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MagBlade Theorycrafting Changes Thread

  • GhostofDatthaw
    GhostofDatthaw
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    Zevrro wrote: »
    So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play

    You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.

    Yeah but my point is, if we wear like 4 welfit and stack into roll Dodge cp we could play as sort of faux Stamblade style of disengage
  • Vermintide
    Vermintide
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    Healing changes are making running a glass cannon build really rough this patch, I think. Finally shelved the Spinner set I was doing well with when I came back to the game last patch. You simply can't out-heal the DOTs everyone is spamming in that kind of set up.

    Someone said in the other thread that sets like Swift will be necessary this patch, and I think they were right; tried it on for size today and did pretty well. Didn't like it much before, felt very meh for a slight increase in defence. But with these constant DOTs it seems to make all the difference.

    Personally I've never dropped Swallow from my bar; that HOT was utterly mandatory for magblade IMO, and helps that it's a workable spammable since bar space is so limited. I'm pissed that they took the heal away from Degeneration though; I've been running that for years now so I don't have to constantly drop AP/gold on spell power pots, but it was just a really nice way to stack another HOT. I guess the new healing ward is kinda that instead, but meh.

    I keep feeling like I should change my bars up; but the only difference I've made throughout these various hard nerfs is changing Flame Reach for Lotus Fan. I was really missing Reach as it was great for dealing with those damn in your face Templars, but hey, that's dead now anyway.

    Not sure I like where this game is going really, it's like they're just slowly carving out all the interesting abilities and turning everything into the same skill with different animations.
  • GhostofDatthaw
    GhostofDatthaw
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    Vermintide wrote: »
    Healing changes are making running a glass cannon build really rough this patch, I think. Finally shelved the Spinner set I was doing well with when I came back to the game last patch. You simply can't out-heal the DOTs everyone is spamming in that kind of set up.

    Someone said in the other thread that sets like Swift will be necessary this patch, and I think they were right; tried it on for size today and did pretty well. Didn't like it much before, felt very meh for a slight increase in defence. But with these constant DOTs it seems to make all the difference.

    Personally I've never dropped Swallow from my bar; that HOT was utterly mandatory for magblade IMO, and helps that it's a workable spammable since bar space is so limited. I'm pissed that they took the heal away from Degeneration though; I've been running that for years now so I don't have to constantly drop AP/gold on spell power pots, but it was just a really nice way to stack another HOT. I guess the new healing ward is kinda that instead, but meh.

    I keep feeling like I should change my bars up; but the only difference I've made throughout these various hard nerfs is changing Flame Reach for Lotus Fan. I was really missing Reach as it was great for dealing with those damn in your face Templars, but hey, that's dead now anyway.

    Not sure I like where this game is going really, it's like they're just slowly carving out all the interesting abilities and turning everything into the same skill with different animations.

    Yeah I really, really really miss the days when swallow soul was good. I still use it also but I'm so sad that the playstyle of swallow soul, siphon, degeneration, was all the healing I needed. Just hit that weave and keep mobile with shade and reach. The harder you hit the harder you heal.... Ugh I'm so sad
  • Zevrro
    Zevrro
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    Zevrro wrote: »
    So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play

    You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.

    Yeah but my point is, if we wear like 4 welfit and stack into roll Dodge cp we could play as sort of faux Stamblade style of disengage

    You could but I don't think its worth it for the crit resist you lose.
    @Zevrro PC-EU
    CP 1200+
    Azura's Star/Sotha Sil/Bahlokdaan
    Magicka Nightblade

    AD | Zevrro
    | Magicka Nightblade | AR43 |
    AD | Zevrro II | Magicka Nightblade | AR50 | 09-02-2019 |
    DC | Not Zevrro | Magicka Nightblade | AR33 |
    EP | Ževrro | Magicka Nightblade | AR14 |
    Other PvP Characters
    AD | Zevrro VII | Stamina Warden | AR33 |
    AD | Zevrro XII | Magicka Warden | AR22 |
    DC | Not Zevrro II | Magicka Warden | AR14 |
    DC | Necrotic Zevrro | Magicka Necromancer | AR17 |
    EP | Real-Skyice | Stamina Warden | AR10 |

    >156m AP
  • Iskiab
    Iskiab
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    Koensol wrote: »
    Koensol wrote: »
    Iskiab wrote: »
    Iskiab wrote: »
    So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.

