The problem with BG's is that ZOS is too lazy or unwilling to fix/implement:
* A proper ranking system. Either rework or remove the current MMR system. It serves no purpose anyway other than making it miserable for the ones playing the most BG's. The more BG's I play the longer I've to wait for a game and the more likely I'm to fight the same 20 people in every game. What kind of PvP mode punishes the player for playing it?
The current leaderboards for BG's are completely useless since they don't showcase skill or how good you/your team plays and why have a leaderboard when the placement doesn't matter at all?
* Custom lobbies: Give people the ability to create custom lobbies where we can choose map and game mode. Obviously no rewards or anything associated with this but just something for the community that wanna organise premade fights without waiting 15+ min for a game.
You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
Can we all at least agree that pvp should be based on player skill? If not then there's no point in continuing this discussion because we would be on different planets at that point. I think it would be important to define skill for the purpose of this post. Skill would be defined here as the player activating abilities to damage, heal, buff and manage resources, period. Any assistance in any of those elements of combat degrade the players skill level. It would be equivalent to activating the "handicap" setting in madden nfl or activating aim assist in call of duty.
Note: Skill does not actually come from "theory crafting" since truth be told 90% of the player base are copying their build from someone else that they found on youtube. Let's just be upfront about that fact of life within ESO.
Pvp is supposed to be competitive skill based gameplay. How is it competitive when some players are using "performance enhancing drugs", for lack of better words.
Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Dont need to win the lottery. Just bring a healer with you or play one yourself. Its a team based content after all. You just said yourself you dont play bgs all that much... i literally only play bgs in this game. 10+ per days when im on. I can assure you the latest patch is not like the procfest we had few weeks ago. It’s actually the best balance we had in years
Hmmmm procs are not very good right now in the current patch. At least not stacking 3-4 of them. The amount of healing stat builds have far outperform proc sets in team fights. The ppl i see still complaining about procs are the one trying to 1vx in battlegrounds not even playing objectives and die to a team with dedicatEd heals...
Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
i literally only play bgs in this game. 10+ per days when im on. I can assure you the latest patch is not like the procfest we had few weeks ago. It’s actually the best balance we had in years
MurderMostFoul wrote: »Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Dont need to win the lottery. Just bring a healer with you or play one yourself. Its a team based content after all. You just said yourself you dont play bgs all that much... i literally only play bgs in this game. 10+ per days when im on. I can assure you the latest patch is not like the procfest we had few weeks ago. It’s actually the best balance we had in years
Yep, my experience exactly. Damage and healing proc are okay, but no longer overpowered.
MurderMostFoul wrote: »Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Dont need to win the lottery. Just bring a healer with you or play one yourself. Its a team based content after all. You just said yourself you dont play bgs all that much... i literally only play bgs in this game. 10+ per days when im on. I can assure you the latest patch is not like the procfest we had few weeks ago. It’s actually the best balance we had in years
Yep, my experience exactly. Damage and healing proc are okay, but no longer overpowered.
Dude, you're going to tell me you haven't ran into a warden wearing crimson & guardian with their little jelly fish out 1vXing 3-4 man team? If you play BG's as you say you do then you have to have come across that in this patch. Because they're still around. That's why their in bg's because they can't pull that crap in cryodiil atm. No offense, but either you guys don't play nearly as much as you say you do or you're not being honest, I'm sorry but I don't know how else to say it. Maybe you're experience is premades with a dedicated healer? Then sure, you would effectively be getting healed through proc set damage as if you have on a healing proc set yourself. Ok, that would line up with what you're saying. Random solo que, nah...
With the right proc sets plus immovable pots almost any mediocre player can 1vX in this game. Tell me that's not broken... Basically, it creates a recipe for 10 secs of god mode each time you drink a pot. 10secs is plenty of time to burst down 2-4 players in bg's with the right build.
In high MMR Premade bgs the meta is still full procc, since you can have a dedicated healer and/or enough cross healing so you can get away with it.
Damage is definetly out of whack tho, people are dropping like flies, at least in solo bgs.
Premades, well that's a different game altogether.
