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MagBlade Theorycrafting Changes Thread

  • WacArnold
    WacArnold
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    What kind of tool tips do you guys shoot for? Do you all have a spot that you like to hit at? For example in cp I really like to see swallow soul hitting over 10k with sorcery buff.

    Been trying some calculations on tool tips not really sure if im doing it right. I just been comparing my tool tips to what they would hit on my character using build editor via the mitigation page.

    Does anybody know the formula to calculate damage on non crits and crits?

    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
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    WacArnold wrote: »
    What kind of tool tips do you guys shoot for? Do you all have a spot that you like to hit at? For example in cp I really like to see swallow soul hitting over 10k with sorcery buff.

    Been trying some calculations on tool tips not really sure if im doing it right. I just been comparing my tool tips to what they would hit on my character using build editor via the mitigation page.

    Does anybody know the formula to calculate damage on non crits and crits?

    The character builder has a section on the first page where you can plug in mitigation numbers. I haven’t played around much with it.

    I don’t really shoot for a tooltip amount. Usually what I do is start at with a sustain number, then add as much health, resists and stam as I can and my damage tooltip is what’s left over. I usually just tweak; start stripping out sustain and add until it’s right, always use tri stat food unless I’m wearing bright throat and add tri stat glyphs until it’s right, etc... I usually go with the most stat dense sets and then add healing, whatever, until it works.

    Whenever I start with damage I’ve found it doesn’t work well. Getting high damage tooltips always looks good in the editor, but it might not play well. Stuff like swift traits on jewellery doesn’t show on the tooltip but works better than any extra stats you might get.

    I don’t do housing so all my resources go into trying different gear comps or whatever. It’s an expensive way to do it, but at the end I’m usually happy.

    Usually when I’m overflowing with transmutation stones I’ll try a new set, but I’ve been playing more classes and am happy with my magblade setup so have been putting my resources elsewhere.

    Last time I tried a new setup it was a pelinals medium armour healer build with radiating regen and echoing vigor, hit 1.5 million healing in a couple games, but the damage sucked despite high tooltips so with inconsistent team mates in BGs I didn’t like it.
    Edited by Iskiab on 9 April 2020 04:56
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
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    I’ve found the game to be rather unplayable in many pvp scenarios. Cyrodiil & prime time has always been bad but even in bg’s having a clear 1-2 second delay on everything or having full resources & can’t break free, can’t dodge roll, tanks & healers putting out unkillable max dps...
    To avoid an aneurism I’m just going to get to the point & share my build. I’ve went full glass cannon.

    2 kena, 5 front bar new moon w/2h sword & onslaught, backbar resto(potentates), 5 rattle cage, 5 light 2 heavy, 3 infused jewelry 1regen 2x sp dmg, breton
    Everything is spell dmg, mundus & nirnhoned. Sustain is from siphoning & pots.

    @fred4 , try it out man
    When they nerf kena, balorg can also be used. If we’re going to die anyways might as well do some dmg.

    This build can almost hit 6k sp dmg.
    2 key tricks:
    Resto infused w/sp dmg glyph
    Poisons on 2h sword for minor sorcery

    I hit hard but I die fast, but that’s how I have to play when the game is this messed up.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Deathlord92
    Deathlord92
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    Mark could also be very nice for the vampire build it don’t cost anything and it gives you access to major breach 🙂
  • Vermintide
    Vermintide
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    So after jumping into a few matches yesterday, my conclusions are as thus:

    - Defence is almost literally pointless now, but then again the same seems to be true for everybody. The result seems to be a very CoD/Battlefield-ish experience where you're not supposed to be immortal, and honestly I'm kinda okay with that. Troll tank builds can eat my stanky furfag butthole.

    - Doing well with War Maiden, entirely anecdotal evidence since I haven't done any numbers or anything, but it seems to carry me a little better than the old reliable Spinner. Maybe now everyone else is going glass cannon Spinner is a little redundant in the meta. Swapped a few things around and WM lets me have acceptable recovery with high tooltip values.

    (I'm gonna grind out some mats and try out that set from Eleswyr everyone is talking about, but it seems like the same deal as a Kena set, which I used to use at one point- You go super saiyan for a few seconds, but you immediately run dry on magicka.)

