A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
Well your complaints are going to fall on deaf ears. It’s obvious they did a pass and reduced big damage abilities to limit pvp burst.
Basicly ZoS is saying, ‘hey Nightblades, people don’t like that incap can stun lock and kill pvp noobs without enough resistance with no counter play. We’re going to limit your burst’.
I find the people who keep asking for more glass canon at the expense of survivability baffling. You want to be stuck in the noob ganking playstyle? If you ever want to be able to get better and do something else survivability is what you need.
I’m sorry to say, but if you’re one of the numerous NBs who’s only tactic is to try ganking me and fail, then cloak away you’ve never learned how to pvp. Half the time I break free - mass hysteria and don’t even look back anymore, I know the NB has run away back into stealth and can be ignored. Might as well take out the threats and then NB last.
Can I get a link to this stream?https://youtu.be/TiL5MzzniD4
This damage mitigation on Grim Focus directly contradicts NB class identity. NB are supposed to be the rogue/assassin class, relying on a heavy offense and limited by a weak defense. They are supposed to be opportunistic and carefully choose windows of opportunity to unleash strong burst on opponents and then fall back into the shadows to set up their next burst of offense.
This change completely goes against that. It encourages NB to stay in the fight and take damage vs. periodically going on the defensive to set up their next big move. NB don't even have to waste a single GCD for their resistances either, because their source of major ward/resolve comes passively with their spammable attack (surprise attack/concealed weapon), free of charge. This already encourages NB to continually pressure enemies without going on the defensive. Now damage mitigation stacks on light attacks will further incentive this playstyles. NB skills are synergizing too well with the brawler playstyle, and ZOS seems to be only promoting this even further with this change.
Where did the NB assassin identity go? Is this an abandoned idea?
Other classes already excel at the brawler playstyle. I would really prefer it if NB weren't homogenized into this role, and instead changes were made to promote the rogue/assassin playstyle that the NB identity is so dependent on.
Are you sure this is the class’ identity? Where does it say that?
What you’re describing is a playstyle, not a class. You may be projecting what stamblade has been in pvp vs the intent of the class.
Without a doubt it’s a stealth class, but ambush from the shadows and then back to the shadows if it doesn’t work? If that’s all a class was it’d be a pretty crappy class.
A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
Well your complaints are going to fall on deaf ears. It’s obvious they did a pass and reduced big damage abilities to limit pvp burst.
Basicly ZoS is saying, ‘hey Nightblades, people don’t like that incap can stun lock and kill pvp noobs without enough resistance with no counter play. We’re going to limit your burst’.
I find the people who keep asking for more glass canon at the expense of survivability baffling. You want to be stuck in the noob ganking playstyle? If you ever want to be able to get better and do something else survivability is what you need.
I’m sorry to say, but if you’re one of the numerous NBs who’s only tactic is to try ganking me and fail, then cloak away you’ve never learned how to pvp. Half the time I break free - mass hysteria and don’t even look back anymore, I know the NB has run away back into stealth and can be ignored. Might as well take out the threats and then NB last.
A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.
I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me
I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me
I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me
Agree!
It seems quite clear to me that developers do want to cut damage of Nightblades and as an exchange they're trying to add some defensive aspects to NB tool kit.
As an idea I like that 15 % damage mitigation and now I'm more eagerly waiting for Monday's patch notes.
While I was watching that livestream and this damage mitigation addition on Grim Focus was mentioned first time, I must admit I got excited about the idea itself.
- However did I raise up my eyebrow, when I heard that this mitigation is going to be added to NB's high damage burst skill?
Absolutely. I would've expected another defensive skill to be buffed instead and this could've been additional feature of defensive skill.
- Am I going to like the new change regardless?
Very high likely. It depends how it will end to practically work.
What I mostly find pity is that 7 metres heal of Grim focus bow proc:
That's still going to be mostly non-existant on my ranged build, so I'm hoping that developers will still consider this part and make the healing more flexible for ranged builds too. However if it's going to stay, I'll just deal with that:
I'll get the mitigation anyways when completing light attacks, so I'm not spending resources for just sake of being able to proc the bow.
ALSO for those who are worried about class identity:
What happened to "play how you like" mindset? Don't forget that those who enjoy high risk/high reward playstyle will be still able to play as they liked. Yes, damage was cutted partly, but that does not mean that usual "hit and run" playstyle will vanish. Gankers are still going to gank, this damage mitigation part will not change that.
