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PvP is still an unbalanced mess

  • BigDumbViking
    BigDumbViking
    ✭✭
    Give it time... every class has a plethora of stuns, knockdowns, and roots. In and of themselves aren't an issue. The big issue is if you are getting attacked by a higher level character and/or >1 player, the burst is too much so you will typically die before a CC is up.
    James Dalton - Nord Dragonknight

    & Trusty Steed Roadhouse

  • Foxhunt
    Foxhunt
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    I don't get all the "PVP is unbalanced, nerf it" talk. I've spent a lot of time in Cyrodiil so far and everything to me seems well balanced and fun and interesting. Only thing that can get annoying is the people who use Bolt Escape to get away fast. Even then, some people who use it have still been killed before getting far away.
    Edited by Foxhunt on 15 April 2014 14:40
  • apterous
    apterous
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    i suck against good cc dragonknights, yet i'm in top 5 of my alliance. learn to play the way you don't suck.
  • apterous
    apterous
    ✭✭✭
    it's not about balance, it's about player skill. so far i've met only like 10 players that truly gave a challenge and i'm looking forwards to meet more of them.
  • MustyBritches
    "[ ] Actual Advice (option disabled)"
    lol
  • Phoenix99
    Phoenix99
    ✭✭✭
    There are only two skill that are too good for the cost.

    Mist form on Vampire skill set, and bolt escape on Sorc skill set. Mobility is the king in any PvP environment, and combine that with being unable to stun lock effectively and becoming untargetable for most of the skills of other classes, and you get a formula for an OP skill set.

    with magicka regen being absurdly easy to obtain, people can just spam bolt escape and mist form once they hit VR rank, making them virtually unkillable, unless they overextend and make a stupid mistake or get jumped on by 20 people vs 1 when too low on stamina to break the initial hard CC.

    There is too low number of "silence" skills and root skills that can counter teleport and mist form.

    Dark talons - DK AoE immobilize
    Encase - Sorc AoE immobilize
    Negate magic - Sorc AoE silence - ultimate
    Daedric mines - Sorc AoE space denial skill with immobilize

    Trap beast - Fighter guild space denial skill with immobilize (only vs vampires and werewolves)

    Volcanic rune - Mage guild morphed skill - space denial with knockback

    Other than that there is a small number of single target immobilize skills, but they can't really be a part of solution. I have a long competitive history in FPS and MOBA games and I can hardly hit reliably single target immobilize on a misting vampire or teleporting sorc more than twice in a row. Reasons: 1) you need to have faster reaction time than your opponent AND 2) you need to be able to anticipate where they will jump out of teleport or where their mist form will expire

    The easy fix would be to add a 1s or 1,5s delay before the recast once the previous effect of bolt escape and mist form ends. This will still keep these skills viable, but will also add some chance to target these elusive *** reliably with skills and weapons in between for players with high reaction time

    another solution would be addition of more silencing skills, perhaps in thief or assassin guild options.
  • apterous
    apterous
    ✭✭✭
    Phoenix99 wrote: »
    There are only two skill that are too good for the cost.

    Mist form on Vampire skill set, and bolt escape on Sorc skill set. Mobility is the king in any PvP environment, and combine that with being unable to stun lock effectively and becoming untargetable for most of the skills of other classes, and you get a formula for an OP skill set.
    i would love to fight such enemies. too bad that not many are clever enough to use those.
  • Kypho
    Kypho
    ✭✭✭✭
    IMMOVABLE is helping against stun am i right? Ohh and its working without heavy armor after you lvled it up. So you can use it when you have all light or medium or whatever. And full heavy weapon, the Unstoppable has a decent amount of uptime. Best anti stun in PvP IMO.
  • Kypho
    Kypho
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    I mean immovable (8 sec knockback and disabling protection + armor, spell resist buff) morphed into Ustoppable is increasing time (5%) per heavy armor piece. I got chained down from wall many times, and i popped this, rolled to avoid attacks (roots, stuns etc.) and was able to get back into fort without beign stopped. And i cant stun ppl who got that up so...
  • scave
    scave
    Honestly, the stunbreak was just a lazy, short-sighted dev solution to the silly welter of CC in this game. This level of CC is like mmorpg pvp circa 2010. The genre has moved on.

