MurderMostFoul wrote: »I don’t think there are enough people doing BGs that they can split the player base this much.
I’d prefer that they up the rewards for coming in first so there’s more incentive to play the objectives. Particularly gold gain for first place finishes.
Lots of the objective games are fun. I’m a fan of capture the relic and crazy king. Not a big fan of chaosball usually.
People who go into objective games and play like it’s death match are the problem. Don’t see why that should be accommodated.
Rather than split the queue, they can just make death match occur more frequently. It would make sense for it to be 33% of the time (based on leaderboard distribution), though I would prefer 50%.
sabresandiego_ESO wrote: »BrownChicken wrote: »Seriously guys ... I'm just not an understand .... DM is probably the most flawed of any battle mode and I don't understand how you can ignore it. I will explain
1) Balance. If your team doesn't have a warden and a sorcerer, don't even try.
2) The strength of the teams becomes evident very quickly after the start. After a while, the match turns into a hunt for the weakest team.
3) Points for frags are awarded to the one who just made the last hit, and not to the one who actually destroyed 90% of the player's hp.
Yes deathmatch is flawed, arguably less than the other game modes because it still actually encourages pvp unlike many objective modes. It’s also the most popular.
BrownChicken wrote: »sabresandiego_ESO wrote: »BrownChicken wrote: »Seriously guys ... I'm just not an understand .... DM is probably the most flawed of any battle mode and I don't understand how you can ignore it. I will explain
1) Balance. If your team doesn't have a warden and a sorcerer, don't even try.
2) The strength of the teams becomes evident very quickly after the start. After a while, the match turns into a hunt for the weakest team.
3) Points for frags are awarded to the one who just made the last hit, and not to the one who actually destroyed 90% of the player's hp.
Yes deathmatch is flawed, arguably less than the other game modes because it still actually encourages pvp unlike many objective modes. It’s also the most popular.
No... I say that DM is the most unbalanced mode of all modes.
Why is this the most popular mode? Where does this information / statistics come from?
Based on the number of "finally, a deathmatch" I've seen in the chat. And curses when people see relic. Or flags.I love Chaosball because it's way more dynamic and meaningful mode with even more intensive fights.
chaosball on the maps where you can find safe corners is just horrible. Having 3 teams also makes this mode much worse, as 1 team holds the ball and 2 other fight each other at the choke point before the ball. I bet chaosball would be very interesting in 3vs3 or 4vs4 scenario tho.
[Edit to remove bait]Why is this the most popular mode? Where does this information / statistics come from?
Based on the number of "finally, a deathmatch" I've seen in the chat. And curses when people see relic. Or flags.I love Chaosball because it's way more dynamic and meaningful mode with even more intensive fights.
chaosball on the maps where you can find safe corners is just horrible. Having 3 teams also makes this mode much worse, as 1 team holds the ball and 2 other fight each other at the choke point before the ball. I bet chaosball would be very interesting in 3vs3 or 4vs4 scenario tho.
[Edit to remove bait]
So, anecdata then. Yeah, that's highly reliable as we all know.
just remove domination, that mode is poorly designed and matches are always boring, people just running aroun avoiding fights and standing on flags. Chaosball and crazy king can be very fun is the teams are balanced, removing domination would indirectly translate to a lot more DMs
Splitting queues even more is bad, population on highMMR PC/NA is already almost non-existant, it takes up to 10mins to get a queue, and is usually the same 15 or so players every time. And during the day when the pop is lower, you get pulled into mid-tier MMR and destroy everyone lol (it can be fun as long as you are not in the receiving end)
Agree. I can accept that competitive balance isn't what sells this game, but the ult cast times are truly heinous. They lower the floor and raise the ceiling. Poor Jimmy has zero chance of landing Dawnbreaker on a tryhard, while the tryhard who practices perfect timing can still one shot combo, at least until the daedric prince of lag decides to make it randomly fail. What saved me as a melee stam player is that you can effectively run Destro Ult thanks to ice staff blocking and the symmetrical armor pen on Major Breach with Drain. I would delete my account before using cast time Dawnbreaker.Strider__Roshin wrote: »So I haven't really played this game actively since they added a cast time to "instant" Ults... It's pretty clear that whoever is making the decisions doesn't have any interest in competitive PvP
Crazy King rewards actively avoiding PvP to run to empty flags. I never ever want to see this mode.quickblade418 wrote: »remove one of the two flag games
xylena_lazarow wrote: »Crazy King rewards actively avoiding PvP to run to empty flags. I never ever want to see this mode.quickblade418 wrote: »remove one of the two flag games
xylena_lazarow wrote: »Crazy King rewards actively avoiding PvP to run to empty flags. I never ever want to see this mode.quickblade418 wrote: »remove one of the two flag games
xylena_lazarow wrote: »Crazy King rewards actively avoiding PvP to run to empty flags. I never ever want to see this mode.quickblade418 wrote: »remove one of the two flag games
Actually it at least forces to PvP at 1-2 flags, gets stupid after 3 flags. But domination is a straight game of teamfight avoidance.
MurderMostFoul wrote: »At least in domination and crazy king, there are times where it just makes sense to kill someone who is on a flag. That fight doesn't have other considerations. It's typically just a straight PVP encounter. Sometimes, if it winds up being a tank, you'll need to disengage to not waste too much time, but a lot of the time you'll get to actually enjoy a straight PVP fight, while still accomplishing an objective, without a bunch of other factors influencing the encounter.
MurderMostFoul wrote: »At least in domination and crazy king, there are times where it just makes sense to kill someone who is on a flag. That fight doesn't have other considerations. It's typically just a straight PVP encounter. Sometimes, if it winds up being a tank, you'll need to disengage to not waste too much time, but a lot of the time you'll get to actually enjoy a straight PVP fight, while still accomplishing an objective, without a bunch of other factors influencing the encounter.
Ye, you can have straight up PvP encounter on flags. But objective-wise, team that evades all combat wins. Because while 2 teams teamfight over the flag (often white flag), other team grabs 3 flags. You can even wipe clean everyone whole game, circulating between midflag and sideflag, and still lose.
Or you win the fight and the flag despawns before you get any points for your effort.MurderMostFoul wrote: »At least in solo queue, a quick 1v1 can reward you a flag and not lead to you sacrificing a bunch of other control points.
xylena_lazarow wrote: »Or you win the fight and the flag despawns before you get any points for your effort.MurderMostFoul wrote: »At least in solo queue, a quick 1v1 can reward you a flag and not lead to you sacrificing a bunch of other control points.
I propose the following:
1. There should be 2 categories like they are right now, group play and solo play, they should not mix in any way.
2. Under each category you should add objective battlegrounds and deathmatch battlegrounds.
3. You can only get rewards in objective battlegrounds, deathmatch battlegrounds only rewards the team or the player with AP.
4. You can only que to deathmatch battlegrounds if you participated in one objective battleground in that day, after that you can do as many deathmatch battlegrounds you want.
Why is this the most popular mode? Where does this information / statistics come from?
I love Chaosball because it's way more dynamic and meaningful mode with even more intensive fights. "It's also the most popular". So let's make two options: Chaosball and other modes.