relentless_turnip wrote: »Yeah I like this patch👍 BG's are still a bit terrible as proc sets are still very much a thing there. IC is better and cyrodill feels good with no procs. I fear the measures that will be implemented may ruin this. I also don't like the suggestions that they may segregate the PvP community. I would just prefer them to balance proc sets(free damage/healing) make them scale with offensive stats etc... I don't think they are going this route though.
relentless_turnip wrote: »Yeah I like this patch👍 BG's are still a bit terrible as proc sets are still very much a thing there. IC is better and cyrodill feels good with no procs. I fear the measures that will be implemented may ruin this. I also don't like the suggestions that they may segregate the PvP community. I would just prefer them to balance proc sets(free damage/healing) make them scale with offensive stats etc... I don't think they are going this route though.
Hexquisite wrote: »My Stamden loves this Meta!
My DPS Magden not so much, in fact I just might be one of the last Magdens I still see playing in Cyrodil.
There is A LOT that I love about no procs, but, with the new CP really shows the lack of balance, and there is a larger difference between top tier and bottom tier.
My stamden can go out and kill people blindfolded while using all offensive blue CP stars, meanwhile my Magden really has to jump through hoops. For me I think that it is the new CP and the armor penalties combined--she has to use defensive CP stars to make up for the light armor penalty as she encounters a ton more Stam players/Magsorcs this patch. My Stamden is in medium and has no penalties.
I am not fighting potatoes, but other experienced players most of the time. I do pretty good, but, I am an experienced player, I don't know that new/casual person would stick with DPS Magden, or some other bottom tiers.
I would say that a fair amount of people I know through PVP, and have seen over the years on the other factions, have switched to MagSorcs and Stamdens--people that I never seen play these classes before. This is not a suggestion to do anything to these classes but I think some of the Blue CP should be moved to another tree, or at the very least give magic players a heal over time that isn't attached to a weapon. My Magden has to make so many choices that my Stamden doesn't, and is always sacricing something.
I get that they wanted us to choose between DPS and tanky with the new CP, but fact is that Stam can wear Beekeeper with 5 K health Recovery and a 5 K Vigor and still have great DPS. This is just one example.
relentless_turnip wrote: »Yeah I like this patch👍 BG's are still a bit terrible as proc sets are still very much a thing there. IC is better and cyrodill feels good with no procs. I fear the measures that will be implemented may ruin this. I also don't like the suggestions that they may segregate the PvP community. I would just prefer them to balance proc sets(free damage/healing) make them scale with offensive stats etc... I don't think they are going this route though.
While the previous meta certainly wasn't the greatest thing ever, I think the current situation is overall worse. Issues with class balance aren't as covered up as they were before, and "1-shot" metas with incredibly powerful heals are pretty awful IMO. It makes DOTs essentially useless in many cases, and even burst is often required to reach ludicrous levels in order to be effective. If I wanted to experience such a playstyle I'd go play a FPS and not an MMO.
While the previous meta certainly wasn't the greatest thing ever, I think the current situation is overall worse. Issues with class balance aren't as covered up as they were before, and "1-shot" metas with incredibly powerful heals are pretty awful IMO. It makes DOTs essentially useless in many cases, and even burst is often required to reach ludicrous levels in order to be effective. If I wanted to experience such a playstyle I'd go play a FPS and not an MMO.
Joy_Division wrote: »While the previous meta certainly wasn't the greatest thing ever, I think the current situation is overall worse. Issues with class balance aren't as covered up as they were before, and "1-shot" metas with incredibly powerful heals are pretty awful IMO. It makes DOTs essentially useless in many cases, and even burst is often required to reach ludicrous levels in order to be effective. If I wanted to experience such a playstyle I'd go play a FPS and not an MMO.
Two things. The previous meta was, without exaggeration, the worst I've experienced in the seven years playing this game. And this is saying a lot because there were many metas that I didn't like.
I do agree that the current meta is akin to an FPS, but at least this is the unintended consequence of new (untested) mechanics introduced into the game because of the CP/stat/armor changes, and thus can be revised and reformed as we learn more about how the gameplay has changed because of those CP/stat/armor updates.
Joy_Division wrote: »While the previous meta certainly wasn't the greatest thing ever, I think the current situation is overall worse. Issues with class balance aren't as covered up as they were before, and "1-shot" metas with incredibly powerful heals are pretty awful IMO. It makes DOTs essentially useless in many cases, and even burst is often required to reach ludicrous levels in order to be effective. If I wanted to experience such a playstyle I'd go play a FPS and not an MMO.
