Long live Hircine!
Pre-50 BGs; Brokenly strong. Post-50: gimmicky annoyances, but not OP. In PvE, I'm not too sure but I don't like having them on my team since the playstyle requires them to rush and pull mobs before I do as a tank.
SirLeeMinion wrote: »PvE: WW is great for soloing difficult content and for casual play. It is relatively easy for anyone to hit decent DPS numbers with good survivability in a variety of easy-to-get sets. But, the more experienced the player, the larger the group, and the more organized the group is, the more WW under-performs.
PvP: I heard a guild mate summarize it this way: "When I see a group with one WW, I focus it, because I assume the player doesn't know what he's doing. When I see a group with all WWs, they are usually organized and kill me."
Organization and communication are OP, please nerf.
SirLeeMinion wrote: »
PvP: I heard a guild mate summarize it this way: "When I see a group with one WW, I focus it, because I assume the player doesn't know what he's doing. When I see a group with all WWs, they are usually organized and kill me."
Organization and communication are OP, please nerf.
Yes, organized groups will always wipe unorganized unless serious outnumbered.Goregrinder wrote: »SirLeeMinion wrote: »PvE: WW is great for soloing difficult content and for casual play. It is relatively easy for anyone to hit decent DPS numbers with good survivability in a variety of easy-to-get sets. But, the more experienced the player, the larger the group, and the more organized the group is, the more WW under-performs.
PvP: I heard a guild mate summarize it this way: "When I see a group with one WW, I focus it, because I assume the player doesn't know what he's doing. When I see a group with all WWs, they are usually organized and kill me."
Organization and communication are OP, please nerf.
That's really what is going on here: Organized groups beating unorganized groups, and so they need ro complain and blame something....so the biggest target literally speaking would be WW.
Yes, organized groups will always wipe unorganized unless serious outnumbered.Goregrinder wrote: »SirLeeMinion wrote: »PvE: WW is great for soloing difficult content and for casual play. It is relatively easy for anyone to hit decent DPS numbers with good survivability in a variety of easy-to-get sets. But, the more experienced the player, the larger the group, and the more organized the group is, the more WW under-performs.
PvP: I heard a guild mate summarize it this way: "When I see a group with one WW, I focus it, because I assume the player doesn't know what he's doing. When I see a group with all WWs, they are usually organized and kill me."
Organization and communication are OP, please nerf.
That's really what is going on here: Organized groups beating unorganized groups, and so they need ro complain and blame something....so the biggest target literally speaking would be WW.
This has some real world examples, the Roman empire is probably the most obvious.
Tommy_The_Gun wrote: »- In order for WW to be at least decent, you need to build for it (unlike necro Bone Goliath Transformation ult, or having vamp passives). When you build for it, you actually become weaker in "human" form, by a lot.
Tommy_The_Gun wrote: »- In order for WW to be at least decent, you need to build for it (unlike necro Bone Goliath Transformation ult, or having vamp passives). When you build for it, you actually become weaker in "human" form, by a lot.
this.