    That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point

    What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.

    I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.

    Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.

    Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.

    I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
    You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.

    I love refreshing path. I like it so much more that rat just because of the passives and the healing. Path and phantismal are beautiful pairing
    Same here man. It is my favourite nb skill and whenever it's not on my bar it feels wrong. My backbar setup has been the same for a long time: phantasmal escape, siphoning strikes, ward ally, dark cloak, refreshing path. If I wanna do more grouphealing I remove siphoning strikes for mutagen (used to be rapid regen before current patch).

    The reason I don’t like refreshing isn’t because of the ability itself, it’s the cost. 3k as a Breton costs too much for what you get.

    In the prior patch I ran Transmutation, Buffer of the Swift and Pirate Skeleton. My front bar was Healthy Offering, Harness Magicka, Combat Prayer, Refreshing Path and Dark Cloak. I was really tanky, and could survive well against two players.

    This patch I’m struggling. With dots the self dot from Healthy Offering is more of a liability, plus everyone’s squishier. I have to spam Healthy Offering more to keep people up, resulting in requiring more self healing to keep up.

    I’ve been torn between rapid regen and mutagen, but either way the one to replace is refreshing path. The 3k cost for what you get is exorbitant.

    About Buffer of the Swift, burst damage is up enough that I’m not sure if it’s worth it. Wearing it I’ll still be easily bursted, and the loss of damage and healing is noticible.

    In this patch the value of damage stats is better then defense. I’d stack damage stats for higher healing tooltips but stick with impen of course.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
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    Zevrro wrote: »
    Zevrro wrote: »
    So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play

    You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.

    Yeah but my point is, if we wear like 4 welfit and stack into roll Dodge cp we could play as sort of faux Stamblade style of disengage

    You could but I don't think its worth it for the crit resist you lose.

    Yeah the more I theory craft a roll speced magnb it just doesn't make sense. About the only thing I can think is Amber/calu/balorg but with the Amber sustain I don't know if I will have the burst to bring someone down with a combo
  • darkblue5
    darkblue5
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    I feel like this patch puts magblades in a pretty weird spot for skills mostly because Shadowy Disguise is better and opponents purging is better. Outside of bombing where this patch is A+.

    Skills

    Shadowy Disguise is good against all the single target DOTs but also is easily countered and then also sucks against single target DOTs.

    Maim from Shadow Image feels very strong but Shadowy Disguise and Shadow Image usually only go together on very squishy builds.

    Destructive Clench is a miserable CC and only Mass Hysteria is awkward against all the ranged DOTs. Lotus Fan/Mass Hysteria is bar slot intensive and Lotus Fan is a decent bit less nice feeling after the nerf.

    Elemental Drain and Crippling Grasp vs just Debilitate feels like you want the former against anyone with purge and the latter against anyone else (to run more bar slot intensive set ups other places).

    Degenerate and Elemental Drain/Debilitate make Siphoning Attacks feel meh until the debuffs key to your sustain keep getting purged off.

    Efficient Purge in theory makes sense but you have to build so hard into sustain that it is hard to keep up a TTK against tankier players when solo. It might be barely worth slotting in 1v1 in a Dark Cloak set up but most of the time a Shadowy Disguise set up puts you in a better place.

    Race Against Time is generally the best anti-snare skill you can slot. If you're running Channeled Acceleration for your bombs then Phantasmal Escape is pretty nice against the Magplars but might still be worse than RAT. Just run RAT unless you're a weirdo who likes trying to play a normal-ish build in between your bomb attempts instead of just optimizing the bomb attempts.

