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Unkillable PvP characters who still do high damage

  • TheFM
    TheFM
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    Crixus8000 wrote: »
    Shardaxx wrote: »
    Daffen wrote: »
    Most of the players that are "unkillable" in pvp have played for years and know how to make a build.
    Nope they use builds off YouTube. That's why you get whole groups using EXACTLY the same build.

    I don't think I have met a good player who uses a youtube build. Good players will usually make a build based on how they play, to fit their style.

    Sure, but they def can be annoying in packs. there are some groups in the campaign we play in, i know you know them, who all run the EXACT same stam den build in groups of 6. And boy are they annoying af.
  • ItsMeToo
    ItsMeToo
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    Rikumaru wrote: »
    A: They are good players.
    B: They have better builds than you.

    It would be a terrible game if all it took to win was to bring more players than the enemy.

    Like they all do.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • ItsMeToo
    ItsMeToo
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    TheFM wrote: »
    Oh you think its bad now, wait till our light attacks hit like a wet noodle and all tank builds get buffed with absurd heavy attacks.

    Thats what we have to look forward to.

    Cool
    FYI - There is no such thing as 'night capping' in a world wide MMO.
    FYI - There was no paid Beta. When they launched the game the Beta was over, even if you don't think it was.
    FYI - It's B2P not F2P. There is a difference.
    FYI - It doesn't take any player skill to mash keys or buttons in this game. The ones that stay alive longer have the better internet connection and speed.
    FYI - The game is not broken, it still works. It just has 'bugs' that need to be fixed.
    Balance is a "Bad" thing.

    Example: There were hundreds of Jedi and only two Sith in Star Wars. The Jedi wanted, "Balance in the Force" and they got it. Now there are only two Jedi and two Sith.

    Balance is a "Bad" thing.
    Is the glass half full or half empty?
    I say, "Get a smaller glass."
  • Shardaxx
    Shardaxx
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    Crixus8000 wrote: »
    Shardaxx wrote: »
    Daffen wrote: »
    Most of the players that are "unkillable" in pvp have played for years and know how to make a build.
    Nope they use builds off YouTube. That's why you get whole groups using EXACTLY the same build.

    I don't think I have met a good player who uses a youtube build. Good players will usually make a build based on how they play, to fit their style.

    Maybe so but there will be a build on YT that is similar to what they are running. Even if they came up with it themselves, they are sharing it with their mates, hence the cookie cutter groups doin the rounds.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • thegreat_one
    thegreat_one
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    Well i Can say this, Warden has Major protection for the group, anyone running Psjic has major protection, Necros have major protection, Templars heal like no other. Sorcs do stupid amount of damage with extreme range.

    If you see a small man group jumping around and baiting pugs, you should leave or stay on a wall where they can't get you .
    You don't have to kill these people. Just .... Don't...... Fight

    And lots of Stam tank builds are running Fury Right now

  • BrokenGameMechanics
    BrokenGameMechanics
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    Omg sooo many inane answers.

    OP you are right and pretty much all the other posters here are wrong and trying to put 100% of the blame on you. Sure your build MAY be part of it, but if you play PvP enough everyone can put together a pretty decent, solid build. The problem you are describing is real ASSUMING you have a pretty decent and solid build, which is what most of the posters here are missing, don't understand or don't want to understand. However, the real answer is simple, the combat design team has and has had the entire combat system is a hot mess when it comes to PVP.

    A huge factor and a big part of the success for many OP PvP builds is the ZOS exploit. The PC players hop onto the test servers after every change to sets, skills and combat and look for ZOS provided exploits. These range from bad combat mechanic decisions such as with Enchants or with DOTS etc. to out right code errors where stuff is miscalculated or proc or stack incorrectly etc. or suffer from poor implementation. Other examples, death logs where you just drop dead after your toon de-sync'd from Focused Aim and/or Silver Bolt. There are now people out there who are just spamming Focused Aim and Silver Bolt over and over to de-sync your toon. Once you are unresponsive your dead. Meteor is another that has been broke for years along with Focused Aim. Many more examples. Knowing what is broken and leveraging ZOS provided exploits is key to top end PVP builds.

    Heavy Armor. For reasons that defy common sense for a well thought out combat system many of the best damage sets are Heavy Armor. Naively you might think a 2 offensive set build would be viable against someone in a "defensive build". Unfortunately, that is not the case. That "defensive build" will out DPS you. That Heavy Armor build is just as mobile as well.

    Potions. Most players just don't bother too much with potions. Unfortunately, many potions can be borderline cheese. They are quaffing like crazy for burst heals, invisibility, immunity, lingering, attack stats.

    Unbalanced Skills. Not really much I can see here that you don't see on the forums everyday. But you'll see things like a 1vX where the unkillable just stops every now and then in stands in the middle of the battle and does a Meditate to restore and there is nothing you can do about it. The just heal and resource up and continue with their running around. Or run around endlessly spamming mist, pots. 2-H is a mess and continues to get worse. The are all horribly overloaded skill that are effectively OP spammables. Jabs (sigh). A side effect of all this is that you now see more and more where people are building different unkillable builds that ignore the goals of Cyrodill game play. For them, the game IS now them running around playing tag having 10 players chasing them fruitlessly for minutes at a time.

