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Unkillable PvP characters who still do high damage

  • ZOS_FalcoYamaoka
    Greetings,

    Some posts have been removed due to baiting. Please take a moment to review our community rules.
    Staff Post
  • HalvarIronfist
    HalvarIronfist
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    Kadoin wrote: »
    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    Sorry, it wasn't me! The secret is the block button, passive damage reduction, and HoTs (healing is tied to damage).

    The other secret is knowing when to light + heavy combo on people to do over 15k damage instantly without an ult. Timing immobolize, snares, and off-balance has and always will given a huge edge when outnumbered.

    What you saw was a player not dying, but what I the player was doing was simply observing you until you have an opening and then you die. It's that simple. If you build your build in a way that you can be strong when 100 percent defensive, and strong when 100 percent offensive and have the skill to use it, it will always be strong. Though once you have the skill to do that, your performance in PvP becomes set agnostic. It won't really matter what you use unless you are facing a zerg.

    Also, it's not a good idea to gang up on a lady! Looks like you learned that the hard way...



    This is pretty accurate. As a stamdk main, I have a defensive bar which I can tank multiple players on even in medium armor,
    whilst switching to my damage 2h bar, I can burst down more targets with a well-executed combo.

    As you improve in theorycrafting/building toons in ESO, you'll also have to improve at what you want to do. I can't join a FPS game and competively rank as the #1 player in the world after 20 hours.

    Experienced, decent-good players will do this to you. Especially when you're newer into PVP.

    other than that... EP master faction. <3
  • Rukia541
    Rukia541
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    Because they have 1vx immortal build.

    Cyro is cancer, play BGs if you want actual pvp.
  • SupremeRissole
    SupremeRissole
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    As previously mentioned, all she needed to do was tank and kite you until you made a mistake then burst you down, thats pretty much how everyone wins in an outnumbered scenario. You got outplayed, its that simple.


    PizzaCat82 wrote: »

    It is a terrible game because you need a zerg to kill players like this.

    False, zerglings need a zerg to kill players like this.
  • Crixus8000
    Crixus8000
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    Some people are tanky, while having good damage and infinite sustain simply because they have practiced a lot and learned how to make good builds. I don't see anything wrong with that. It's pretty easy to do in cp too imo, while being much harder in no cp but obviously still possible to get a good well rounded build.

    They just had better builds and played better, it is just a learn to play situation. The fact you had people on seige proves this.


    Edited by Crixus8000 on 26 March 2020 16:49
  • Mr_Walker
    Mr_Walker
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    False, zerglings need a zerg to kill players like this.

    Untrue.
  • Reyleigh
    Reyleigh
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    I'm guessing it was a stam char
    Stamina needs to be balanced the *** out
  • kamimark
    kamimark
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    Well, this is an L2P situation. They have Impen armor, and more points in Health, and a bunch of defense & healing skills. You have low Penetration, and don't have CC or execute skills, and aren't using poisons. This is fine if you're mostly PVE, and you can probably fight a lot of casual PVPers, but the people who focus on that build will beat you, or at least be unkillable. Siege weapons are fairly easy to avoid, they're only really useful against doors and people stuck on a parapet.

    I do very little in Cyrodil, it's the least competent part of a fairly buggy game, but I have gear for that situation, and change my skills around, so I'm harder to kill and can achieve my goals.

    EP in particular has a bunch of troll players who work in groups to gank casuals, that's all they find amusing to do, and they're not competent for a stand-up fight against anyone else. Gear up so they can't one-shot you, hurt them at all, and they go find easier prey.
    Kitty Rainbow Dash. pick, pick, stab.
  • Curious_Death
    Curious_Death
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    DelosTheta wrote: »
    I think she was a DK, and I was a DK. I was completely unable to petrify her. Two others from my side were Necromancer, and ... don't know the other, could have been Hong Kong Phooie for all that I could tell. But the Necromancer's pet spook at least healed me.

    infused jawelleries with argonian race + alchemy passives - immovable potion + heavy armor 5th skill in hot actions boom 80% time i spit on all CC.

    edit: ofc alchemy potion cd reduction glyphs + dk buffs + argonian passives + potions gives me +50% healing easy and rly nice passive hp regeneration.
    Edited by Curious_Death on 26 March 2020 08:30
  • FierceSam
    FierceSam
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    PizzaCat82 wrote: »
    Rikumaru wrote: »
    A: They are good players.
    B: They have better builds than you.

