Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of April 20:
• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)

NB changes on stream

  • HackTheMinotaur
    HackTheMinotaur
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    I just caught the stream. More details should be in the PTS notes tomorrow. I do like the sound of the changes for stam nightblade, particularly for berserker style builds. 15% damage mitigation? Also I like that mark target will be free.

    Mag NB range builds still feel gutted though. It would be interesting if they could add a solid mechanic for ranged builds with merciless resolve. Also put major expedition back on cripple.
  • Jhalin
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    Iskiab wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    Well your complaints are going to fall on deaf ears. It’s obvious they did a pass and reduced big damage abilities to limit pvp burst.

    Basicly ZoS is saying, ‘hey Nightblades, people don’t like that incap can stun lock and kill pvp noobs without enough resistance with no counter play. We’re going to limit your burst’.

    I find the people who keep asking for more glass canon at the expense of survivability baffling. You want to be stuck in the noob ganking playstyle? If you ever want to be able to get better and do something else survivability is what you need.

    I’m sorry to say, but if you’re one of the numerous NBs who’s only tactic is to try ganking me and fail, then cloak away you’ve never learned how to pvp. Half the time I break free - mass hysteria and don’t even look back anymore, I know the NB has run away back into stealth and can be ignored. Might as well take out the threats and then NB last.

    The NB class is Assassin, that’s what it’s supposed to do. It’s always been about up front burst, unfortunately it only works on full squishy loners. NB brawlers are Bleed reliant just like every other brawler. HA meta doesn’t mean NB as a class are good brawlers, it means sets can compensate for an entire playstyle. Magblade after already force to be Caalurion gankers bu this change. Grim Focus hasn’t been “stealth burst” for ages, stacks fall off all at once and can’t be maintained between combat encounters. It requires five GCDs to use and is very slow and very telegraphed. Both the big SINGLE TARGET hard hitters are dodgeable and blockable. There is no ranged hard CC option for a magblade to lock down a target to safely get in close, and once you’re in close Cloak is useless due to all the AoEs everyone uses
  • Chelo
    Chelo
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    Rianai wrote: »

    Even more so after they nerfed skills to create a more distinct split between dmg/healing/tanking builds. I don't understand why they now move into the opposite direction again.

    Because they have no idea how to develop an MMO, they are experimenting with this game XD

  • kalunte
    kalunte
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    this +3% dmg mitigation is the very worst idea i've ever seen in the game so far.

    we used to have a dmg buff and an heavy dmging proc.

    they change it for a defense buff with an average + dmg proc (same as crystal frag barely)


    why the hekk should nb slot it now? 15% mitigation isnt any kind of burst heal, this wont help any one anywhere (but healer proly, which dont need more litigation right now... at least the good ones)


    ps: it is almost unbearable to watch at them justifying SA nerf saying "they is a skill that does the debuff, and a skill that does the dmg, this is the identity". (49min30sec in the video.)
    mark is a warning like you say to. how do you intent to assassinate a warned target tho? nonsense again.
    what about scorchs morph that deals aoe/dmg/fracture without any warning or permafrost that deals cc/dmg/majorprotection on multiple target?

    @ZOS_GinaBruno : they are a joke. seriously, guys at zeni, you cant expect ppl to trust you, believe in you, understand you or even respect you when saying such things.
    Edited by kalunte on 27 April 2019 23:28
  • Chelo
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    Iskiab wrote: »
    Daus wrote: »
    Can I get a link to this stream?

    https://youtu.be/TiL5MzzniD4
    twing1_ wrote: »
    This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.

    This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.

    Where did the NB assassin identity go? Is this an abandoned idea?

    Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.

    Are you sure this is the class’ identity? Where does it say that?

    What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.

    Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.

    Every MMO from the last 25 years, have a rogue-type class. NB supposed to be the rogue of ESO. Devs are just trying so hard to reinvent the wheel...
  • Dalsinthus
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    Iskiab wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    Well your complaints are going to fall on deaf ears. It’s obvious they did a pass and reduced big damage abilities to limit pvp burst.