However depending how this mitigation part turns out to be implemented, it will open more defensive aspects for those, who enjoy non-cloack brawling style or needed more defensive aspects for their gameplay otherwise.
This mitigation part will not delete playstyles from build variety, I don't see any reason to worry about that.
thankyourat wrote: »A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.
Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.
Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.
Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.
thankyourat wrote: »A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.
Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.
Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.
Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.
Not true. Grim Focus still hits for significantly more.
In my tests, it was well 5k more damage without crits. With the exact same gear and stats.
thankyourat wrote: »A simple light attack + suprise attack weave will give Major Resistance and percentage resistance at the same time. SA is the hardest hitting spammable and Merciless' bow is the hardest hitting non-ulti skill in the game
and NBs will STILL complain about having no defense outside of Cloak
We want our DAMAGE abilities to do DAMAGE
We don’t need defenses on offensive skills, put them in defensive abilities. These changes are still bad and still don’t compensate for the flat 8% lost across the entire class
NB is completely damage carried... honestly their damage needed to be toned down because it’s absurd in both PvP and pve. Especially since both mag and StamNB have dominated the end game pve scene for over a year. Plus grim focus was literally the hardest hitting single target ability in the game. The loss of minor bezer was well deserved. Time to adapt like other classes did when they received heavy nerfs.
Do you feel it should be nerfed to do the same damage as Crystal frags though? Because without the minor berserk Crystal frags and the spectral bow will be hitting for the same damage, but Crystal frags requires much less micromanaging and doesn't need 2GCD to use. I feel as though nightblade burst damage is comparable to warden and sorc already on live without the nerfs. If you look at it Crystal frag is already the second strongest ability in the game only merciless and ice comet have higher damage.
Now you add in curse which has similar damage to soul harvest and actually does more damage than soul tether which is basically unavoidable and combine that with a execute that auto procs and a matriarch that passively hits like a truck and all of this can be combined to hit in 1GCD you realize pretty fast that nightblade burst damage isn't really that high in comparison.
Warden burst damage is also comparable while being all AOE damage which is easy to avoid 1v1 but can get very difficult to avoid Xv1 or in GvG situations. Wardens also have just as many buffs and debuffs as nightblades while being just as tanky as a DK or Templar while having twice the burst damage so they are completely outclassing both of those specs. Nightblade damage has now been nerfed so where on live it's equal to warden and less than sorc it is now less than both specs while not being granted the defensive abilities of those classes.
Not true. Grim Focus still hits for significantly more.
In my tests, it was well 5k more damage without crits. With the exact same gear and stats.
So the hardest hitting ability in the game is nothing now ? OK.....
20K C frags are a regular occurrence on magsorcs right now, they proc every 2-3 seconds, can be thrown in every single combo a sorc throws at you.
Most assassin's scourges are 20-22K, and you might be able to build one in 10 seconds at the very minimum. I'll take a 2K decrease if they proc like a C frags, any day
20k frags on regular occurance lel. Well atleast now I know it's a troll thread.
So I put together a quick magblade build using the uesp.net build editor. Fully buffed, correct skill bars, the damage of spectral bow is 21,656.
I then switched it to a magsorc. With the same sets, all passives obtained, and exactly the same CP and buffs tabs, correct skill bars, frags has a tooltip of 20,762
Frags. 17302*1.2:
Merciless.
I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me
I hope by the end of testing they will change the dependence of the healing of the swallow soul on the damage done and make it stable, in this case, the current changes in the bow are justified.
This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.
I think this is an awesome change! Honestly the ability to survive without having to use cloak is a dream come true for me
Agree!
It seems quite clear to me that developers do want to cut damage of Nightblades and as an exchange they're trying to add some defensive aspects to NB tool kit.
As an idea I like that 15 % damage mitigation and now I'm more eagerly waiting for Monday's patch notes.
While I was watching that livestream and this damage mitigation addition on Grim Focus was mentioned first time, I must admit I got excited about the idea itself.
- However did I raise up my eyebrow, when I heard that this mitigation is going to be added to NB's high damage burst skill?
Absolutely. I would've expected another defensive skill to be buffed instead and this could've been additional feature of defensive skill.
- Am I going to like the new change regardless?
Very high likely. It depends how it will end to practically work.
