Really - don't go to much into the details - I just want to point out that MagSorcs are in favour of the current situation, bc of Alfiq and willpower, but that's not necessary a proof that MagSorcs are generally OP. I don't say it is not! I only doubt that this is the proof.
If ZOS had choosen other sets, maybe it would look different...
I only think sorcs are super strong right now because they have the best mobility of any class, even stam classes (with streak/ball of lightning) plus a combination of the best resource returning ability(dark conversion). They can just spam their streaks and dark conversion to heal and get magicka back and passively gain magic from the return over time. Most other classes don't have resource restore quite that effective. Since they have a seemingly indefinite source of magicka they can streak as much as they want and no one can catch them if they don't wanna be caught, so they can run and deal damage while no one can keep up. Even during the proc meta sorcs still had this as their safety net (double streak and dark conversion), streak/ball of lightning can counter most procs because they create a huge distance, especially if you double streak
I want to live in your world
Joy_Division wrote: »Balanced more appropietly? Class inbalances are far more obvious in the current no-proc environment, then they were before,
which is no easy feat.
Classes haven’t been drastically changed for years, however this gross imbalance is only now visible and obvious thanks to gear being standardised. If you look back many people including myself have made posts about the obscenities of mist form, streak and how magsorc is the only class with both a delayed (curse) and proc (c frag) damage ability most of which we met with overwhealming number of people who disagreed and were oblivious to until recently thanks to far greater equality in gear.
We disagreed with you not because we think classes are balanced or because there isn't a problem. It's because you have posted many nerf threads and I disagree with 90% of the things you claim to be overperforming and need to be nerfed.
Streak has been in the game since launch. I've learned how to deal with it. It's fine. But the noticeable imbalances that have arisen and it becomes harder to deal with Streak and sorcerers in general since people who come onto these forums and for years insisted that my class passives and abilities need to be nerfed. Stop with the (class) nerfs. It's one of the reasons for the imbalances in the first place because it just makes certain classes lower tier and prompts so many people to go looking for proc sets to make up for the losses.
Magsorc has always been one of the strongest classes, especially solo and now people can see that. Streak was never a hard CC and didn’t have anywhere near the range it currently has, it now has far too much utility on one skill which is why sorcs can run such a complete tool kit. It sounds like you are aware that with everyone wearing the same low tier gear it now shows how grossly overperforming magsorc is in the current climate and are running around throwing trying to make excuses as to why it should stay the same with an army of people calling for nerfs? Personally I hate nothing about magsorc other than the 1 button survival of streak that allows a build without major expedition to outrun basically every other build in the game.
Joy_Division wrote: »2. What do you mean Streak was never a hard CC? It used to disorient (which went through block) before it stunned. In fact, it used to be bugged and CCed more than 6 people, back when the class was considered bottom tier.
Joy_Division wrote: »2. What do you mean Streak was never a hard CC? It used to disorient (which went through block) before it stunned. In fact, it used to be bugged and CCed more than 6 people, back when the class was considered bottom tier.
I thought the original intention was that the ability could hit as many people as possible, but then it was nerfed / capped to 6 because of Sorcs getting so much ultimate so quickly.
Streak does not exactly have a nerf history like the Greek tragedy of the Templar class abilities, but it is defiantly up there. The ability has either been too much or too little. With the increase cost penalty, and the advantages it has now, I would say it is as balanced as it has ever been.
Further to echo to old memes of the past, a discussion was started on the balancing of gameplay/procs and we have dissolved into a Nerf Sorc/Streak thread. Some things never change