    - The above needs to be built that way to make swallow soul useful, because really stacking that with Rapid Regen (and I WISH I could find bar space for Siphoning Attacks) appears to be the only semi-useful healing we have right now. And it still isn't much. Actually, I'm starting to wonder if the old destro/restro approach for magblade even makes sense any more, I may as well go dual destro and slot siphoning instead of regen, if I'm gonna be this squishy anyway. Might try that today.

    - I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.

    - Christ you're not kidding about the performance. At least three deaths thanks to the game just straight freezing. Very frustrating losing out on kills too when you're spamming your bow proc but nothing happens and suddenly everyone is at full health again...

    All in all it's not quite as bad as I was expecting. But there are a lot of changes I just really don't like from the last several patches, let alone the upcoming Vamp changes. I'm not QQing about nerfs, I relish the challenge of playing on a "weak" class if anything- The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    Edited by Vermintide on 9 April 2020 12:18
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Daffen wrote: »
    WacArnold wrote: »
    Has anyone tried hitis hearth? I tryed dark shade and loved it for duels, but for open world i feel naked without cloak to get away from multiple people. Hitis gives 1000 recov every second and dark cloak gave me 1300.

    This would only be for open world but right now i have to slot some kind of heal besides rapid, with dark cloak i didnt need that extra heal in a 1v1 so i could open a skill slot up. But even in a 1v1 i felt as though i needed the extra defense from dark cloak to survive against high damage because if i get pinned down its hard to recover.

    Anyways what im trying to do is to keep the same build as i was using in duels with dark cloak except with different gear to be able to use cloak for open world. I used zdans build for duels which was new moon/lich/troll and potentate rings.

    Using hitis i could use it back bar keep potentates rings. I loose 8% dr front bar but keep it on my back and loose the lich proc. What i gain is the use of cloak. The 8% front bar kind of sucks. But im not so worried about lich because with ele drain and siphoning attacks lich hardly ever procs anyways.

    I know this is not the best setup, however im not very good at 1vx unless the opponents suck lol so i just cloak out of those situations anyways. In 1v1 fights i like to stay out of stealth and fight but have to have cloak when i get jumped to get out of trouble. In a 1v1 i could manage with that sustain so the only thing i would miss is the 8% dr on the front bar but keep it with temporal on back.

    i hate farming dungeon sets esp weps, so im just trying to get a feel if its worth it.

    Like i said open world only in duels i would use dark cloak and bgs i stack damage.

    Hiti's is definately a good set, after pvping as a magblade ive come to a few conclusions: orzorga is best food for 1vx if you are not using bloodspawn, necropotence with orzorga is better than lich with sugar skulls, hiti's is better than necropotence if you used troll king with necro as you can slot an offensive monster set and put potentates.

    Heres the builds ive theorycrafted and used as well as zdan's setup.
    Zdan: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=215184
    Necro: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218116
    Hiti's: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=218788

    Ive also tried swapping necro with bright throat but i had too low stam sustain and i kepy dying because of it. Hitis was a pain to farm, i spent 5 hours doing the dungeon on normal mode just go get the resto staff.

    A tip for doing 1vx on magblade is to always keep you shade up and fight out of sight from it while still beeing in range (easiest to do in towers) that way if you get bursted down you are able to teleport away and heal up. Another tip is to not use your merciless resolve proc once you have 5 stacks, the reason is that the 10% damage mitigation it gives you is really strong and its better to use it once you have a target in low hp and you are sure to hit.

    Theres different combos that work against different players: test their reaction when they get feared, do they break free fast? Do they roll dodge straight away? Are they blocking straight away? If they are slow to break free you are able to soul harvest - fear - merciless and most likely kill them, if they roll dodge straight away they will probably roll dodge after soul harvest therefore i reccomend soul harvest - swallow soul - either fear or merciless after they roll dodge - merciless if u feared them.

    Against blocking targets it becomes a little bit harder to finnish them off (the reason i like zaan) it really depends on if they block after soul harvest or not, if they only block when they are low hp you can use this combo soul harvest - merciless - fear - swallow soul, if you are lucky and merciless crits they will be around 20% health and they will block which is why we fear them so you are able to hit the last swallow soul or two. I also reccomend trying different combos and switch up your combo so that the enemy cant predict what you might do next.