    Take GW2, which incorporates snares, stability and VERY short duration CC into the tactical dance that players weave around each other during pvp. CC here is just a great way of breaking up your opponents attack/defence patterns and nothing more. At very few points do players stun lock each other so that they're unable to initiate counter tactics. That's something that happens frequently to players in Cyrodil when their stamina bars hit zero.

    Players pay to fight, so at no point should the pvp system ever prevent them from fighting back. Sure, players might limit their opponents ability to fight back according to skill tactics, but they should not be able to lock them out at any point.

    Devs are already realising this and Zeni needs to catch up in this respect.
  • Kypho
    Kypho
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    You have a pair stuff to counter or avoid CC, some to mention: the using of 2 mouse button.... or 1 the right mouse block.....
  • Kypho
    Kypho
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    CC in this game is nice and no problem with it at all. Nice defenses, counters. Not the game fault that you are to lazy to use em
  • scave
    scave
    Kypho wrote: »
    You have a pair stuff to counter or avoid CC, some to mention: the using of 2 mouse button.... or 1 the right mouse block.....

    A simplistic, knuckleheaded solution to the CC problem. CC here is not an integral part of the tactics incorporated into a fluid combat system as it has been in GW2. Zeni have a lot to learn. Hopefully they'll get there.
  • lao
    lao
    ✭✭✭✭
    Elyna wrote: »
    Still? You know the games been out a week right?
    I've been around since beta. The CC lock issue still exists. Theres not enough feedback as to whats going on.

    how can there be a CC lock issue in a game where all CC is breakable at any time? theres 5 types of hard CC, break one -> get 5 secs immunity to all of them.
  • kitchenguy65_ESO
    kitchenguy65_ESO
    ✭✭✭
    I know it sounds like a rude thing to say, but this really is a LTP issue. CC is no big deal when you understand the combat mechanics in this game. Also Another reason lower levels are complaining about getting owned by VRs. They don't fully grasp the mechanics that a VR player does, simply because they havent had as much time to perfect them.
    Use your cc break, and practice your blocks, power interupts, and caster interupts on npcs. not all interupts are the same, power vs casting. And something I haven't heard many mention is that your cc break (hold RMB, then press LMB, same as caster interupts) only breaks stuns. If you are rooted, you need to dodge roll to break it. And currently there is no break for a snare. Unless it can be cleansed. I'm not sure on that since I don't have a cleanse ability.
  • Elyna
    Elyna
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    I see a lot of "Right click then left click" I cant remember seeing this anywhere in game tips or anything. I know that game has the "press to interrupt" thing, but nothing about the CC break. My point is the game needs to make that more known.
    Edited by Elyna on 20 April 2014 04:34
  • neocomab16_ESO
    neocomab16_ESO
    ✭✭✭
    Phoenix99 wrote: »
    There are only two skill that are too good for the cost.

    Mist form on Vampire skill set, and bolt escape on Sorc skill set. Mobility is the king in any PvP environment, and combine that with being unable to stun lock effectively and becoming untargetable for most of the skills of other classes, and you get a formula for an OP skill set.

    with magicka regen being absurdly easy to obtain, people can just spam bolt escape and mist form once they hit VR rank, making them virtually unkillable, unless they overextend and make a stupid mistake or get jumped on by 20 people vs 1 when too low on stamina to break the initial hard CC.

    There is too low number of "silence" skills and root skills that can counter teleport and mist form.

    Dark talons - DK AoE immobilize
    Encase - Sorc AoE immobilize
    Negate magic - Sorc AoE silence - ultimate
    Daedric mines - Sorc AoE space denial skill with immobilize

    Trap beast - Fighter guild space denial skill with immobilize (only vs vampires and werewolves)

    Volcanic rune - Mage guild morphed skill - space denial with knockback

    Other than that there is a small number of single target immobilize skills, but they can't really be a part of solution. I have a long competitive history in FPS and MOBA games and I can hardly hit reliably single target immobilize on a misting vampire or teleporting sorc more than twice in a row. Reasons: 1) you need to have faster reaction time than your opponent AND 2) you need to be able to anticipate where they will jump out of teleport or where their mist form will expire

    The easy fix would be to add a 1s or 1,5s delay before the recast once the previous effect of bolt escape and mist form ends. This will still keep these skills viable, but will also add some chance to target these elusive *** reliably with skills and weapons in between for players with high reaction time

    another solution would be addition of more silencing skills, perhaps in thief or assassin guild options.

    so basically mage counters mage. that what you are saying? sounds balanced to me.

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