    It would be a terrible game if all it took to win was to bring more players than the enemy.

    It is a terrible game because you need a zerg to kill players like this.

    Most people in Cyro who aren't 1337 PVPers with XxXxXx_SNIPERKILLSHOT_XxXxXxXxXx gamer tags are looking for groups so they don't have to run into this mess every 5 minutes.

    Bosses often require more than 1 player to kill in PvE, so I imagine good PvP players will often require lots of players to kill them.

    Good PvP players will have both a practiced burst combo and a recovery one. You’re unlikely to kill them with one attack and they can heal to full health really fast. The group OP is describing sound like a team of well coordinated, good players, with complimentary skills working together.

    In contrast, groups of random players, especially in zergs may be extremely uncoordinated and often counter-productive. Being in a group, outnumbering the really good players is often not enough to make up for the gaps in skills, player ability and gearsets. The Zerg provides a certain amount of protection and security, but at its heart, it’s just a bait ball for the sharks.

  • Moonsorrow
    Moonsorrow
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    Did not read all messages.. but op is not ready to tell their build details?

    That alone most likely tells why things went like they did. Was it PC EU? Or some other platform?

    If PC EU.. i bumb into clear pve builds (or they play like it is pve, doing actual rotation, yes even Endless Hail..) all the time and can kill 10+ of them alone, there are even couple clear PVE guilds doing Cyro and IC "raids" and it is easy to wipe them out alone and sometimes i am with 1-3 friends, so then it all ends even faster. Pve and/or not so experienced players die to experienced ones.

    And yes, i have "Lady" characters (very clearly so in both names and appearance lol). Our build is not "unkillable", but we do a lot of damage, but.. offensive stats also give high healing (we have HoTs constantly running so we can stay offensive) and often they alone overheal many peoples damage that is low damage and/or badly done burst (giving CC immunity at wrong times, or not using proper CC at all, except someone spamming Time Stop from behind the zerg lol).

    Not unkillable, i and we can and DO die to other experienced players, it takes often a bit longer battle, but we do die, especially if a discord coordinated burst+ultidump happens.

    If you do not have coordinated and high damage enough, avoid "experienced smallscale" groups and fight people of same skill level.

    I mean, we have done this for YEARS, i have been here many years and play (way too much lol) and have like all monster sets, like half of ESO sets fully upgraded to Legendary (gold), all parts, some i have several so different traits can choose also for weapens at some combinations. Those have some effect compared to some in purple/blue gear, but most comes from experience.

    Sad truth is, getting whispers that cheating.. from people who just got so bad builds that their damage numbers are like 200 on their spammable. Yes, talking about hundreds, not thousands of damage. Can tell many just have bad builds.

    But hey, when i first came to Cyrodiil years ago, i had same sort experience, but i started to L2P and then did proper gearing slowly but surely, joining a (GOOD) pvp guild helped a lot + did lot of reading and studying about mechanics, penetration and mitigation values.

    Most importantly, i made characters on ALL classes, both stamina and magicka. When you play all classes & specs like that - you learn also how to play against them and what to expect when fighting them.

    Many not ready for all that, but.. think people are just unkillable - no, all you need is a proper burst combo & ultidump.

    What would be the point of playing for years and getting good at it if some untrained 3 people in most likely not-so-great gear with no coordination on damage/CC combos could kill 5 years played veterans of pvp?

