You guys can "what if" me to death, I get it, you really need proc sets to play pvp and remain viable.
They need it for the dumbed down player skill base that they've created. Just look how many players show up to defend proc sets... The proof is in the pudding, no?
exeeter702 wrote: »
Player a is gaining 500 bonus damage on each ability and does a combo that occupies 4 gcds..
Player be does a combo that occupies 4 gcds and triggers a telegraphed / delayed proc effect with a 4 second icd that deals 2000 damage.
MurderMostFoul wrote: »exeeter702 wrote: »
Player a is gaining 500 bonus damage on each ability and does a combo that occupies 4 gcds..
Player be does a combo that occupies 4 gcds and triggers a telegraphed / delayed proc effect with a 4 second icd that deals 2000 damage.
The problem arises when this mathematical equivalence is not reflected in the game, which was very much the case last patch. Numerous posts have gone into the details during the last patch as to how much more damage proc sets were providing over stats sets.
With the increase to base stats, this equivalence is much more in line now. But previously, many proc sets could be considered training wheels as they would allow a player to perform well without needing to skillfully use their barred abilities. They could rely on more or less automatic conditions for damage and healing from their sets.
exeeter702 wrote: »MurderMostFoul wrote: »exeeter702 wrote: »
Player a is gaining 500 bonus damage on each ability and does a combo that occupies 4 gcds..
Player be does a combo that occupies 4 gcds and triggers a telegraphed / delayed proc effect with a 4 second icd that deals 2000 damage.
The problem arises when this mathematical equivalence is not reflected in the game, which was very much the case last patch. Numerous posts have gone into the details during the last patch as to how much more damage proc sets were providing over stats sets.
With the increase to base stats, this equivalence is much more in line now. But previously, many proc sets could be considered training wheels as they would allow a player to perform well without needing to skillfully use their barred abilities. They could rely on more or less automatic conditions for damage and healing from their sets.
It really wasnt that severe, but even then the descrpecney hardly produced such an effect that made said sets wildly oppressive by comparison. Those that vent about proc sets believe those sets are a bane to the game in its entirely and are not interested in balance, but rather the complete removal of that type of set bonus.
My example was merely to demonstrate the design philosophy, not necessarily to defend any potentially egregious imbalances, of which I believe the vast majority over exaggerate.
To the second point, you say skillfully use their abilities, if they are not skiffulynusing their abilities, the amount of offensive pressure they are actually gaining is paltry by comparison to a player that is. They are losing out on throughput in some way or another. If anything, the worse player flimsliy using abilities but triggering a basic light attack every 5 seconds puts them at an even greater disadvantage against someone missing out on a single GCD in the same time frame. Like their entire gameplan resolves around the telegraphed proc, ok cool, when a half decent player responds to it accordingly they are even less of a threat than the average player gaining flat damage bonus on even 3 attacks out of 5 gcds.
This entire argument is so razors edge that I dont feel it's even worth the amount of energy that is often put forth on the subject.
propertyOfUndefined wrote: »I am very much against this form of homogenization. ESO makes up for the fact that you are allowed to use every (passive) skill in game by giving players a lot of sets that can diversify gameplay. In a lot of other MMORPGs, items are purely tor stats, but the level-up progression is what adds diversity by locking you out of certain skill lines when you choose to unlock others. I for one would get bored, lose interest and stop playing.
KashyyyK240 wrote: »To be honest battlegrounds are a proc fest these days. Having death recaps be like unleashed terror/sheer venom/sellistrix for 90% of the damage is just not fun.
In no-cp you can already build dps in order to kill someone spamming heals/shields even with stat based gear. The procs turn it into a 100% kill chance once you start attacking a class without streak/stealth.
I've seen bombers wreck teams in bg because they're locked out of cyrodiil for the time being and that's the only way those people know how to pvp. Is this fair? I guess not, cause most people play bg because they enjoy casual pvp and this is a huge turn off and most won't even queue for IC/Cyro after these experiences.
