Parasaurolophus wrote: »Dark_Lord_Kuro wrote: »It would be a waste of ressources
There is a reason vet overland was removed from the game in the first place
800k player dont seem to mind? How about the rest of the 19 millions?
The Vet Overland never existed. What are you talking about?
Franchise408 wrote: »SilverBride wrote: »AlexanderDeLarge wrote: »New World has an incredibly challenging open world and it's refreshing to say the least after playing The Elder Scrolls Online for years where the hardest thing about most of these quest chains is walking to the objective.
The most logical course of action is very simple. Players who enjoy difficult and challenging overland should play games like New World. Those who enjoy a more relaxing overland story experience should play games like ESO. It is not logical to expect either type game to completely change their base game to adapt to individual players.
Like ESO already did?
You already have stated that ESO changed once. So by that logic, it wasn't logical for you to expect the game to change to adapt to individual players like you.
But it did. Because people like you spoke out and got the game changed to something you wanted it to be.
Now, people like us can speak out in an attempt to get the game changed back to something that we prefer, which it originally was.
SilverBride wrote: »A player specifically asked for an option to give people the choice, to which Rich replied that it is not as simple as just flip a switch. Neither specifically used the word "toggle" but that is exactly what is being described.
Just like adding a toggle would onlibe current zome but harderAlexanderDeLarge wrote: ».
Cadwell Silver and Gold were just other faction's content but harder, ?
spartaxoxo wrote: »SilverBride wrote: »AlexanderDeLarge wrote: »The reasons Cadwell Silver and Gold were removed were systemic and certainly not "because players hate difficulty". This sort of revisionist history taking place is ridiculous to anyone that actually played the game at launch.
I played at launch. It was a real struggle doing Cadwell's Silver and Gold. I stuck it out and completed it once on one character, but it was so unenjoyable that I swore to never do it again.
Rich Lambert really summed up my experience when the said the following:
“People just did not like the extra difficulty in the story stuff. I get that there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things.”
So, like I said, we went down that route. We built the game with difficulty in mind and 2/3rds of the game was never played by players so we changed it.”
They also said in an interview that the vast majority of the playerbase was moreso into the story side of things.
Edit:The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
https://www.washingtonpost.com/video-games/2021/10/04/eso-deadlands-new-world/
WhyMustItBe wrote: »SilverBride wrote: »A player specifically asked for an option to give people the choice, to which Rich replied that it is not as simple as just flip a switch. Neither specifically used the word "toggle" but that is exactly what is being described.
So I listened to more of the stream and yes, someone did ask a follow up question. The original question was:
Jeulen: "Could we please get a vet mode for delves? and quests..."
Rich: "So, we had that, Jeulen, at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out and we put the challenge into world bosses and into solo arenas and into dungeons and trials."
But then a few questions later Jeulen asks the follow up I missed before:
Jeulen: "Would it be an option to give people a choice?"
Rich: "Uh, it is not as simple as just flip a switch and make things more difficult. There is a ton of work, and then as lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you're not going to get anything out of it why do it, you know? The satisfaction is there sure, but players are always going to do the thing that is the most efficient and is the least difficult thing for their time. So like I said, we went down that route. We built the game with difficulty in mind and 2/3 of the game was never played by players, so we changed it."
So, to be completely fair and honest, Rich says no to veteran only zones like they were before with Cadwell's Silver and Gold. Then when asked about an OPTION he doesn't explicitly say no, but rather sort of talks about how it would be a lot of work. Then he reiterates why they changed the original veteran only mode.
My interpretation of this is that they don't necessarily want to invest the time and effort to do it, but if the numbers start to show that a lot of people are asking for a difficulty slider they might consider it.
WhyMustItBe wrote: »But then a few questions later Jeulen asks the follow up I missed before:
Jeulen: "Would it be an option to give people a choice?"
Rich: "Uh, it is not as simple as just flip a switch and make things more difficult. There is a ton of work, and then as lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you're not going to get anything out of it why do it, you know? The satisfaction is there sure, but players are always going to do the thing that is the most efficient and is the least difficult thing for their time. So like I said, we went down that route. We built the game with difficulty in mind and 2/3 of the game was never played by players, so we changed it."
So, to be completely fair and honest, Rich says no to veteran only zones like they were before with Cadwell's Silver and Gold. Then when asked about an OPTION he doesn't explicitly say no, but rather sort of talks about how it would be a lot of work. Then he reiterates why they changed the original veteran only mode.
My interpretation of this is that they don't necessarily want to invest the time and effort to do it, but if the numbers start to show that a lot of people are asking for a difficulty slider they might consider it.
trackdemon5512 wrote: »WhyMustItBe wrote: »SilverBride wrote: »A player specifically asked for an option to give people the choice, to which Rich replied that it is not as simple as just flip a switch. Neither specifically used the word "toggle" but that is exactly what is being described.
So I listened to more of the stream and yes, someone did ask a follow up question. The original question was:
Jeulen: "Could we please get a vet mode for delves? and quests..."
Rich: "So, we had that, Jeulen, at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out and we put the challenge into world bosses and into solo arenas and into dungeons and trials."
