GhostofDatthaw wrote: »So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play
You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.
Vermintide wrote: »Healing changes are making running a glass cannon build really rough this patch, I think. Finally shelved the Spinner set I was doing well with when I came back to the game last patch. You simply can't out-heal the DOTs everyone is spamming in that kind of set up.
Someone said in the other thread that sets like Swift will be necessary this patch, and I think they were right; tried it on for size today and did pretty well. Didn't like it much before, felt very meh for a slight increase in defence. But with these constant DOTs it seems to make all the difference.
Personally I've never dropped Swallow from my bar; that HOT was utterly mandatory for magblade IMO, and helps that it's a workable spammable since bar space is so limited. I'm pissed that they took the heal away from Degeneration though; I've been running that for years now so I don't have to constantly drop AP/gold on spell power pots, but it was just a really nice way to stack another HOT. I guess the new healing ward is kinda that instead, but meh.
I keep feeling like I should change my bars up; but the only difference I've made throughout these various hard nerfs is changing Flame Reach for Lotus Fan. I was really missing Reach as it was great for dealing with those damn in your face Templars, but hey, that's dead now anyway.
Not sure I like where this game is going really, it's like they're just slowly carving out all the interesting abilities and turning everything into the same skill with different animations.
GhostofDatthaw wrote: »GhostofDatthaw wrote: »So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play
You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.
Yeah but my point is, if we wear like 4 welfit and stack into roll Dodge cp we could play as sort of faux Stamblade style of disengage
Same here man. It is my favourite nb skill and whenever it's not on my bar it feels wrong. My backbar setup has been the same for a long time: phantasmal escape, siphoning strikes, ward ally, dark cloak, refreshing path. If I wanna do more grouphealing I remove siphoning strikes for mutagen (used to be rapid regen before current patch).GhostofDatthaw wrote: »You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.
I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
I love refreshing path. I like it so much more that rat just because of the passives and the healing. Path and phantismal are beautiful pairing
GhostofDatthaw wrote: »GhostofDatthaw wrote: »So question... 2h ult ignores resistances correct? Does it effect crit resistances as well? And if the entire point of cloak blade is to not get hit right... Why and the hell do I run impen. I need to be well fit or divine, and if, if I went all divine it might make a tbs build kinda viable... I need more lag free time to play
You're never going to completely avoid being hit unless you don't engage in fights. For the moments where you can be damaged you need mitigation or you're just going to get bursted. The difference between getting hit by a critical strike wearing full impen vs no impen is huge.
Yeah but my point is, if we wear like 4 welfit and stack into roll Dodge cp we could play as sort of faux Stamblade style of disengage
You could but I don't think its worth it for the crit resist you lose.
Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
GhostofDatthaw wrote: »Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
Pcna huh, I've probably seen you around if you run cyro at all. I'm probably mid range mmr in bgs, I'm to addicted to that open world pvp of cyro. I need the mobility.
GhostofDatthaw wrote: »Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
Pcna huh, I've probably seen you around if you run cyro at all. I'm probably mid range mmr in bgs, I'm to addicted to that open world pvp of cyro. I need the mobility.
Cyrodiil I play with homicide, only No-CP, though I’m thinking of playing CP pvp with the changes. The changes have killed survivability in no-CP so I might dabble in CP pvp a bit.
Cyrodiil’s a totally different animal then BGs. For cyrodiil I spec completely differently, but I’m like everyone else where I keep the OP stuff on the down low.
Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
Wait what? You don't get score for assists in death match, only killing blows count (That's why "kill stealing" is an issue). And in other modes not even those count. Unless you are talking about personal score, which is absolutely meaningless and does not tell you anything about how good a build or player is.
As a "high MMR player" (btw, isn't MMR still mostly grind based instead of skill/win based?) you should know that.
That’s not true, scores are given for assists. The team with the most killing blows isn’t the one who always wins.
Well, I disagree. 3k is not that much really, compared to many other shadow skills like dark cloak. If you are healing you should be weaving in heavy attacks constantly when you have time. It will amp up your hots and help sustain. My old tanky heal build had 1100 regen and I had 0 sustain problems. It was actually too easy to sustain. On new build, I also deal dmg and obviously take a hit to my total healing, but invested more into regen so I get about 1800 unbuffed and can keep up more offensive pressure. Still zero problems sustaining, and when I run out it is not because of refreshing path but because I had to spam ward ally (which is legit expensive) or tryharded too much on offensive bar.Same here man. It is my favourite nb skill and whenever it's not on my bar it feels wrong. My backbar setup has been the same for a long time: phantasmal escape, siphoning strikes, ward ally, dark cloak, refreshing path. If I wanna do more grouphealing I remove siphoning strikes for mutagen (used to be rapid regen before current patch).GhostofDatthaw wrote: »You don't need a hot on the front bar. Any hot you cast from vBRP resto bar will proc trans on transmutation destro front bar. It is a very common way of using trans on support builds. Refreshing path and mutagen will keep proccing it all the time. Also refreshing path is more like 5 sec of expedition because it lingers after you leave path. Dropping this skill, especially after the heal buff is a massive nerf to your healing and group utility on nb. It is also the best way to keep up shadow passives.brandonv516 wrote: »GhostofDatthaw wrote: »So I've run a few bgs and was rolling around in cyro some. I have to say I disagree with it's hard to keep up vs two players. I did a little tweaking on my current more meta build and I feel like an animal. I'm still in my btb body and actually using blood spawn now with spinners front bar 1 infused recovery 2 protective and the lovely brp resto with healing ward.
