Absolutely no damage, healing, buffs or resource management should ever happen in pvp without the player manually activating an ability to facilitate the action, outside of having a dedicated healer, obviously.
Urzigurumash wrote: »Absolutely no damage, healing, buffs or resource management should ever happen in pvp without the player manually activating an ability to facilitate the action, outside of having a dedicated healer, obviously.
How do you feel about things other than proc sets which do what you describe, and how do you feel about proc sets which require one or more manual inputs?
I don't think outright removing procs is the way to go.
PvP already gets so little attention from Zos content wise, now you are telling them that they won't be able to sell new content to pvp players at all?
Not likely to happen.
Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
I won't go into details as this has been discussed to death in other topics, but yeah I don't think what you are asking for is feasible.
Also not to rain on anyone's parade, but skilled players are generally much better at utilizing procs, just as they're better in a no cp setting.
Wearing zaan and vate destro doesn't suddenly make you a 0 skill trash player, no matter how much that hyperbole gets thrown around on these forums.
Also I don't think that skilled gameplay means that things only happen on your screen when you press a button.
There are ways to time burst procs, just like you can time things like curse frag ele wpn execute.
Not to mention that we haven't gotten a new skill line that everyone can use in combat since summer set, so sets are really the only way to diversify builds.
If you want to play mmo pvp where everyone uses the same generic boring Stat gear then GW2 is that way.
Ofc they have other ways of allowing for more diverse build choices..
I don't think outright removing procs is the way to go.
PvP already gets so little attention from Zos content wise, now you are telling them that they won't be able to sell new content to pvp players at all?
Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
Also not to rain on anyone's parade, but skilled players are generally much better at utilizing procs, just as they're better in a no cp setting.
Wearing zaan and vate destro doesn't suddenly make you a 0 skill trash player, no matter how much that hyperbole gets thrown around on these forums.
Also I don't think that skilled gameplay means that things only happen on your screen when you press a button.
There are ways to time burst procs, just like you can time things like curse frag ele wpn execute.
Not to mention that we haven't gotten a new skill line that everyone can use in combat since summer set, so sets are really the only way to diversify builds.
If you want to play mmo pvp where everyone uses the same generic boring Stat gear then GW2 is that way.
Ofc they have other ways of allowing for more diverse build choices..
Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
Making them scale with stats will only create imbalance in another direction. The sets are the problems themselves. While the theoretical idea of proc sets seemed great in their brainstorm meeting way back when, the delivery has manifested into the problem that we have today. Proc sets completely remove any skill based competitive aspect of pvp due to the fact that they are automated.
Chilly-McFreeze wrote: »Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
Making them scale with stats will only create imbalance in another direction. The sets are the problems themselves. While the theoretical idea of proc sets seemed great in their brainstorm meeting way back when, the delivery has manifested into the problem that we have today. Proc sets completely remove any skill based competitive aspect of pvp due to the fact that they are automated.
Could you dive deeper into this?
Canned_Apples wrote: »As much as I want to play bgs, I can’t bring myself to playing it because of @ZOS_BrianWheeler ’s proc meta.
There’s just no competing against malacath plus three proc set builds.
As it stands, I can only play in cyrodiil but that can get really boring really fast.
MurderMostFoul wrote: »Canned_Apples wrote: »As much as I want to play bgs, I can’t bring myself to playing it because of @ZOS_BrianWheeler ’s proc meta.
There’s just no competing against malacath plus three proc set builds.
As it stands, I can only play in cyrodiil but that can get really boring really fast.
Have you played BGs this patch? Procs no longer reign supreme.
MurderMostFoul wrote: »Canned_Apples wrote: »As much as I want to play bgs, I can’t bring myself to playing it because of @ZOS_BrianWheeler ’s proc meta.
There’s just no competing against malacath plus three proc set builds.
As it stands, I can only play in cyrodiil but that can get really boring really fast.
Have you played BGs this patch? Procs no longer reign supreme.
All day, everyday. I prefer the quick battle encounters to open world since I'm not into sieges and catapults, even with proc sets banned currently.
