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Faction lock is good

  • Montayva
    Montayva
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    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.

    If any campaign needs faction locks its Shor, where all the emp traders and guilds selling emperor achievement go to with their guild and just rotate between the 3 alliances to crown easy emps.

    The other proposal of being unable to be crowned again once you have been crowned in a campaign cycle only promotes this emp trading behaviour imo.
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  • Haashhtaag
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    vamp_emily wrote: »
    Since today is picture day I will post one. :)

    Is it true majority of the players that flip go to the under populated alliance to help balance? No. I wish I still had some other pics where AD was poplocked almost all the time with all other factions at 1 bar.

    From my experience players tend to flip to the side that is making moves and taking the map. I think for every 1 player that flips to the under populated side there are 3 that flip to the over populated side.

    map_2_4.jpeg


    Posting a picture from around 7am(CST) my time isn’t proof of anything other than how poorly designed cyrodiil environment is during oceanic times. Faction locking isn’t going to prevent that map from looking the same. It’s actually going to make it worse. That is what a lot of the faction loyalist do not seem to understand. Just by pure population demographic of this game EP and AD will have more people choose those factions than DC.
  • Diundriel
    Diundriel
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    i disagree, think Argumentation why is not neccessary
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  • Volsers
    Volsers
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    .....
    Where is the magical population going to come from?

    Vivec is only 2 bar on 2 faction is we're lucky most nights (all other campaigns are dead). One faction is always 1 barred. Where is this mysterious population going to sprout from?

    I mean I'm trying to be patient, but I've said the same thing like 100 times...there's not the playerbase in that timeframe for this lol. There isn't any spreading out if anyone wants PvP because there's not enough pop to spread out. It's not like American primetime.

    From the players in Vivec and even Sotha sil that wants to faction swap, combined with the current population of the 7 day? Again, I am not saying it will but if it becomes close to the population as Vivec then what changes really from as it is now and as it will be with faction locks... and in that case why are you against faction locks in some campaigns?

    My point is that you keep saying the population of the 7 day campaign will be low but there is no way for you to know how low or how high it will be and I don't know that either.

    With Volendrung coming it will also lower the faction imbalances on all campaigns since the losing faction basically get (have the highest chances of getting) an emperor, an emperor that can break down a level 5 keep wall in 30 seconds using an ability.. Even if the 30 day campaigns remain the most populated and the 7 day remains unpopulated at times you might as well stay in the 30 day without feeling the need to swap factions if its going bad for 1 or the 2 other factions because tables are bound to be turned. @DisgracefulMind
  • DisgracefulMind
    DisgracefulMind
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    Volsers wrote: »
    .....
    Where is the magical population going to come from?

    Vivec is only 2 bar on 2 faction is we're lucky most nights (all other campaigns are dead). One faction is always 1 barred. Where is this mysterious population going to sprout from?

    I mean I'm trying to be patient, but I've said the same thing like 100 times...there's not the playerbase in that timeframe for this lol. There isn't any spreading out if anyone wants PvP because there's not enough pop to spread out. It's not like American primetime.

    From the players in Vivec and even Sotha sil that wants to faction swap, combined with the current population of the 7 day? Again, I am not saying it will but if it becomes close to the population as Vivec then what changes really from as it is now and as it will be with faction locks... and in that case why are you against faction locks in some campaigns?

    My point is that you keep saying the population of the 7 day campaign will be low but there is no way for you to know how low or how high it will be and I don't know that either.

    With Volendrung coming it will also lower the faction imbalances on all campaigns since the losing faction basically get (have the highest chances of getting) an emperor, an emperor that can break down a level 5 keep wall in 30 seconds using an ability.. Even if the 30 day campaigns remain the most populated and the 7 day remains unpopulated at times you might as well stay in the 30 day without feeling the need to swap factions if its going bad for 1 or the 2 other factions because tables are bound to be turned. @DisgracefulMind

    I understand what you are saying, and what you are saying about population can hold true to the closer to main primetime hours and primetime hours. However, there is not anyone playing the other campaigns during off-hours and oceanic; the population is not there, most factions don't go over 2 bars.

    There is a way for me to know - I play oceanic, I have for a very long time, and the population has not and will not be there to "spread out" to other campaigns besides the most popular one (which has almost always been the 30-day campaign) unless some miracle happens. Sure, when necromancer first drops we might see some extra people, but, just like Morrowind and all other patches, that will fizzle and we'll get our steady, but small population again.

    Also, I have a huge suspicion that faction locks are being put out to stop people from jumping and grabbing Volendrung. That can be solved, however, easily. Why not just make it so you can only home on one alliance, and if you're not homed you can't pick up the artifact?
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  • Edirt_seliv
    Edirt_seliv
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    Volsers wrote: »

    My point is that you keep saying the population of the 7 day campaign will be low but there is no way for you to know how low or how high it will be and I don't know that either.