    Unbalanced Classes / Weapon Lines. Again enough said. Some classes/lines still have multiple levels of overloaded skills others little to none. Surprise there is still a class without a Stun, CC or an Execute, others a plethora of them. That is why all the unkillables with a DPS better than yours are all the same repetitive archetype builds.

    Healing. Again it is all upside down and backwards. A small group of stam will out group heal a small group of magicka in PvP. This delta is much worse now with the combat systems latest breakage with regard to skill firing.

    Myth Of Build Diversity. Again naively you might be thinking that there are so many ways to build decent solid builds that all end up in roughly at same place with interesting tradeoffs, variation and style. Not true. That is why you are seeing the same cloned ball groups over and over. The intersection of maximum current brokenness across classes, skills, sets, bugs/exploits is pretty small.

    In summary, it is not you, it the much more the current state of things in PVP.



    Edited by BrokenGameMechanics on 26 March 2020 20:01
  • StaticWave
    StaticWave
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    Blocking alone can give you 60% damage mitigation on top of vigor and rally. Good movement speed and mobility can help you shake off a lot of incoming damage as well. I've straight up face-tanked 3 people on my stamsorc and killed 2 of them. I've kited 8 players around a tower for 5 minutes until I accidentally fell off 3rd floor and died. However I've also died countless times to multiple group of 3+ players. The truth is there is no un-killable build in the game. You and the other 2 players couldn't kill that 1 EP because you have no damage, and he/she knew how to mitigate damage. It's as simple as that.
    I'm sorry to say this, but judging by your post, I don't think you understand the game or want to improve. I would gladly help you, but your mindset doesn't allow me and many others to.
  • Qbiken
    Qbiken
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    Omg sooo many inane answers.

    OP you are right and pretty much all the other posters here are wrong and trying to put 100% of the blame on you. Sure your build MAY be part of it, but if you play PvP enough everyone can put together a pretty decent, solid build. The problem you are describing is real ASSUMING you have a pretty decent and solid build, which is what most of the posters here are missing, don't understand or don't want to understand. However, the real answer is simple, the combat design team has and has had the entire combat system is a hot mess when it comes to PVP.

    A huge factor and a big part of the success for many OP PvP builds is the ZOS exploit. The PC players hop onto the test servers after every change to sets, skills and combat and look for ZOS provided exploits. These range from bad combat mechanic decisions such as with Enchants or with DOTS etc. to out right code errors where stuff is miscalculated or proc or stack incorrectly etc. or suffer from poor implementation. Other examples, death logs where you just drop dead after your toon de-sync'd from Focused Aim and/or Silver Bolt. There are now people out there who are just spamming Focused Aim and Silver Bolt over and over to de-sync your toon. Once you are unresponsive your dead. Meteor is another that has been broke for years along with Focused Aim. Many more examples. Knowing what is broken and leveraging ZOS provided exploits is key to top end PVP builds.

    Heavy Armor. For reasons that defy common sense for a well thought out combat system many of the best damage sets are Heavy Armor. Naively you might think a 2 offensive set build would be viable against someone in a "defensive build". Unfortunately, that is not the case. That "defensive build" will out DPS you. That Heavy Armor build is just as mobile as well.

    Potions. Most players just don't bother too much with potions. Unfortunately, many potions can be borderline cheese. They are quaffing like crazy for burst heals, invisibility, immunity, lingering, attack stats.

    Unbalanced Skills. Not really much I can see here that you don't see on the forums everyday. But you'll see things like a 1vX where the unkillable just stops every now and then in stands in the middle of the battle and does a Meditate to restore and there is nothing you can do about it. The just heal and resource up and continue with their running around. Or run around endlessly spamming mist, pots. 2-H is a mess and continues to get worse. The are all horribly overloaded skill that are effectively OP spammables. Jabs (sigh). A side effect of all this is that you now see more and more where people are building different unkillable builds that ignore the goals of Cyrodill game play. For them, the game IS now them running around playing tag having 10 players chasing them fruitlessly for minutes at a time.

    Unbalanced Classes / Weapon Lines. Again enough said. Some classes/lines still have multiple levels of overloaded skills others little to none. Surprise there is still a class without a Stun, CC or an Execute, others a plethora of them. That is why all the unkillables with a DPS better than yours are all the same repetitive archetype builds.

    Healing. Again it is all upside down and backwards. A small group of stam will out group heal a small group of magicka in PvP. This delta is much worse now with the combat systems latest breakage with regard to skill firing.

    Myth Of Build Diversity. Again naively you might be thinking that there are so many ways to build decent solid builds that all end up in roughly at same place with interesting tradeoffs, variation and style. Not true. That is why you are seeing the same cloned ball groups over and over. The intersection of maximum current brokenness across classes, skills, sets, bugs/exploits is pretty small.

    In summary, it is not you, it the much more the current state of things in PVP.



    This has to be the most overloaded piece of missinformation I've read in quite some time
  • Daffen
    Daffen
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    Omg sooo many inane answers.