And yes, it is still super noticeable in BG's, even worse since we have no CP there to mitigate the ridiculous incoming damage nor the extra damage output to take down mr. engine guardian crimson warden guy, as he should be put to bed. Like I said a couple posts up, I have my highs and lows in game as we all should have. Every now and then we get a match with no noticeable proc abuse, but for the most part it's super apparent and it does take away from the integrity and experience of the game. If I get killed by a skilled player that clearly bested me, gg. If a clear and cut zergling wearing 4+ procs cheeses me it's no fun, imagine how new players must feel who haven't spent countless hours fighting game mechanics in pve dungeons to farm these sets. Btw, I'm on console, all of the proc zerglings have flocked to BG's on xbox NA. Not imperial city, not cyrodiil, but BG's.
FWIW, I actually do like a lot of the changes they made this patch. From a core stand point it does feel more balanced regarding the armor and what not.
I don't think outright removing procs is the way to go.
PvP already gets so little attention from Zos content wise, now you are telling them that they won't be able to sell new content to pvp players at all?
Not likely to happen.
Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
I won't go into details as this has been discussed to death in other topics, but yeah I don't think what you are asking for is feasible.
Also not to rain on anyone's parade, but skilled players are generally much better at utilizing procs, just as they're better in a no cp setting.
Wearing zaan and vate destro doesn't suddenly make you a 0 skill trash player, no matter how much that hyperbole gets thrown around on these forums.
Also I don't think that skilled gameplay means that things only happen on your screen when you press a button.
There are ways to time burst procs, just like you can time things like curse frag ele wpn execute.
Not to mention that we haven't gotten a new skill line that everyone can use in combat since summer set, so sets are really the only way to diversify builds.
If you want to play mmo pvp where everyone uses the same generic boring Stat gear then GW2 is that way.
Ofc they have other ways of allowing for more diverse build choices..
Ok, so I'm going to try and address each of your points.I don't think outright removing procs is the way to go.
PvP already gets so little attention from Zos content wise, now you are telling them that they won't be able to sell new content to pvp players at all?
ZOS most likely makes great revenue off of the crown store and other avenues of eso similar to that. Therefore, they need to figure how to spice up pvp correctly without ruining the integrity of the skill based aspect of the gameplay within pvp. That's not our jobs to figure that out, it's theirs because this game is their livelihood. Quite possibly, pvp might get more attention if more players weren't turned off by it in regards to hardcore pve players that loathe the thought of pvp. That seems like a balance issue, but now we're getting into fundamental issues with the core of the game and I think it's a bit off topic for this discussion.Procsets need to be reigned in for sure, frankly the flat Stat increase was a step in the right direction, but I would still prefer them to go all the way and make procs scale with stats as a way to balance them out.
Making them scale with stats will only create imbalance in another direction. The sets are the problems themselves. While the theoretical idea of proc sets seemed great in their brainstorm meeting way back when, the delivery has manifested into the problem that we have today. Proc sets completely remove any skill based competitive aspect of pvp due to the fact that they are automated.Also not to rain on anyone's parade, but skilled players are generally much better at utilizing procs, just as they're better in a no cp setting.
Actually, if you spend a decent amount of time in BG's or if you watch any footage online of 1vX'ers they have a much more difficult time in solo non-CP BG's. CP plays a big role in damage mitigation and also damage output. While it may be true that a skilled player can make great use of a proc set, proc sets help zerglings shine even more by way of getting kills and doing damage, healing, etc. that would normally not be capable of. I think the latter burns more. No CP AND no proc sets would effectively eliminate all of that from BG's and boil it down to straight skill. Might even see some so called skilled players brought back down to reality, who knows.Wearing zaan and vate destro doesn't suddenly make you a 0 skill trash player, no matter how much that hyperbole gets thrown around on these forums.
Imo, proc sets do turn zeros into heroes by the simple fact that they are automatically putting out damage that they would not otherwise be capable of doing(via proc sets) simply because new players don't move well, bar swap well and have bad situational awareness. All of which will improve in due time if they spend time playing pvp instead of farming pve dungeons. Why should someone's performance in pvp be rewarded for what they did in pve? It shouldn't, you should be rewarded for your time spent in pvp, and vice versa for pve content. 1vX'ers shouldn't have some big advantage in pve trials right? Maybe they should actually have PVP sets you get in PVP that are actually better than a dungeon farmed set so as to give incentives to pvp more for those interested.Also I don't think that skilled gameplay means that things only happen on your screen when you press a button.