    Before you start your combo its important to see how tanky they are and bring their hp down to the % health where they dont heal up straight away and they will die from your combo and keep your buffs and debuffs up. Against really tanky targets that deal low damage i reccomend baiting them to overextend and not look at their health. An example of this is to drop your health down to 50% and act like you are going defensive while still damaging them, and right before your combo drop down to as low health without dying (depends on their damage) this method will most likely bring your target down to 40% hp and they will forget about their armor buffs and hots making it much easier for you to secure your kill.

    Didn’t know what hitis was before this thread lol. Nice builds. I caught on very early from zdan that 2 piece potentate jewelry is the way to go for mnb. So many people running Swift but getting that mitigation from a 2 piece is too good to pass up. I’ve been running a mixture of necro / spinner + lich + troll king / skoria + 2 potentate mostly.
  • Iskiab
    Iskiab
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    Vermintide wrote: »
    So after jumping into a few matches yesterday, my conclusions are as thus:

    - Defence is almost literally pointless now, but then again the same seems to be true for everybody. The result seems to be a very CoD/Battlefield-ish experience where you're not supposed to be immortal, and honestly I'm kinda okay with that. Troll tank builds can eat my stanky furfag butthole.

    - Doing well with War Maiden, entirely anecdotal evidence since I haven't done any numbers or anything, but it seems to carry me a little better than the old reliable Spinner. Maybe now everyone else is going glass cannon Spinner is a little redundant in the meta. Swapped a few things around and WM lets me have acceptable recovery with high tooltip values.

    (I'm gonna grind out some mats and try out that set from Eleswyr everyone is talking about, but it seems like the same deal as a Kena set, which I used to use at one point- You go super saiyan for a few seconds, but you immediately run dry on magicka.)

    - The above needs to be built that way to make swallow soul useful, because really stacking that with Rapid Regen (and I WISH I could find bar space for Siphoning Attacks) appears to be the only semi-useful healing we have right now. And it still isn't much. Actually, I'm starting to wonder if the old destro/restro approach for magblade even makes sense any more, I may as well go dual destro and slot siphoning instead of regen, if I'm gonna be this squishy anyway. Might try that today.

    - I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.

    - Christ you're not kidding about the performance. At least three deaths thanks to the game just straight freezing. Very frustrating losing out on kills too when you're spamming your bow proc but nothing happens and suddenly everyone is at full health again...

    All in all it's not quite as bad as I was expecting. But there are a lot of changes I just really don't like from the last several patches, let alone the upcoming Vamp changes. I'm not QQing about nerfs, I relish the challenge of playing on a "weak" class if anything- The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.

    Yea, Cyro performance is abysmal. For BGs it’s not usually too bad, but there are some abilities that cause lag and break free doesn’t work well.

    I’ll be stunned - break free - stunned again - break free - stunned again - die.

    For abilities that cause lag I notice it most while in mist form. I’ll be kiting a group misting away and get lag spikes or stutters. I don’t know how to explain it, it’s like your speed disappears and you lose control of your character for a half a second while the game is trying to decide if you can be stunned or not.

    So of course with some abilities causing performance issues people spam them lol. I’ve also noticed immovability pots seem to be more consistent about preventing the stutters, so it really sucks that magblade toolkit has no major sorcery so you can’t use them.

    There are still really tanky builds, I wouldn’t strip out your healing. It sounds like you’re playing in beginner BGs since you just came back. Keep playing and without the healing you’ll see players who can take out a BG team solo, and you’ll be one of them lol.

    Tanky builds... that are good... rely on evasion and high self healing, I can do it as a MagWarden in beginner BGs wearing no defensive set. Plow into a group and they all scatter or start healing (it’s too late once you start taking damage) and take them all out at once.

    Edited by Iskiab on 9 April 2020 14:14
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Vermintide
    Vermintide
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    Yeah, I'm gonna enjoy the potato-mashing while it lasts; but I mean, if healing feels so useless even at low MMR BGs, how utterly inadequate is it gonna feel when I get back into the big boy games?