    OP you are right and pretty much all the other posters here are wrong and trying to put 100% of the blame on you. Sure your build MAY be part of it, but if you play PvP enough everyone can put together a pretty decent, solid build. The problem you are describing is there ASSUMING you have a pretty decent and solid build which is what most of the posters here are missing, don't understand or don't want to understand. However, the real answer is simple, the combat design team has and has had the entire combat system is a hot mess when it comes to PVP.

    A huge factor and a big part of the success for many OP PvP builds is the ZOS exploit. The PC players hop onto the test servers after every change to sets, skills and combat and look for ZOS provided exploits. These range from bad combat mechanic decisions such as with Enchants or with DOTS etc. to out right code errors where stuff is miscalculated or proc or stack incorrectly etc. or suffer from poor implementation. Other examples, death logs where you just drop dead after your toon de-sync'd from Focused Aim and/or Silver Bolt. There are now people out there who are just spamming Focused Aim and Silver Bolt over and over to de-sync your toon. Once you are unresponsive your dead. Meteor is another that has been broke for years along with Focused Aim. Many more examples. Knowing what is broken and leveraging ZOS provided exploits is key to top end PVP builds.

    Heavy Armor. For reasons that defy common sense for a well thought out combat system many of the best damage sets are Heavy Armor. Naively you might think a 2 offensive set build would be viable against someone in a "defensive build". Unfortunately, that is not the case. That "defensive build" will out DPS you. That Heavy Armor build is just as mobile as well.

    Potions. Most players just don't bother too much with potions. Unfortunately, many potions can be borderline cheese. They are quaffing like crazy for burst heals, invisibility, immunity, lingering, attack stats.

    Unbalanced Skills. Not really much I can see here that you don't see on the forums everyday. But you'll see things like a 1vX where the unkillable just stops every now and then in stands in the middle of the battle and does a Meditate to restore and there is nothing you can do about it. The just heal and resource up and continue with their running around. Or run around endlessly spamming mist, pots. 2-H is a mess and continues to get worse. The are all horribly overloaded skill that are effectively OP spammables. Jabs (sigh). A side effect of all this is that you now see more and more where people are building different unkillable builds that ignore the goals of Cyrodill game play. For them, the game IS now them running around playing tag having 10 players chasing them fruitlessly for minutes at a time.

    Unbalanced Classes / Weapon Lines. Again enough said. Some classes/lines still have multiple levels of overloaded skills others little to none. Surprise there is still a class without a Stun, CC or an Execute, others a plethora of them. That is why all the unkillables with a DPS better than yours are all the same repetitive archetype builds.

    Healing. Again it is all upside down and backwards. A small group of stam will out group heal a small group of magicka in PvP. This delta is much worse now with the combat systems latest breakage with regard to skill firing.

    Myth Of Build Diversity. Again naively you might be thinking that there are so many ways to build decent solid builds that all end up in roughly at same place with interesting tradeoffs, variation and style. Not true. That is why you are seeing the same cloned ball groups over and over. The intersection of maximum current brokenness across classes, skills, sets, bugs/exploits is pretty small.

    In summary, it is not you, it the much more the current state of things in PVP.



    1. The bugs you are describing are there, but they arent enough to kill a player alone, the ones i can name are unresponsive break free from off-balance stun, vamp drain and leap. Focus aim de-syncing targets when servers are lagging (not the players fault) and meteor knocking you up in the air which is your own fault for not blocking it unless if it bugs out when its lagging which causes it to not show animation or sound. You only die from these bugs if you dont have your defenses up or are too squishy.

    2. Heavy armor does not deal as much damage as medium armor and is only slightly tankier (healing recieved bonus is equal to the 15% extra weapon damage from medium armor) medium also gives more mobility when sprinting and has a snare removal and 25% less damage from aoe. The only difference is slightly more resistances and less stam recovery sustain and damage. Also, when 1vX'ers are kiting they are usually keeping their hots and buffs up and able to mitigate alot of damage from blocking, dodge rolling and los. The reason they deal so much damage is that they are built for burst and when players are chasing the chasers usually drop their defenses making it easier to burst them down.

    3. Potions arent that much a problem and they are available for every character, nobody uses invisibility except for gankers, immunity is one of the best potions to use but is only effective for a couple seconds, lingering health got nerfed hard and nobody uses it, and there are no pots boosting your offenses as most players have major brutality/sorcery from skills, other than thst there is only major savagery and prophecy which isnt worth trading out for the immovable pots with magicka/stamina.

    4. Skills are unbalanced but every class has its advantages and counters, jabs arent as good against experienced players, dizzy swing doesnt work against players that roll dodge or blocks them (which is easy), streak is good but doesnt work against gap closers and if you get stunned you can roll dodge straight away making them miss their crystal frags, light attack and mages fury burst combo. Nightblade burst can also get roll dodged like that, dk has amazing healing and dot pressure but will run out of resources when they are under enough pressure. Necro has an easily avoidable major vulnerability and a bit too strong stamina blastbones that should get increased cost (it costs fkin 800-900 stamina) warden have major protection ultimate but you can outrun them and walk through them missing their shalks. And also every class has a stun, sorc (streak), dk (fossilize), nb (fear), warden (arctic blast, it works dont worry ive played magwarden), necro (totem), templar (toppling charge), stam has access to off balance stun in cp or dizzy swing which everyone is running, magicka can slot flame reach.

