VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
Your yellows are only useless for a month. Keep in mind that faction locks were not reintroduced to curtail individual scoring across all your characters in various alliances; locks were reintroduced to counteract the griefing, cheating, and trolling made possible by faction swapping. If people were able to log in as guests on factions other than their primary alliance, it would still be possible to spy with ease, sell scrolls, dump scrolls in water, etc.
I just want to play the game. On all my characters at all times, its too late to re introduce this once weve all made different alliance characters. Or atleast give me 1 or 2 aliance change tokens.
You can play the game. On one faction per month. Alliance change tokens would be nice, true; ask ZOS for that, instead of asking them to change the way faction locks work. Faction locks were reintroduced for a reason.
Its a stupid idea, most people just want to fight and have a laugh with their friends. Why am i bieng restricted i dont care about spying and keep flipping whatever. This cuts me off from half of my game and its not ok.
TequilaFire wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
Then you don't know many experienced players other than the 1vX new player farmers.
khajiitNPC wrote: »Loving faction lock. 17 max lvl toons on AD, all of them tier 3. All of them getting those tasty transmute crystals. I’m glad Zenimax has finally started rewarding faction loyalty. Feels good. Also trolling, scroll trolling, ect. Has gone down a lot.
I didn’t list spying because it’s not as useful as people claim. There’s too many variables to make it successful. Also I didn’t mention faction teaming bc factions will converge along the same points on the map, either strategically for a dethrone or just because that’s what the fighting dictates.
Overall great change and I thank Zos for it.
It's kind of pointless telling people how much you love faction lock when it doesn't affect you. If you have 17 AD characters then obviously you're not going to care because you don't have to sacrifice anything. I don't feel rewarded at all for being forced to play 1 faction.
TequilaFire wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
Then you don't know many experienced players other than the 1vX new player farmers.
By experienced I meant good players not max level players who never learnt how to PvP and instead just stand inside zergs yelling "MORE SIEGE"
david_m_18b16_ESO wrote: »khajiitNPC wrote: »Loving faction lock. 17 max lvl toons on AD, all of them tier 3. All of them getting those tasty transmute crystals. I’m glad Zenimax has finally started rewarding faction loyalty. Feels good. Also trolling, scroll trolling, ect. Has gone down a lot.
I didn’t list spying because it’s not as useful as people claim. There’s too many variables to make it successful. Also I didn’t mention faction teaming bc factions will converge along the same points on the map, either strategically for a dethrone or just because that’s what the fighting dictates.
Overall great change and I thank Zos for it.
It's kind of pointless telling people how much you love faction lock when it doesn't affect you. If you have 17 AD characters then obviously you're not going to care because you don't have to sacrifice anything. I don't feel rewarded at all for being forced to play 1 faction.
So only poeple in your position should be able to vote I guess ? I mean why giving the right to vote to someone who doesnt live your life. They might vote against you...
TequilaFire wrote: »TequilaFire wrote: »VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »Faction lock has been a boon just for chat alone. We'd frequently get trolls from other alliances popping up in zone chat to just talk trash. Not to mention you can actually use zone chat as intended now. It's been wonderful to call out where your group is headed next without an opposing zerg waiting for you because of said trolls.
Don't like faction lock? Give a big thank you to all those shady players that ruined it for you.
Do you seriously think there are people spying on which keep your group is attacking?
If you dont, I'd say you're pretty naive.
I can't name and shame, but there is a few well know "group leaders" on ps4 that absolutely did this. And I imagine are pretty grumpy they can't anymore. Ran in one of these people's group for a minute, until I saw this happening myself. Left the group in disgust.
So I guess the answer to your question is no..I don't think it.
I've actually seen it in the group I was in, so I know it happens.
If people actually bothered to go to that length to spy then faction lock isn't going to stop them.
I feel like this point has already been addressed.
No one expects faction lock to stop 100% of bad behavior.
But it stops a lot of it, because most players who might be willing to pop onto another faction for a night or two of annoying people arent willing to lock themselves to a faction they don't like for a whole month when they could be playing that month with the faction they actually like.
Nor will most players go out of their way to sabotage their own faction when their rewards are 100% tied to their locked faction. There's no benefit to themself by shooting their own locked faction in the foot. Sure, there's a rare few who do it for the pleasure of trolling. But there's no more "Oh, it doesnt matter if I troll AD because I'll get better rewards on my EP and DC toons anyway and if AD hates me, I'll go play EP for a while" type justification. If a player trolls AD, they have to deal with the consequences of that for the month.
It encourages healthy play by imposing more of a cost to being a jerk.
Thats a very minor and questionable advantage when you compare it to all the restrictions it imposes.
In your opinion, sure.
Not in the opinion of many of the people who persuaded ZOS to give faction lock another go.
I wasn't one of them, even though I'm fine with the faction lock. I've played enough Cyrodiil to see how some players choosing to abuse multifaction play to spy, to be toxic, to emp swap, to AP farm, and to troll with the scrolls was a problem. Most players were okay, either bandwagoning or swapping to the underdog. But its the jerks we can thank for the faction lock, and I see less jerks now.
