hard with overly obtuse mechanics - rendering them not fun. So I don't do them. Perhaps I am not a minority? Ya think?

    I can't speak about DLC dungeons, since I've run very few of them, but I also dislike overly obtuse mechanics. I generally try to solo dungeons, and I don't mind having to figure out mechanics, but sometimes the mechanics of world bosses and dungeon bosses and (from what I've seen in Twitch streams) trials seem a bit gimmicky to me. "Okay, now everybody go run as fast as you can over here and stand on these things. Okay, now everybody go run as fast as you can over there and stand on those things. Okay, now everybody go run..." What? But I guess "vet" players like that stuff, so I'll stick with what I like and leave the other stuff to the "vet" players.
    I've fought mudcrabs more fearsome than me!
  • spartaxoxo
    spartaxoxo
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    Olauron wrote: »
    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.

    The point is with you suggestion the best rewards are for those who don't have DLC dungeons and use the Ultimate Undaunted Random. That means to get the best rewards a player should drop the sub to have max reward numbers without the pain of DLC.

    I understood your point, I am saying that is by design. The point is NOT to pull significant people out of the DLC because once again a functioning product is more important than catering to the taste of a particular group of plus members.

    It's to give people a little something that currently get nothing, not to pull a lot of them out of the queue. The queue is for helping people find groups it is not for transmute farming.

    You cannot incentivize people to do DLC dungeons and have it not be P2W and also make DLC dungeons completely skippable. It's an impossible and unreasonable ask.

    We could make it p2w and punish people for not doing the DLC by lowering or removing the transmute reward if you're not queued for a threshold of dlc, but that would be predatory monetization.

    We could make DLC dungeons trivially skipped, but that would break dungeon finder.

    Or we can treat everyone as equal and make random finder put all people into every dungeon they qualify for, and pay them for the possibility that they are doing dungeons they don't like.

    Those are the options and it's obvious why ZOS chose what they chose.
    Edited by spartaxoxo on 1 December 2021 16:22
  • Olauron
    Olauron
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    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    Olauron wrote: »
    spartaxoxo wrote: »
    What if they did

    Maj's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons she gives.

    Gilron's Random - 1 transmute crystal guaranteed per day. Only selects the dungeons he gives.

    Urgalag's Random - 5 transmute crystals guaranteed per day. Only selects the dungeons she gives.

    And then Ultimate Undaunted Random, gives all of the current rewards and 15 transmute crystals. The Vet mode gives 20. You are queued for all available dungeons.

    This way joining the DLC is by far still the best way to get the crystals but people who'd rather ditch than do them can still get a little something.

    Dropping ESO+ would be still the most effective way.
    If I were doing random dungeons I would never ever sub to ESO+.

    The point of the suggestion isn't to get people who have all the DLC out of the queue, it's to still incentivize them to stay inside the queue. Because they are needed in the queue, and providing a working product is more important than suiting the tastes of someone buying something they don't like. The point of the change is just to a give tiny reward to people who would rather drop out of the queue than do a DLC, this way they have an option to still farm random normals for transmutes. But they are incentivized to actually use that DLC content so that it works for everyone else who are also paying customers.

    Because they can already choose to forgo the rewards and queue for a random base game dungeon by just selecting the ones they don't want to do. So clearly this is about the rewards.

    The point is with you suggestion the best rewards are for those who don't have DLC dungeons and use the Ultimate Undaunted Random. That means to get the best rewards a player should drop the sub to have max reward numbers without the pain of DLC.

    I understood your point, I am saying that is by design.

    Then it solves nothing compared to current situation.
    As for P2W, I am not sure that it is worse than pay to lose, especially when P2W is the essence of a number of activities in ESO (fashion, housing, to name the most prominent). So what if one (and just one) another activity embrace P2W?
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
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