    5. Magicka smallscalers can easily outheal stamina groups because of mutagen stacking and they usually have 3-4 dds one running full harmony, another with vicious death able to deal heavy aoe damage. And 1-2 healers spamming aoe heals and cleabse Stamina have better self healing but 3 magicka players stacking mutagen heals way more. Thats why you shouldnt try to fight small scalers alone or with a zerg.

    Everyone is able to 1vx so if you die against a player its either your own fault making small mistakes or they have better build than you. A perfect build against another perfect build should end in a draw or after one of the makes a mistake. There are multiple instances where i died because i forgot to roll dodge around a corner or decided to not use my defensive skills.
    Edited by Daffen on 26 March 2020 20:31
  • ketsparrowhawk
    ketsparrowhawk
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    Omg sooo many inane answers.

    OP you are right and pretty much all the other posters here are wrong and trying to put 100% of the blame on you. Sure your build MAY be part of it, but if you play PvP enough everyone can put together a pretty decent, solid build. The problem you are describing is real ASSUMING you have a pretty decent and solid build, which is what most of the posters here are missing, don't understand or don't want to understand. However, the real answer is simple, the combat design team has and has had the entire combat system is a hot mess when it comes to PVP.

    A huge factor and a big part of the success for many OP PvP builds is the ZOS exploit. The PC players hop onto the test servers after every change to sets, skills and combat and look for ZOS provided exploits. These range from bad combat mechanic decisions such as with Enchants or with DOTS etc. to out right code errors where stuff is miscalculated or proc or stack incorrectly etc. or suffer from poor implementation. Other examples, death logs where you just drop dead after your toon de-sync'd from Focused Aim and/or Silver Bolt. There are now people out there who are just spamming Focused Aim and Silver Bolt over and over to de-sync your toon. Once you are unresponsive your dead. Meteor is another that has been broke for years along with Focused Aim. Many more examples. Knowing what is broken and leveraging ZOS provided exploits is key to top end PVP builds.

    Heavy Armor. For reasons that defy common sense for a well thought out combat system many of the best damage sets are Heavy Armor. Naively you might think a 2 offensive set build would be viable against someone in a "defensive build". Unfortunately, that is not the case. That "defensive build" will out DPS you. That Heavy Armor build is just as mobile as well.

    Potions. Most players just don't bother too much with potions. Unfortunately, many potions can be borderline cheese. They are quaffing like crazy for burst heals, invisibility, immunity, lingering, attack stats.

    Unbalanced Skills. Not really much I can see here that you don't see on the forums everyday. But you'll see things like a 1vX where the unkillable just stops every now and then in stands in the middle of the battle and does a Meditate to restore and there is nothing you can do about it. The just heal and resource up and continue with their running around. Or run around endlessly spamming mist, pots. 2-H is a mess and continues to get worse. The are all horribly overloaded skill that are effectively OP spammables. Jabs (sigh). A side effect of all this is that you now see more and more where people are building different unkillable builds that ignore the goals of Cyrodill game play. For them, the game IS now them running around playing tag having 10 players chasing them fruitlessly for minutes at a time.

    Unbalanced Classes / Weapon Lines. Again enough said. Some classes/lines still have multiple levels of overloaded skills others little to none. Surprise there is still a class without a Stun, CC or an Execute, others a plethora of them. That is why all the unkillables with a DPS better than yours are all the same repetitive archetype builds.

    Healing. Again it is all upside down and backwards. A small group of stam will out group heal a small group of magicka in PvP. This delta is much worse now with the combat systems latest breakage with regard to skill firing.

    Myth Of Build Diversity. Again naively you might be thinking that there are so many ways to build decent solid builds that all end up in roughly at same place with interesting tradeoffs, variation and style. Not true. That is why you are seeing the same cloned ball groups over and over. The intersection of maximum current brokenness across classes, skills, sets, bugs/exploits is pretty small.

    In summary, it is not you, it the much more the current state of things in PVP.



    Yikes.
  • ketsparrowhawk
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    DelosTheta wrote: »

    Don't answer this with L2P. Don't answer this with let me see your build.

    Very interesting.

    I remember having similar experiences back when I was giving PvP an "honest try". Except my takeaway was more like, "whoa.. those are some amazing players. I need to figure out how to be good like them."

    So I started researching, practicing, asking other players for tips. Now, while I'm by no means a top-tier player, I can at least hang with the big boys most of the time. Class doesn't matter.. they all have their strengths in the right hands.

    Try asking, "How can I be better?" rather than, "Why is this game so unfair!?"
  • JumpmanLane
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    I had a group of 8 message me last night because I killed them all while they tried to siege. Strung them out on the postern. LOS when able and looked for opportunity. They whispered me and said I was a cheater. I replied back “you know I’m Emp right?” Lmao

    Yo that’s the absolute funniest thing I’ve heard all week!
  • mb10
    mb10
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    It’s called skill and in game intelligence imo
  • BrokenGameMechanics
    BrokenGameMechanics
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    Daffen wrote: »

    1. The bugs you are describing are there, but they arent enough to kill a player alone,

    2. Heavy armor does not deal as much damage as medium armor and is only slightly tankier (healing recieved bonus is equal to the 15% extra weapon damage from medium armor) medium also gives more mobility when sprinting and has a snare removal and 25% less damage from aoe.