    My magblade used to have just the right level of survivability to get away with taking on a group. Now that's a deathwish even at low levels. Defensive sets like Riposte could really carry an otherwise very squishy build. They gave you enough breathing room for your self-heals to be effective, and skills like Healing Ward used to be far more potent. Not to mention Light's Champion.

    The way it is right now the class just has such ridiculously poor survivability I feel like it's a waste to try spec for it. You could get the same thing without the effort if you just rolled a class that has it to begin with. There are no benefits to building a magblade that way, you're just sacrificing other things a magblade needs in order to make some janky bargain-bin blood knight.

    But y'know, we deserve it because BAAAWWW STEALTH

    (Caveat: Even though I like to think I've become pretty good at this over the years, my actual play time has never been enough to start reaching the top tiers. I spend maybe an hour or two every other day on the game. So your guys' experience will probably differ from mine. Just my two cents.)

    Furthermore: The cast time on Soul Tether is the worst thing since the assassination of Archduke Franz Ferdinand. I could maybe understand a cast time on dirty finishers like Incap, where you could animation cancel it too, but god give me strength, putting a cast time on that skill means it just gets me killed right when I need it most.
    Edited by Vermintide on 9 April 2020 18:53
  • Iskiab
    Iskiab
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    Vermintide wrote: »
    Yeah, I'm gonna enjoy the potato-mashing while it lasts; but I mean, if healing feels so useless even at low MMR BGs, how utterly inadequate is it gonna feel when I get back into the big boy games?

    My magblade used to have just the right level of survivability to get away with taking on a group. Now that's a deathwish even at low levels. Defensive sets like Riposte could really carry an otherwise very squishy build. They gave you enough breathing room for your self-heals to be effective, and skills like Healing Ward used to be far more potent. Not to mention Light's Champion.

    The way it is right now the class just has such ridiculously poor survivability I feel like it's a waste to try spec for it. You could get the same thing without the effort if you just rolled a class that has it to begin with. There are no benefits to building a magblade that way, you're just sacrificing other things a magblade needs in order to make some janky bargain-bin blood knight.

    But y'know, we deserve it because BAAAWWW STEALTH

    (Caveat: Even though I like to think I've become pretty good at this over the years, my actual play time has never been enough to start reaching the top tiers. I spend maybe an hour or two every other day on the game. So your guys' experience will probably differ from mine. Just my two cents.)

    Furthermore: The cast time on Soul Tether is the worst thing since the assassination of Archduke Franz Ferdinand. I could maybe understand a cast time on dirty finishers like Incap, where you could animation cancel it too, but god give me strength, putting a cast time on that skill means it just gets me killed right when I need it most.

    What I do is use radiating regen like a buff. It’s never going to save you, but use a little evasion too so it has time to tick and it works well. I also use healing ward with shadowy disguise for some extra healing so it can tick while cloaked or stealthed. That plus Darloc has some self healing while crouched.

    You’d be surprised how tanky you can be for a small investment. I don’t wear a defensive set on any of my classes except magplar, and I can brawl as a MagWarden and sorta as a MagDK.

    The biggest difference over the last year or so is resistances have become garbage. All that matters is: self healing is strong or not, do you have minor protection?, do you have major evasion?, do you have a projectile defense like wings or shimmer?

    Almost everything is a projectile, melee, or aoe. Evasion works vs ults, DKs and Templars. Shimmer and wings works vs sorcs and bow, speed works vs melee. High self healing lets you brawl in general.

    Taking on a team solo is about whether you have the boxes ticked vs that group. I almost feel sorry for bow players when I’m on my MagWarden, you can take groups out at a time... almost, then I play my magtemplar and remember why I don’t feel sorry for them.
    Edited by Iskiab on 9 April 2020 19:16
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Vermintide
    Vermintide
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    Iskiab wrote: »
    The biggest difference over the last year or so is resistances have become garbage. All that matters is: self healing is strong or not, do you have minor protection?, do you have major evasion?, do you have a projectile defense like wings or shimmer

    And therein lies my point. I used to have those things, til they nerfed the skills that game me them. Magblade doesn't have the bar space to just slot something else, because so many of our skills are basic essentials, and slotting whatever world skill we would need to leaves us without another vital tool. Ask 100 magblade players, and all of them are going to have 75% identical skills slotted.

