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https://forums.elderscrollsonline.com/en/discussion/668861

Nice job buffing ball groups

  • sMuggle
    sMuggle
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    What's wrong about the first 3?
    And desync in eso isn't that surprising tbh.

    All the damage (skills) 25-30k were "done" in 1 second on my client.. (no Champion Points, Battlegrounds, PVP [50% damage reduction]). All skills have 1 second GCD (global cooldown). Even a light attack weave is subject to 700ms

    Correct, trying to point that desync out - as people tend to say others are hacking / macroing.. The OP mentions he was never seen / exposed / taken out of stealth and never saw the nightblade that took him out.
    Edited by sMuggle on 8 June 2021 23:03
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    @sMuggle

    ESO is a game which revolves around burst dmg currently. There are many skills and sets which work with a delay or on proc giving the appearance of multiple things occurring at once but actually it was all 'set up' prior to the burst happening. Additionally with weaving skills and heavy/medium/light attacks and even bash there are options for more dmg too.

    Lets take some of your examples. Hurricane is a dot which ticks regularly then you have Frenzied momentum and crystal weapon are both damage which is 'set up' and proc'd from a heavy attack, This heavy attack is then cancelled into a skill, all of these things then hit at that one point in time. This can then be followed up with another skill / cancel combo and you get those recaps.

    (way of fire in the recap is a proc set which is proccing from the whirling blades/ rending slashes.)
    Edited by Izanagi.Xiiib16_ESO on 9 June 2021 00:39
    @Solar_Breeze
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  • spacefracking
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    sMuggle wrote: »

    I'll give you an example, that's not under game server <> client control.

    Xfinity aka Comcast as an example, puts a 2000ms (2 seconds) bufferbloat programmed into their modems on purpose to make watching streaming videos "better" - this results in bad performance for gaming tho. Even if your game says you have a 50-75ms ping, remember ping is small data (32bytes) and does not reflect on real time data, especially during combat/battles large or small as they may be. If you use addons like combat metrics, you can see the combat logs and delays / desyncs between skills queued and actually going off.

    -snip-

    I'm not sure where you heard this, but buffer bloat is in no way an intended feature, and if it were to be implemented it would certainly be on the client end. If you have a source, I would be interested in reading this, but to say there is a 2 second delay put on Comcast round trips is just plain crazy.
  • Minnesinger
    Minnesinger
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    They really needed a sostantial buff cause they are so underpowered.
    Now with the range bug to put an inevitable detonation on them you have to basically go face to face, really easy to survive a close encounter with a ball group.

    Welcome to the ball group heaven!

    Keep up the good work ZoS.

    There is always someone "happy" with the game. Maybe you took one step too far in the Cyro. The ball groups are/ were here to stay. ZOS has no reason to eliminate the group playing.
    The wind is cold where I live,
    The blizzard is my home,
    Snow and ice and loaded dice, the Wizard lives alone.
  • EmEm_Oh
    EmEm_Oh
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    rk1101320 wrote: »
    what we want is just a game that is lagg free
    This game will never be lag free. Thinking they will ever fix the lag is even crazier than me asking for un-purgeable siege. The other day, I was hitting 4 guys on a resource flag with a combo of meatbag and scattershot, and they were just sitting in the double siege AoE healing through it. They eventually came after me 4v1, were unable to kill me, then left the resource. This game is insane and probably broken beyond repair. I hope they can at least figure out a way to raise the floor so that pugs don't have to faction stack to stop 12 guys from running the walls of an unflagged keep for hours on end.

    I don't know why they don't buff siege dmg to offset the healing because you can't use siege everywhere and would be very vulnerable using it outside of a keep.