    3. Potions arent that much a problem and they are available for every character

    4. Skills are unbalanced but every class has its advantages and counters, jabs arent as good against experienced players, dizzy swing doesnt work against players that roll dodge or blocks them (which is easy), streak is good but doesnt work against gap closers and if you get stunned you can roll dodge straight away making them miss their crystal frags, light attack and mages fury burst combo

    5. Magicka smallscalers can easily outheal stamina groups because of mutagen stacking and they usually have 3-4 dds one running full harmony, another with vicious death able to deal heavy aoe damage.

    Everyone is able to 1vx so if you die against a player its either your own fault making small mistakes or they have better build than you. A perfect build against another perfect build should end in a draw or after one of the makes a mistake.

    omg, where to even start.

    Your combat observations are a little naive or are pretty much same cut & paste everyone uses here over and over without thought. e.g. Dodge roll Dizzy. Dizzy and company are now effectively overloaded spammables that are easy aim and land.

    Just checked, I have 93,649 PVP kills. Almost all in quirky non-mainline builds. I'm sort of beyond dodge roll advice.

    1. The Bugs/Exploits are enough to dictate the OP builds. You might not believe it. But current meta is almost ALWAYS the meta which maximizes the intersection of broken combat mechanics, either by mis-design and / or implementation. It been like that forever.

    2. You can take any quality Heavy armor build against a Medium and trade blows. Or run the formulas in a spreadsheet. The heart of the issue are Heavy sets with offensive stats approaching a Mediums. It shouldn't even be close. Where are the Mediums that offer the same defensive capabilities across the board as Heavy with small to modest loss in offense? You have Heavys that retain all their defensive facets and yet are very close to equivalent with Mediums in offense. This simply should not be.

    3. I just said most not long term PVP experienced players underestimate how some of these build really push the next level with food and potions that most of us don't. I don't. Maybe during some late night, early morning I will Tripot some small group play, put otherwise its all all blue food and trash pots. It's expensive and most don't bother or realize how much extra is gained there. Regardless potions used to be total cheese, now they are just unbalanced.

    4. Skills are still VERY unbalanced as well as classes. Do we really have to go through example after example after example. It is not even close. And it is trivial to see. Look at any stats with regard to high end trials. Also even modest observation with regard to the most effective PVP builds shows they are very, very narrow. Same archetypes, same ol' classes in near identical builds and skill bars. If was even close to being balanced you would see much more variation. But you don't. And the reason you don't is because it is not very balanced at all.

    5. On a net-net basis of group damage and group heals, a stam ball groups net damage heals, exceeds a mags. Also the stam can do more of it passively. Plus other asymmetries such a single Silence can put a Mag group totally out of business. Apply some common sense simple observation here. Almost all the high end small ball groups are stam dominated. Picture the following example, all else being equal, 3 Stamdens go up against 3 Magdens. 1-sided slaughter.

    And finally, whose is at fault for dying is not the topic.
    Edited by BrokenGameMechanics on 26 March 2020 22:19
  • JumpmanLane
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    Look ZOS nerfed Dots, nerfed bleeds, nerfed defiles, nerfed oblivion damage so guess what. EVERYBODY is tanky.

    Very few people are running high damage. They don’t need to against pugs. New players are either running around in low mitigation sets ups with no % damage reduction (from sets or cp) and just MELT.

    Players like the OP chase experienced players around trees and rocks and get dropped and come on the forums wanting ZOS to nerf these unkillable builds lol. ZOS NEEDS to nerf the rocks!

    Keep at it though. This is a l2p issue. I started off in Cyro at level 10. You’re dying to skill and experience, not sets and builds.
  • Kalixte
    Kalixte
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    Annnnnd, this is because of this kind of forum whining from casual PvPers that everything is getting nerfed to the ground and ZOS say there is a too large gap of skill between players. Guess what I'm gonna tell you: learn to play, learn to PvP because yes, these 3 players would have died in front of experienced players. What do you want posting this kind of things exactly? These people have probably died way more than 3 times to get their actual experience. If you want to be at their level, just play, learn and stop crying while waiting for devs to make up for your own lack of knowledge. God damn.
    Edited by Kalixte on 26 March 2020 21:35
    PC/EU server
  • JumpmanLane
    JumpmanLane
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    StaticWave wrote: »
    Blocking alone can give you 60% damage mitigation on top of vigor and rally. Good movement speed and mobility can help you shake off a lot of incoming damage as well. I've straight up face-tanked 3 people on my stamsorc and killed 2 of them. I've kited 8 players around a tower for 5 minutes until I accidentally fell off 3rd floor and died. However I've also died countless times to multiple group of 3+ players. The truth is there is no un-killable build in the game. You and the other 2 players couldn't kill that 1 EP because you have no damage, and he/she knew how to mitigate damage. It's as simple as that.
    I'm sorry to say this, but judging by your post, I don't think you understand the game or want to improve. I would gladly help you, but your mindset doesn't allow me and many others to.