But then a few questions later Jeulen asks the follow up I missed before:
Jeulen: "Would it be an option to give people a choice?"
Rich: "Uh, it is not as simple as just flip a switch and make things more difficult. There is a ton of work, and then as lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you're not going to get anything out of it why do it, you know? The satisfaction is there sure, but players are always going to do the thing that is the most efficient and is the least difficult thing for their time. So like I said, we went down that route. We built the game with difficulty in mind and 2/3 of the game was never played by players, so we changed it."
So, to be completely fair and honest, Rich says no to veteran only zones like they were before with Cadwell's Silver and Gold. Then when asked about an OPTION he doesn't explicitly say no, but rather sort of talks about how it would be a lot of work. Then he reiterates why they changed the original veteran only mode.
My interpretation of this is that they don't necessarily want to invest the time and effort to do it, but if the numbers start to show that a lot of people are asking for a difficulty slider they might consider it.
It’s becoming rather clear that you’re now cherry picking points in trying to thread the needle and that there is room for a toggle.
You completely skipped over the middle of what he said in between which I posted here before in full.
“People just did not like the extra difficulty in the story stuff. I get that there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things.”
“I totally hear you on the difficulty thing. I like things to be more difficult. But the data doesn’t lie. And we have never been more successful than where we are today. And a lot of that has to do with just how much freedom players have to go an experience story.”
“And yes, go look at Craglorn. There’s not a lot of people in Craglorn and that’s not super difficult but it’s more hard than the regular overland.”
"Uh, it is not as simple as just flip a switch and make things more difficult. There is a ton of work, and then as lucky mentioned earlier you have to also incentivize that. Like just making something more difficult for no reason, if you're not going to get anything out of it why do it, you know? The satisfaction is there sure, but players are always going to do the thing that is the most efficient and is the least difficult thing for their time. So like I said, we went down that route. We built the game with difficulty in mind and 2/3 of the game was never played by players, so we changed it.”
It’s extremely clear that a toggle and returning to an overland with increased difficulty are not in the cards. To this day Craglorn isn’t played by the population an amount anywhere close to the other zones. To this day people don’t want to do Imperial City or the Cyrodiil zone quests because of the artificial difficulty spike created by other players.
I’m sorry that you want to find a silver lining but it doesn’t exist. After 8 years, over 25 billion hours of live testing (several years of at least 1 million players playing regularly), millions of hours of pts and beta testing, and financial results both negative and positive, the ship has sailed.
trackdemon5512 wrote: »An OPTIONAL Veteran Version of the Overland content would be nice for those who want one (like me). And there is no good argument against having one either.
8 years of good arguments against it. See every developer comment about it. Look up financial articles about the bad first year of ESO. Look up every subsequent article about Wrothgar as a turning point and 2016-2017 where ESO hit its stride. Then ask every player here that was around during Beta/launch how they feel.
ALL EXCELLENT ARGUMENTS AGAINST AND WHY THERE IS NO VET OVERLAND OPTION TODAY, even as a toggle.
SilverBride wrote: »
trackdemon5512 wrote: »It’s becoming rather clear that you’re now cherry picking points in trying to thread the needle and that there is room for a toggle.
You completely skipped over the middle of what he said in between which I posted here before in full.
“People just did not like the extra difficulty in the story stuff. I get that there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things.
SilverBride wrote: »
Then why aren't veteran dungeons ghost towns?
I would be careful not to assume just because you aren't interested in veteran content that means no one else would be either. Just the mere frequency this topic comes up on here should be proof enough of that.
If they were to release a Veteran Version of every zone so players could actually go there to work on the quests they were currently doing they would be popular I promise you.
WhyMustItBe wrote: »trackdemon5512 wrote: »It’s becoming rather clear that you’re now cherry picking points in trying to thread the needle and that there is room for a toggle.
You completely skipped over the middle of what he said in between which I posted here before in full.
“People just did not like the extra difficulty in the story stuff. I get that there’s a lot of people that do like the harder difficulty, but a HUGE portion of our player base just wants to do story, and they don’t want to have to struggle with difficult things.
You seem more interested in "winning" than having a conversation. I'm not fighting with you man, this is not some sort of competition. The above quote was in response to the first question. That is just a fact. You can choose to interpret it to mean he probably would say no to the second part, but that is all it is. Your opinion.
I'm honestly not sure why you care so much how other people interpret what he said or what other people like. No one is going to "win" this imagined conflict and neither of us has any say over what makes it into the game. So, how about we just agree to disagree?
I see his words as saying no to mandatory veteran overland, and maybe (but it would be a lot of work) to an optional toggle. You can choose to interpret it however you personally feel like.
Deal?
trackdemon5512 wrote: »Except your interpretation is flat out wrong and you, and others, are willfully omitting facts to try and give weight to your argument.
And it is mostly the same people that start these discussions over and over again. Looking at you, Vhozek!SilverBride wrote: »Just because this topic comes up on the forums a lot does not mean the majority of players want it. This is what we call a "vocal minority".
