@DisgracefulMind The devs rarely take into consideration the entire playerbase anywhere and pretty much do what they want. Expecting them to be sophisticated enough to make changes and improvements that will have positive implications for all as well as oceanic populations is simply a pipe dream. That’s just how it is. I know this all too well as I got started in ESO pre-launch while living in Hawaii from 2013 until 2017. The oceanic issues are real and you should post about them in threads appropriately titled and regarding that.
However, you cannot expect the devs to cater to one of the smallest player bases on the planet. Companies are all about the bottom line. The oceanic players will have no choice but to adapt to whatever the devs see fit to change, just like always.
Faction lock and oceanic time zone playing are totally different issues and though they may converge for you in a negative way, many other Oceanic players are clamoring for, and supportive of a faction lock campaign being made available.
DisgracefulMind wrote: »IxSTALKERxI wrote: »I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.
Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.
@DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.
The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.
The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.
Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?
I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.
@Joy_Division If I may ask, what is a "good fight" for you?
@Joy_Division I should give you and your 100 friends a golden star. My evidence lies in the people I had on my friends list who used to always play for the winning side which I did not like at all. It is true I don't know how many in the community does this, but at least I know enough to view it as a problem. Maybe my experience is not more valid than yours but in that case neither is your experience more valid than mine.
Joy_Division wrote: »[*] What I have been asked to do in the past 5 years is to help Emperor someone on a under-populated or "buff" server. This stuff happens not because there isn;t a faction lock but because the server is underpopulated. And it's still going to happen because there are going to be underpopulated servers and since I have characters from all alliances, one of them will be able to help no matter what sort of faction lock restrictions are implemented.
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