    Hope some of this explains things a bit, have a nice day and join a decent pvp guild - they can explain you how to kill small scale people/groups, sometimes they still avoid us since it can take a bit of time and we have camp ready near anyways lol so we are back fast when died to a swarm. :)

    EDIT: Also, Cyrodiil not often (due to lag) show all the effects, so often when i am on my healer and healing friends i do not even see my own effects when i heal my crew, so the "unkillable" person you talk about might also have a healer near them keeping hots, Barrier, heal ulti and so on at them, but you do not see it and it all overheals/mitigates your damage that in your screen looks like you do not do much at all to move their hp bar). This often expains things if against even experienced duo-3-4 players, cross-healing does not always show their animations on screen for several reasons. Like i ani-cancel even Regen so fast that the only thing showing i just put it on is the "shimmering" effect on me, not even see the "beam" it does on other players. Yes, fast bar swaps into next skill. Nothing mystic about it, just fast skill, swap, skill, swap cycle, block and Dodge cancels some stuff and hp bars might seem like not much damage done makes effect.

    Tried my best to explain things now, wish this is helpful. Ask if any questions comes to mind after reading and understanding this all? :)


    Edited by Moonsorrow on 26 March 2020 09:23
  • EmEm_Oh
    EmEm_Oh
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    This is an exception build. Don't expext to kill everyone and honestly, when a small group is continually attacking a location like bleaks...the metas are called in. Happens with me fighting DC or sometimes AD. Either get a Meta player to help or avoid and atyack another location.

    Also, simply using caltrops helps concentrate the dps in your group.
    Edited by EmEm_Oh on 26 March 2020 10:53
  • JumpmanLane
    JumpmanLane
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    If this was in Gray Host TODAY, that lil 3 man got clipped. A FEW times. If you were among the folks i saw running around then i'd say you're inexperienced and your build has low pen, low damage, low SOMETHING. Outside of troll tanks, no one in Cyro is unkillable; but plenty of folks running around just aint running a build that can KILL, ANYBODY.

    I'd say its on you. You're even TALKING about it all wrong: "How can people be both dps and tanky at the same time." If you're squishy then they are doing HIGH damage? If you're hitting like a wet noodle, they're tanky?

    You say you've "tried out PvP." Time for some bona fides. How long have you been PvPing. When did you start. What IS your build? Because, I suspect you're inexperienced. I suspect you're not running a good build. I suspect that lil 3 man has been in a scrap or two and knew EXACTLY what they were doing outside of Bleakers. It begs the question, did YOU.

    ZOS of late as been seeking to coddle newer players. You should be coming to the forums seeking advice, not sideways nerfs from ZOS.
  • Malmai
    Malmai
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    Well some players bug or hack and can run many sets with active abilities, if you see that video and report.
  • Shardaxx
    Shardaxx
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    It's true, some classes are able to be incredibly tanky (I'd say, even more tanky than the tortoises of old who couldn't do any damage) and STILL whip out huge burst damage too! It's crazy. DK's and Wardens seem most common. As more and more players switch to these builds, its just making pvp really terrible. I'm not sure what's gone wrong with the balancing, but people have found a killer combo of skills and gear.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • rexagamemnon
    rexagamemnon
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    Used to be a lot worse. I remember multiple times being in a zerg and going against 1 or 2 other players in a different alliance and they wouldnt go below 70%health. I remember one time specifically where it was 6v1 and the health bar of the other players did not drop at all and in the end we were the ones who died. Idgaf how good you are, if it is 6 against 1 and you dont drop a point of health, regardless of what lvl people you are up against... thats not skill, thats ZOS not properly balancing and missing exploits within the game.
    I love DKs but they def need a pvp nerf, and sorcs do as well.
    Also if you use unblockable spamables like force shock and crushing shock, as the basis of your tactics, that doesn’t make you good at pvp either
  • Daffen
    Daffen
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    Most of the players that are "unkillable" in pvp have played for years and know how to make a build. I would say they have spent days if not weeks making their build in the build editor website min-maxing and also testing how their build performs in cyrodiil to see what they need to change and what they need.

    Just now recently ive theorycrafted a magblade in light armor which has 80% damage mitigation in pvp with 5 merciless stacks 9.2k tooltip on swallow soul with zaan and the build is able to hit 7k heal every second fully buffed with all heals on in pvp. I have yet to test it in pvp because im stuck in military not able to travel home because of corona virus going around but once i come home i will test the build to see if i need more magicka regen to keep my sustain up or more damage to kill people.