    Why not make coldfire oils, and coldfire scattershot siege. Make siege that uses varieties of nets (they would cost more as each one covers a wider diameter--8m, 10m, 12m, etc.) to slow an entire group, reducing dmg they do, etc.
    Edited by EmEm_Oh on 9 June 2021 23:40
  • Sanctum74
    Sanctum74
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    EmEm_Oh wrote: »
    rk1101320 wrote: »
    what we want is just a game that is lagg free
    This game will never be lag free. Thinking they will ever fix the lag is even crazier than me asking for un-purgeable siege. The other day, I was hitting 4 guys on a resource flag with a combo of meatbag and scattershot, and they were just sitting in the double siege AoE healing through it. They eventually came after me 4v1, were unable to kill me, then left the resource. This game is insane and probably broken beyond repair. I hope they can at least figure out a way to raise the floor so that pugs don't have to faction stack to stop 12 guys from running the walls of an unflagged keep for hours on end.

    I don't know why they don't buff siege dmg to offset the healing because you can't use siege everywhere and would be very vulnerable using it outside of a keep.

    Why not make coldfire oils, and coldfire scattershot siege. Make siege that uses varieties of nets (they would cost more as each one covers a wider diameter--8m, 10m, 12m, etc.) to slow an entire group, reducing dmg they do, etc.

    Because siege is already the highest damage in the game and requires no risk. The tools are already available, but you can’t expect seige to do everything for you to kill coordinated groups, you still need boots on the ground too. Buffing siege even more would be in balanced and those same groups would just start using it against you.

    Edited by Sanctum74 on 10 June 2021 00:25
  • Andre_Noir
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    Starshadw wrote: »
    I'm just going to say it: PvP was a more enjoyable experience overall when proc sets were disabled. We still had great fights. People were still able to get plenty of kills..

    Who are "we" ? Necrowardencancer ? Thanks to recovery nerf + procs right now that trash can't lick a trees for an hour anymore
  • mague
    mague
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    Tigor wrote: »
    Apart from set optimization, there are also the skill, synergy and stack optimizations, and now we are again at the stage, do we all want, or need to play like that?

    @ShortTripToHell I am not going, or will not ask raid members, to spend hours of farming to make "millimeter" adjustments, that is something my boss at work is expecting from me, and ofc we are also not philatelists :s. Everyone in my group is welcome to play as he wants, and I am open to make adjustments when needed to, and sharing builds is okay as well.

    @Marcus_Aurelius you are right that the latest adjustments are all not in favour of a relaxed gaming night.

    Man you have no idea, I completly agree with you. You should never expect or play other then how you want to. BUT I enjoy with my raidgroup doing this. Every milimeter, every stone turning 20 times to see if it would fall differently. I love these forums, I am one of the few but all complain. Procs gone complain, procs back hell same ppl complain. No guys we're not turning off all skills, no we're not disbanding all groups, NOO. Ball groups will adapt to every change ZOS makes, they will stay. Why? The game allows 3th party voice, it allows addons to coordinate, it allows grouping/guilds. Trust me on this, nerf purge? Nerg healing? Nerf I dunno what?? No worries, I WILL find a way to play (until a better MMO comes).

    Actually it is not about ball groups, but the usage of it. Cyrodiil is a mess not played as intended. Most "ball groups" are like the anchor balls in Alikr. They swap faction and roll the map up and down on the cost of the few who just try to play. Most of the time two faction consist of the same players and the third is loosing any siege. If you only play a main in the "wrong" faction it might happen that you are stuck in your faction and cant even finish a 3-keep daily. Its that bad since months and i am even stuck just trying to level from 32 to 33. Absolutely gamebreaking in my book.
  • Abyssmol
    Abyssmol
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    They really needed a sostantial buff cause they are so underpowered.
    Now with the range bug to put an inevitable detonation on them you have to basically go face to face, really easy to survive a close encounter with a ball group.

    Welcome to the ball group heaven!

    Keep up the good work ZoS.

    I'm playing in Xbox NA and what I see now are NB Gankers everywhere. They don't discriminate anymore - ball groups yeah, one player why not...
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