There are ways to time burst procs, just like you can time things like curse frag ele wpn execute.
Not to mention that we haven't gotten a new skill line that everyone can use in combat since summer set, so sets are really the only way to diversify builds.
So, there is no skill is timing something automated. An example of a skilled timed burst would be: activate crystal weapon, LA, dizzying swing, MA, executioner. That entire combo has to be initiated and activated all the way through by the player. That takes practice, time and skill. If the players crimson activates and kills the players opponent before he finishes the combo, that's not skill. He could have messed up the combo without crimson and the tide of battle could've went in his opponents favor. I'm not sure how long you've been playing ESO but this is the way combat used to be much moreso. You had to do the work to secure the kill.If you want to play mmo pvp where everyone uses the same generic boring Stat gear then GW2 is that way.
Ofc they have other ways of allowing for more diverse build choices..
Imho, they should have as many sets as people want, but no set should ever provide damage for you or heal you or anything else that would otherwise get you killed if you do not do yourself. The lack of diversity at that point would boil down to fundamental issues with the creativity of the game at core levels. If you want to play an MMO that requires no skill because you can farm pve sets that do all of your damage, healing, buffing, etc. for you then I'm at a loss of words for you because I do not think you belong in pvp and do not respect you in that regard, I'm sorry. PVP is not PVE and vice versa. They are and should be different. Each avenue should require it's own attention from the individual if they want to excel at either one.
PVP should always be 100% about competitive skill based gameplay. Some players will be better than others. Such is life, not everyone is Michael Jordan in real life. Why would anything else that is competitive in nature be any different? That's why they have leaderboards, even for pve content like vMA. We shouldn't settle for the "everyone gets a gold star sticker" mentality just for showing up. There's plenty of other content within ESO for that.
Thanks for responding and I hope I addressed your questions and concerns. Lmk if I missed something.
Best Regards,
C
Please, enough with the hyperboles..
Proc sets really only got bad last year, they were (for most of the game) a non issue(since the last proc meta).
No one cared one bit about someone running selene or velidreth and the like.
Then ZOS buffed most of these sets, introduced new ones that are still broken beyond belief and added an item that buffs their dmg by 25% for virtually no downside.
This - on top of already existing mechanics, that were already getting out of hand like hp based heals, hp recovery buffed into actual relevance, massive free regen for every etc - shifted the game to a very bad direction in a very short period of time.
A lot of people have a very bad experience with proc sets recently, so i can understand why most dont even want them in the game anymore, but reality is, theyre part of the game and too much work went into them to just outright remove them.
And like i already said, we havent gotten any new skills in forever. Also realisticly there is so much the devs can for with new sets if they cant make them do dmg or heal.
We already have too many sets that more or less do the same thing, or magicka/stamina carbon copies of the same sets.
Eso thrives on its content releases, there is a reason why they try to keep to the same release schedule so rigorously, it drives player numbers when new stuff drops, and increases their revenue not just from dlc/eso + purchases, but also from the crown store just beacuse they have more ppl playing.
If you look at most western games these days, they all follow this same mantra more or less.
If you completely kill the interest in new content for a sizeable portion of your playerbase, that would be bad for business.
This is something that really suprised me recently, but the vast majority of my pvping friends and guildmates actually only bought greymoor for mythics. I was shocked really.
As for stat scaling causing further imbalance, hardly, if done right that would happen.
The whole point of the idea is that if you run a procset, you will have lower stats then if you were running a stat based set.
If scaled properly, this would mean, if you only tried to rely on "free damage" sets, as you put it, they would do far less damage then now.
Or you would have to get your stat investment elswhere, like giving up sustain or tankiness, basically making you choose.
Last patch specifically, you could run around with literally just your base 1.4-1-5k wpd and still deliver disgusting dmg combos beacuse of high STATIC damage procsets.