    With Volendrung coming it will also lower the faction imbalances on all campaigns since the losing faction basically get (have the highest chances of getting) an emperor, an emperor that can break down a level 5 keep wall in 30 seconds using an ability.. Even if the 30 day campaigns remain the most populated and the 7 day remains unpopulated at times you might as well stay in the 30 day without feeling the need to swap factions if its going bad for 1 or the 2 other factions because tables are bound to be turned. @DisgracefulMind

    The point is, all this change is going to do is further divide an already abysmally small community. Everyone is going to have less people to play against, especially people playing in the locked campaigns, I guess that's one way to finally have an impact.

    There's not a simpler way to say it kid. Everyone in this thread has repeated themselves multiple times for your sake.

    Edited by Edirt_seliv on 5 April 2019 21:38
  • Volsers
    Volsers
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    @DisgracefulMind I understand that you play oceanic and that probably makes you a good person to make guesses, but I am just saying you have still not played in the Elsweyr patch and a lot is changing for pvp in that patch. What is it that makes you complain though? worse action than now on oceanic times? As I said you can just stick with playing in the 30 days campaign if that one becomes the most populated even if it is faction locked as Volendrung will help with faction/population imbalances. I see why you think like you do and I understand that there are problems btw, but the problems with not having any faction locks are far worse so I see no point in not adding locks.
    The point is, all this change is going to do is further divide an already abysmally small community. Everyone is going to have less people to play against, especially people playing in the locked campaigns, I guess that's one way to finally have an impact.

    There's not a simpler way to say it kid. Everyone in this thread has repeated themselves multiple times for your sake.

    And I have repeated myself for the sake of the people in this thread and I probably am going to do it again. What you are saying is simply not true. compared to launch its a lot smaller yes but its not small. Most of the times when I log on both Vivec and Sotha Sil is full off people. Maybe its that I play EU and you play NA and its different there, but from my experience the only campaign that is pretty empty compared to the other campaigns most the time is Shor. I believe that with this change it will bring more people over to the new 7 day. It will also probably be harder to farm people below your skill level overall though.

    Also with Elsweyr coming there is bound to be new population coming into pvp and for those that play on the faction locked campaign they have a lesser Chance of getting exploited and a higher Chance to stay with the game, with pvp.
  • Dutchessx
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    Galagos1 wrote: »
    I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.

    Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.

    @DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.

    The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.

    The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game :) ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.

    Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?

    I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.

    I have seen the same attitude on Sotha when AD is rolling 40 deep and they push us (EP) to the gates. I’ve read people in zone saying there just isn’t enough of us to counter that so why try. Just wait and start retaking empty or emptier keeps. I usually go to defend the gates and the scroll. After they hit us they usually hit DC afterwards, that is when I hop on my DC usually to help out but won’t be able to anymore.
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  • Mr_Walker
    Mr_Walker
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    It's so good that it was previously removed.....

    But this time will be different!
  • Joy_Division
    Joy_Division
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    Volsers wrote: »
    @DisgracefulMind I understand that you play oceanic and that probably makes you a good person to make guesses, but I am just saying you have still not played in the Elsweyr patch and a lot is changing for pvp in that patch. What is it that makes you complain though? worse action than now on oceanic times? As I said you can just stick with playing in the 30 days campaign if that one becomes the most populated even if it is faction locked as Volendrung will help with faction/population imbalances. I see why you think like you do and I understand that there are problems btw, but the problems with not having any faction locks are far worse so I see no point in not adding locks.
    The point is, all this change is going to do is further divide an already abysmally small community. Everyone is going to have less people to play against, especially people playing in the locked campaigns, I guess that's one way to finally have an impact.

    There's not a simpler way to say it kid. Everyone in this thread has repeated themselves multiple times for your sake.

    And I have repeated myself for the sake of the people in this thread and I probably am going to do it again. What you are saying is simply not true. compared to launch its a lot smaller yes but its not small. Most of the times when I log on both Vivec and Sotha Sil is full off people. Maybe its that I play EU and you play NA and its different there, but from my experience the only campaign that is pretty empty compared to the other campaigns most the time is Shor. I believe that with this change it will bring more people over to the new 7 day. It will also probably be harder to farm people below your skill level overall though.

    Also with Elsweyr coming there is bound to be new population coming into pvp and for those that play on the faction locked campaign they have a lesser Chance of getting exploited and a higher Chance to stay with the game, with pvp.

    The moment all this new population comes into PvP and finds that their skills won;t fire, they can;t CC break, etc., because of the crummy performance, most of them are gone.

    The PvP population now is nowhere near what us was at launch. The pop caps for a campaign are just a fraction of what they once were.

