Dusk_Coven wrote: »@ZOS_SarahHecker Question for Mr. Finnigan and the dungeon design team --
Mr. Finnigan, Do you realize a lot of groups just want to rush to the end of a dungeon for their Undaunted Key -- if they even want to do a DLC dungeon at all?
Many players are even trying to separate DLC dungeons from the Random Queue.
When can players get a SOLO STORY MODE so we can properly experience the story in a dungeon?
ZOS_Adrikoth wrote: »Hey folks, we don't have any plans for a Story Mode at this time but we have read through all of your suggestions and appreciate the feedback that has been provided in this thread.
Dusk_Coven wrote: »@ZOS_SarahHecker Question for Mr. Finnigan and the dungeon design team --
Mr. Finnigan, Do you realize a lot of groups just want to rush to the end of a dungeon for their Undaunted Key -- if they even want to do a DLC dungeon at all?
Many players are even trying to separate DLC dungeons from the Random Queue.
When can players get a SOLO STORY MODE so we can properly experience the story in a dungeon?
Integral1900 wrote: »literally nobody
As for the Activity Finder, why on earth are you using a tool that places you with random people, each with their own different goal
So... you found people who clearly didn't understand the point of the exercise? And this is ZOS's fault... how?Dusk_Coven wrote: »I did do story runs with guildies and 100% of the runs some idiot runs ahead to attack mobs, causing them to aggro everyone while someone is trying to talk to the npcs and listen to their dialog. AND that also cancels some of the interesting dialog that even mobs sometimes say, such as in Fang Lair.
No, there's no disconnect. Why? Because they've done a good job of ensuring that the main thrust of the story is communicated clearly even if you don't stop to smell the roses. Sure, if you want more background, more color commentary, etc., you have to stop to listen and read, but the plot of the story is communicated without. Dungeons and trials need stories just like any overland zone, and to suggest that people who enjoy dungeons don't care shows how disconnected you are. No, we're not going to smell the roses every time we run it. But we do appreciate that there is a plot and a reason for us to be there.Dusk_Coven wrote: »Total disconnect from knowing the play patterns of players who want to do trials. I've done raids/ops in SWTOR and FFXIV and they don't plant NPCs trying to say interesting things in there. Because it's ridiculous.