All in all I still enjoy meeting frustrated crutchers in bg who won't join Cyro because of no-procs and I'm glad they have a separate playground for their "pvp skillz"
KashyyyK240 wrote: »To be honest battlegrounds are a proc fest these days. Having death recaps be like unleashed terror/sheer venom/sellistrix for 90% of the damage is just not fun.
In no-cp you can already build dps in order to kill someone spamming heals/shields even with stat based gear. The procs turn it into a 100% kill chance once you start attacking a class without streak/stealth.
I've seen bombers wreck teams in bg because they're locked out of cyrodiil for the time being and that's the only way those people know how to pvp. Is this fair? I guess not, cause most people play bg because they enjoy casual pvp and this is a huge turn off and most won't even queue for IC/Cyro after these experiences.
All in all I still enjoy meeting frustrated crutchers in bg who won't join Cyro because of no-procs and I'm glad they have a separate playground for their "pvp skillz"
Urzigurumash wrote: »How do you feel about the Undeath passive for Vampire, and how do you feel about the Mark of the Pariah set? How do you feel about the Bloodthirsty trait, and how do you feel about the Kvatch Gladiator set?
I remember when all the ranged builds were crying about dk wings being op and that was an ability that one had to actually cast. If timed right you could make a magsorc eat his little crystal frag. Then they nerfed that to dumb down the player skill base. But now that the players who believe in skill based gameplay and not gimmicks are rioting over proc sets nothing gets done. They need it for the dumbed down player skill base that they've created. Just look how many players show up to defend proc sets... The proof is in the pudding, no?
Urzigurumash wrote: »How do you feel about the Undeath passive for Vampire, and how do you feel about the Mark of the Pariah set? How do you feel about the Bloodthirsty trait, and how do you feel about the Kvatch Gladiator set?
I remember when all the ranged builds were crying about dk wings being op and that was an ability that one had to actually cast. If timed right you could make a magsorc eat his little crystal frag. Then they nerfed that to dumb down the player skill base. But now that the players who believe in skill based gameplay and not gimmicks are rioting over proc sets nothing gets done. They need it for the dumbed down player skill base that they've created. Just look how many players show up to defend proc sets... The proof is in the pudding, no?
this is not right. dk with wings just countered magblade so hard that the class had no chance at all to do any dmg. there was no skill in using wings and kill someone.
the person who has the highest killcount ever in the game was a dk prenerf. the class was just stupidly out of tune.
right now its sorc that is OP and needs nerf alongside warden. all other classes are fine.
players in this game rly has a warped sense of skill sometimes. (especially players that stand in a crowd getting hit by ultimates left and right without dodging or blocking and still survive<--- how ppl can say this is skill is beyond me)
sets like caluurion and velidreth and other procs that work similar are skillbased. let me explain.
im a magblade main and sometimes i have these magblade vs magblade or other class that use caluurion fight. what most of the time happens is my opponent fails to dodge or block my calurion while i manage to dodge.
that set tests the skill of ur opponent to react to obvious animation and audio queue while its ur job in the moment to align ur burst it takes timing. another good example would be aurorans where u have a cone which u can evade as opponent and move around the person so that most dmg doesnt apply at all.
whats skilless is for example hunters venom , sheer venom, unleashed terror(most stamina sets) if u fail to apply poison injection just shoot the skill again untill it does there is no cooldown if u fail.... nothing to loose basicly.
Urzigurumash wrote: »How do you feel about the Undeath passive for Vampire, and how do you feel about the Mark of the Pariah set? How do you feel about the Bloodthirsty trait, and how do you feel about the Kvatch Gladiator set?