    Basicly ZoS is saying, ‘hey Nightblades, people don’t like that incap can stun lock and kill pvp noobs without enough resistance with no counter play. We’re going to limit your burst’.

    I find the people who keep asking for more glass canon at the expense of survivability baffling. You want to be stuck in the noob ganking playstyle? If you ever want to be able to get better and do something else survivability is what you need.

    I’m sorry to say, but if you’re one of the numerous NBs who’s only tactic is to try ganking me and fail, then cloak away you’ve never learned how to pvp. Half the time I break free - mass hysteria and don’t even look back anymore, I know the NB has run away back into stealth and can be ignored. Might as well take out the threats and then NB last.

    So basically have NBs be like templars, DKs, and wardens in pvp now?

    I get that you and many others don't like people playing as a glass canon rogue, but I don't think that homogenizing everything is the answer.


    Edited by Dalsinthus on 27 April 2019 23:22
  • Apxac
    Apxac
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    frostz417 wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.

    What? :D You fought against the pet-sorcerer now? :D you first think, and then speak...
    Edited by Apxac on 27 April 2019 23:51
  • NyassaV
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    I think it’s a fine idea I just think it’s odd that they didn’t just tack minor protection on it
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Apxac
    Apxac
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    Daus wrote: »
    I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me :smiley:

    I hope by the end of testing they will change the dependence of the healing of the swallow soul on the damage done and make it stable, in this case, the current changes in the bow are justified.
  • Fiktius
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    Daus wrote: »
    I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me :smiley:

    Agree!

    It seems quite clear to me that developers do want to cut damage of Nightblades and as an exchange they're trying to add some defensive aspects to NB tool kit.

    As an idea I like that 15 % damage mitigation and now I'm more eagerly waiting for Monday's patch notes.
    While I was watching that livestream and this damage mitigation addition on Grim Focus was mentioned first time, I must admit I got excited about the idea itself.

    - However did I raise up my eyebrow, when I heard that this mitigation is going to be added to NB's high damage burst skill?
    Absolutely. I would've expected another defensive skill to be buffed instead and this could've been additional feature of defensive skill.
    - Am I going to like the new change regardless?
    Very high likely. It depends how it will end to practically work.

    What I mostly find pity is that 7 metres heal of Grim focus bow proc:
    That's still going to be mostly non-existant on my ranged build, so I'm hoping that developers will still consider this part and make the healing more flexible for ranged builds too. However if it's going to stay, I'll just deal with that:
    I'll get the mitigation anyways when completing light attacks, so I'm not spending resources for just sake of being able to proc the bow.

    ALSO for those who are worried about class identity:
    What happened to "play how you like" mindset? Don't forget that those who enjoy high risk/high reward playstyle will be still able to play as they liked. Yes, damage was cutted partly, but that does not mean that usual "hit and run" playstyle will vanish. Gankers are still going to gank, this damage mitigation part will not change that.
    However depending how this mitigation part turns out to be implemented, it will open more defensive aspects for those, who enjoy non-cloack brawling style or needed more defensive aspects for their gameplay otherwise.
    This mitigation part will not delete playstyles from build variety, I don't see any reason to worry about that.
    Edited by Fiktius on 28 April 2019 00:42
  • thankyourat
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    I like the mitigation change. If you combine it with major defensive buffs from the shadow passives and minor main it might just be enough defense to allow a melee magblade to apply some pressure. If only refreshing path could get a healing buff I think the class would be in really good shape.
  • HowlKimchi
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    Was expecting a "minor" buff like minor expedition or minor protection even. This is weird, but okay i guess.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Apxac
    Apxac
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    Fiktius wrote: »
    Daus wrote: »
    I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me :smiley:

    Agree!

    It seems quite clear to me that developers do want to cut damage of Nightblades and as an exchange they're trying to add some defensive aspects to NB tool kit.