Two things. The previous meta was, without exaggeration, the worst I've experienced in the seven years playing this game. And this is saying a lot because there were many metas that I didn't like.
I do agree that the current meta is akin to an FPS, but at least this is the unintended consequence of new (untested) mechanics introduced into the game because of the CP/stat/armor changes, and thus can be revised and reformed as we learn more about how the gameplay has changed because of those CP/stat/armor updates.
I completely agree. It's the worst meta we've ever had. The first proc wave was close, but while we had some OP combos (implosion, tremorscale and viper for instance), nobody was immortal while doing so.
Last patch was "get 40k health minimum, choose proc set 1, choose proc set 2, slip on your malacath, trainee to fill in this rest. Bonus points if you're stam warden or WW".
While this patch isn't perfect, and I think set options are far too limited, I never want to go back to mindless proc damage and proc defence/healing.
Hopefully ZOS will find the happy medium.
And yes, some classes benefit more by being star based and not relying on procs. Mag sorc and most stam classes have plenty of burst. Some mag classes have been left behind without procs. But hopefully this will show ZOS that some classes really need help, and that procs were carrying some classes.
I agree that the stripped back options also gives us a good chance to see how CP and armor changes impact the game.
Like if procs were in, heavy would probably still be king, and would look like it's either too strong still or that the others were bad choices. It's not so cut and dry anymore, and how you want to play a build has way more say in how you build. Last patch, 90% of people were in malacath, eternal vigor/crimson and some sort of damage proc 5 piece, damage proc aren weapon or damage proc monster. Completely brainless.
One zerg was running like two groups, and pretty much all of them had crimson and earthgore. Are you even playing the game at that point? And yeh, I know that's not a lot of damage, but when there's 20+ of them chipping away at you but never dying, they'll always win.
Fingers crossed we'll keep those sets out, and I'm looking forward to stat boosting sets like alchemist, war maiden, new moon acolyte, bright throat, pariah, 7th etc coming back. Although with all the fee stats we got with the update, we're going to see crazy high numbers being hit on some stats.
One zerg was running like two groups, and pretty much all of them had crimson and earthgore. Are you even playing the game at that point? And yeh, I know that's not a lot of damage, but when there's 20+ of them chipping away at you but never dying, they'll always win.
Fingers crossed we'll keep those sets out, and I'm looking forward to stat boosting sets like alchemist, war maiden, new moon acolyte, bright throat, pariah, 7th etc coming back. Although with all the fee stats we got with the update, we're going to see crazy high numbers being hit on some stats.
Urzigurumash wrote: »One zerg was running like two groups, and pretty much all of them had crimson and earthgore. Are you even playing the game at that point? And yeh, I know that's not a lot of damage, but when there's 20+ of them chipping away at you but never dying, they'll always win.
Fingers crossed we'll keep those sets out, and I'm looking forward to stat boosting sets like alchemist, war maiden, new moon acolyte, bright throat, pariah, 7th etc coming back. Although with all the fee stats we got with the update, we're going to see crazy high numbers being hit on some stats.
I'm not sure the ontological difference between Earthgore and Pariah is all that clear. Is Seducer's a good proc? Is Caluurion's? If Seducer's is good and Caluurion's is bad, what about Queen's Elegance?
I'm not sure it's possible to draw clear ontological lines between which procs are acceptable and which are not on account of their nature. From my view procs can only be compared to each other by their objective numerical values and how they relate to other build elements.
As for other build elements, Enchantments and Poisons are free, unscaled damage, Potions and skills like Spell Symmetry and Dark Exchange are free, unscaled resources, etc.
Goregrinder wrote: »Urzigurumash wrote: »One zerg was running like two groups, and pretty much all of them had crimson and earthgore. Are you even playing the game at that point? And yeh, I know that's not a lot of damage, but when there's 20+ of them chipping away at you but never dying, they'll always win.
Fingers crossed we'll keep those sets out, and I'm looking forward to stat boosting sets like alchemist, war maiden, new moon acolyte, bright throat, pariah, 7th etc coming back. Although with all the fee stats we got with the update, we're going to see crazy high numbers being hit on some stats.
