Pieratos reducing group size does not solve anything, on the contrary, ungrouped an smallscalers go to next fight so the stacking will be worser. Larger organized groups can go anywhere om the map and do that, thus spreading the fighting.
The-Baconator summs up the argument for smaller groups ”I definitely believe”. We need to look at evidences not beliefes!
How do you even know that it doesnt solve anything? Do you have actual evidence to support that argument? Have you done any tests with reduced group size and changed objectives and it was the same? Do you play in a small group or solo? Why is ur word an evidence but baconator's word just his belief? If anything, its the exact opposite that is happening. He explained why he believes that this is the case with actual evidence from the live servers. You just repeat the same thing "it wont solve anything", you dont provide any evidence to back up ur argument and you ignore any points people make.
When at any given time there are just 2-3 fights on the map because 1 full group makes up a quarter of an entire faction's population then those solo/small group players dont have a choice as to where they should fight. They go where the rest of the groups are because thats the only option they have. This isnt a belief. This is evidence and common sense. I play solo and this is what is happening. I open the map and my only options are the bridge and maybe another keep fight where there is a full organised raid farming 50 pugs for like half an hour. Those are my options. Where am i supposed to go? And we are not even touching on group effectiveness and skill which reinforces the zerg/zergsurfing mentality.
You believe that it wont solve anything. And this belief is based on zero evidence. The only argument you made is that you want to play with ur friends. Which isnt even an argument cause no one is telling you not to. Feel free to play with 50 people if you want. Reducing group size doesnt prohibit you from doing that. You just have to make more groups.
I believe there is no evidence of it either way. While I wouldn't mind seeing group sizes reduced for other reasons, i don't think it will change anything numbers wise in an engagement.
I give up! Just one last comment, people stack were the fight is regardless if they are solo, smale scale or larger group there is plenty of evidences for that, anyone in Cyro can see that. Thus group size cant be a major issue, the number of people in a small area is the real problem, so give us reasons to spread out like suggested in this proposal.
Pieratos reducing group size does not solve anything, on the contrary, ungrouped an smallscalers go to next fight so the stacking will be worser. Larger organized groups can go anywhere om the map and do that, thus spreading the fighting.
The-Baconator summs up the argument for smaller groups ”I definitely believe”. We need to look at evidences not beliefes!
How do you even know that it doesnt solve anything? Do you have actual evidence to support that argument? Have you done any tests with reduced group size and changed objectives and it was the same? Do you play in a small group or solo? Why is ur word an evidence but baconator's word just his belief? If anything, its the exact opposite that is happening. He explained why he believes that this is the case with actual evidence from the live servers. You just repeat the same thing "it wont solve anything", you dont provide any evidence to back up ur argument and you ignore any points people make.
When at any given time there are just 2-3 fights on the map because 1 full group makes up a quarter of an entire faction's population then those solo/small group players dont have a choice as to where they should fight. They go where the rest of the groups are because thats the only option they have. This isnt a belief. This is evidence and common sense. I play solo and this is what is happening. I open the map and my only options are the bridge and maybe another keep fight where there is a full organised raid farming 50 pugs for like half an hour. Those are my options. Where am i supposed to go? And we are not even touching on group effectiveness and skill which reinforces the zerg/zergsurfing mentality.
You believe that it wont solve anything. And this belief is based on zero evidence. The only argument you made is that you want to play with ur friends. Which isnt even an argument cause no one is telling you not to. Feel free to play with 50 people if you want. Reducing group size doesnt prohibit you from doing that. You just have to make more groups.
I believe there is no evidence of it either way. While I wouldn't mind seeing group sizes reduced for other reasons, i don't think it will change anything numbers wise in an engagement.
Of course there is no evidence of it either way. No one can say with certainty how its going to affect the game. All we can do is just state our opinion and try to back it up with actual arguments. This is what i did. What i dont understand is why people are so adamant against this and dont even want to test it when one of the goals of their proposed changes is to spread the fights anw.
It seems like they want to make changes to "fix" PVP as long as those changes dont affect them in a "negative" way. If a proposed change affects them then its automatically considered a bad change and it wont do anything even tho there is no real evidence to back up that argument. If this is the mentality we are following then whats the point of asking for feedback.
Again, there are reasons I would like to see group sizes reduced, but not because I think it will spread people out on the map. I solo 80% of the time, and also fight in 40 v 40 fights or more 80% of the time. Pretty sure there is a significant amount of people out there just like me judging from the movement on the battlefield.
Soul_Demon wrote: »Good stuff here Drac- regardless of the way some of the posts denigrate this play style, keep it up. The suggestions are well thought out and will create a much more dynamic strategy that will likely enhance the playability, even if the smaller groups are screaming it wont....they are wrong and have always been wrong when it comes to the behavior of players in this game. To see that one simply has to look at battlegrounds....terrible concept, badly rolled out and absolutely done to placate the small group players. They are still in cyro and not in battlegrounds to this day.