Regardless of how you, I or ZOS feel about the cost-benefit in the long term, faction lock does work to reduce those problems.
Most players, when given the choice between trolling or playing for the faction they like, play for the faction they like. We're seeing that. And that's a good thing for healthy PVP.
It'll just take time to see if ZOS thinks that's worth the restrictions.
People aren't going to magically play for a faction just because they're locked to it,
No duh. But also, not what I'm arguing, Zevrro.
I'm saying that, of the players who played multiple factions AND behaved trollishly on one of those factions, most of those players chose to play for the faction they actually liked rather than commit to trolling for a whole month.
Which makes for a much nicer PVP experience for anyone who had to deal with those players trolling.
In any case, it sounds like you are fortunate enough to not have much experience with players trolling your faction(s) and/or your PVP groups, and I hope that good fortune continues for you!
Based on what? You're assuming that people trolling is done because they care so much for another faction rather than them just not caring about faction at all. I don't know any experienced players in this game that care about a faction.
Then you don't know many experienced players other than the 1vX new player farmers.
By experienced I meant good players not max level players who never learnt how to PvP and instead just stand inside zergs yelling "MORE SIEGE"
As opposed to running away when your health gets low and hiding behind a rock to recover. lmao
Savos_Saren wrote: »@Qbiken
It's actually quite the opposite on PC/NA. You can see that Blues and Reds work together non-stop. The faction lock just makes it where they can't log onto AD characters and turn siege around or sit around in keeps to pop lock us.
Because, you know, it's fun to watch two factions coordinate to take your scrolls simultaneously while not fighting each other.
TequilaFire wrote: »Savos_Saren wrote: »@Qbiken
It's actually quite the opposite on PC/NA. You can see that Blues and Reds work together non-stop. The faction lock just makes it where they can't log onto AD characters and turn siege around or sit around in keeps to pop lock us.
Because, you know, it's fun to watch two factions coordinate to take your scrolls simultaneously while not fighting each other.
Tinfoil hat needed here.
We all know it is yellows and blues that work together to take red scrolls!
Savos_Saren wrote: »TequilaFire wrote: »Savos_Saren wrote: »@Qbiken
It's actually quite the opposite on PC/NA. You can see that Blues and Reds work together non-stop. The faction lock just makes it where they can't log onto AD characters and turn siege around or sit around in keeps to pop lock us.
Because, you know, it's fun to watch two factions coordinate to take your scrolls simultaneously while not fighting each other.
Tinfoil hat needed here.
We all know it is yellows and blues that work together to take red scrolls!
LOL. As you can clearly tell. That simultaneous scroll steal coordinated between Blues and Reds is all photoshoped with the most sophisticated equipment.
Your yellows are only useless for a month. Keep in mind that faction locks were not reintroduced to curtail individual scoring across all your characters in various alliances; locks were reintroduced to counteract the griefing, cheating, and trolling made possible by faction swapping. If people were able to log in as guests on factions other than their primary alliance, it would still be possible to spy with ease, sell scrolls, dump scrolls in water, etc.
ellahellabella wrote: »I love how because I main EP that people think I will support the locks.
No, this is not ok. Make restrictions but don't just shut people out.
Not one person in this game would be happy about losing 1/3rd of their toons.
Look guys, I get that some things make you angry but this is just not fair. A bunch of people have been pulled into this that didn't do a thing wrong.
And don't tell me that "well they did this so you cop it"
No! That's not fair and you know it!
Bring in a soft lock! That's all that is asked! Let People play!
TequilaFire wrote: »
markulrich1966 wrote: »on xbox EU, red was dominating vivec (the main campaign) already before faction lock, but not extremely enough. There was movement, and now and then other alliances won.
Since faction lock, we now have this situation (campaign ends in 4 days):
red: 99402
yell: 66802
blue: 62348
In our case, the lock has manifested and intensifiied the red dominance.
markulrich1966 wrote: »it's not a bug, it's a feature. Helping to stay loyal.
kyle.wilson wrote: »markulrich1966 wrote: »on xbox EU, red was dominating vivec (the main campaign) already before faction lock, but not extremely enough. There was movement, and now and then other alliances won.
Since faction lock, we now have this situation (campaign ends in 4 days):
red: 99402
yell: 66802
blue: 62348
In our case, the lock has manifested and intensifiied the red dominance.markulrich1966 wrote: »it's not a bug, it's a feature. Helping to stay loyal.
Kidgangster101 wrote: »ellahellabella wrote: »I love how because I main EP that people think I will support the locks.
No, this is not ok. Make restrictions but don't just shut people out.
Not one person in this game would be happy about losing 1/3rd of their toons.
Look guys, I get that some things make you angry but this is just not fair. A bunch of people have been pulled into this that didn't do a thing wrong.
And don't tell me that "well they did this so you cop it"
No! That's not fair and you know it!
Bring in a soft lock! That's all that is asked! Let People play!