    If you're going to go on and on how DisgracefulMind cant predict the future, then you ought not to predict the future what might happen to Sotha or the overall health of the game.

    You're not understanding DisgracefulMind's argument if you're saying "you can just stick with playing in the 30 days campaign."
    Edited by Joy_Division on 11 April 2019 14:22
  • idk
    idk
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    Tekillya wrote: »
    Only the 30 days will be fraction locked. So shor is a 7 day won't

    Yes, they took the most active campaign, the one most of us go to because we want action instead of crickets, the one with the best rewards and gated it to "test" this request.

    I am waiting for Zos to detail what they are actually testing. Even though they have blatantly lied to us not long ago (that they thought GF was fixed) I still want to hear form them why they are actually testing.

    I still think this is a distraction from their incompetence to fix critical issues in the game. (GF, in-combat bug, server performance, and more).

    Edit: I did read one person suggest they are doing this to try to push populations to other campaigns. It also makes sense for the above reason, Zos' incompetence to get server performance working properly.
    Edited by idk on 11 April 2019 14:02
  • Volsers
    Volsers
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    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
  • manny254
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    Volsers wrote: »
    @Joy_Division However fixing performance obviously takes time

    I remember when people said this 5 years ago. Still waiting...

    I can also remember when the difficulty of leveling a new character essentially acted as a "faction lock," DC spent majority of the time pushed to their gates with 1-2 bars of pop.
    Edited by manny254 on 12 April 2019 01:25
    - Mojican
  • Haashhtaag
    Haashhtaag
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    Volsers wrote: »
    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.

    His predictions of the future is you ignoring the past.
  • DisgracefulMind
    DisgracefulMind
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    Haashhtaag wrote: »
    Volsers wrote: »
    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.

    His predictions of the future is you ignoring the past.

    I'm not a man, so idk who's predictions you're all even talking about :'(

    @Volsers As for the map, I'm not predicting the future - I'm basing the game off of the game currently and what the population is like of PC/NA oceanic and what it's been like for a long, long time now.

    And, yeah, action on the map for me isn't stacking with my faction and rolling over keeps for ezmode pvdoor AP; I like to fight other players.
    Edited by DisgracefulMind on 12 April 2019 03:06
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  • heng14rwb17_ESO
    heng14rwb17_ESO
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    GO AD OR GO CRY !
  • Volsers
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    @DisgracefulMind Okay so the population is bad at oceanic hours right now. If the population does not decrease with Elsweyr at oceanic hours then what is your problem? The losing side now get something else as a compensation for the good people that can no longer switch to the losing side and help out... So that will reduce the faction/map imbalances. If the 30 day campaign is the only place you can play on at oceanic hours not much should really change except that you will have to decide with your friends on what alliance you want to fight for in that campaign.

    I like to fight other players too btw, but I wan't to fight everyone, especially vets. That's one of the reasons why I want to play in a faction locked campaign. I can kill vets today, but not without receiving books of hate whispers telling me how bad I am and how much I lack respect/honor because I do not let them kill my friends in peace. I do not find that a good pvp environment.
  • frozywozy
    frozywozy
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    This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.

    I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.

    Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.

    When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.

    Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.

    This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.
    Edited by frozywozy on 12 April 2019 12:37
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Haashhtaag
    Haashhtaag
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    Haashhtaag wrote: »
    Volsers wrote: »
    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.

    His predictions of the future is you ignoring the past.

    I'm not a man, so idk who's predictions you're all even talking about :'(

    @Volsers As for the map, I'm not predicting the future - I'm basing the game off of the game currently and what the population is like of PC/NA oceanic and what it's been like for a long, long time now.

    And, yeah, action on the map for me isn't stacking with my faction and rolling over keeps for ezmode pvdoor AP; I like to fight other players.

    I shouldn’t have assumed but what I was saying is your predictions of the future are based off the past. He wants to ignore the past and use you predicting the future as a counter argument.
  • Joy_Division
    Joy_Division
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    Volsers wrote: »
    @DisgracefulMind Okay so the population is bad at oceanic hours right now. If the population does not decrease with Elsweyr at oceanic hours then what is your problem? The losing side now get something else as a compensation for the good people that can no longer switch to the losing side and help out... So that will reduce the faction/map imbalances. If the 30 day campaign is the only place you can play on at oceanic hours not much should really change except that you will have to decide with your friends on what alliance you want to fight for in that campaign.

    I like to fight other players too btw, but I wan't to fight everyone, especially vets. That's one of the reasons why I want to play in a faction locked campaign. I can kill vets today, but not without receiving books of hate whispers telling me how bad I am and how much I lack respect/honor because I do not let them kill my friends in peace. I do not find that a good pvp environment.

