Answer me this, yes or no - "hardcore pvp'ers" requested that objective modes be eliminated and only DM be a BG mode. The answer is no - the company made the decision to structure the test the way they did. Do you think they werent aware there would be backlash from those who prefer objective based modes?
Finally, let's not pretend/ignore this test coincides with the release of a game that is highly attractive to "hardcore pvp'ers".....
It isnt fair to accuse the DM people of being responsible for something they didnt even request.
WhyMustItBe wrote: »Once again, Rich saying no to future veteran-only overland zones is NOT the same as saying no to the idea of a toggle. Watch the linked stream again. No one was asking about a toggle...
...Until someone can link me a dev specifically responding to a question about an OPTIONAL TOGGLE for veteran overland, I think it would be best to stop assuming what other people mean just to tell people no.
SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
Ballermfrau wrote: »I agree and get rid of animation cancelling.
Get better server. Update lighting further.
WhyMustItBe wrote: »Actually, it is not out of context. He has answered this question a number of times, so there are different perspectives in some of the answers. They all basically boil down to a noncommital "no" when it comes to veteran overland.
Once again, Rich saying no to future veteran-only overland zones is NOT the same as saying no to the idea of a toggle. Watch the linked stream again. No one was asking about a toggle.
I get that they would be against creating new Craglorn style "adventure" zones or veteran only zones. But, the idea of a toggle makes a lot of sense: it doesn't affect people who don't want it in any way, but it is great for player RETENTION, as clearly by the volume of posts about it on the forum, a lot of people DO want the OPTION to play overland in veteran mode.
Until someone can link me a dev specifically responding to a question about an OPTIONAL TOGGLE for veteran overland, I think it would be best to stop assuming what other people mean just to tell people no.
Franchise408 wrote: »SilverBride wrote: »The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
Like ESO already did?
You already have stated that ESO changed once. So by that logic, it wasn't logical for you to expect the game to change to adapt to individual players like you.
But it did. Because people like you spoke out and got the game changed to something you wanted it to be.
Now, people like us can speak out in an attempt to get the game changed back to something that we prefer, which it originally was.
SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
Like ESO already did?
You already have stated that ESO changed once. So by that logic, it wasn't logical for you to expect the game to change to adapt to individual players like you.
But it did. Because people like you spoke out and got the game changed to something you wanted it to be.
Now, people like us can speak out in an attempt to get the game changed back to something that we prefer, which it originally was.
I didn't just speak out, I left, because the game was literally unplayable for me. I was one of the few who actually completed Cadwell's Silver and Gold and all that was left was Craglorn. It was next to impossible to find groups to complete quests because all players wanted to do was zerg around the zone. One Tamriel happened because this was not an isolated problem, but affected the majority of players.
Players have every right to ask for changes they would like to make the game more enjoyable for them. But whether or not these changes occur depends on what the designers think is best for the game. And ESO has thrived since One Tamriel.
SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
Like ESO already did?
You already have stated that ESO changed once. So by that logic, it wasn't logical for you to expect the game to change to adapt to individual players like you.
But it did. Because people like you spoke out and got the game changed to something you wanted it to be.
Now, people like us can speak out in an attempt to get the game changed back to something that we prefer, which it originally was.
I didn't just speak out, I left, because the game was literally unplayable for me. I was one of the few who actually completed Cadwell's Silver and Gold and all that was left was Craglorn. It was next to impossible to find groups to complete quests because all players wanted to do was zerg around the zone. One Tamriel happened because this was not an isolated problem, but affected the majority of players.
Players have every right to ask for changes they would like to make the game more enjoyable for them. But whether or not these changes occur depends on what the designers think is best for the game. And ESO has thrived since One Tamriel.
Franchise408 wrote: »And I know people who have left or won't join due to how easy the game is. I know I, myself, refuse to engage in any questing in this game due to how mind numbingly tedious and boring it is.
furiouslog wrote: »Answer me this, yes or no - "hardcore pvp'ers" requested that objective modes be eliminated and only DM be a BG mode. The answer is no - the company made the decision to structure the test the way they did. Do you think they werent aware there would be backlash from those who prefer objective based modes?