I remember when all the ranged builds were crying about dk wings being op and that was an ability that one had to actually cast. If timed right you could make a magsorc eat his little crystal frag. Then they nerfed that to dumb down the player skill base. But now that the players who believe in skill based gameplay and not gimmicks are rioting over proc sets nothing gets done. They need it for the dumbed down player skill base that they've created. Just look how many players show up to defend proc sets... The proof is in the pudding, no?
this is not right. dk with wings just countered magblade so hard that the class had no chance at all to do any dmg. there was no skill in using wings and kill someone.
the person who has the highest killcount ever in the game was a dk prenerf. the class was just stupidly out of tune.
right now its sorc that is OP and needs nerf alongside warden. all other classes are fine.
players in this game rly has a warped sense of skill sometimes. (especially players that stand in a crowd getting hit by ultimates left and right without dodging or blocking and still survive<--- how ppl can say this is skill is beyond me)
sets like caluurion and velidreth and other procs that work similar are skillbased. let me explain.
im a magblade main and sometimes i have these magblade vs magblade or other class that use caluurion fight. what most of the time happens is my opponent fails to dodge or block my calurion while i manage to dodge.
that set tests the skill of ur opponent to react to obvious animation and audio queue while its ur job in the moment to align ur burst it takes timing. another good example would be aurorans where u have a cone which u can evade as opponent and move around the person so that most dmg doesnt apply at all.
whats skilless is for example hunters venom , sheer venom, unleashed terror(most stamina sets) if u fail to apply poison injection just shoot the skill again untill it does there is no cooldown if u fail.... nothing to loose basicly.
You add the ability to stack high hp, hp recovery or hp based heals and shields, and you have the recipe for the most disgusting proc meta the game had to endure. These sets were also riding on a big nerf to healing, which was another reason to build high health..
Urzigurumash wrote: »How do you feel about the Undeath passive for Vampire, and how do you feel about the Mark of the Pariah set? How do you feel about the Bloodthirsty trait, and how do you feel about the Kvatch Gladiator set?
I remember when all the ranged builds were crying about dk wings being op and that was an ability that one had to actually cast. If timed right you could make a magsorc eat his little crystal frag. Then they nerfed that to dumb down the player skill base. But now that the players who believe in skill based gameplay and not gimmicks are rioting over proc sets nothing gets done. They need it for the dumbed down player skill base that they've created. Just look how many players show up to defend proc sets... The proof is in the pudding, no?
this is not right. dk with wings just countered magblade so hard that the class had no chance at all to do any dmg. there was no skill in using wings and kill someone.
the person who has the highest killcount ever in the game was a dk prenerf. the class was just stupidly out of tune.
right now its sorc that is OP and needs nerf alongside warden. all other classes are fine.
players in this game rly has a warped sense of skill sometimes. (especially players that stand in a crowd getting hit by ultimates left and right without dodging or blocking and still survive<--- how ppl can say this is skill is beyond me)
sets like caluurion and velidreth and other procs that work similar are skillbased. let me explain.
im a magblade main and sometimes i have these magblade vs magblade or other class that use caluurion fight. what most of the time happens is my opponent fails to dodge or block my calurion while i manage to dodge.
that set tests the skill of ur opponent to react to obvious animation and audio queue while its ur job in the moment to align ur burst it takes timing. another good example would be aurorans where u have a cone which u can evade as opponent and move around the person so that most dmg doesnt apply at all.
whats skilless is for example hunters venom , sheer venom, unleashed terror(most stamina sets) if u fail to apply poison injection just shoot the skill again untill it does there is no cooldown if u fail.... nothing to loose basicly.
You add the ability to stack high hp, hp recovery or hp based heals and shields, and you have the recipe for the most disgusting proc meta the game had to endure. These sets were also riding on a big nerf to healing, which was another reason to build high health..
this is why we need to have those sets scale on stats so that it gets also less attractive to use sheer venom + hunters venom for example and to weaken the proctanks.
These sets were also riding on a big nerf to healing, which was another reason to build high health.
Urzigurumash wrote: »Things seem reasonably well-balanced, I think BGs are in their best state in quite a while. As others have said "When everything's OP, nothing is" comes to mind.
Urzigurumash wrote: »Things seem reasonably well-balanced, I think BGs are in their best state in quite a while. As others have said "When everything's OP, nothing is" comes to mind.
Yes in the "proc" BG almost all classes are viable, which is certainly not the case in "no proc" Cyro.
What is even more impressive is that classes that are considered weak everywhere elese like MagDk are overperforming at the very top of the MMR ladder..