    Consuming Trap/Destructive Reach/Degeneration join the cheese side and realize magblades are not the fine china for a really exquisite cheese plate. It's a bit like putting that performatively bourgeois Brie on a tin plate where the metal flavors screw with the taste of the cheese. Still cheese but clearly substandard.

    Soul Harvest in general feels so much worse... but you can fake out people with it esp by pretending to be unused to the cast time. Faking out on Soul Harvest is going to get worse over time but you can get some hits in without even needing to CC so you can then CC into Assassin's Will. Getting a hit in with an ulti that has a painfully long cast time while still having a CC to combine with the bow proc feels pretty nice tbh.
  • Metemsycosis
    Metemsycosis
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    @GhostofDatthaw

    Amber is still good with say mother's sorrow and bloodspawn. You can stack some crit damage. Destro/LA pen passive and bloodspawn helps with resists. Maybe temporal guard backbar with brp resto?
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Bosov
    Bosov
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    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    Xbox One - EU - GT : Bosov
    PC - EU - @Bosov91

    ESO Highight :
    https://twitter.com/SlashLurk/status/895068339273310208

  • Iskiab
    Iskiab
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    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
    Edited by Iskiab on 17 August 2019 01:01
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • GhostofDatthaw
    GhostofDatthaw
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    Iskiab wrote: »
    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.

    Pcna huh, I've probably seen you around if you run cyro at all. I'm probably mid range mmr in bgs, I'm to addicted to that open world pvp of cyro. I need the mobility.
  • Iskiab
    Iskiab
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    Iskiab wrote: »
    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.

    Pcna huh, I've probably seen you around if you run cyro at all. I'm probably mid range mmr in bgs, I'm to addicted to that open world pvp of cyro. I need the mobility.

    Cyrodiil I play with homicide, only No-CP, though I’m thinking of playing CP pvp with the changes. The changes have killed survivability in no-CP so I might dabble in CP pvp a bit.

    Cyrodiil’s a totally different animal then BGs. For cyrodiil I spec completely differently, but I’m like everyone else where I keep the OP stuff on the down low.
    Edited by Iskiab on 17 August 2019 01:31
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
    brandonv516
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    Iskiab wrote: »
    Iskiab wrote: »
    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.

    Pcna huh, I've probably seen you around if you run cyro at all. I'm probably mid range mmr in bgs, I'm to addicted to that open world pvp of cyro. I need the mobility.

    Cyrodiil I play with homicide, only No-CP, though I’m thinking of playing CP pvp with the changes. The changes have killed survivability in no-CP so I might dabble in CP pvp a bit.

    Cyrodiil’s a totally different animal then BGs. For cyrodiil I spec completely differently, but I’m like everyone else where I keep the OP stuff on the down low.

    I spill all the beans and let chaos take over.
  • HowlKimchi
    HowlKimchi
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    Iskiab wrote: »
    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.

    lulz.

    Never forget: https://forums.elderscrollsonline.com/en/discussion/comment/6063685/#Comment_6063685
    Iskiab wrote: »
    Rianai wrote: »
    Wait what? You don't get score for assists in death match, only killing blows count (That's why "kill stealing" is an issue). And in other modes not even those count. Unless you are talking about personal score, which is absolutely meaningless and does not tell you anything about how good a build or player is.
    As a "high MMR player" (btw, isn't MMR still mostly grind based instead of skill/win based?) you should know that.

    That’s not true, scores are given for assists. The team with the most killing blows isn’t the one who always wins.
    Edited by HowlKimchi on 17 August 2019 06:15
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Koensol
    Koensol
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    Iskiab wrote: »
    Koensol wrote: »
    Koensol wrote: »
    Iskiab wrote: »
    Iskiab wrote: »
    So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.

    That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point

    What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.

    I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.

    Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.

    Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.

    I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
    You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.