    The only thing i know about the build is that its going to be extremely tanky and people will need alot of burst to be able to kill me.
  • shimm
    shimm
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    Experienced pvper here, I’ve run in groups of other experienced pvpers and encountered builds like this - tanky yet still high damage, and while I agree that to some extent it IS a learn to play thing (you need at least several defile builds and many, many cc’s) .... my opinion is that builds like this shouldn’t even be possible. There should be no way to be really tanky, and high damage.
    Edited by shimm on 26 March 2020 11:40
  • 1mirg
    1mirg
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    shimm wrote: »
    There should be no way to be really tanky, and high damage.
    That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.

    They really need to nerf these types of build, instead of Buffing them. Otherwise if they continue to buff these playstyles then no other playstyle will be valuable and everyone will have to role the same playstyle. Which based on my experience from having exactly that happening with a few other mmos, it only hurts the game, it does not improve it.
    ┬┴┬┴┬┴┬┴┬┴┬┴┤ ⅽ[ː̠̈ː̠̈ː̠̈] ͌ ├┬┴┬┴┬┴┬┴┬┴┬┴
  • Kadoin
    Kadoin
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    1mirg wrote: »
    shimm wrote: »
    There should be no way to be really tanky, and high damage.
    That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.

    They really need to nerf these types of build, instead of Buffing them. Otherwise if they continue to buff these playstyles then no other playstyle will be valuable and everyone will have to role the same playstyle. Which based on my experience from having exactly that happening with a few other mmos, it only hurts the game, it does not improve it.

    There is a limit to how much nerfing can do. I only run 9-19k resistance and still can handle 50+ people on a breach getting hit with siege. It has little to do with what build you use, but more to do with how well you keep buffs up and what actions you take versus the actions taken against yourself.

    I'm pretty good at predicting what people do in this game, especially the closer to meta they play or after encountering them only once (I got a good memory and when its not being used for anything else I remember exactly what skills anyone that crosses me uses + their build and its weakness when I die, so the next time you better be ready :D ). I'm certain others that rarely die do the same.

    What also makes it easy is that many skills are either dodgeable and/or blockable. That means all you have to do is be able to read what they (even a zerg) will do and either roll or block at the right moments to withstand anything they do.

    There is no gear you can nerf to stop me or anyone else from doing that. As for builds offering an advantage, tell that to the three streamers silly players that jumped my templar in meta builds and all lost on an open field. That was pathetic, and they died to me wearing archmage and julianos, so exactly how much does gear really matter...?

    Gonna nerf archmage? :D Oh wait...
  • Stebarnz
    Stebarnz
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    Posts like this really highlight who can PVP and who cant.

    I cant do 'X' Nerf it! As oppose to how did they achieve this let me learn and understand and improve.
    Edited by Stebarnz on 26 March 2020 13:40
  • Shardaxx
    Shardaxx
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    Daffen wrote: »
    Most of the players that are "unkillable" in pvp have played for years and know how to make a build.
    Nope they use builds off YouTube. That's why you get whole groups using EXACTLY the same build.
    PS4 - Europe - Shardaxx - Wood Elf Nightblade - Aldmeri Dominion
  • Iskiab
    Iskiab
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    1mirg wrote: »
    shimm wrote: »
    There should be no way to be really tanky, and high damage.
    That's the thing though; it seems like ZoS wants people to be tanky and dish out high damage. I mean just take a look at the patch notes throughout all 2019 and while I understand it's their product and they're free to tweak the game into being whatever meta they want. I don't think having tanks being capable of high damage and high heals as well (infact i'm noticing that i'm running into these players more and more) to the point where they can solo take a pack (4+) of players without issue on a CP pvp instance makes the product more enjoyable, infact I think it lessens its entertainment value as those types of players while are usually taken out by someone who has the same build as them or by a mob of 7+ players, it also kinda breaks immersion as well. I mean why are they so powerful without the aid of a Artifact like Volendrung or whatever? It makes no sense if you ask me.

    They really need to nerf these types of build, instead of Buffing them. Otherwise if they continue to buff these playstyles then no other playstyle will be valuable and everyone will have to role the same playstyle. Which based on my experience from having exactly that happening with a few other mmos, it only hurts the game, it does not improve it.