    The only way for me to get projectile defence on a magblade is to log out and load up my DK instead. Other classes don't have the same issue, so what's the point trying to hammer a square peg into a round hole?
  • Iskiab
    Iskiab
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    Vermintide wrote: »
    Iskiab wrote: »
    The biggest difference over the last year or so is resistances have become garbage. All that matters is: self healing is strong or not, do you have minor protection?, do you have major evasion?, do you have a projectile defense like wings or shimmer

    And therein lies my point. I used to have those things, til they nerfed the skills that game me them. Magblade doesn't have the bar space to just slot something else, because so many of our skills are basic essentials, and slotting whatever world skill we would need to leaves us without another vital tool. Ask 100 magblade players, and all of them are going to have 75% identical skills slotted.

    The only way for me to get projectile defence on a magblade is to log out and load up my DK instead. Other classes don't have the same issue, so what's the point trying to hammer a square peg into a round hole?

    Yea basicly, but cloak works too. Just not dark cloak: dark cloak’s better against brawler type melee builds or duels and shadowy disguise is better vs ranged. Dark cloak won’t hold up against even two ranged classes. What I’ve done is went pure ranged with disguise so the aoe spam doesn’t knock you out of cloak, then heal and only close when I have an opportunity. Kite over my trap, meteor right before they run over it, then go in for a cal and bow proc. They’ll break free, then block but unless they’re tanky it’ll work, even against some tanky types it’ll sometimes work, or at least put them into kite mode so a team mate with a decent execute can finish them off.

    If the person isn’t standing still I don’t even fire merciless, it’s too inconsistent and I like the mitigation.

    Meteor also has a distinctive sound. I’m pretty sure me using meteor distracts people so they run over the trap too.
    Edited by Iskiab on 9 April 2020 20:50
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
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    Yea it helps to preemptively put hots on yourself before diving in.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • fred4
    fred4
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    I am still around for now.

    @ScruffyWhiskers, I rearranged my bars some time ago, using Concealed only passively. Having to slot Cloak and Concealed on the same bar for the speed bonus is awkward. On the one hand you want to slot other skills on the same bar that you might want to cast in cloak, such as RAT and Siphoning Attacks. On the other hand you also need attacking skills on that bar. Lotus Fan with Caluurion, Impale, Merciless. Basically I concluded that Concealed + Cloak is a dead-end playstyle that doesn't really work. I now immediately bar swap for attack. This means I have the ability to go ranged after the burst and I typically do. Zaan went out the door as a result, but it's better damage, because it's easier to make it stick.

    @kaithuzar, I'm sure it works, as I run into the occasional hard-hitting magblade from time to time. It's not for me. I'm having too much fun on the high-sustain, high-speed, perma-cloaking nightblade I developed. When I play nightblade, that's what I want to play and as long as Caluurion is viable, I shall continue using it:

    https://www.youtube.com/watch?v=INHvd2YsOC8
  • fred4
    fred4
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    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.
  • brandonv516
    brandonv516
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    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.
  • kaithuzar
    kaithuzar
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    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.

    The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
    Member of:
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  • fred4
    fred4
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    ✭✭✭
    kaithuzar wrote: »
    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.

    The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
    I find the main reason for stun lock in an otherwise lag free session is if you get stunned while, or just after, dodge rolling. It seems to take an additional GCD to break free. Sometimes I could swear that some players know to exploit this and will fossilize / fear / leap just at that moment.
  • Deathlord92
    Deathlord92
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    Thoughts on new moon acolyte and bright throat boast for magblade? 🤔
  • Vermintide
    Vermintide
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    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    RAT is good on every class, but did they have to take expedition away from all our class skills? It would have still benefited every other class just the same. Instead they nerfed a class skill and everyone just had to slot RAT instead.

    Regardless of class balance, that's just anti-fun design philosophy IMO. Bring back the speed boost from cripple, bring back the old blur, and magblade would be in a much better spot for those things alone.
    Edited by Vermintide on 11 April 2020 16:18
  • BaiterOfZergs
    BaiterOfZergs
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    fred4 wrote: »
    kaithuzar wrote: »
    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.