MurderMostFoul wrote: »Canned_Apples wrote: »You're far more likely to win the lottery than end up in groups with dedicated heals.dedicatEd heals...
I tried a few BGs today and the vast majority of people were running proc sets, and the ones that weren't were melting to those that were.
It reminded me why I stopped playing them back when Malacath was introduced and they buffed all proc sets.
I don't know what the combat devs were thinking, but this meta wrecked BGs.
Dont need to win the lottery. Just bring a healer with you or play one yourself. Its a team based content after all. You just said yourself you dont play bgs all that much... i literally only play bgs in this game. 10+ per days when im on. I can assure you the latest patch is not like the procfest we had few weeks ago. It’s actually the best balance we had in years
Yep, my experience exactly. Damage and healing proc are okay, but no longer overpowered.
Dude, you're going to tell me you haven't ran into a warden wearing crimson & guardian with their little jelly fish out 1vXing 3-4 man team? If you play BG's as you say you do then you have to have come across that in this patch. Because they're still around. That's why their in bg's because they can't pull that crap in cryodiil atm. No offense, but either you guys don't play nearly as much as you say you do or you're not being honest, I'm sorry but I don't know how else to say it. Maybe you're experience is premades with a dedicated healer? Then sure, you would effectively be getting healed through proc set damage as if you have on a healing proc set yourself. Ok, that would line up with what you're saying. Random solo que, nah...
With the right proc sets plus immovable pots almost any mediocre player can 1vX in this game. Tell me that's not broken... Basically, it creates a recipe for 10 secs of god mode each time you drink a pot. 10secs is plenty of time to burst down 2-4 players in bg's with the right build.
I have to agree with you: I'm still encountering a lot of High Health Proc Wardens that can simply play half asleep....healing like a healer and dealing damage like a nighblade
In solo casual I played in a BG where 2 groups (with decent players in) were literally wiped out by a 3rd group made of wardens...causal queue btw
If you wear crimson and someone light attacks you from ranged and your crimson goes off? 8 seconds your entire set is worthless.
It's actually a shame in this game that players get rewarded for avoiding combat and just running in a giant circle retaking objectives... A crying shame, honestly. It's supposed to be player vs player, yet a good chunk of the players in bg's get some sense of accomplishment by avoiding the player vs player part and zerging down those that don't. I can't help it if I'm in a solo que and my team is unorganized. Sure, sometimes I get a team where people understand to stick together without verbal communication. But mostly there's more chiefs than indians and everyone splits. It can't be helped in random content really.
So, don't come into this discussion trying to side rail it with trolling tactics please. I see what you're doing. Everyone knows proc sets are a problem. If you like using them then just come out right and say so. But don't sit here and lie to the people. It's unbecoming and counter productive to what we're trying to do here. If you don't think proc sets are broken right now then you're either lying to yourself and everyone else or you don't pvp, period.
MurderMostFoul wrote: »This is one of the main reasons I want to be able to play deathmatch more often. Can't avoid PvP if that's the objective. With the other modes, it often pays to avoid other players. I hate it, but as someone who plays the objective, I'll often avoid a fight to cap a flag or something. I know I would have more fun fighting, but it wouldn't help my team win.
MurderMostFoul wrote: »Hey man, tone down the rhetoric. We all have different experiences, and those different perspectives will create disparate points of view. It's fine for everyone to come here and discuss whether or not, in their experience, proc damage and healing sets are still overpowered this patch. There's no universal truths regarding proc set performance this patch, just opinions based upon individual experience. The folks who disagree with you don't have hidden agendas.
My experience: On my 6 stam toons, I run high weapon damage, medium armor. Huge vigors make it easy for me to heal through most dot procs. Rally and pots are there for burst healing. I also run well fitted with my medium armor, so certain projectile procs are often dodged. Also, three of my stam toons have access to a purge. And I play highly mobile, so if I get in the middle of an AOE proc mess, or someone tries to stack beams on me, I'm usually able to reposition and avoid the brunt of it.
So for me, procs have not felt like much of an issue this patch. I respect the fact that your play style may result in a different experience. But the truth is, there is no absolute right or wrong about weather proc sets are overpowered, just various experiences. Where one errs, is claiming their experience is the universal truth.