    Don’t be so modest Static. I’ve seen you kite around a tower, chased by like 8 people, kill 3 or 4, hop off and LIVE!
  • BrokenGameMechanics
    BrokenGameMechanics
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    Kalixte wrote: »
    learn to play, learn to PvP because yes, these 3 players would have died in front of experienced players.

    NO they wouldn't. Or I should say probably not. Simple observation in PVP will tell you otherwise.




  • Kalixte
    Kalixte
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    Kalixte wrote: »
    learn to play, learn to PvP because yes, these 3 players would have died in front of experienced players.

    NO they wouldn't. Or I should say probably not. Simple observation in PVP will tell you otherwise.




    Dear, my dear, only two things can be unkillable nowadays: a good emperor, or a mediocre stamina necromancer.
    PC/EU server
  • JumpmanLane
    JumpmanLane
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    Kalixte wrote: »
    Kalixte wrote: »
    learn to play, learn to PvP because yes, these 3 players would have died in front of experienced players.

    NO they wouldn't. Or I should say probably not. Simple observation in PVP will tell you otherwise.




    Dear, my dear, only two things can be unkillable nowadays: a good emperor, or a mediocre stamina necromancer.

    Yeah, THIS.
    Even some dummy with Volendrung can get clipped!
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    DelosTheta wrote: »
    I think she was a DK, and I was a DK. I was completely unable to petrify her. Two others from my side were Necromancer, and ... don't know the other, could have been Hong Kong Phooie for all that I could tell. But the Necromancer's pet spook at least healed me.

    You think? If you don't know what class you were fighting but it was enough to merit a rage post, L2P is at least part of the problem...
  • BrokenGameMechanics
    BrokenGameMechanics
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    Kalixte wrote: »
    Dear, my dear, only two things can be unkillable nowadays: a good emperor, or a mediocre stamina necromancer.

    Right, so let's define unkillable. I'll go first.

    Unkillable is when a build cannot be killed by another single player, regardless of build.

    Unkillable means that 2,3 or even more non-specialized builds cannot kill the player without spending an inordinate amount of time doing so. To point most will not bother absent overwhelming numbers, that player is in effect unkillable.

    By non-specialized I mean where the builds are highly skewed for the target. For example, if you know you are dealing heavy blocking build and everyone skewed their skill bars towards a high resistance, blocking, heal bot yea, they could bring it down. But those builds will be completely ineffective with a run-around-a-rock build that can run around Alyssia Bridge both immortal and with impunity.

    So lets walk through it now shall we. The first has been easily observed in Cyrodiil. It is a fact in a straight up 1v1 there (many) builds that cannot be killed. Period.

    There are builds, who if their goal was to simply to not get killed while say running around a tower or Alessia Bridge or pick your favorite rock formation, can easily survive for a very long time even against even multiple experienced players.

    Stroll around Cyrodiil late night or early hours of the morning. Gets pretty quite and tight, experienced 2,3,4-5 man small groups are more prevalent after the masses are tucked into bed. Observe when they collide and the count is equal. You can watch them rumble easily for over 10+ mins and nobody, nobody dies.



    Edited by BrokenGameMechanics on 26 March 2020 22:13
  • Kalixte
    Kalixte
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    So lets walk through it now shall we. The first has been easily observed in Cyrodiil. It is a fact in a straight up 1v1 there (many) builds that cannot be killed. Period.

    That cannot be killed by yourself, and/or your class, and/or your build, yes, happens to everyone.

    If 3 people can't kill a single person:
    -they are all of equal skill, then the guy is just a tank/healer,
    or
    -the one guy is more experienced than the group of 3, then the 3 people are simply lacking and will logically die/won't be able to kill him.

    Period. Stop fantasizing please. There is no shame to look at the truth once and for all and say "ok, i am no god, i have to get better". Otherwise, you just won't progress and you'll be still there in 3 years complaining about the exact same things.
    Edited by Kalixte on 26 March 2020 22:48
    PC/EU server
  • Daffen
    Daffen
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    Daffen wrote: »

    1. The bugs you are describing are there, but they arent enough to kill a player alone,

    2. Heavy armor does not deal as much damage as medium armor and is only slightly tankier (healing recieved bonus is equal to the 15% extra weapon damage from medium armor) medium also gives more mobility when sprinting and has a snare removal and 25% less damage from aoe.

    3. Potions arent that much a problem and they are available for every character

    4. Skills are unbalanced but every class has its advantages and counters, jabs arent as good against experienced players, dizzy swing doesnt work against players that roll dodge or blocks them (which is easy), streak is good but doesnt work against gap closers and if you get stunned you can roll dodge straight away making them miss their crystal frags, light attack and mages fury burst combo

    5. Magicka smallscalers can easily outheal stamina groups because of mutagen stacking and they usually have 3-4 dds one running full harmony, another with vicious death able to deal heavy aoe damage.

    Everyone is able to 1vx so if you die against a player its either your own fault making small mistakes or they have better build than you. A perfect build against another perfect build should end in a draw or after one of the makes a mistake.

    omg, where to even start.