WhyMustItBe wrote: »trackdemon5512 wrote: »Except your interpretation is flat out wrong and you, and others, are willfully omitting facts to try and give weight to your argument.
You're the only one arguing here. No one on the dev team has explicitly said no. That is a fact. Human beings can change their mind at any time. That is a fact. You have no say in what gets added to the game. That is a face.
Why are you trying to argue who's opinion is right?
I would like to see a veteran mode toggle for overland. You don't. Both points of view are equally valid.
If you can't accept that I don't know what to tell you.
SilverBride wrote: »
Then why aren't veteran dungeons ghost towns?
I would be careful not to assume just because you aren't interested in veteran content that means no one else would be either. Just the mere frequency this topic comes up on here should be proof enough of that.
spartaxoxo wrote: »SilverBride wrote: »
Then why aren't veteran dungeons ghost towns?
I would be careful not to assume just because you aren't interested in veteran content that means no one else would be either. Just the mere frequency this topic comes up on here should be proof enough of that.
This forums skews to more experienced and hardcore players, so things like this will always skew that direction.
One only need to look at the massive drop-off of people doing vet dlc dungeons vs normal dungeons to see that vet content is enjoyed by a pretty small minority of players.
It's just not something must people want to deal with. I do think some of this is design though.
SilverBride wrote: »Thank you for taking another look at that. I can't say that I interpret it the same though, because I still see this as more of a "no" than a "maybe".
SilverBride wrote: »Just because this topic comes up on the forums a lot does not mean the majority of players want it. This is what we call a "vocal minority".
Which one for example? Is there a place where devs come and ask players something or at least watch feedback silently becide forum? 🤔 I won't believe they read comments under the youtube videos/SilverBride wrote: »Thank you for taking another look at that. I can't say that I interpret it the same though, because I still see this as more of a "no" than a "maybe".
I agree, the player base in this game seems to be trending in the _other_ direction.
I doubt that a significant number of people will ever rise up and request two or more levels of overland difficulty.
One comment that I am certain that I heard Rich make on this subject is that everything is hand tuned. That means that they can't just slap a switch in, or even change some setting and globally increase or decrease overland difficulty. They would have to go in and do that work manually, and that would take months on a game this size. For the record, I would have done that differently. The game I worked on, back when I worked on games, had a global bias that I designed for mob values. It was a risky thing, but it allowed for a global change in monster difficulty without hand editing every one of them things.SilverBride wrote: »Just because this topic comes up on the forums a lot does not mean the majority of players want it. This is what we call a "vocal minority".
The forum is an "echo chamber". My fear is that the forums become so out of touch with the majority of players that ZOS begins to bias against what is said in here. This is why I have started to use other venues for feedback.
An OPTIONAL Veteran Version of the Overland content would be nice for those who want one (like me). And there is no good argument against having one either.
It doesn't work like that. Normally the demand creates supply, we ask – company does. That's why advertisement is so aggressive these days – companies want to convince people that them want their product. Just look at the Apple: absolutely useless ten times overpriced products. Do you want Zenimax be that way?Hallothiel wrote: »An OPTIONAL Veteran Version of the Overland content would be nice for those who want one (like me). And there is no good argument against having one either.
Would you be willing to pay extra for it?
Otherwise if it is not something that the devs think is viable, either financially or technically or numbers wanting this, why should resources be spent on it?
Which one for example? Is there a place where devs come and ask players something or at least watch feedback silently becide forum? 🤔 I won't believe they read comments under the youtube videos/SilverBride wrote: »Thank you for taking another look at that. I can't say that I interpret it the same though, because I still see this as more of a "no" than a "maybe".
I agree, the player base in this game seems to be trending in the _other_ direction.
I doubt that a significant number of people will ever rise up and request two or more levels of overland difficulty.
One comment that I am certain that I heard Rich make on this subject is that everything is hand tuned. That means that they can't just slap a switch in, or even change some setting and globally increase or decrease overland difficulty. They would have to go in and do that work manually, and that would take months on a game this size. For the record, I would have done that differently. The game I worked on, back when I worked on games, had a global bias that I designed for mob values. It was a risky thing, but it allowed for a global change in monster difficulty without hand editing every one of them things.SilverBride wrote: »Just because this topic comes up on the forums a lot does not mean the majority of players want it. This is what we call a "vocal minority".
The forum is an "echo chamber". My fear is that the forums become so out of touch with the majority of players that ZOS begins to bias against what is said in here. This is why I have started to use other venues for feedback.
Which one for example? Is there a place where devs come and ask players something or at least watch feedback silently becide forum? 🤔 I won't believe they read comments under the youtube videos/The forum is an "echo chamber". My fear is that the forums become so out of touch with the majority of players that ZOS begins to bias against what is said in here. This is why I have started to use other venues for feedback.
And it is mostly the same people that start these discussions over and over again. Looking at you, Vhozek!SilverBride wrote: »Just because this topic comes up on the forums a lot does not mean the majority of players want it. This is what we call a "vocal minority".
https://forums.elderscrollsonline.com/en/profile/discussions/Vhozek