What I mostly find pity is that 7 metres heal of Grim focus bow proc:
That's still going to be mostly non-existant on my ranged build, so I'm hoping that developers will still consider this part and make the healing more flexible for ranged builds too. However if it's going to stay, I'll just deal with that:
I'll get the mitigation anyways when completing light attacks, so I'm not spending resources for just sake of being able to proc the bow.
ALSO for those who are worried about class identity:
What happened to "play how you like" mindset? Don't forget that those who enjoy high risk/high reward playstyle will be still able to play as they liked. Yes, damage was cutted partly, but that does not mean that usual "hit and run" playstyle will vanish. Gankers are still going to gank, this damage mitigation part will not change that.
However depending how this mitigation part turns out to be implemented, it will open more defensive aspects for those, who enjoy non-cloack brawling style or needed more defensive aspects for their gameplay otherwise.
This mitigation part will not delete playstyles from build variety, I don't see any reason to worry about that.
The high-risk game is improved, because now instead of the Troll-king they will use Slimekraw, as a result, the stamina-nb will receive a 16% bonus to the damage on the target when using the teleport strike, but will not be able to easily avoid punishment in the shade. You can use camouflaged hunter on the ability panel, then nothing is lost in survival, but you have to carefully select these abilities.
This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.
BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.
Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that
Nerftheforums wrote: »Oh yes, let's create this super powerful skill that should be your killing blow against your opponent AND GIVE IT TANKING FEATURES. I mean, it totally makes sense right? It's an assassin class that fires a super deadly bow thst grants damage reduction. It's GENIOUS.
This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.
BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.
Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that
Well those stamblade brawlers usually still use cloak or/and dodge roll as a defense when things go wrong. Also brawlers in ESO are setups that very often use bleeds and stamblade is the class that have the highest amount of percentage multipliers which affects bleeds plus easy acces to defile. This is basically what puts stamblade brawlers over opther brawlers a very easy option to significantly increase the damage which allows for very high bursts very often , something that most of the brawlers dont have. Stamblade bralwer is actually the best example of playing like a quote"cun*". You can just apply Your bleeds plus some proc set then use incap and just watch as enemie dies and only drawback which You normally would have which is defense is now compensated for You by heavy armor.
Maybe that is truth that every class should be able to play as a brawler but it's also a truth that every brawler setup should have certain limitations ans frankly stamblades are far above those limitations. Sometimes they are better brawlers then classes designed to be brawlers. There is almost nothing brawler like in heavy armor stamblades. They're just regular heavy hitters with improved defense.
This change will just make heavy armor stamblades better then they're currently especially that mark target will be free now so it'll compensate for loss of fracture from supprise attack. ZoS like always will end up with results opposite to what they wanted.
BTW what is so bad with heavy armor brawler blades??! I don't get why everyone is hating and wants to see this playstyle dead, not everyone wants to play like a cun* and spamm dodgerolls and cloaks.
Every class should be able to be played in the way you like, and brawlblades, be it mag or stam, are no exception to that
Well those stamblade brawlers usually still use cloak or/and dodge roll as a defense when things go wrong. Also brawlers in ESO are setups that very often use bleeds and stamblade is the class that have the highest amount of percentage multipliers which affects bleeds plus easy acces to defile. This is basically what puts stamblade brawlers over opther brawlers a very easy option to significantly increase the damage which allows for very high bursts very often , something that most of the brawlers dont have. Stamblade bralwer is actually the best example of playing like a quote"cun*". You can just apply Your bleeds plus some proc set then use incap and just watch as enemie dies and only drawback which You normally would have which is defense is now compensated for You by heavy armor.
Maybe that is truth that every class should be able to play as a brawler but it's also a truth that every brawler setup should have certain limitations ans frankly stamblades are far above those limitations. Sometimes they are better brawlers then classes designed to be brawlers. There is almost nothing brawler like in heavy armor stamblades. They're just regular heavy hitters with improved defense.
I have to disagree in the most part. I've set up a khajit brawler stamblade some time ago, and while you gain lots of bulkiness through HP regen, resistances and layered healing, your overall effectiveness to deal with incoming pressure is still WAY better as a rolly polly blade with cloak. Brawlblades can't utilize cloak as well as rollblades because they cant chain it with dodgerolls and speed, and they cant mitigate as much damage through rolls given their limited stam sustain. If you've played stamdk/stamden/stamsorc, you know that those class make at least equal, I'd say better, brawlers. Only edge for stamblade is the high burst potential that others are missing, trading lots of survivability