    Your combat observations are a little naive or are pretty much same cut & paste everyone uses here over and over without thought. e.g. Dodge roll Dizzy. Dizzy and company are now effectively overloaded spammables that are easy aim and land.

    Just checked, I have 93,649 PVP kills. Almost all in quirky non-mainline builds. I'm sort of beyond dodge roll advice.

    1. The Bugs/Exploits are enough to dictate the OP builds. You might not believe it. But current meta is almost ALWAYS the meta which maximizes the intersection of broken combat mechanics, either by mis-design and / or implementation. It been like that forever.

    2. You can take any quality Heavy armor build against a Medium and trade blows. Or run the formulas in a spreadsheet. The heart of the issue are Heavy sets with offensive stats approaching a Mediums. It shouldn't even be close. Where are the Mediums that offer the same defensive capabilities across the board as Heavy with small to modest loss in offense? You have Heavys that retain all their defensive facets and yet are very close to equivalent with Mediums in offense. This simply should not be.

    3. I just said most not long term PVP experienced players underestimate how some of these build really push the next level with food and potions that most of us don't. I don't. Maybe during some late night, early morning I will Tripot some small group play, put otherwise its all all blue food and trash pots. It's expensive and most don't bother or realize how much extra is gained there. Regardless potions used to be total cheese, now they are just unbalanced.

    4. Skills are still VERY unbalanced as well as classes. Do we really have to go through example after example after example. It is not even close. And it is trivial to see. Look at any stats with regard to high end trials. Also even modest observation with regard to the most effective PVP builds shows they are very, very narrow. Same archetypes, same ol' classes in near identical builds and skill bars. If was even close to being balanced you would see much more variation. But you don't. And the reason you don't is because it is not very balanced at all.

    5. On a net-net basis of group damage and group heals, a stam ball groups net damage heals, exceeds a mags. Also the stam can do more of it passively. Plus other asymmetries such a single Silence can put a Mag group totally out of business. Apply some common sense simple observation here. Almost all the high end small ball groups are stam dominated.

    And finally, whose is at fault for dying is not the topic.

    Look at me i have 93k pvp kills, man as if i give a *** if u make claims without coming without any examples or facts.

    1. What is the meta doing thats broken mechanics, most people are using dizzying swing as stamina and the only buggy thing about it is using it or the stun. Give some concrete examples of what everyone in pvp is doing that is exploiting.

    2. Allright, let me tell u since u still stuck behind a couple patches when heavy armor was better than medium armor, i created a good, high damage, tanky stamsorc build that u will see many variations of. I used a crafted set and made 2 variations, 1 medium and 1 heavy.
    Medium: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=206943
    Heavy: https://en.uesp.net/wiki/Special:EsoBuildEditor?id=222231

    As you can see i changed out the tankiness recieved from heavy armor to weapon damage: more attribute points in stam and lady mundus to warrior mundus. Heavy armor has basically same damage, 100 less tooltip, 200 less stam recovery and like 100 more tooltip on vigor (slightly more because healing recieved in heavy armor) heavy armor also have 1000 more resistances. Now it might look like heavy armor is better, but medium armor has more mobility with the possibility of a snare removal if your class doesnt have one (if you play dk u have to use medium armor,noone 1vx without snare removal/major expeditio and dk has no class skills like that other than bow roll dodge but its not enough when you are snared) and heavy armor has slightly more healing and less sustain so the differances is small.

    3. What excactly changed potions to make them go from cheese to unbalanced? If u are talking about the resistance pots then you must remember they are giving up sustain which again will give up damage which is how builds work, the tankier, the less damage.

    4. They used to be balanced untill everything got nerfed, SnB, bow, dual wield, destructive reach making the only viable skills dizzy swing and crushing shock. And dont forget that they used to be balanced and we saw variations, dizzy swing has also been nerfed heavily and people are still calling it op when it used to better and needed more skill to be used effectively. People are only using it because it didnt get nerfed as heavily as other skills. With jabs you are missing light attacks and you might not hit every strike making it easily counterable and it gets reduced from major evasion.

    5. Negate, completely putting a ball group out of business? Are you the simple minded person here? With major expedition they can run out of the negate in 1 second and their hots are still healing them. Yes, a negate will remove an ult dump but it wont kill them. Ball groups are mostly balanced between stam and magicka depending on what the players want to run but stamina dont have any group heals other than the *** echoing vigor. Magicka has mutagen and better group synergies like vicious death and liquid lightning, proximity detonation, streak spam, nova, undaunted orb, purge spam, some ppl even use pulsar. The best small scale group will have both stam and magicka there is no best setup, stamina is good because of the dual wield aoe execute and single target burst capabilities. But what do i know i mostly play 1vx and not part of any small scaler guilds because i like playing duo with my friend.

    Your last reply said its not the players fault but the games fault so you're the one who brought that topic up.
  • ketsparrowhawk
    ketsparrowhawk
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    DelosTheta wrote: »
    I think she was a DK, and I was a DK. I was completely unable to petrify her. Two others from my side were Necromancer, and ... don't know the other, could have been Hong Kong Phooie for all that I could tell. But the Necromancer's pet spook at least healed me.