    I love refreshing path. I like it so much more that rat just because of the passives and the healing. Path and phantismal are beautiful pairing
    Same here man. It is my favourite nb skill and whenever it's not on my bar it feels wrong. My backbar setup has been the same for a long time: phantasmal escape, siphoning strikes, ward ally, dark cloak, refreshing path. If I wanna do more grouphealing I remove siphoning strikes for mutagen (used to be rapid regen before current patch).

    The reason I don’t like refreshing isn’t because of the ability itself, it’s the cost. 3k as a Breton costs too much for what you get.

    In the prior patch I ran Transmutation, Buffer of the Swift and Pirate Skeleton. My front bar was Healthy Offering, Harness Magicka, Combat Prayer, Refreshing Path and Dark Cloak. I was really tanky, and could survive well against two players.

    This patch I’m struggling. With dots the self dot from Healthy Offering is more of a liability, plus everyone’s squishier. I have to spam Healthy Offering more to keep people up, resulting in requiring more self healing to keep up.

    I’ve been torn between rapid regen and mutagen, but either way the one to replace is refreshing path. The 3k cost for what you get is exorbitant.

    About Buffer of the Swift, burst damage is up enough that I’m not sure if it’s worth it. Wearing it I’ll still be easily bursted, and the loss of damage and healing is noticible.

    In this patch the value of damage stats is better then defense. I’d stack damage stats for higher healing tooltips but stick with impen of course.
    Well, I disagree. 3k is not that much really, compared to many other shadow skills like dark cloak. If you are healing you should be weaving in heavy attacks constantly when you have time. It will amp up your hots and help sustain. My old tanky heal build had 1100 regen and I had 0 sustain problems. It was actually too easy to sustain. On new build, I also deal dmg and obviously take a hit to my total healing, but invested more into regen so I get about 1800 unbuffed and can keep up more offensive pressure. Still zero problems sustaining, and when I run out it is not because of refreshing path but because I had to spam ward ally (which is legit expensive) or tryharded too much on offensive bar.

    Refreshing path is way too much healing, passives, buffs and group utility to drop it as a healer. So I don't get what you mean with exorbitant. It's actually a pretty overloaded skill for nb.
    Edited by Koensol on 17 August 2019 10:22
  • exeeter702
    exeeter702
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    Iskiab wrote: »
    Bosov wrote: »
    ccmedaddy wrote: »
    Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.

    It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?

    That is a nice way of putting it...

    These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.

    Lol....
  • Koensol
    Koensol
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    Some sick theorycrafting going on here :D I wonder if squirt cheese would work better on front or backbar... hmm
  • HEBREWHAMMERRR
    HEBREWHAMMERRR
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    Not sure on next patch. Haven’t gotten a feel for it live yet so I’m just a console pleb with my head in the sand at this point. I’ll probably start out with my live setup and see how it feels 5 alfiq + 5 necro + BS. I’m guessing with shade cost nerf I may need more sustain so might drop crippling for debilitate for mag steal.

    If that doesn’t work I will probably be trying a 2H build to see how broken onslaught is. Just leveled up the ability and thinking 5 amberplasm (front bar) + 5 shackle + brp resto back bar+ bloodspawn / skoria / zaan depending on what I’m doing.
    Edited by HEBREWHAMMERRR on 19 August 2019 18:53
  • Metemsycosis
    Metemsycosis
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    Groth, caluu, spinners/crafty/necro
    For bgs

    Lotus fan/fear/Wall of elements/force pulse/impale - soul harvest or tether

    Refreshing path, cloak, cripple, ward, escape or shade - resto ulti


    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
  • Insco851
    Insco851
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    The sustain hit from harness is going to force a lot of issues I fear.
    Edited by Insco851 on 19 August 2019 21:05
  • Aedaryl
    Aedaryl
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    The main problem of magblade is that it need a Dampen to be good.

    And Dampen make magblade unsustainable, just like magsorc.

    If you need to destroy everything for sustaining a fight without being to run away, then you have nothing left.

    No reason to play magblade this patch.