As I go down the list you put out I cant find anything that I disagree with or that I think would not enhance the experience players have here in Cyro. Well done.
montiferus wrote: »
Again, there are reasons I would like to see group sizes reduced, but not because I think it will spread people out on the map. I solo 80% of the time, and also fight in 40 v 40 fights or more 80% of the time. Pretty sure there is a significant amount of people out there just like me judging from the movement on the battlefield.
I’ve never claimed to be a math expert but I’m pretty sure your numbers don’t add up.
Soul_Demon wrote: »Good stuff here Drac- regardless of the way some of the posts denigrate this play style, keep it up. The suggestions are well thought out and will create a much more dynamic strategy that will likely enhance the playability, even if the smaller groups are screaming it wont....they are wrong and have always been wrong when it comes to the behavior of players in this game. To see that one simply has to look at battlegrounds....terrible concept, badly rolled out and absolutely done to placate the small group players. They are still in cyro and not in battlegrounds to this day.
As I go down the list you put out I cant find anything that I disagree with or that I think would not enhance the experience players have here in Cyro. Well done.
Pieratos reducing group size does not solve anything, on the contrary, ungrouped an smallscalers go to next fight so the stacking will be worser. Larger organized groups can go anywhere om the map and do that, thus spreading the fighting.
The-Baconator summs up the argument for smaller groups ”I definitely believe”. We need to look at evidences not beliefes!
How do you even know that it doesnt solve anything? Do you have actual evidence to support that argument? Have you done any tests with reduced group size and changed objectives and it was the same? Do you play in a small group or solo? Why is ur word an evidence but baconator's word just his belief? If anything, its the exact opposite that is happening. He explained why he believes that this is the case with actual evidence from the live servers. You just repeat the same thing "it wont solve anything", you dont provide any evidence to back up ur argument and you ignore any points people make.
When at any given time there are just 2-3 fights on the map because 1 full group makes up a quarter of an entire faction's population then those solo/small group players dont have a choice as to where they should fight. They go where the rest of the groups are because thats the only option they have. This isnt a belief. This is evidence and common sense. I play solo and this is what is happening. I open the map and my only options are the bridge and maybe another keep fight where there is a full organised raid farming 50 pugs for like half an hour. Those are my options. Where am i supposed to go? And we are not even touching on group effectiveness and skill which reinforces the zerg/zergsurfing mentality.
You believe that it wont solve anything. And this belief is based on zero evidence. The only argument you made is that you want to play with ur friends. Which isnt even an argument cause no one is telling you not to. Feel free to play with 50 people if you want. Reducing group size doesnt prohibit you from doing that. You just have to make more groups.
I believe there is no evidence of it either way. While I wouldn't mind seeing group sizes reduced for other reasons, i don't think it will change anything numbers wise in an engagement.
Of course there is no evidence of it either way. No one can say with certainty how its going to affect the game. All we can do is just state our opinion and try to back it up with actual arguments. This is what i did. What i dont understand is why people are so adamant against this and dont even want to test it when one of the goals of their proposed changes is to spread the fights anw.
It seems like they want to make changes to "fix" PVP as long as those changes dont affect them in a "negative" way. If a proposed change affects them then its automatically considered a bad change and it wont do anything even tho there is no real evidence to back up that argument. If this is the mentality we are following then whats the point of asking for feedback.
Again, there are reasons I would like to see group sizes reduced, but not because I think it will spread people out on the map. I solo 80% of the time, and also fight in 40 v 40 fights or more 80% of the time. Pretty sure there is a significant amount of people out there just like me judging from the movement on the battlefield.
ZOS is a victim of poor PvP design ( I don't blame them its hard) , for the first 1.5-2 years PVP was heavily unbalanced, full of bugs and obvious performance/exploit issues.
Rightly so they have tackled a lot of these issues as a priority, but at the expense of taking way to long to do so. Lots of players lost interest.
The effect is that Cyrdoil has became stale, ZOS manages features and improvements by putting out fires and appeasing players with a lack of direction, they are not pro-active, they don't take any risks, and lack solid testing / planning with regards to PvP.
Fingers can be pointed as to why this occurs, and how managements decisions prohibit the games from it full potential, but I will refrain.
montiferus wrote: »Soul_Demon wrote: »Good stuff here Drac- regardless of the way some of the posts denigrate this play style, keep it up. The suggestions are well thought out and will create a much more dynamic strategy that will likely enhance the playability, even if the smaller groups are screaming it wont....they are wrong and have always been wrong when it comes to the behavior of players in this game. To see that one simply has to look at battlegrounds....terrible concept, badly rolled out and absolutely done to placate the small group players. They are still in cyro and not in battlegrounds to this day.
As I go down the list you put out I cant find anything that I disagree with or that I think would not enhance the experience players have here in Cyro. Well done.
I hear there are some “Drac” branded kneepads coming out. You should definitely buy a pair it will make it so much more comfortable for you.