    The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
    I find the main reason for stun lock in an otherwise lag free session is if you get stunned while, or just after, dodge rolling. It seems to take an additional GCD to break free. Sometimes I could swear that some players know to exploit this and will fossilize / fear / leap just at that moment.

    It just makes sense to cc someone out of a dodge roll or mid dodge roll because they burn double the stam and if you’re already low on stam you’re going to get stun locked.
    Zerg of House Smallscale, First of his name, wielder of Volendrung, battleground hero, Cyrodiil butcher, the swifft footed, OG of the Templars and first pvpers, defender of scrolls and baiter of zergs.
  • fred4
    fred4
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    ✭✭✭
    fred4 wrote: »
    kaithuzar wrote: »
    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.

    The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
    I find the main reason for stun lock in an otherwise lag free session is if you get stunned while, or just after, dodge rolling. It seems to take an additional GCD to break free. Sometimes I could swear that some players know to exploit this and will fossilize / fear / leap just at that moment.

    It just makes sense to cc someone out of a dodge roll or mid dodge roll because they burn double the stam and if you’re already low on stam you’re going to get stun locked.
    Agree it makes sense, but you also tend to get stun locked at full stam for one extra second, I find. I think it's got something to do with timing and how GCDs are implemented, not merely the target being out of stam (which could also happen).
  • Iskiab
    Iskiab
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    ✭✭✭
    fred4 wrote: »
    fred4 wrote: »
    kaithuzar wrote: »
    fred4 wrote: »
    Vermintide wrote: »
    I have slotted Soul Tether for the first time in a while, seems like we need it to escape outnumbered fights but I rarely survive long enough to get it off anyway so... Eh. Any better ideas for a backbar ult please let me know.
    Temporal Guard is the obvious one. I currently use Barrier to boost magicka regen on the cloaking bar.
    The problem is lots of our more fun class tools have been taken away and their buffs or effects moved into generic skills; and where they haven't, the class skill version is always more expensive or just otherwise worse somehow.

    I'm looking at YOU, Race Against Time. *** you.
    The combination of snare removal and speed is just too good for PvP. It's the right combination of effects and I guess no one saw it coming how uncompetitive other effect combinations are. I tried Phantasmal Escape against templars. Meh.

    RAT is good on every class. The fact that it costs magicka makes it better than other speed skills, such as Quick Cloak, due to not running down additional stamina while sprinting. I even use it on my stam DK.

    I know what you mean, but am happy RAT exists for magplar in particular, so you don't have to go vamp.

    Yep. No class has the excuse of "no mobility".

    RaT is a top tier skill.

    The opposite can also be true with every class having no mobility whenever skills are bugging & you get perma-stun locked with full resources & can’t move.
    I find the main reason for stun lock in an otherwise lag free session is if you get stunned while, or just after, dodge rolling. It seems to take an additional GCD to break free. Sometimes I could swear that some players know to exploit this and will fossilize / fear / leap just at that moment.

    It just makes sense to cc someone out of a dodge roll or mid dodge roll because they burn double the stam and if you’re already low on stam you’re going to get stun locked.
    Agree it makes sense, but you also tend to get stun locked at full stam for one extra second, I find. I think it's got something to do with timing and how GCDs are implemented, not merely the target being out of stam (which could also happen).

    Yea, break free is funky.

    Sometimes you’ll be able to break free immediately and sometimes it takes a sec to kick in with a long animation. Break free also doesn’t happen until the end of the animation: it’s essentially a cast time ability like all instant abilities. Interrupt the animation and break free won’t work.

    If you’ve ever fought multiple people at once you’ll know what I mean. Stunned - break free (gets interrupted) - break free (gets interrupted) - dead.

    It’s one of the reasons animation cancelling used to be so effective. When you first cast something nothing happens until the animation is done, then the effect happens. With the most recent block change now you can’t animation cancel abilities for instant effects, so everything is like a cast time ability now whether you ani cancel or not.

    It’s likely that way for dueling so you have the opportunity to block attacks, but with lag it’s causing all sorts of funky issues. You can’t block an ability unless you can see it being used before the effect goes off.

    They might have done the change to nerf stam burst a bit too. The usual combo of: dizzy - med while casting dizzy releasing when dizzy hits - executioner ani cancelled would all hit at exactly the same instant. Now there’s a delay on the execute.