It's actually a shame in this game that players get rewarded for avoiding combat and just running in a giant circle retaking objectives... A crying shame, honestly. It's supposed to be player vs player, yet a good chunk of the players in bg's get some sense of accomplishment by avoiding the player vs player part and zerging down those that don't. I can't help it if I'm in a solo que and my team is unorganized. Sure, sometimes I get a team where people understand to stick together without verbal communication. But mostly there's more chiefs than indians and everyone splits. It can't be helped in random content really.
So, don't come into this discussion trying to side rail it with trolling tactics please. I see what you're doing. Everyone knows proc sets are a problem. If you like using them then just come out right and say so. But don't sit here and lie to the people. It's unbecoming and counter productive to what we're trying to do here. If you don't think proc sets are broken right now then you're either lying to yourself and everyone else or you don't pvp, period.
MurderMostFoul wrote: »Hey man, tone down the rhetoric. We all have different experiences, and those different perspectives will create disparate points of view. It's fine for everyone to come here and discuss whether or not, in their experience, proc damage and healing sets are still overpowered this patch. There's no universal truths regarding proc set performance this patch, just opinions based upon individual experience. The folks who disagree with you don't have hidden agendas.
My experience: On my 6 stam toons, I run high weapon damage, medium armor. Huge vigors make it easy for me to heal through most dot procs. Rally and pots are there for burst healing. I also run well fitted with my medium armor, so certain projectile procs are often dodged. Also, three of my stam toons have access to a purge. And I play highly mobile, so if I get in the middle of an AOE proc mess, or someone tries to stack beams on me, I'm usually able to reposition and avoid the brunt of it.
So for me, procs have not felt like much of an issue this patch. I respect the fact that your play style may result in a different experience. But the truth is, there is no absolute right or wrong about weather proc sets are overpowered, just various experiences. Where one errs, is claiming their experience is the universal truth.
Players that clearly use and are in favor of proc sets to help boost their performance are coming into this discussion trying to downplay the severity their effectiveness in combat. I'd say there's an agenda there. For sure. Call me what you want but it's blatantly obvious just as proc sets are to those of use that don't rely on them.
...
Lastly, most classes do not have access to an efficient purge ability. The one from the alliance skill lines is expensive in comparison something like extended ritual, so please, don't insult everyone's intelligence sir. Besides that, slotting a purge would break most builds. On all of my builds I can't swap any skills out. Every single one serves a specific purpose. If you have bar space with filler skills that you can flex in and out then good for you. Templars, for example, slot their purge as part of their build naturally.
High MMR BGs.....5 minutes and you get a headache just because of the Zaan/Vate beams popping whilst sorcs streaking are generating a semi strobo effect...then your screen will brighten up even more just as the merciless charge noob uses one click to activate 3 proc sets!!!
I still play BGs but I have to admit I tend to log just to complete daily quests. If the atmosphere is not toxic then I may stay with my magplar
MurderMostFoul wrote: »This is one of the main reasons I want to be able to play deathmatch more often. Can't avoid PvP if that's the objective. With the other modes, it often pays to avoid other players. I hate it, but as someone who plays the objective, I'll often avoid a fight to cap a flag or something. I know I would have more fun fighting, but it wouldn't help my team win.
I agree, they should have the option for players to be able to select which game mode they want to play. Of course, then you would end up with longer que's and some games being half filled. I think that DM would dominate and be the choice for most pvp'ers. Pve'ers would most likely choose objective since it's more zerg'esque and lines up more with their play styles. But they only come on to get the bonus xp from their daily random bg anyways so, oh well.MurderMostFoul wrote: »Hey man, tone down the rhetoric. We all have different experiences, and those different perspectives will create disparate points of view. It's fine for everyone to come here and discuss whether or not, in their experience, proc damage and healing sets are still overpowered this patch. There's no universal truths regarding proc set performance this patch, just opinions based upon individual experience. The folks who disagree with you don't have hidden agendas.