    Maybe try a heavy armor resists stacks + HoT stacks build ? I sticked to LA shield build.
  • GhostofDatthaw
    GhostofDatthaw
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    Aedaryl wrote: »
    The main problem of magblade is that it need a Dampen to be good.

    And Dampen make magblade unsustainable, just like magsorc.

    If you need to destroy everything for sustaining a fight without being to run away, then you have nothing left.

    No reason to play magblade this patch.

    Maybe try a heavy armor resists stacks + HoT stacks build ? I sticked to LA shield build.

    Problem with heavy armor is the lack of damage, however with dot stacking it might be viable... I haven't tried it yet. As of my last time rolling a heavy toon, survivability felt nice, sustain was ok but damage was not there.
  • ScruffyWhiskers
    ScruffyWhiskers
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    I was going to complain about something but I thought better of it. I'm afraid that the devs might punish me even more.
  • GhostofDatthaw
    GhostofDatthaw
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    All fine here, nothing to see, move along zos...
  • kaithuzar
    kaithuzar
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    It’s boring [snip], but it’s good...

    Typical Destro/resto
    1 heavy chudan/pirate/warden
    5 swift
    5 trans backbar
    3 willpower front bar

    Entropy, assassin’s will, fear, swallow soul, mage light, soul assault.

    Shadowy disguise, rat, impale, blessing of resto, debilitate, temporal guard.

    Enjoy

    [edited for profanity bypass]
    Edited by ZOS_Icy on 28 April 2025 17:59
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • brandonv516
    brandonv516
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    Aedaryl wrote: »
    The main problem of magblade is that it need a Dampen to be good.

    And Dampen make magblade unsustainable, just like magsorc.

    If you need to destroy everything for sustaining a fight without being to run away, then you have nothing left.

    No reason to play magblade this patch.

    Maybe try a heavy armor resists stacks + HoT stacks build ? I sticked to LA shield build.

    There are several different play styles, here are some examples:

    The Ganker - One target, one kill...NEXT
    Lower sustain, maximum offensive stats, heavy use of Cloak + mobility.
    -Works best as solo
    -Does not work well in BGs

    The Bomber - Kamikaze! IDGAF cause' them ticks
    Much like 'The Ganker' but focused on groups rather than single targets.
    -Works as solo or in ball groups
    -Does not work well in BGs (unless already in a premade)

    The Mage - Sorcs Lil' Bruh
    This would be akin to what you feel is the only style that works. Build Max magicka, stack shields and HoTs, use a combination of DoTs and/or burst damage.
    -Works as solo and small scale
    -Excels in all content, but IMO CP more than no-CP

    The Nightplar - Cuz' NBs can heal too
    Capable of reaching the healing potency of a Templar with a very risky/rewarding burst heal, and can successfully be played in light or heavy.
    -Works in small scale, ball groups, and trolls on own
    -Excels in all content

    The Procodile/Betty Procker/Aprocalypse Now/Dwayne "The Proc" Johnson/you get the picture - You gonna t-bag me
    Builds high into sustain and/or defense and lets the procs do the work.
    -Intertwines with 'The Ganker' and 'The Bomber'
    -Works in zergs but a skilled player can make it work solo or in groups
    -Excels in no-CP content most of all

    Depending on the content there is something that works, though it might not work for your play style.

    Obviously everything here depends on the player skill, the enemy/enemies, performance issues, bar setup and comfortability, etc.

    Lastly, getting to that part I bolded in your quote, I just wanted to point out that I can make all of these builds successful (not bragging) - but on only 1 of them do I slot Dampen Magic. So IMO, you don't need it to be good.
    Edited by brandonv516 on 20 August 2019 00:32
  • Iskiab
    Iskiab
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    The Nightplar - Cuz' NBs can heal too
    Capable of reaching the healing potency of a Templar with a very risky/rewarding burst heal, and can successfully be played in light or heavy.
    -Works in small scale, ball groups, and trolls on own
    -Excels in all content

    This is basicly my playstyle, and is the hardest hit this patch. Where prior to the patch NBs were stronger than Templars they’re now weaker. If you love cloak I can see someone continuing as a NB, but NB is weaker than Templar and Warden.