Again, if scaled properly, you could no longer do that after stat scaling was implemented.
As for what counts for skilled gameplay, we could run in circles about semantics for a trillion years and not reach an agreement, but if you can stop thinking in hyperboles for just a second:
Do you really think someone wearing procsets doesnt have to los, heal themselves, block, dodge etc at the right time?
Come on.
You could put the most disgusting meta proc set on a clueless pve player and send them to pvp, and they would still get the face smashed in less than a second.
I spent most of last year literally destroying bad players with full proc builds, meanwhile barely running any myself.
You still need skill, trust me.
And yes, easily appliable procsets empowered less skilled players, and it closed the gap(somewhat). And that was ZOS' point actually.
But anyway, i hope ZOS will actually balance procsets, as opposed outright banning them from pvp.
And yes, easily appliable procsets empowered less skilled players, and it closed the gap(somewhat). And that was ZOS' point actually.
MurderMostFoul wrote: »Lol, I'm a high MMR Xbox NA BGer (solo queue). I've played every (stam) class this patch pretty extensively and Magplar (I also experimented with my new mag DK, but it went embarrassingly poorly). I don't run any proc damage or healing sets, except for a little Selenes on my stamplar and engine guardian on my magplar.
MurderMostFoul wrote: »Lol, I'm a high MMR Xbox NA BGer (solo queue). I've played every (stam) class this patch pretty extensively and Magplar (I also experimented with my new mag DK, but it went embarrassingly poorly). I don't run any proc damage or healing sets, except for a little Selenes on my stamplar and engine guardian on my magplar.
Ok, I just felt like we had a Rick James, Charlie Murphy, Dave Chappelle moment... E, true Hollywood stories...You start of with your credentials, claim you do not use any proc sets and then end with the proc sets that you actually do use in game to boost your performance. I'm confused.
Please, enough with the hyperboles..
Proc sets really only got bad last year, they were (for most of the game) a non issue(since the last proc meta).
No one cared one bit about someone running selene or velidreth and the like.
Then ZOS buffed most of these sets, introduced new ones that are still broken beyond belief and added an item that buffs their dmg by 25% for virtually no downside.
This - on top of already existing mechanics, that were already getting out of hand like hp based heals, hp recovery buffed into actual relevance, massive free regen for every etc - shifted the game to a very bad direction in a very short period of time.
A lot of people have a very bad experience with proc sets recently, so i can understand why most dont even want them in the game anymore, but reality is, theyre part of the game and too much work went into them to just outright remove them.
And like i already said, we havent gotten any new skills in forever. Also realisticly there is so much the devs can for with new sets if they cant make them do dmg or heal.
We already have too many sets that more or less do the same thing, or magicka/stamina carbon copies of the same sets.
Eso thrives on its content releases, there is a reason why they try to keep to the same release schedule so rigorously, it drives player numbers when new stuff drops, and increases their revenue not just from dlc/eso + purchases, but also from the crown store just beacuse they have more ppl playing.
If you look at most western games these days, they all follow this same mantra more or less.
If you completely kill the interest in new content for a sizeable portion of your playerbase, that would be bad for business.
This is something that really suprised me recently, but the vast majority of my pvping friends and guildmates actually only bought greymoor for mythics. I was shocked really.
As for stat scaling causing further imbalance, hardly, if done right that would happen.
The whole point of the idea is that if you run a procset, you will have lower stats then if you were running a stat based set.
If scaled properly, this would mean, if you only tried to rely on "free damage" sets, as you put it, they would do far less damage then now.
Or you would have to get your stat investment elswhere, like giving up sustain or tankiness, basically making you choose.
Last patch specifically, you could run around with literally just your base 1.4-1-5k wpd and still deliver disgusting dmg combos beacuse of high STATIC damage procsets.
Again, if scaled properly, you could no longer do that after stat scaling was implemented.
As for what counts for skilled gameplay, we could run in circles about semantics for a trillion years and not reach an agreement, but if you can stop thinking in hyperboles for just a second:
Do you really think someone wearing procsets doesnt have to los, heal themselves, block, dodge etc at the right time?
Come on.