Finally, let's not pretend/ignore this test coincides with the release of a game that is highly attractive to "hardcore pvp'ers".....
It isnt fair to accuse the DM people of being responsible for something they didnt even request.
There are plenty of posts on this forum where BG players did exactly that, but I agree that the test was a company decision based on what they found when they looked at the data, and that the requests were just a symptom of the data-based issue. So I think the answer is yes, but without any causality implied.
What we can blame DM advocates for is just DMing during objective-based maps, which, as a player who prefers the objective maps, made me queue for BGs a lot less due to their inevitable degeneration into chaos.
SilverBride wrote: »Franchise408 wrote: »And I know people who have left or won't join due to how easy the game is. I know I, myself, refuse to engage in any questing in this game due to how mind numbingly tedious and boring it is.
That is unfortunate. I know I didn't want to leave back when I did, but I literally couldn't do anything in game after a certain point.
But as Rich said “I totally hear you on the difficulty thing. I like things to be more difficult. But the data doesn’t lie. And we have never been more successful than where we are today.”
furiouslog wrote: »Answer me this, yes or no - "hardcore pvp'ers" requested that objective modes be eliminated and only DM be a BG mode. The answer is no - the company made the decision to structure the test the way they did. Do you think they werent aware there would be backlash from those who prefer objective based modes?
Finally, let's not pretend/ignore this test coincides with the release of a game that is highly attractive to "hardcore pvp'ers".....
It isnt fair to accuse the DM people of being responsible for something they didnt even request.
There are plenty of posts on this forum where BG players did exactly that, but I agree that the test was a company decision based on what they found when they looked at the data, and that the requests were just a symptom of the data-based issue. So I think the answer is yes, but without any causality implied.
What we can blame DM advocates for is just DMing during objective-based maps, which, as a player who prefers the objective maps, made me queue for BGs a lot less due to their inevitable degeneration into chaos.
To be clear, you are saying that prior to this test, BG DM players were advocating for the entire removal of objective queues, and the existence of only DM?...that's what I was referring to? If so, i stand corrected, I have no problem admitting when I'm wrong, but I dont recall seeing that prior to the announcement of the test
I cant disagree that it's not cool to disregard objectives.....
For the people that like games like New World I am glad that they have New World to play. I just wish that they would do so and post on the New World forums instead of here. I prefer ESO forums for ESO players
Because the adventure zone concept (Craglorn) was reliant on grouping and phasing mechanics which were completely broken at the time? Because Cadwell Silver and Gold were gated behind a Veteran Rank system that hardly anyone bothered to progress all the way to VR16 because it was so tedious? Because Cadwell Silver and Gold were just other faction's content but harder, content that everyone admits today sucks and is avoided by the playerbase for the most part?Dark_Lord_Kuro wrote: »It would be a waste of ressources
There is a reason vet overland was removed from the game in the first place
AlexanderDeLarge wrote: »For the people that like games like New World I am glad that they have New World to play. I just wish that they would do so and post on the New World forums instead of here. I prefer ESO forums for ESO players
Which is ironic considering the people who enjoyed the difficulty had that gutted out of the game in The Elder Scrolls Online seven years ago.Because the adventure zone concept (Craglorn) was reliant on grouping and phasing mechanics which were completely broken at the time? Because Cadwell Silver and Gold were gated behind a Veteran Rank system that hardly anyone bothered to progress all the way to VR16 because it was so tedious? Because Cadwell Silver and Gold were just other faction's content but harder, content that everyone admits today sucks and is avoided by the playerbase for the most part?Dark_Lord_Kuro wrote: »It would be a waste of ressources
There is a reason vet overland was removed from the game in the first place
The reasons Cadwell Silver and Gold were removed were systemic and certainly not "because players hate difficulty". This sort of revisionist history taking place is ridiculous to anyone that actually played the game at launch.