So NO! DO NOT REMOVE BUILD DIVERSITY FROM BG ! It is the only form of PVP I still have at the moment, when I am bored and disgusted of "no proc" Sorcodiil and I will not step into that masquarade until ZOS brings build diversity back !
@ZOS_GinaBruno, @ZOS_BrianWheeler
exeeter702 wrote: »This argument is exhausting.
Proc sets simply redistribute the damage bonus applied by a set bonus into specifc windows of time with a specifc control of cadence.
If player a is using a flat damage bonus set like julianos or hundings etc and player b is using a proc set that triggers on ability use or light attack, both players are playing the same game, and both players are having to interact with the combat system in the exact same fashion....
Player a is gaining 500 bonus damage on each ability and does a combo that occupies 4 gcds..
Player be does a combo that occupies 4 gcds and triggers a telegraphed / delayed proc effect with a 4 second icd that deals 2000 damage.
One is gaining sustained pressure, the other is trading that sustained pressure for a better potential burst combo with the risk that comes with said burst being telegraphed and delayed. Nothing is being given for free and in no way are these sets "doing the work" for you. The player that is able to stay on top of their GCD usage and maintain their light attack weaving is always going to do better than the player that doesnt. You can make the argument that the player who cant do that is afforded the proc damage so long as they nail the condition at least once every time the icd refreshed, but at that point if you are losing to them, you are failing just as hard if not more by losing the pressure game to begin with. The better player will always produce more offensive pressure than the weaker player that is getting a proc every few seconds while completely falling to weave effectively and or stay in range / los to use their abilities.
Both players are interacting with the combat system in the same fashion. In pvp burst is king, most understand this simple fact, and that is why these type of sets that migrant the offensive bonuses of a gear set into a timed application are more appealing than sustained damage bonuses. Procs have been made to not crit, they have been made to deal less damage, they have been made to be far more telegraphed and/or with more clearly defined visual indicators. Monster sets follow this same design philosophy and are intentionally built to be more build defining with a stronger power budget attached to them.
This argument that they are training wheels for bad players is absurd.
Experienced players will use them to their best effect and bad players will continue to be beaten by better players. If someone is losing to players with proc sets, and are convincing themself it was the set that did the work, they are not as good of a player as they think they are, I say that generally.
Malacath among other balance issues has been the main culprit but currently it is not nearly as bad.
Chilly-McFreeze wrote: »Urzigurumash wrote: »Things seem reasonably well-balanced, I think BGs are in their best state in quite a while. As others have said "When everything's OP, nothing is" comes to mind.
Yes in the "proc" BG almost all classes are viable, which is certainly not the case in "no proc" Cyro.
What is even more impressive is that classes that are considered weak everywhere elese like MagDk are overperforming at the very top of the MMR ladder..
So NO! DO NOT REMOVE BUILD DIVERSITY FROM BG ! It is the only form of PVP I still have at the moment, when I am bored and disgusted of "no proc" Sorcodiil and I will not step into that masquarade until ZOS brings build diversity back !
@ZOS_GinaBruno, @ZOS_BrianWheeler
My main concern is: what will they do about proc sets and (class) balance? Do they tune proc sets and malacath more in line? Do they create a seperate no-proc campaign? How will they determine what class needs balancing with so much different rule sets?
Goregrinder wrote: »Players don't get punished when procs don't fire, because they always fire, even if you lag out. But players 100% get punished if they don't do their burst combo correctly. That's why procs don't benefit good players, they only benefit bad players. The good players will almost always land their burst combos.
Urzigurumash wrote: »Goregrinder wrote: »Players don't get punished when procs don't fire, because they always fire, even if you lag out. But players 100% get punished if they don't do their burst combo correctly. That's why procs don't benefit good players, they only benefit bad players. The good players will almost always land their burst combos.
Here by proc here you mean "Unconditional auto-damage procs"? You could argue some other types of proc sets require more careful attention to the sequence of a combo than flat stat sets.
Goregrinder wrote: »[snip]