That build I have like a little under 25k pen and a ton of hots. I went with pen because I didn't feel maxing SD or mag would help. Its kind of a bad thing in a way, small, but still now that I type it it feels bad. Back bar heals scale off of three separate sources. Rapid Regen scales off spell damage, cloak off of hp, and if I'm not mistaken ward off of mag. I guess rapid and path both scale from mag also but you get my general point
What skills are you using? I use Transmutation which makes it hard to use the BRP resto unless I go double resto bars.
I’m curious, are you using rapid regen? I’ve been using mutagen and am wondering if that’s the issue, for me survivability feels way down.
Why can't you proc Transmutation on a Destro bar? As long as you have an HoT running it will transfer over and the 5 piece will activate.
Well I’m using swift, Transmutation and bloodspawn. I could run a hot like swallow soul on my damage bar or refreshing path... I’ll have to think about it.
I usually use one bar for damage and my resto bar for defense/escape. I prefer dark cloak on my healing bar since I need to keep the shadow passives up, and I’m finding the cost on refreshing path kills the ability. 3k cost every 3 seconds for expedition is too much, I don’t want to be OOM as soon as I engage.
I love refreshing path. I like it so much more that rat just because of the passives and the healing. Path and phantismal are beautiful pairing
The reason I don’t like refreshing isn’t because of the ability itself, it’s the cost. 3k as a Breton costs too much for what you get.
In the prior patch I ran Transmutation, Buffer of the Swift and Pirate Skeleton. My front bar was Healthy Offering, Harness Magicka, Combat Prayer, Refreshing Path and Dark Cloak. I was really tanky, and could survive well against two players.
This patch I’m struggling. With dots the self dot from Healthy Offering is more of a liability, plus everyone’s squishier. I have to spam Healthy Offering more to keep people up, resulting in requiring more self healing to keep up.
I’ve been torn between rapid regen and mutagen, but either way the one to replace is refreshing path. The 3k cost for what you get is exorbitant.
About Buffer of the Swift, burst damage is up enough that I’m not sure if it’s worth it. Wearing it I’ll still be easily bursted, and the loss of damage and healing is noticible.
In this patch the value of damage stats is better then defense. I’d stack damage stats for higher healing tooltips but stick with impen of course.
Your build is....interesting as usual. No CC, no burst (why not slot merciless), uses master's destro for apparently no good reason, etc etc.
It's not even a good support build either. Why not replace one of the dots with orbs, or even efficient purge to help your teammates survive the DoT meta?
That is a nice way of putting it...
These comments are always hilarious. So many experts, meanwhile I’m probably the highest MMR magblade on PC-NA and was rocking a 50%+ win rate at the highest MMR while queuing solo.
The main problem of magblade is that it need a Dampen to be good.
And Dampen make magblade unsustainable, just like magsorc.
If you need to destroy everything for sustaining a fight without being to run away, then you have nothing left.
No reason to play magblade this patch.
Maybe try a heavy armor resists stacks + HoT stacks build ? I sticked to LA shield build.
The main problem of magblade is that it need a Dampen to be good.
And Dampen make magblade unsustainable, just like magsorc.
If you need to destroy everything for sustaining a fight without being to run away, then you have nothing left.
No reason to play magblade this patch.
Maybe try a heavy armor resists stacks + HoT stacks build ? I sticked to LA shield build.
brandonv516 wrote: »
The Nightplar - Cuz' NBs can heal too
Capable of reaching the healing potency of a Templar with a very risky/rewarding burst heal, and can successfully be played in light or heavy.
-Works in small scale, ball groups, and trolls on own
-Excels in all content
Been thinking, I'm on Xbox so I have no idea how scalebreaker is. But can anybody tell me how strong the dots are now? I was thinking that if the dots are extremely strong what about a build that uses dots primarily and using stealth for defense?
For example if you were to load up a enemy with dots entropy, cripple, and the changed soul trap skill. Then use something like icy conjurer for an extra dot. Then use maw of the inferno or shadow rend to get in there for some extra damage. Pretty much you would just load em up and stay cloaked so they would never be able to hit you. You would essentially just wait and poke here and there with swallow soul and light attacks while waiting for merciless to proc then cloak in ulti into assassins will when their health ran low.
Now to add on to this, If possible add some defile into this as well. At first I was thinking duroks bane, but its when you take damage and thats counter productive to what im trying to do. I do not know the mechanics of weapon glyphs unfortunately so if anybody can help me out on this it would be great. Would a disease glyph work to do this? I know charged increases status effect chance, but to make sure the proc on this is hitting frequently maybe use tourgs pack? We just need a good up time for defile to work with our dots from us poking here and there with light attacks.
The main theory of this build would be to a ghost. You want to stay out of sight and out of mind. The enemy would barley see you. Your pet and dots would do the fighting for you. The point of this build would be to do as little fighting as possible until your ready to finish the fight.
Staying out of sight would be the only defense you would have besides minor maim from shade. Combining that with shadow rend you should have a pretty good up time on that, plus the minor effect is needed to proc icy conjurer. However the down side to this is, shadow rend is when you take damage so its counter productive. So you could use maw to fight for you instead and use shade as the only defense, plus a way to proc icy.
This would all rely on if dots, defile, and a pet would be strong enough to take people down, or if this kind of a build will work with defile. Like i said I dont know exactly how the mechanics of weapon glyphs work it may not be possible.
Just my theory hearing about the big dots, if anybody could shed some light on this I would appreciate it.