I'm not sure the ontological difference between Earthgore and Pariah is all that clear. Is Seducer's a good proc? Is Caluurion's? If Seducer's is good and Caluurion's is bad, what about Queen's Elegance?
I'm not sure it's possible to draw clear ontological lines between which procs are acceptable and which are not on account of their nature. From my view procs can only be compared to each other by their objective numerical values and how they relate to other build elements.
As for other build elements, Enchantments and Poisons are free, unscaled damage, Potions and skills like Spell Symmetry and Dark Exchange are free, unscaled resources, etc.
I would say that the ones that deal free damage for the player or free healing are bad. Crimson for instance...you can literally go AFK, and it will proc when someone hits you and keep you alive. That is the game playing for you. Queen's Elegance on the other hand, does not deal damage for you. It can buff your damage, but you still have to manually heavy attack using your mouse, keyboard, and fingers in order to see it's benefits added to your damage. Queen's Elegance does not play the game for you, so I would say that is a safe "proc".
Anything that promotes Player damage/healing against Players is good. Anything that promotes ZOS damage/healing against players is bad. We want PVP not ZVP.
StarOfElyon wrote: »Pariah would still be a problem. Players need to be punished for making a mistake. Sets that make you stronger for getting beat up reward lazy play.
Players are voting with their feet and not playing. Populations are a fraction of what they were just two months ago. The pop lock has undeniably been cut or the UI set to display fake "locks" when not at capacity to keep up appearances. The zone is deserted. Big battles now are 20v20. And there is max two of these at any time. It's got to the point where there are now so few players and enough separate campaigns for each alliance to take one each and not compete in the ones they are losing.
On a personal note, I dislike that every battle now is decided only by which side has highest numbers or invisible procs (scroll and/or EMP bonus).
But the automatic damage or permahealth of the proc meta were not ideal, either.
Is there a list which sets are still allowed in cyro? Havent played for years.
Are only proc sets forbidden with damage procs like selenes or also things (which i consider fine) like clever alchemist?
Joy_Division wrote: »While the previous meta certainly wasn't the greatest thing ever, I think the current situation is overall worse. Issues with class balance aren't as covered up as they were before, and "1-shot" metas with incredibly powerful heals are pretty awful IMO. It makes DOTs essentially useless in many cases, and even burst is often required to reach ludicrous levels in order to be effective. If I wanted to experience such a playstyle I'd go play a FPS and not an MMO.
Two things. The previous meta was, without exaggeration, the worst I've experienced in the seven years playing this game. And this is saying a lot because there were many metas that I didn't like.
I do agree that the current meta is akin to an FPS, but at least this is the unintended consequence of new (untested) mechanics introduced into the game because of the CP/stat/armor changes, and thus can be revised and reformed as we learn more about how the gameplay has changed because of those CP/stat/armor updates.
I completely agree. It's the worst meta we've ever had. The first proc wave was close, but while we had some OP combos (implosion, tremorscale and viper for instance), nobody was immortal while doing so.
Last patch was "get 40k health minimum, choose proc set 1, choose proc set 2, slip on your malacath, trainee to fill in this rest. Bonus points if you're stam warden or WW".
While this patch isn't perfect, and I think set options are far too limited, I never want to go back to mindless proc damage and proc defence/healing.
Hopefully ZOS will find the happy medium.
And yes, some classes benefit more by being star based and not relying on procs. Mag sorc and most stam classes have plenty of burst. Some mag classes have been left behind without procs. But hopefully this will show ZOS that some classes really need help, and that procs were carrying some classes.
I agree that the stripped back options also gives us a good chance to see how CP and armor changes impact the game.
Like if procs were in, heavy would probably still be king, and would look like it's either too strong still or that the others were bad choices. It's not so cut and dry anymore, and how you want to play a build has way more say in how you build. Last patch, 90% of people were in malacath, eternal vigor/crimson and some sort of damage proc 5 piece, damage proc aren weapon or damage proc monster. Completely brainless.
One zerg was running like two groups, and pretty much all of them had crimson and earthgore. Are you even playing the game at that point? And yeh, I know that's not a lot of damage, but when there's 20+ of them chipping away at you but never dying, they'll always win.
Fingers crossed we'll keep those sets out, and I'm looking forward to stat boosting sets like alchemist, war maiden, new moon acolyte, bright throat, pariah, 7th etc coming back. Although with all the fee stats we got with the update, we're going to see crazy high numbers being hit on some stats.