You could put the most disgusting meta proc set on a clueless pve player and send them to pvp, and they would still get the face smashed in less than a second.
I spent most of last year literally destroying bad players with full proc builds, meanwhile barely running any myself.
You still need skill, trust me.
And yes, easily appliable procsets empowered less skilled players, and it closed the gap(somewhat). And that was ZOS' point actually.
But anyway, i hope ZOS will actually balance procsets, as opposed outright banning them from pvp.And yes, easily appliable procsets empowered less skilled players, and it closed the gap(somewhat). And that was ZOS' point actually.
Here's a prime example of dumbing the game down for people, thereby reducing the player skill base so that we rely on garbage like proc sets instead of actually becoming better players at the game.
They release this garbage to keep you farming their latest dungeon then nerf the trash later after it's been exploited and everyone's had their fun. More cheap tricks and pvp suffers at the dungeon delvers expense. I say suffer because then the zerglings come into the pvp arena with that cheap trash on and imagine that they are good when they bag people lol. Get real sir.
Let me ask you a question if I may:
How many armor sets do you want or think the game needs?
A solid core of well balanced stat based sets is fine and allows us to focus on the job at hand, which is improving the player skill base starting with ourselves. As I said before, and this is just my humble opinion, if something a player has equipped is doing damage, healing, buffing or managing resources for them it does not belong in competitive *skill based* gameplay, period. If they can figure out how to make new sets in the future that do not disrupt the integrity of competitive *skill based* gameplay within pvp then great. By the way, I don't know if you're aware of this or not but, pvp stands for player versus player, not player versus proc. If players cannot "git gud" as they say, without their proc sets then there's always dungeons and dragons in pve where they can continue to pretend about their inflated skill level that is actually being carried by their equipment. Maybe go dummy parse or something, I heard that's what top tier pve'ers consider "skilled".
Seriously though, I do not understand the obsession with proc sets? How does the little green bear popping out of your selene's monster set turn you on so much to the point that your experience will be ruined within eso without your carebear?
Lastly, ladies and gentlemen, please remember as always, your rights end when they infringe upon others rights and everyone within the realm of pvp playing against another player has the right to fair legitimate competition. Otherwise, what's the point? Let's get rid of the "eso aimbot hax", which is basically what this trash is. If you did not manually activate an ability to damage, heal, buff or manage your resources then you're being carried by whatever it is that did it for you. That should obviously not be allowed in competitive skill based gameplay.
That's not competitive skill based gameplay.
[...]
A solid core of well balanced stat based sets is fine and allows us to focus on the job at hand, which is improving the player skill base starting with ourselves. As I said before, and this is just my humble opinion, if something a player has equipped is doing damage, healing, buffing or managing resources for them it does not belong in competitive *skill based* gameplay, period. If they can figure out how to make new sets in the future that do not disrupt the integrity of competitive *skill based* gameplay within pvp then great. By the way, I don't know if you're aware of this or not but, pvp stands for player versus player, not player versus proc. If players cannot "git gud" as they say, without their proc sets then there's always dungeons and dragons in pve where they can continue to pretend about their inflated skill level that is actually being carried by their equipment. Maybe go dummy parse or something, I heard that's what top tier pve'ers consider "skilled".
[...]
Lastly, ladies and gentlemen, please remember as always, your rights end when they infringe upon others rights and everyone within the realm of pvp playing against another player has the right to fair legitimate competition.
Chilly-McFreeze wrote: »
That's not competitive skill based gameplay.
[...]
A solid core of well balanced stat based sets is fine and allows us to focus on the job at hand, which is improving the player skill base starting with ourselves. As I said before, and this is just my humble opinion, if something a player has equipped is doing damage, healing, buffing or managing resources for them it does not belong in competitive *skill based* gameplay, period. If they can figure out how to make new sets in the future that do not disrupt the integrity of competitive *skill based* gameplay within pvp then great. By the way, I don't know if you're aware of this or not but, pvp stands for player versus player, not player versus proc. If players cannot "git gud" as they say, without their proc sets then there's always dungeons and dragons in pve where they can continue to pretend about their inflated skill level that is actually being carried by their equipment. Maybe go dummy parse or something, I heard that's what top tier pve'ers consider "skilled".