    As an idea I like that 15 % damage mitigation and now I'm more eagerly waiting for Monday's patch notes.
    While I was watching that livestream and this damage mitigation addition on Grim Focus was mentioned first time, I must admit I got excited about the idea itself.

    - However did I raise up my eyebrow, when I heard that this mitigation is going to be added to NB's high damage burst skill?
    Absolutely. I would've expected another defensive skill to be buffed instead and this could've been additional feature of defensive skill.
    - Am I going to like the new change regardless?
    Very high likely. It depends how it will end to practically work.

    What I mostly find pity is that 7 metres heal of Grim focus bow proc:
    That's still going to be mostly non-existant on my ranged build, so I'm hoping that developers will still consider this part and make the healing more flexible for ranged builds too. However if it's going to stay, I'll just deal with that:
    I'll get the mitigation anyways when completing light attacks, so I'm not spending resources for just sake of being able to proc the bow.

    ALSO for those who are worried about class identity:
    What happened to "play how you like" mindset? Don't forget that those who enjoy high risk/high reward playstyle will be still able to play as they liked. Yes, damage was cutted partly, but that does not mean that usual "hit and run" playstyle will vanish. Gankers are still going to gank, this damage mitigation part will not change that.
    However depending how this mitigation part turns out to be implemented, it will open more defensive aspects for those, who enjoy non-cloack brawling style or needed more defensive aspects for their gameplay otherwise.
    This mitigation part will not delete playstyles from build variety, I don't see any reason to worry about that.

    The high-risk game is improved, because now instead of the Troll-king they will use Slimekraw, as a result, the stamina-nb will receive a 16% bonus to the damage on the target when using the teleport strike, but will not be able to easily avoid punishment in the shade. You can use camouflaged hunter on the ability panel, then nothing is lost in survival, but you have to carefully select these abilities.
    Edited by Apxac on 28 April 2019 02:50
  • Dracane
    Dracane
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    frostz417 wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.

    Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.

    Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.

    Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.

    Not true. Grim Focus still hits for significantly more.
    In my tests, it was well 5k more damage without crits. With the exact same gear and stats.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • likecats
    likecats
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    Dracane wrote: »
    frostz417 wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.

    Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.

    Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.

    Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.

    Not true. Grim Focus still hits for significantly more.
    In my tests, it was well 5k more damage without crits. With the exact same gear and stats.

    Either you forgot to add in the 20% for the procced crystal frag, or I call BS.
  • HowlKimchi
    HowlKimchi
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    Dracane wrote: »
    frostz417 wrote: »
    Jhalin wrote: »
    Ankael07 wrote: »
    A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game


    and NBs will STILL complain about having no defense outside of Cloak

    We want our DAMAGE abilities to do DAMAGE

    We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class

    NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.

    Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.

    Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.

    Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.

    Not true. Grim Focus still hits for significantly more.
    In my tests, it was well 5k more damage without crits. With the exact same gear and stats.

    I think you forgot to add 20% damage bonus to frag procs.

    I've done a lot of comparisons using uesp and the damage is very very similar.

    EDIT: See this post i made on the pts last week (this is without minor berserk):
    HaruKamui wrote: »
    Juhasow wrote: »
    Barbaran wrote: »
    Juhasow wrote: »
    So the hardest hitting ability in the game is nothing now ? OK.....

    20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
    Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day

    20k frags on regular occurance lel. Well atleast now I know it's a troll thread.

    So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
    I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762

    Frags. 17302*1.2:
    9dsz1gfajv2d.png

    Merciless.
    nzacd7bwqx02.png

    Edited by HowlKimchi on 28 April 2019 05:20
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • MartiniDaniels
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    I don't know what devs are thinking, magsorc is already very good on live, now they nerf all classes with exception of sorc. It's not hard to guess what will happen after U22 - return of sorc-king, which will fight with necromancers for the throne. Other classes should "adapt" and play some high-risk low-reward gameplay where they are either caught/burst sorc/necro in several seconds or die.
  • HackTheMinotaur
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    I would love to see a buff with a 20 plus second duration come to Grim Focus still. The extra mitigation really doesn’t apply to ranged builds. Minor endurance/intellect or major brutality/ sorcery would really flesh out the skill for all builds and play styles.
  • Silver_Strider
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    Talk is cheap.
    Until they're actually implemented for me to test, I couldn't care less about what ZOS says in their streams.
    Argonian forever
  • macsmooth
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    They want to add mitigation to an offensive skill to a class that has access to both major and minor resistances and this was a serious suggestion