    As an aside there’s also something funky with off balance stuns. I can tell when someone’s charging a med because it causes the game to lag a bit, like a stutter.
    Edited by Iskiab on 12 April 2020 01:47
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Jeezye
    Jeezye
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    exeeter702 wrote: »
    So per feedback from this thread I have shadowy disguise another try instead of dark cloak. Running Necro + lich + skoria for BGs. Haven’t dropped below a mil damage in about 4 games. stealth seems much more reliable and my shadow image is there for the oh *** moments. Working very well, high damage, decent healing, good group CC. Still feel like magblade needs some sort of change to swallow soul but idk what. Maybe even if they dodge you still heal or something, idk.

    Weaker heals should not overwrite the HoT.

    So if I crit Swallow Soul for 12k, that should be the number I get my heal % from for the next 10s.

    Anything higher should overwrite, anything lower should be negated.

    OR

    Just make it every 1s.

    I have a hunch that the constant additional server query from strife to determine if the current instance of its 10 second heal should or should not be overwritten is why they havent changed it. Otherwise it is the best change for the skill ad I have suggested before.

    The only other option in my eyes is to have its heal value hard set based on tooltip instead of damage deal in real time. So if your strife has a y tooltip for damage, the heal should always be X percent of y instead of x percent of damage done.

    Actually I have proposed this change in the forums for several patches now, but sadly people don't invest the time to understand in depth suggestions like this.

    Same applies to other damage based healings too btw, like AW, jabs, ...
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    Thoughts on new moon acolyte and bright throat boast for magblade? 🤔

    In my opinion new moon only shines as your primary offensive set when combined with another offensive set like spell strat or spinner. For instance something like clever alchemist/spell strat or necro/spinner would be more overall damage than new moon/BTB while still having relatively equal sustain. I also think BTB is better suited to be combined with a max mag set like Necro to maximize the stats you get from BTB. I think spell strat is the best set to pair with new moon for pure single target burst. Your sustain will take a hit though.
  • brandonv516
    brandonv516
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    ✭✭✭
    Thoughts on new moon acolyte and bright throat boast for magblade? 🤔

    In my opinion new moon only shines as your primary offensive set when combined with another offensive set like spell strat or spinner. For instance something like clever alchemist/spell strat or necro/spinner would be more overall damage than new moon/BTB while still having relatively equal sustain. I also think BTB is better suited to be combined with a max mag set like Necro to maximize the stats you get from BTB. I think spell strat is the best set to pair with new moon for pure single target burst. Your sustain will take a hit though.

    NMA shining just fine with BTB :wink:

    save.png
  • Iskiab
    Iskiab
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    ✭✭✭
    So what are you guys thinking about the PTS changes?

    TLDR of changes
    - impenetrable nerf
    - defensive monster set nerfs
    - hilariously another NB nerf, but it’s for a niche setup so 99.99% of NBs won’t give a damn, but a nerf nonetheless
    - Stam arena weapon sets buffed (BRP DW will be OP)
    - Mag weapon sets meh, but there are some maelstrom weapon sets that look like they could be good.
    - Mythic items all have pvp applications and will be BiS

    Overall? IDK, with crit resistance down plus light armour providing essentially 0 mitigation, maybe crit builds will open up? What do you guys think?

    Oh and with mythic items all being 1 piece items, I’m pretty sure the best setups will be 3 willpower + mythic + 2 5 piece sets switching between them based on your weapons. Need a better name for this setup. 5-3-5? Idk
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Langeston
    Langeston
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    Iskiab wrote: »
    So what are you guys thinking about the PTS changes?

    TLDR of changes
    - impenetrable nerf
    - defensive monster set nerfs
    - hilariously another NB nerf, but it’s for a niche setup so 99.99% of NBs won’t give a damn, but a nerf nonetheless
    - Stam arena weapon sets buffed (BRP DW will be OP)
    - Mag weapon sets meh, but there are some maelstrom weapon sets that look like they could be good.
    - Mythic items all have pvp applications and will be BiS

    Overall? IDK, with crit resistance down plus light armour providing essentially 0 mitigation, maybe crit builds will open up? What do you guys think?