    Thing is they want pvp to be back and forth and skill based I think. There are tons of sets out there and most people go, ‘they’re all useless, I’m going to run all divines and do lots of damage!’ so they get deleted in two seconds.

    ZoS has led people to water but they can’t make them drink. If someone runs pure glass and is in a group of 6 and gets taken on by one person, who’s fault is it?

    People are content being able to delete new players quickly so keep running bad specs, but balanced specs are always the best.
    Edited by Iskiab on 26 March 2020 14:26
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • BalticBlues
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    I recently met ONE guy holding a flag alone, being hammered by about TEN guys who did not manage to bring him down.
    Sorry, but gameplay-wise and balance-wise this is pure nonsense and frustration.

    If someone goes for max tankiness with zero damage, fine.
    However, if someone goes full-glasscannon for max damage at least he should be able to take this tank out.
    Maximum tankiness should correspond to maximum damage to balance things out.
  • Danksta
    Danksta
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    Normally I would ask about your build or suggest you L2P but I'm kinda stumped here.
    BawKinTackWarDs PS4/NA

  • Hexys
    Hexys
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    Evaluating gameplay is the #1 thing to improve yourself. I am totally sure you are an average player with a bad build fighting good players with the best gear, environmental awareness, line of sighting etc.

    Please create a video and share your build, this way we can evaluate your gameplay.
    Astrum | Daggerfall Covenan | EU-PC
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  • Iskiab
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    Here’s the problem. I just finished a lowby MMR game and it’s always the same I see:

    New player: You hit me for 20k, you X

    Me: Are you wearing pvp gear? It’s a L2P issue

    New player’s thought process: I want to hit people for 20k too, I know what I’ll do, I’ll wear all divines and run around with 16k health in pvp.

    The result? Constantly getting owned by experienced players. If you want to improve, stop approaching pvp with a 4 year old’s mentality of, ‘I just press the damage buttons and spec to Pwn people!’, and start using your buffs, heals and wear a balanced pvp spec.

    If your health is low: heal
    If you need to refresh buffs: kite
    If you have an opportunity: attack, but don’t sacrifice defense, and stop blowing your ults to kill steal to try and hide how poorly you’re playing.

    You can kill almost all pvpers wearing zero damage sets. Learn how to burst combo, stop sacrificing everything for offense and L2P.
    Edited by Iskiab on 26 March 2020 16:00
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • DUTCH_REAPER
    DUTCH_REAPER
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    I had a group of 8 message me last night because I killed them all while they tried to siege. Strung them out on the postern. LOS when able and looked for opportunity. They whispered me and said I was a cheater. I replied back “you know I’m Emp right?” Lmao
  • Lab3360
    Lab3360
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    DelosTheta wrote: »
    I have given PvP and honest try, and sometimes I enjoy it, but today ...

    I was in a battle at Bleaker's outpost with three UNKILLABLE Pact members. At one point three of us were trying to kill just one of them. We never got to below 50% health on her. That's THREE people. In turn, I got killed three times.

    Don't answer this with L2P. Don't answer this with let me see your build. Other people have asked the question, how are some people both DPS and tanky at the same time. I can see I'm doing damage, but somehow, they apparently have enough resources to continuously heal themselves the entire time, while attacking full time. That makes no sense. They're called resources, and resources are traditionally limited.

    Oh, once her two buddies showed up, a full assault by four people and some siege weapons still couldn't get them below 80% health.

    I guess the best siege engine turns out to be banging your head against a wall, eh?

    I wont say l2p.
    I will say they are good players and have mastered a playstyle.

    I get rollee by them too.

    Get good.
    Edited by Lab3360 on 26 March 2020 16:37
  • Crixus8000
    Crixus8000
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    Shardaxx wrote: »
    Daffen wrote: »
    Most of the players that are "unkillable" in pvp have played for years and know how to make a build.
    Nope they use builds off YouTube. That's why you get whole groups using EXACTLY the same build.

    I don't think I have met a good player who uses a youtube build. Good players will usually make a build based on how they play, to fit their style.

This discussion has been closed.