It has been stated though numerous times, if people wanted to truely their 3rd color they could go into a 7 day campaign. If enough people want to play PvP by logic that 7 day campaign will then become more populated. The fact that it hasn't happened already is showing that there is not a lot of players that want to just PvP. A lot of the people complaining about this are the ones that "want TRANSMUTES" and are mad they lost their source.
Clearly those 7 day campaigns aren't getting populated so it is showing that people are trying to cry the loudest.
I was hoping they would give every character a one time faction change. I still support that now. But I feel the faction lock was the right decision.
Kidgangster101 wrote: »ellahellabella wrote: »I love how because I main EP that people think I will support the locks.
No, this is not ok. Make restrictions but don't just shut people out.
Not one person in this game would be happy about losing 1/3rd of their toons.
Look guys, I get that some things make you angry but this is just not fair. A bunch of people have been pulled into this that didn't do a thing wrong.
And don't tell me that "well they did this so you cop it"
No! That's not fair and you know it!
Bring in a soft lock! That's all that is asked! Let People play!
It has been stated though numerous times, if people wanted to truely their 3rd color they could go into a 7 day campaign. If enough people want to play PvP by logic that 7 day campaign will then become more populated. The fact that it hasn't happened already is showing that there is not a lot of players that want to just PvP. A lot of the people complaining about this are the ones that "want TRANSMUTES" and are mad they lost their source.
Clearly those 7 day campaigns aren't getting populated so it is showing that people are trying to cry the loudest.
I'm inclined to agree. It seems there's an underlying agenda here. If the issue was simply playing with friends then the 7 day campaign would be utilized and populated. I'm not sure why else people would be upset. It doesn't make sense.
I've seen some people say that the 7 day is dead. If people were this disgruntled and only wanted to PvP, it would be populated. It boils down to the rewards.
I was hoping they would give every character a one time faction change. I still support that now. But I feel the faction lock was the right decision.
markulrich1966 wrote: »I was hoping they would give every character a one time faction change. I still support that now. But I feel the faction lock was the right decision.
No, it is a question of pride, and of fun.
Pride: I don't accept to be kicked out from campaigns, as I did nothing wrong.
Fun: those campaigns are simply not as fun as the main campaign.
So they are a setback for me, and I don't accept it.
So I play solo content instead, or PVE, hunting dragons and doing dailies has created new friendships. So I am more or less out, except for some hours now and then (1/6th of the time I played cyrodiil before).
The remaining players have the attitude of an "exclusive club", not open to serious discussions, instead calling people "babies" like 3 posts before.
I'm not interested in such people either.
Let the club isolate itself, fine. The more they kick out, the less important cyroddil becomes, the more focus we will see on new PVE DLC like the coming south Elsweyr. For me this is fine, too.
Kidgangster101 wrote: »ellahellabella wrote: »I love how because I main EP that people think I will support the locks.
No, this is not ok. Make restrictions but don't just shut people out.
Not one person in this game would be happy about losing 1/3rd of their toons.
Look guys, I get that some things make you angry but this is just not fair. A bunch of people have been pulled into this that didn't do a thing wrong.
And don't tell me that "well they did this so you cop it"
No! That's not fair and you know it!
Bring in a soft lock! That's all that is asked! Let People play!
It has been stated though numerous times, if people wanted to truely their 3rd color they could go into a 7 day campaign. If enough people want to play PvP by logic that 7 day campaign will then become more populated. The fact that it hasn't happened already is showing that there is not a lot of players that want to just PvP. A lot of the people complaining about this are the ones that "want TRANSMUTES" and are mad they lost their source.
Clearly those 7 day campaigns aren't getting populated so it is showing that people are trying to cry the loudest.
I'm inclined to agree. It seems there's an underlying agenda here. If the issue was simply playing with friends then the 7 day campaign would be utilized and populated. I'm not sure why else people would be upset. It doesn't make sense.
I've seen some people say that the 7 day is dead. If people were this disgruntled and only wanted to PvP, it would be populated. It boils down to the rewards.
I was hoping they would give every character a one time faction change. I still support that now. But I feel the faction lock was the right decision.
Exactly. I had a few Transmutation stone-related replies here that were deleted by a moderator (I’m still not entirely sure why), so to repeat (without directly responding to anyone in particular, lest they report me — I’m assuming that is what happened originally): there is no reason why anyone here cannot continue to play with their friends on alternate alliances in the 7 day campaign. This is a fact, and not my opinion. Some of the most vocal detractors of faction locks have brought up Transmutation stones in this thread and others, and it’s quite clear that they’re upset about now having to farm their Transmutation stones in more labor-intensive ways. I think it is entirely reasonable to encourage these individuals to ask for Transmutation stone buffs in other forms of content, rather than complaining about faction locks. Cyrodiil is not, first and foremost, a Transmutation stone grinding zone. Locks were imposed to reduce griefing and trolling, not to make it harder for anyone to transmute their gear.
SilverPaws wrote: »We were encouraged to create characters in multiple aliances... Now I have 5 characters that are totally useless. They should make account faction lock so I can use all of my characters not this bs.