For the people that like games like New World I am glad that they have New World to play. I just wish that they would do so and post on the New World forums instead of here. I prefer ESO forums for ESO players
For the people that like games like New World I am glad that they have New World to play. I just wish that they would do so and post on the New World forums instead of here. I prefer ESO forums for ESO players
Don't underestimate the number of people playing both games. Besides, it's natural when a new game comes out to make comparisons between it and existing ones.
AlexanderDeLarge wrote: »The reasons Cadwell Silver and Gold were removed were systemic and certainly not "because players hate difficulty". This sort of revisionist history taking place is ridiculous to anyone that actually played the game at launch.
AlexanderDeLarge wrote: »The reasons Cadwell Silver and Gold were removed were systemic and certainly not "because players hate difficulty". This sort of revisionist history taking place is ridiculous to anyone that actually played the game at launch.
An OPTIONAL Veteran Version of the Overland content would be nice for those who want one (like me). And there is no good argument against having one either.
This was not the case at all. You are wrong. Cadwell's Silver & Gold has never been difficult. The whole difficulty was that in order to go on quests further, it was necessary to increase the level. At your level, mobs have always stayed easy, no matter if it was 10lvl or 10vet, the difficulty was always the same. The level played a significant role, the difference was huge. Mobs that were 3-4 levels higher than you were simply unkillable. And you couldn't get out of the quest rut - step on the side and the mobs would just tear you apart. Moreover, it was not hard, it was impossible. There is no need to compare it.So yes, fact is while Cadwell's Silver & Gold did have some issues not relating to difficulty - the biggest issue with the majority is just how hard it was. Most ppl who played ESO liked it for it's casual & easy combat & overland... they then hit Cadwell's Silver and suddenly struggled, and stopped playing due to that.
WhyMustItBe wrote: »trackdemon5512 wrote: »Yeah Harrowstorms are really challenging with a difficulty slider and potentially an entire zone fighting it at once.
ZOS realized 8 years ago that the only way you can keep content challenging for a few is instancing. And that’s why every delve and interior quest for Craglorn is instanced for 4 players only.
Ooooooooo how often are people replaying Craglorn quests? How often do I get requests “Please help with Shada’s Tear”?
It doesn’t work and ZOS isn’t going to instance an entire zone for people to challenge themselves solo because it’s a complete waste. And if those same people banded together they just make content easier for themselves and it’s still a complete waste. There is no solution for this in this game.
You don't know this. You aren't Rich Lambert. You don't work at ZOS. You don't have access to any data about what people do or don't like. You only know what YOU like. Yet you keep speaking as if you have some special knowledge about what everyone else who plays the game likes and take it upon yourself to speak for them.
No one should take any of this as anything other than one anonymous forum person's opinion. Certainly not the devs.
[snip]
[edited for baiting]
Parasaurolophus wrote: »This was not the case at all. You are wrong. Cadwell's Silver & Gold has never been difficult. The whole difficulty was that in order to go on quests further, it was necessary to increase the level. At your level, mobs have always stayed easy, no matter if it was 10lvl or 10vet, the difficulty was always the same. The level played a significant role, the difference was huge. Mobs that were 3-4 levels higher than you were simply unkillable. And you couldn't get out of the quest rut - step on the side and the mobs would just tear you apart. Moreover, it was not not hard, it was impossible. There is no need to compare it.So yes, fact is while Cadwell's Silver & Gold did have some issues not relating to difficulty - the biggest issue with the majority is just how hard it was. Most ppl who played ESO liked it for it's casual & easy combat & overland... they then hit Cadwell's Silver and suddenly struggled, and stopped playing due to that.
SilverBride wrote: »AlexanderDeLarge wrote: »The reasons Cadwell Silver and Gold were removed were systemic and certainly not "because players hate difficulty". This sort of revisionist history taking place is ridiculous to anyone that actually played the game at launch.
I played at launch. It was a real struggle doing Cadwell's Silver and Gold. I stuck it out and completed it once on one character, but it was so unenjoyable that I swore to never do it again.
Rich Lambert really summed up my experience when the said the following:
“People just did not like the extra difficulty in the story stuff. I get that there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things.”
So, like I said, we went down that route. We built the game with difficulty in mind and 2/3rds of the game was never played by players so we changed it.”
The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.