    Oh and with mythic items all being 1 piece items, I’m pretty sure the best setups will be 3 willpower + mythic + 2 5 piece sets switching between them based on your weapons. Need a better name for this setup. 5-3-5? Idk

    ZOS has broken my build in so many ways there's no way I can work around it. They're not getting another penny from me.

    [edit] This isn't an emotional knee-jerk reaction either. I've been on the PTS since it went live trying to piece things together.
    Edited by Langeston on 20 April 2020 23:24
  • Iskiab
    Iskiab
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    ✭✭✭
    Langeston wrote: »
    Iskiab wrote: »
    So what are you guys thinking about the PTS changes?

    TLDR of changes
    - impenetrable nerf
    - defensive monster set nerfs
    - hilariously another NB nerf, but it’s for a niche setup so 99.99% of NBs won’t give a damn, but a nerf nonetheless
    - Stam arena weapon sets buffed (BRP DW will be OP)
    - Mag weapon sets meh, but there are some maelstrom weapon sets that look like they could be good.
    - Mythic items all have pvp applications and will be BiS

    Overall? IDK, with crit resistance down plus light armour providing essentially 0 mitigation, maybe crit builds will open up? What do you guys think?

    Oh and with mythic items all being 1 piece items, I’m pretty sure the best setups will be 3 willpower + mythic + 2 5 piece sets switching between them based on your weapons. Need a better name for this setup. 5-3-5? Idk

    ZOS has broken my build in so many ways there's no way I can work around it. They're not getting another penny from me.

    [edit] This isn't an emotional knee-jerk reaction either. I've been on the PTS since it went live trying to piece things together.

    What were you running that was effected?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • WacArnold
    WacArnold
    ✭✭✭
    Is there some kind of glitch with cloak? Sometimes im cloaked and people still seem to see me, not sure if its a detect i didnt see the icon for it. Feels like this has happened before at first i thought i just got caught but i swear this last time i was stealthed and some gap closed me.
    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Langeston
    Langeston
    ✭✭✭✭✭
    Iskiab wrote: »
    Langeston wrote: »
    Iskiab wrote: »
    So what are you guys thinking about the PTS changes?

    TLDR of changes
    - impenetrable nerf
    - defensive monster set nerfs
    - hilariously another NB nerf, but it’s for a niche setup so 99.99% of NBs won’t give a damn, but a nerf nonetheless
    - Stam arena weapon sets buffed (BRP DW will be OP)
    - Mag weapon sets meh, but there are some maelstrom weapon sets that look like they could be good.
    - Mythic items all have pvp applications and will be BiS

    Overall? IDK, with crit resistance down plus light armour providing essentially 0 mitigation, maybe crit builds will open up? What do you guys think?

    Oh and with mythic items all being 1 piece items, I’m pretty sure the best setups will be 3 willpower + mythic + 2 5 piece sets switching between them based on your weapons. Need a better name for this setup. 5-3-5? Idk

    ZOS has broken my build in so many ways there's no way I can work around it. They're not getting another penny from me.

    [edit] This isn't an emotional knee-jerk reaction either. I've been on the PTS since it went live trying to piece things together.

    What were you running that was effected?

    Vampirism is my primary pain point. It's completely non-viable for a magblade past stage 1, and even at stage 1 NB skills likely cost too much. Dark Stalker was the way I made cloak work before. I used sneak quite a bit to help offset the costs of Shadowy Disguise, which is an expensive skill considering half the time it doesn't even work.

    It almost seems like the new skill line was designed to make it even harder on NBs that use cloak. Shadowy disguise costs 3553 magicka at stage 2 vampirism (where you need to be if you want to use the Strikes From Shadows passive). It's 3931 at stage 4 — and this is all with the -7% Breton passive.

    Swallow Soul costs 2673 now at stage 2 on the build I was using — at stage 4 it's 2943. It's a joke.

    How is the class with the worst healing and [arguably] the worst sustain supposed to play as a vampire now? How do are you supposed to heal, Exhilarating Drain?

    LMAO at all the people saying that the new vampirism was going to be a buff for magblades.

    [edit] NMA is one of the sets I run btw, but I only run it on my front bar so the cost increase was not reflected on the Cloak tooltip.
    Edited by Langeston on 21 April 2020 00:15
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