    Thought they wanted to do away with skills that give the same type of thing
  • zyk
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    This isn't good game design. No one would have designed Grim Focus as described in this thread from scratch.

    Once again, the design process is being compromised by trying to balance disparate game modes: 12 player instanced scripted PVE Trials, 4v4v4 Battlegrounds and open world AvA. Plus open world pve, dungeons and duels.

    Sure, PVP Magblade could use some defensive help, but not in this unreliable form. I hate how the class is being further pigeon-holed into having to constantly light attack. I don't have problems with light attacks. I weave effectively. It's just that it's another annoying prerequisite. It's going to make the class even more tedious to play; not only will I need LAs to prime my burst when I might not otherwise be attacking, but I will also need to prime my defense.... with light attacks.

    Also consider that Minor Vulnerability was put on a gap closer so it wouldn't affect Trials. This really bothers me because gap closers are highly situational, but I'll feel compelled to slot Lotus Fan and use it as part of rotations in fights when I don't want to gap close. This is very awkward, and once again motivated by the compromised design process. Gap closing when you're already close is so ugh.

    Grim Focus is supposed to be a lethal combat ability, not a strange hybrid. Please keep it as a purely offensive ability and enhance Magblade defenses elsewhere.
    Edited by zyk on 28 April 2019 07:39
  • Jeezye
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    Apxac wrote: »
    Daus wrote: »
    I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me :smiley:

    I hope by the end of testing they will change the dependence of the healing of the swallow soul on the damage done and make it stable, in this case, the current changes in the bow are justified.

    This so much!! I don’t know how it’s so hard to realize that just applying a static healing is THE solution to magblade survivability and PvE healing nerf. That change alone would already go huge ways, let alone all the other changes they’re working at atm

  • Juhasow
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    This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.
    Edited by Juhasow on 28 April 2019 07:35
  • Jeezye
    Jeezye
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    Juhasow wrote: »
    This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.

    BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.

    Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that
  • darkblue5
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    I actually really love this change. Doesn't increase fully raid-buffed PVE dps which is largely unchanged as far as I know. It gives a unique buff to nightblade defense that interacts positively with bleeds and helps squishier builds more than bulkier builds. (I'm assuming here that it multiplies as poorly as Minor Protection does which would mean that bulkier builds will benefit much less from it.)

    The fact that it has essentially a 5 second run up time is somewhat awkward but even at two light attacks you should feel it. Coincidentally an opening heavy from stealth gives two stacks.... and you have control over it. I'd argue it is much stronger than Minor Protection over all and has a lot more interesting play patterns. Stacks with (bugged) Temporal Guard as well.

    Magblade healer still needs a synergy but nightblade tank sounds good to go?
  • Juhasow
    Juhasow
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    Apxac wrote: »
    Fiktius wrote: »
    Daus wrote: »
    I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me :smiley:

    Agree!

    It seems quite clear to me that developers do want to cut damage of Nightblades and as an exchange they're trying to add some defensive aspects to NB tool kit.

    As an idea I like that 15 % damage mitigation and now I'm more eagerly waiting for Monday's patch notes.
    While I was watching that livestream and this damage mitigation addition on Grim Focus was mentioned first time, I must admit I got excited about the idea itself.

    - However did I raise up my eyebrow, when I heard that this mitigation is going to be added to NB's high damage burst skill?
    Absolutely. I would've expected another defensive skill to be buffed instead and this could've been additional feature of defensive skill.
    - Am I going to like the new change regardless?
    Very high likely. It depends how it will end to practically work.