My experience: On my 6 stam toons, I run high weapon damage, medium armor. Huge vigors make it easy for me to heal through most dot procs. Rally and pots are there for burst healing. I also run well fitted with my medium armor, so certain projectile procs are often dodged. Also, three of my stam toons have access to a purge. And I play highly mobile, so if I get in the middle of an AOE proc mess, or someone tries to stack beams on me, I'm usually able to reposition and avoid the brunt of it.
So for me, procs have not felt like much of an issue this patch. I respect the fact that your play style may result in a different experience. But the truth is, there is no absolute right or wrong about weather proc sets are overpowered, just various experiences. Where one errs, is claiming their experience is the universal truth.
The thing is though, most people are not running perma dodge roll builds. I don't have a rhetoric either, just calling it as I see it. Players that clearly use and are in favor of proc sets to help boost their performance are coming into this discussion trying to downplay the severity their effectiveness in combat. I'd say there's an agenda there. For sure. Call me what you want but it's blatantly obvious just as proc sets are to those of use that don't rely on them.
If they want to bring proc sets back to cyrodiil then by all means. There's nothing competitive about zergs and catapults anyways. BG's already has had cp removed to attempt to standardize the playing field. I think it's time to test out removing all proc sets from this competitive environment too. What's the worst that could happen? "Good players" turning into bad players? No more 1vX? Sounds like the battlefield would begin to even out after all. Give it a try ZOS!
Lastly, most classes do not have access to an efficient purge ability. The one from the alliance skill lines is expensive in comparison something like extended ritual, so please, don't insult everyone's intelligence sir. Besides that, slotting a purge would break most builds. On all of my builds I can't swap any skills out. Every single one serves a specific purpose. If you have bar space with filler skills that you can flex in and out then good for you. Templars, for example, slot their purge as part of their build naturally.
MurderMostFoul wrote: »MurderMostFoul wrote: »Canned_Apples wrote: »As much as I want to play bgs, I can’t bring myself to playing it because of @ZOS_BrianWheeler ’s proc meta.
There’s just no competing against malacath plus three proc set builds.
As it stands, I can only play in cyrodiil but that can get really boring really fast.
Have you played BGs this patch? Procs no longer reign supreme.
All day, everyday. I prefer the quick battle encounters to open world since I'm not into sieges and catapults, even with proc sets banned currently.
And yes, it is still super noticeable in BG's, even worse since we have no CP there to mitigate the ridiculous incoming damage nor the extra damage output to take down mr. engine guardian crimson warden guy, as he should be put to bed. Like I said a couple posts up, I have my highs and lows in game as we all should have. Every now and then we get a match with no noticeable proc abuse, but for the most part it's super apparent and it does take away from the integrity and experience of the game. If I get killed by a skilled player that clearly bested me, gg. If a clear and cut zergling wearing 4+ procs cheeses me it's no fun, imagine how new players must feel who haven't spent countless hours fighting game mechanics in pve dungeons to farm these sets. Btw, I'm on console, all of the proc zerglings have flocked to BG's on xbox NA. Not imperial city, not cyrodiil, but BG's.
FWIW, I actually do like a lot of the changes they made this patch. From a core stand point it does feel more balanced regarding the armor and what not.
Lol, I'm a high MMR Xbox NA BGer (solo queue). I've played every (stam) class this patch pretty extensively and Magplar (I also experimented with my new mag DK, but it went embarrassingly poorly). I don't run any proc damage or healing sets, except for a little Selenes on my stamplar and engine guardian on my magplar.
In my experience, procs sets just haven't had the impact they used to. My burst is strong enough to overcome proc healing, and my heals are enough to overcome proc dots.
Honestly, the only proc set that I've found to be challenging is caluurions. It can make a powerful burst even more deadly. At least that one doesn't pair with Malacath.
If you're trying to play some kind of attrition build, then I could see how facing a proc heavy build would be problematic. But that's just not a very viable route this patch. Maybe if you are in group queue, things might be different there. If everyone is all balled up, and procs are just firing and left and right, that could get annoying. But in solo queue, where the action is a little more spread out, procs haven't been that big of a deal for me.