    You think? If you don't know what class you were fighting but it was enough to merit a rage post, L2P is at least part of the problem...

    Exactly my thoughts when I read this. If someone killed me 3 times, I would be 100% certain what class they were.
  • Iskiab
    Iskiab
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    Kalixte wrote: »
    Dear, my dear, only two things can be unkillable nowadays: a good emperor, or a mediocre stamina necromancer.

    Right, so let's define unkillable. I'll go first.

    Unkillable is when a build cannot be killed by another single player, regardless of build.

    Unkillable means that 2,3 or even more non-specialized builds cannot kill the player without spending an inordinate amount of time doing so. To point most will not bother absent overwhelming numbers, that player is in effect unkillable.

    By non-specialized I mean where the builds are highly skewed for the target. For example, if you know you are dealing heavy blocking build and everyone skewed their skill bars towards a high resistance, blocking, heal bot yea, they could bring it down. But those builds will be completely ineffective with a run-around-a-rock build that can run around Alyssia Bridge both immortal and with impunity.

    So lets walk through it now shall we. The first has been easily observed in Cyrodiil. It is a fact in a straight up 1v1 there (many) builds that cannot be killed. Period.

    There are builds, who if their goal was to simply to not get killed while say running around a tower or Alessia Bridge or pick your favorite rock formation, can easily survive for a very long time even against even multiple experienced players.

    Stroll around Cyrodiil late night or early hours of the morning. Gets pretty quite and tight, experienced 2,3,4-5 man small groups are more prevalent after the masses are tucked into bed. Observe when they collide and the count is equal. You can watch them rumble easily for over 10+ mins and nobody, nobody dies.

    I’ve seen those solo troll builds, thing is they can’t kill anyone too... well except new players. Best thing to do is not chase and ignore them.

    Just because someone isn’t blocking doesn’t mean they aren’t a tank. If someone wants to be hard to kill, I say go have fun. I just don’t understand why people play their game and chase them around.

    Most small scale players are too tanky and designed to farm new players, so of course they can’t kill each other. Pit them up against an equal sized experienced group and they get rolled though because the experienced group will be able to bring damage. You see the tanky types in BGs all the time too, add a healer and suddenly they can’t kill anyone and end the match with less than half everyone else’s damage.

    Sometimes for fun I used to Zerg surf heal and a lot of small scale group’s damage is bad. I could heal Pugs through the small scaler’s Ult dumps because they’re so tanky and lack damage. Those small scale groups rely on finding people who don’t have a healer and don’t heal themselves, and always the same lame trick: be a tank, kite through a choke point, Ult dump the new players who chase into the choke. As a lone healer it’s almost too easy to troll the small scalers and heal the randoms because the small scalers are so predictable and lack burst.
    Edited by Iskiab on 26 March 2020 22:44
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Daffen
    Daffen
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    The only unkillable playstyle out there:
    https://youtu.be/Y4nKaNxWHHI
  • BrokenGameMechanics
    BrokenGameMechanics
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    Iskiab wrote: »
    [
    I’ve seen those builds, thing is they can’t kill anyone too... well except new players. Best thing to do is not chase and ignore them.

    Just because someone isn’t blocking doesn’t mean they aren’t a tank. If someone wants to be hard to kill, I say go have fun. I just don’t understand why people play their game and chase them around.


    But that gets us right back to the original OP's point. Why are you stating best not to chase them?[1] It is because they will kill you. He was not talking about immortal builds but the "Unkillable, yet still do high damage". I'm saying factor out skill, experience, and tight small group play and there is still way too having to do with stuff that we've talked about that at this point in ESO's life cycle should have been smoothed out years (years!!) ago.


    [1] Well I almost always chase if it is a rock or open field situation. Or small group rock running. My build is biased for that exact case. Not so much chasing some group hell bent on running around a tower in circles.
  • nosecookie
    nosecookie
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    l2p
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    [
    I’ve seen those builds, thing is they can’t kill anyone too... well except new players. Best thing to do is not chase and ignore them.

    Just because someone isn’t blocking doesn’t mean they aren’t a tank. If someone wants to be hard to kill, I say go have fun. I just don’t understand why people play their game and chase them around.


    But that gets us right back to the original OP's point. Why are you stating best not to chase them?[1] It is because they will kill you. He was not talking about immortal builds but the "Unkillable, yet still do high damage". I'm saying factor out skill, experience, and tight small group play and there is still way too having to do with stuff that we've talked about that at this point in ESO's life cycle should have been smoothed out years (years!!) ago.


    [1] Well I almost always chase if it is a rock or open field situation. Or small group rock running. My build is biased for that exact case. Not so much chasing some group hell bent on running around a tower in circles.

    I take ‘unkillable and high damage’ with a grain of salt. What probably happened was they chased someone around and let their health and buffs drop. Then the person turned around and Ult dumped them all.

    If you’re experienced and using self heals, are aware, keeping your buffs up, then those tanky types can’t kill you.

    If the person is a good players and kiting the group in a normal spec, then yea, they could kill one of expwrienced player maybe, no way a group of them.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
This discussion has been closed.