    It’s still good in ball groups, but subpar in small scale or solo.

    Agree about harness too. Harness is relatively more important, just worse then before the patch. With mana costs up and more burst damage harness is still good if you back it up with hots, it’s just not as good as it was when it was free.

    About why I’m not feeling NB healing this patch:

    Refreshing Path cost increase and the hot doesn’t linger when you leave the path. You need to spend 1k mag/Sec for major expedition

    Healthy Offering with more health desyncs, lower defense and dots is too risky to use. Spamming it on an average player wont save them and just kill yourself. I looked at builds without it but then you’re missing minor mending

    Soul Siphon while I used to love it I now hate it. Long animation and I’d say it gets interrupted about 50% of the time

    Funnel Health... lulz, worst ability in the game

    End result is getting easily bursted and lacking aoe healing of other classes.
    Edited by Iskiab on 20 August 2019 01:12
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • WacArnold
    WacArnold
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    Been thinking, I'm on Xbox so I have no idea how scalebreaker is. But can anybody tell me how strong the dots are now? I was thinking that if the dots are extremely strong what about a build that uses dots primarily and using stealth for defense?

    For example if you were to load up a enemy with dots entropy, cripple, and the changed soul trap skill. Then use something like icy conjurer for an extra dot. Then use maw of the inferno or shadow rend to get in there for some extra damage. Pretty much you would just load em up and stay cloaked so they would never be able to hit you. You would essentially just wait and poke here and there with swallow soul and light attacks while waiting for merciless to proc then cloak in ulti into assassins will when their health ran low.

    Now to add on to this, If possible add some defile into this as well. At first I was thinking duroks bane, but its when you take damage and thats counter productive to what im trying to do. I do not know the mechanics of weapon glyphs unfortunately so if anybody can help me out on this it would be great. Would a disease glyph work to do this? I know charged increases status effect chance, but to make sure the proc on this is hitting frequently maybe use tourgs pack? We just need a good up time for defile to work with our dots from us poking here and there with light attacks.

    The main theory of this build would be to a ghost. You want to stay out of sight and out of mind. The enemy would barley see you. Your pet and dots would do the fighting for you. The point of this build would be to do as little fighting as possible until your ready to finish the fight.

    Staying out of sight would be the only defense you would have besides minor maim from shade. Combining that with shadow rend you should have a pretty good up time on that, plus the minor effect is needed to proc icy conjurer. However the down side to this is, shadow rend is when you take damage so its counter productive. So you could use maw to fight for you instead and use shade as the only defense, plus a way to proc icy.

    This would all rely on if dots, defile, and a pet would be strong enough to take people down, or if this kind of a build will work with defile. Like i said I dont know exactly how the mechanics of weapon glyphs work it may not be possible.

    Just my theory hearing about the big dots, if anybody could shed some light on this I would appreciate it.

    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • Iskiab
    Iskiab
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    WacArnold wrote: »
    Been thinking, I'm on Xbox so I have no idea how scalebreaker is. But can anybody tell me how strong the dots are now? I was thinking that if the dots are extremely strong what about a build that uses dots primarily and using stealth for defense?

    For example if you were to load up a enemy with dots entropy, cripple, and the changed soul trap skill. Then use something like icy conjurer for an extra dot. Then use maw of the inferno or shadow rend to get in there for some extra damage. Pretty much you would just load em up and stay cloaked so they would never be able to hit you. You would essentially just wait and poke here and there with swallow soul and light attacks while waiting for merciless to proc then cloak in ulti into assassins will when their health ran low.

    Now to add on to this, If possible add some defile into this as well. At first I was thinking duroks bane, but its when you take damage and thats counter productive to what im trying to do. I do not know the mechanics of weapon glyphs unfortunately so if anybody can help me out on this it would be great. Would a disease glyph work to do this? I know charged increases status effect chance, but to make sure the proc on this is hitting frequently maybe use tourgs pack? We just need a good up time for defile to work with our dots from us poking here and there with light attacks.