[...]
Lastly, ladies and gentlemen, please remember as always, your rights end when they infringe upon others rights and everyone within the realm of pvp playing against another player has the right to fair legitimate competition.
Okay OP, thanks for your responses. I've read them all and I would tend to agree if this game had any claim to be a competitive, skill-based PvP game. But it isn't. Making everything even/ most fair/ "competitively balanced" is opening a can of worms.
The devs once did that and it lead to spreadsheat balancing and balancing skills in a vacuum where almost every outlier has to be hammered back in line, no matter how dependend a class is on said (core) skill. If you'd go all the way you'd need to make every class exactly the same.
I understand the aversion against mind numbing easy to use, high damage proc sets but they are far too deep intertwined to just disable them and be done with it. Firstmep is on point with his comment. Issues are/ were low opportunity costs and ease of use. Even lowering base damage + letting them crit would mean that you had to build for an offensive stat instead of slotting all procs and go rampage. Plus Malacath would have opportunity costs as well. Applying the usual damage scaling even more so.
And finally this is an RPG. Every good RPG I remembered had some kind of gear dependecy four your power trip. This game was never ment to be as competitive as Counter Strike or the likes.
Chilly-McFreeze wrote: »Okay OP, thanks for your responses. I've read them all and I would tend to agree if this game had any claim to be a competitive, skill-based PvP game. But it isn't. Making everything even/ most fair/ "competitively balanced" is opening a can of worms.
The devs once did that and it lead to spreadsheat balancing and balancing skills in a vacuum where almost every outlier has to be hammered back in line, no matter how dependend a class is on said (core) skill. If you'd go all the way you'd need to make every class exactly the same.
I understand the aversion against mind numbing easy to use, high damage proc sets but they are far too deep intertwined to just disable them and be done with it. Firstmep is on point with his comment. Issues are/ were low opportunity costs and ease of use. Even lowering base damage + letting them crit would mean that you had to build for an offensive stat instead of slotting all procs and go rampage. Plus Malacath would have opportunity costs as well. Applying the usual damage scaling even more so.
And finally this is an RPG. Every good RPG I remembered had some kind of gear dependecy four your power trip. This game was never ment to be as competitive as Counter Strike or the likes.
Chilly-McFreeze wrote: »This game was never ment to be as competitive as Counter Strike or the likes.
Urzigurumash wrote: »Absolutely no damage, healing, buffs or resource management should ever happen in pvp without the player manually activating an ability to facilitate the action, outside of having a dedicated healer, obviously.
How do you feel about things other than proc sets which do what you describe, and how do you feel about proc sets which require one or more manual inputs?
If you mean sets like essence thief that proc off of LA/HA then I am opposed to them. IMHO, if you want to damage your opponent, heal, buff, cleanse yourself or anything else combat related you need to manually bar swap to the respective bar that that skill is on and actually press a button to activate it, whatever it may be. Therein lies the actual skill aspect of it. Performance while under pressure. Pvp cannot be about simply running around light attacking or something mindless like that and having respectable damage done from an outside source(proc sets).
Lmk if I misunderstood what you were talking about or if that answers your question. I enjoy civil exchanges of differing opinions.
Thanks for the response too.
Chilly-McFreeze wrote: »Okay OP, thanks for your responses. I've read them all and I would tend to agree if this game had any claim to be a competitive, skill-based PvP game. But it isn't. Making everything even/ most fair/ "competitively balanced" is opening a can of worms.
Urzigurumash wrote: »If you're looking at the description of those sets and thinking about their numerical strength before you answer, then perhaps you will agree there is no categorical differentiation between these things, other than one comes from gear, and the other does not. There is only judgment to be made regarding their objective numerical strengths compared to other build elements. They're all build elements with similar characteristics.
MurderMostFoul wrote: »“There is nothing either good or bad, but thinking makes it so.”
Urzigurumash wrote: »How do you feel about the Undeath passive for Vampire, and how do you feel about the Mark of the Pariah set? How do you feel about the Bloodthirsty trait, and how do you feel about the Kvatch Gladiator set?