lol... PvP is a giant joke this patch. There are no more "fights" anymore. Now it's just combo shot kills from stealth. Look at Pariah for example. Purple jewelry is selling for 400k gold now and even that's not enough to keep you alive.
With the activation of proc sets it is also made easier again to farm points like some groups and solo players are doing, if they know what sets to use. With the current number of sets and different combinations to make a build, the gaps are to large. I think It would be better to have a list of proc sets that can be used in Cyrodiil.
Having less sets would give better options to players who are not following media like twitch, discord, you tube e.g., were succesful builds are shared.
In short to much complexity and stress in the game from making choices.
I was in IC recently and odd things were happening. I was cloaked & invisible on my nb and yet I was Incaped 2 or 3 times even though I was invisible / not detect. I am not noob (I play since 2014) and yet I don't know how it was possible to achieve. It did not looked like it was lag or something. I was in a place that was not obvious to begin with, so enemy could possibly not know that, and yet a single target ability was an opener. Normally, it would be de-cloak with detect potion effect (and then single target) or AOE...lol... PvP is a giant joke this patch. There are no more "fights" anymore. Now it's just combo shot kills from stealth.
xylena_lazarow wrote: »I think it's more that they keep nerfing pugs and lowering the floor. Bring back un-purgeable siege.
Kill their siege operators, bring down multiple walls on opposite sides of the keep, like we did when you couldn't just stand in siege healing and purging through it. I'd also settle for gutting cross healing, purge spam, and siege bubble mitigation, but hey, we want buffs not nerfs right?Oh god no. How could you take a keep?
Do you feel the current floor/ceiling gap in large scale PvP is healthy for the game? If not, how would you address it? Watching your group against pugs, it's like elite soldiers with machine guns against unarmed peasants. Siege used to level the playing field, but now does very little against a skilled group prepared to counter it.Izanagi.Xiiib16_ESO wrote: »Nerfing groups leads to less groups, less ability to combat good groups and a higher skill difference to those who try and adapt and those who dont.
Tommy_The_Gun wrote: »I was in IC recently and odd things were happening. I was cloaked & invisible on my nb and yet I was Incaped 2 or 3 times even though I was invisible / not detect. I am not noob (I play since 2014) and yet I don't know how it was possible to achieve. It did not looked like it was lag or something. I was in a place that was not obvious to begin with, so enemy could possibly not know that, and yet a single target ability was an opener. Normally, it would be de-cloak with detect potion effect (and then single target) or AOE...lol... PvP is a giant joke this patch. There are no more "fights" anymore. Now it's just combo shot kills from stealth.
Also it is worth mentioning that NBs were invisible too and they only appeared after initial attack.
I don't want to say it, but it looked to me like some kind of exploit that allows to see & attack invisible enemy (with single target ability) or some kind of cheat. Maybe it is some kind of bugged AOE proc set or something. Idk.
^ Unless cloak is so useless & unreliable this patch that it is more or less a cosmetic skill
xylena_lazarow wrote: »Do you feel the current floor/ceiling gap in large scale PvP is healthy for the game? If not, how would you address it? Watching your group against pugs, it's like elite soldiers with machine guns against unarmed peasants. Siege used to level the playing field, but now does very little against a skilled group prepared to counter it.Izanagi.Xiiib16_ESO wrote: »Nerfing groups leads to less groups, less ability to combat good groups and a higher skill difference to those who try and adapt and those who dont.
Apart from set optimization, there are also the skill, synergy and stack optimizations, and now we are again at the stage, do we all want, or need to play like that?
@ShortTripToHell I am not going, or will not ask raid members, to spend hours of farming to make "millimeter" adjustments, that is something my boss at work is expecting from me, and ofc we are also not philatelists . Everyone in my group is welcome to play as he wants, and I am open to make adjustments when needed to, and sharing builds is okay as well.
@Marcus_Aurelius you are right that the latest adjustments are all not in favour of a relaxed gaming night.
xylena_lazarow wrote: »I think it's more that they keep nerfing pugs and lowering the floor. Bring back un-purgeable siege.
This game will never be lag free. Thinking they will ever fix the lag is even crazier than me asking for un-purgeable siege. The other day, I was hitting 4 guys on a resource flag with a combo of meatbag and scattershot, and they were just sitting in the double siege AoE healing through it. They eventually came after me 4v1, were unable to kill me, then left the resource. This game is insane and probably broken beyond repair. I hope they can at least figure out a way to raise the floor so that pugs don't have to faction stack to stop 12 guys from running the walls of an unflagged keep for hours on end.what we want is just a game that is lagg free
With the activation of proc sets it is also made easier again to farm points like some groups and solo players are doing, if they know what sets to use. With the current number of sets and different combinations to make a build, the gaps are to large. I think It would be better to have a list of proc sets that can be used in Cyrodiil.
Having less sets would give better options to players who are not following media like twitch, discord, you tube e.g., were succesful builds are shared.
In short to much complexity and stress in the game from making choices.
I'll give you an example, that's not under game server <> client control.
Xfinity aka Comcast as an example, puts a 2000ms (2 seconds) bufferbloat programmed into their modems on purpose to make watching streaming videos "better" - this results in bad performance for gaming tho. Even if your game says you have a 50-75ms ping, remember ping is small data (32bytes) and does not reflect on real time data, especially during combat/battles large or small as they may be. If you use addons like combat metrics, you can see the combat logs and delays / desyncs between skills queued and actually going off.
That said, by the time your client shows you were detected, you were already killed on their client - I've seen this many times over the years. You're hit by several 1s cast time attacks( 4+ dizzy swings), stacked with executions (you die to their "combo" in 1 second on your client) before you even see the person attacking you - Many tend to say "that person is hacking" or "they are using macros" etc.. Truth is desync / client <> server delay.
You can test your bufferbloat using html5 VOIP speed test sites or DSLREPORTS.com
Madhatten512 wrote: »With the activation of proc sets it is also made easier again to farm points like some groups and solo players are doing, if they know what sets to use. With the current number of sets and different combinations to make a build, the gaps are to large. I think It would be better to have a list of proc sets that can be used in Cyrodiil.
Having less sets would give better options to players who are not following media like twitch, discord, you tube e.g., were succesful builds are shared.
In short to much complexity and stress in the game from making choices.
So your saying that you cant be bothered to look into theory crafting a decent build because youtube and twitch is just to much for you so the solution is to remove sets from other players that do take the time to do such things. Hmmmm that is something. Did you ever think that maybe you could do the same thing that all these magical people that can operate this wonderful world called the internet are doing and find yourself a build? Now I know its asking a lot when really ZOS should just remove a bunch of sets just for you.
With the activation of proc sets it is also made easier again to farm points like some groups and solo players are doing, if they know what sets to use. With the current number of sets and different combinations to make a build, the gaps are to large. I think It would be better to have a list of proc sets that can be used in Cyrodiil.
Having less sets would give better options to players who are not following media like twitch, discord, you tube e.g., were succesful builds are shared.
In short to much complexity and stress in the game from making choices.
neferpitou73 wrote: »ZOS buffed ball groups...because there was an accidental bug in the game?
I'm usually the last person to defend ZOS but come on, this wasn't intentional. Don't get me wrong this bug needs to be fixed ASAP but to act like it's an intentional buff is ridiculous.
Izanagi.Xiiib16_ESO wrote: »
This is done with Casting normal blast bones and using Res ulti on 3 corpses. Its not some delay issue its a designed mechanic of the game.