    The main theory of this build would be to a ghost. You want to stay out of sight and out of mind. The enemy would barley see you. Your pet and dots would do the fighting for you. The point of this build would be to do as little fighting as possible until your ready to finish the fight.

    Staying out of sight would be the only defense you would have besides minor maim from shade. Combining that with shadow rend you should have a pretty good up time on that, plus the minor effect is needed to proc icy conjurer. However the down side to this is, shadow rend is when you take damage so its counter productive. So you could use maw to fight for you instead and use shade as the only defense, plus a way to proc icy.

    This would all rely on if dots, defile, and a pet would be strong enough to take people down, or if this kind of a build will work with defile. Like i said I dont know exactly how the mechanics of weapon glyphs work it may not be possible.

    Just my theory hearing about the big dots, if anybody could shed some light on this I would appreciate it.

    Yes, this works if you like the playstyle, though people who play this way still use caluurion. Dot and then lotus in followed up by a fear and execute/merciless.

    I’d slot shade as well. Jabs/sweeps are strong so you’ll need to get out of dodge if something goes wrong.

    Dots in general are a CP thing. In no-CP reduced defense and increased offense makes things fast paced. If you’re no-CP the biggest change is to expect to blow up or be blown up in 3 GCDs, aoe spam still rules in places like BGs. I can wear two defensive sets and it still feels like 3 GCDs is all it takes.
    Edited by Iskiab on 20 August 2019 02:20
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Undefwun
    Undefwun
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    Well my setup for almost 2 years has always been Amber on the body and Spinner's, balanced build with good stam sustain.. for break free and some rolling instead of cloaking...
    Monster set choice has rotated on choice of skills, what I am playing or just what mood I was in... but all the fan favorites are there Skoria, Grothdarr, Troll King and lately Balorgh and Slimecraw...

    So I tested Curse Eater (magicka & 2 lines of recovery, not horrible) instead of Amber... i had a set of impen in the bank (still can't remember when I got that)...strapped it on and went to spell scar with storm atros...

    3 reliable ways of proccing it I found are:
    - Resto Heavy Attack heal - slow
    - Merciless Bow heal - situational
    - Structured Entropy - easy and reliable and can be done at range

    Sure I was surviving a bit better/longer, but I don't think overall it was giving me a better result.

    I was listening in on Malcolm from EU server talk about all these set ideas ppl were throwing at him in stream, and I realised I was just over thinking everything with all these sets.

    Dot removal is great, except there is no immunity, Curse Eater is 8s cool down, plenty of time to get dotted up again. I feel just keeping it basic with good magicka and sustain.. i can disengage, and out heal with Healing Ward (brp resto boosted) and rapid regen. With extra mag and sustain almost more reliable to run Efficient Purge than run Curse Eater.

    So right now the all round build is Slime Craw/Bright Throat/Spinner's (FB)/BRP resto (BB) using Spring Loaded Infusion.
    I miss the extra stam sustain from Amber, but what can you do.

    I also have Balorgh/VD/Spinner's (DW Swords) with a diff set of Spinner's rings x 2 infused WD for bombing
    and swap in Caluurion's and a staff instead of VD for ganking..

    My biggest issue that no theory crafting can fix is latency, no point playing in Cyrodiil... I play BGs with about 270 avg ping and that is bad enough, but I get on avg 100ms added just for logging into Cyro and closer to big fights I get it just adds on more and more.
    At 350-400 all I can outplay is potatoes, 1 good player with US ping will rip me a new one since everything I do has a 300ms reaction delay, let alone trying to outplay multiple people. I am so jealous watching streamers fighting with multiple people, getting CC'd and breaking free and LoSing..
    I get CC'd and by the time the game registers I broke free, I been hit by 3-4 other things and getting my free trip to a respawn of my choice....
    Edited by Undefwun on 20 August 2019 03:42
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
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