    What I mostly find pity is that 7 metres heal of Grim focus bow proc:
    That's still going to be mostly non-existant on my ranged build, so I'm hoping that developers will still consider this part and make the healing more flexible for ranged builds too. However if it's going to stay, I'll just deal with that:
    I'll get the mitigation anyways when completing light attacks, so I'm not spending resources for just sake of being able to proc the bow.

    ALSO for those who are worried about class identity:
    What happened to "play how you like" mindset? Don't forget that those who enjoy high risk/high reward playstyle will be still able to play as they liked. Yes, damage was cutted partly, but that does not mean that usual "hit and run" playstyle will vanish. Gankers are still going to gank, this damage mitigation part will not change that.
    However depending how this mitigation part turns out to be implemented, it will open more defensive aspects for those, who enjoy non-cloack brawling style or needed more defensive aspects for their gameplay otherwise.
    This mitigation part will not delete playstyles from build variety, I don't see any reason to worry about that.

    The high-risk game is improved, because now instead of the Troll-king they will use Slimekraw, as a result, the stamina-nb will receive a 16% bonus to the damage on the target when using the teleport strike, but will not be able to easily avoid punishment in the shade. You can use camouflaged hunter on the ability panel, then nothing is lost in survival, but you have to carefully select these abilities.

    Or they can just use troll king as they were always doing and just kill people with it or just add ambush to their kit and have similar dmg. Stamblade have way more then enough damage to kill most of the people smoothly even without berserk. The risk will be even further lowered because now they'll have additional mitigation while visible and in offense which is the only moment stamblade is taking any risk.
  • Juhasow
    Juhasow
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    Jeezye wrote: »
    Juhasow wrote: »
    This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.

    BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.

    Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that

    Well those stamblade brawlers usually still use cloak or/and dodge roll as a defense when things go wrong. Also brawlers in ESO are setups that very often use bleeds and stamblade is the class that have the highest amount of percentage multipliers which affects bleeds plus easy acces to defile. This is basically what puts stamblade brawlers over opther brawlers a very easy option to significantly increase the damage which allows for very high bursts very often , something that most of the brawlers dont have. Stamblade bralwer is actually the best example of playing like a quote"cun*". You can just apply Your bleeds plus some proc set then use incap and just watch as enemie dies and only drawback which You normally would have which is defense is now compensated for You by heavy armor.

    Maybe that is truth that every class should be able to play as a brawler but it's also a truth that every brawler setup should have certain limitations ans frankly stamblades are far above those limitations. Sometimes they are better brawlers then classes designed to be brawlers. There is almost nothing brawler like in heavy armor stamblades. They're just regular heavy hitters with improved defense.
    Edited by Juhasow on 28 April 2019 08:17
  • darkblue5
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    Oh yes, let's create this super powerful skill that should be your killing blow against your opponent AND GIVE IT TANKING FEATURES. I mean, it totally makes sense right? It's an assassin class that fires a super deadly bow thst grants damage reduction. It's GENIOUS.

    "Merciless Resolve" and "Relentless Focus". Like it literally covers the "Resolve" and "Relentless parts" of the flavor 100% better than Minor Brutality and some duplicative regen ever did. The closer you get to the kill the stronger and more resilient you get in order to secure the kill.

    We're not getting Minor Brutality back because of needed PVE side nerfs. We're not going to get unique extra damage buffs on a skill that' buff PVE nightblade dps even higher. The pvp spec needs healing or bulk. ZOS just nerfed magblade self healing to make healers more needed a couple patches ago. Ergo no healing added. Therefore we get some added bulk in the form of a unique buff that happens to best scale with being squishy and high damage. Literally the added bulk will help the most assassin-like nightblades the most. So it literally is best with the nightblade spec you call most iconic.

    Honestly surprised nightblades are getting survivability buffs without Cloak being nerfed. Although it might be a little to soon to say that cloak isn't being nerfed.
  • Jeezye
    Jeezye
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    Juhasow wrote: »
    Jeezye wrote: »
    Juhasow wrote: »
    This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.

    BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.

    Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that

    Well those stamblade brawlers usually still use cloak or/and dodge roll as a defense when things go wrong. Also brawlers in ESO are setups that very often use bleeds and stamblade is the class that have the highest amount of percentage multipliers which affects bleeds plus easy acces to defile. This is basically what puts stamblade brawlers over opther brawlers a very easy option to significantly increase the damage which allows for very high bursts very often , something that most of the brawlers dont have. Stamblade bralwer is actually the best example of playing like a quote"cun*". You can just apply Your bleeds plus some proc set then use incap and just watch as enemie dies and only drawback which You normally would have which is defense is now compensated for You by heavy armor.

    Maybe that is truth that every class should be able to play as a brawler but it's also a truth that every brawler setup should have certain limitations ans frankly stamblades are far above those limitations. Sometimes they are better brawlers then classes designed to be brawlers. There is almost nothing brawler like in heavy armor stamblades. They're just regular heavy hitters with improved defense.

    I have to disagree in the most part. I've set up a khajit brawler stamblade some time ago, and while you gain lots of bulkiness through HP regen, resistances and layered healing, your overall effectiveness to deal with incoming pressure is still WAY better as a rolly polly blade with cloak. Brawlblades can't utilize cloak as well as rollblades because they cant chain it with dodgerolls and speed, and they cant mitigate as much damage through rolls given their limited stam sustain. If you've played stamdk/stamden/stamsorc, you know that those class make at least equal, I'd say better, brawlers. Only edge for stamblade is the high burst potential that others are missing, trading lots of survivability
  • Juhasow
    Juhasow
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    Jeezye wrote: »
    Juhasow wrote: »
    Jeezye wrote: »
    Juhasow wrote: »
    This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.

    BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.

    Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that

    Well those stamblade brawlers usually still use cloak or/and dodge roll as a defense when things go wrong. Also brawlers in ESO are setups that very often use bleeds and stamblade is the class that have the highest amount of percentage multipliers which affects bleeds plus easy acces to defile. This is basically what puts stamblade brawlers over opther brawlers a very easy option to significantly increase the damage which allows for very high bursts very often , something that most of the brawlers dont have. Stamblade bralwer is actually the best example of playing like a quote"cun*". You can just apply Your bleeds plus some proc set then use incap and just watch as enemie dies and only drawback which You normally would have which is defense is now compensated for You by heavy armor.

    Maybe that is truth that every class should be able to play as a brawler but it's also a truth that every brawler setup should have certain limitations ans frankly stamblades are far above those limitations. Sometimes they are better brawlers then classes designed to be brawlers. There is almost nothing brawler like in heavy armor stamblades. They're just regular heavy hitters with improved defense.

    I have to disagree in the most part. I've set up a khajit brawler stamblade some time ago, and while you gain lots of bulkiness through HP regen, resistances and layered healing, your overall effectiveness to deal with incoming pressure is still WAY better as a rolly polly blade with cloak. Brawlblades can't utilize cloak as well as rollblades because they cant chain it with dodgerolls and speed, and they cant mitigate as much damage through rolls given their limited stam sustain. If you've played stamdk/stamden/stamsorc, you know that those class make at least equal, I'd say better, brawlers. Only edge for stamblade is the high burst potential that others are missing, trading lots of survivability

    That just means You played You brawler stamblade wrong. Also I dont know why You would be able to cloak more in medium armor setup when heavy armor have passive that restores You magicka and medium armor dont and every other mag regen You can get the same for both types of setups. As for speed You can use things like quick cloak. Yes You can chain dodge roll with cloak and speed as heavy armor stamblade but very often You wont even have to. Also when medium armor stamblade meets someone who can deal with dodge and cloak and simply "is fu**ed" for heavy armor stamblade that is not an issue. You literally eliminate weaknesses of medium armor stamblade while running in heavy and You still have most of its benefits.
    Edited by Juhasow on 28 April 2019 08:40
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