DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?
Sorry, it wasn't me! The secret is the block button, passive damage reduction, and HoTs (healing is tied to damage).
The other secret is knowing when to light + heavy combo on people to do over 15k damage instantly without an ult. Timing immobolize, snares, and off-balance has and always will given a huge edge when outnumbered.
What you saw was a player not dying, but what I the player was doing was simply observing you until you have an opening and then you die. It's that simple. If you build your build in a way that you can be strong when 100 percent defensive, and strong when 100 percent offensive and have the skill to use it, it will always be strong. Though once you have the skill to do that, your performance in PvP becomes set agnostic. It won't really matter what you use unless you are facing a zerg.
Also, it's not a good idea to gang up on a lady! Looks like you learned that the hard way...
PizzaCat82 wrote: »
It is a terrible game because you need a zerg to kill players like this.
SupremeRissole wrote: »False, zerglings need a zerg to kill players like this.
DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?
DelosTheta wrote: »I think she was a DK, and I was a DK. I was completely unable to petrify her. Two others from my side were Necromancer, and ... don't know the other, could have been Hong Kong Phooie for all that I could tell. But the Necromancer's pet spook at least healed me.
PizzaCat82 wrote: »A: They are good players.
B: They have better builds than you.
It would be a terrible game if all it took to win was to bring more players than the enemy.
It is a terrible game because you need a zerg to kill players like this.
Most people in Cyro who aren't 1337 PVPers with XxXxXx_SNIPERKILLSHOT_XxXxXxXxXx gamer tags are looking for groups so they don't have to run into this mess every 5 minutes.
DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?
DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?
That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.There should be no way to be really tanky, and high damage.
That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.There should be no way to be really tanky, and high damage.
They really need to nerf these types of build, instead of Buffing them. Otherwise if they continue to buff these playstyles then no other playstyle will be valuable and everyone will have to role the same playstyle. Which based on my experience from having exactly that happening with a few other mmos, it only hurts the game, it does not improve it.
That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.There should be no way to be really tanky, and high damage.
They really need to nerf these types of build, instead of Buffing them. Otherwise if they continue to buff these playstyles then no other playstyle will be valuable and everyone will have to role the same playstyle. Which based on my experience from having exactly that happening with a few other mmos, it only hurts the game, it does not improve it.
DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?
DelosTheta wrote: »I have given PvP and honest try, and sometimes I enjoy it, but today ...
I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.
Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.
Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.
I guess the best siege engine turns out to be banging your head against a wall, eh?