    @Volsers - ESO's population is not fixed and it's not constant. Where and when to get good fights can change from night to night and even hour to hour. One night DC might be outnumberd and getting pushed so want to log in then. Then DC weekend guild shows up and starts zerging the map so want to play AD or EP. Can;t do that next update even if all your optimistic predictions come true.

    I'm sorry you're getting hate-tells from salty people because you want to help your alliance mates. That's not something a faction-lock is going to stop or even slow down.
  • Volsers
    Volsers
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    @Joy_Division What you are saying is true, you can not switch to the losing side on the 30 day campaigns no more... but neither can you switch to the winning side and push the imbalances further there as well which from my experience a lot of people are doing atm. Like many others you also seem to dismiss Volendrung which will spawn for the faction that does not have the biggest zerg.
  • Ahtu
    Ahtu
    ✭✭✭✭
    More people are switching to the winning side than switching to the losing side throughout the campaign cycles. As such, I believe this is why ZOS decided to implement faction locks. They are looking to appeal to the masses of players and not the most hardcore ones, which is a smart business strategy overall.
    Edited by Ahtu on 12 April 2019 15:02
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volsers wrote: »
    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.

    Zos has had 5 years to fix performance yet they have added to the performance woes.

    So how much time and how many players have to leave before it is to much time? It seems more like an enabling comment that we are 5 years in and they have made it worse yet we say "oh, it takes time". At some point you have to call it what it is. At some point you have to realize that poor management at the top is the reason Zos does not focus their efforts effectively. I would have lost my job long ago if I did this poorly.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    idk wrote: »
    Volsers wrote: »
    @Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.

    I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.

    from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.

    Zos has had 5 years to fix performance yet they have added to the performance woes.

    So how much time and how many players have to leave before it is to much time? It seems more like an enabling comment that we are 5 years in and they have made it worse yet we say "oh, it takes time". At some point you have to call it what it is. At some point you have to realize that poor management at the top is the reason Zos does not focus their efforts effectively. I would have lost my job long ago if I did this poorly.

    Well said except the people responsible for such decisions are people who also hired the devs in a first place. It all comes down to money investments to fix the servers or change the game engine or rewrite the code entirely and investors aren't ready to commit to such a big change when the game is earning quite alot of money from the pve community and the crown store. I don't think pvp lag is going to get better anytime soon unless players change their behaviors.
    Edited by frozywozy on 12 April 2019 15:52
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Delphinia
    Delphinia
    ✭✭✭✭✭
    The following is neither for nor against faction locks.
    I have my own personal opinions on that, but that is not what this example is about.

    It is just simply another perspective from someone who only plays one faction currently. It is entirely up to each player to play what characters they want. This is just for informational purposes and just an addition to other maps that have already been shared.

    I usually play PC/NA Viv and with all due respect to what other people see during their times, this is what I usually see.

    I know other people may see something different, depending on when they play.

    The examples are just a handful from 4/5-today, but are not uncommon during the hours I play.



    https://www.youtube.com/watch?v=vPCwQT_bS9I

  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Volsers wrote: »
    @Joy_Division What you are saying is true, you can not switch to the losing side on the 30 day campaigns no more... but neither can you switch to the winning side and push the imbalances further there as well which from my experience a lot of people are doing atm. Like many others you also seem to dismiss Volendrung which will spawn for the faction that does not have the biggest zerg.

    That maybe your experience, but that doesn't make it more valid than anyone else's.

    I am not counting on Volendrung at all. Here is what I think is going to happen. Volendrung spawns by the faction getting their butt kicked. Some pug picks it up, has some fun for 5 minutes, then gets zerged down by the pop-locked faction stacking Zerg who proceeds to take it and makes the situation worse.

    Also, picking up volungrung or fighting against it, while potentially niche and cool once in a while, is not exactly the sort of "good fight" that I am looking for.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.

    I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.

    Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.

    When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.

    Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.

    This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.

    No one is discussing guilds though. ZDM doesn't play and hasn't for like 6 months now. What ego are you talking about? TKG also doesn't play anymore. Neither does Wormhole. And RAM maybe once a week now. Ni is the only guild that plays out of what you listed.You're commenting on oceanic but you don't know what's going on in the timeframe. And that's fine, you don't play it.

    Primetime is important, I think throughout all these threads everyone has said that, but that doesn't mean we disregard Oceanic too. Just because you don't play it doesn't mean it's not important. You're saying that the people who play oceanic and, who are just as important as customers, don't matter. That's not okay at all. They matter too.

    But do you REALLY think people are going to spread to other campaigns...they don't now. They haven't in years and years and years. Dunno how faction locks will magically fix it all.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Volsers wrote: »
    @DisgracefulMind Okay so the population is bad at oceanic hours right now. If the population does not decrease with Elsweyr at oceanic hours then what is your problem? The losing side now get something else as a compensation for the good people that can no longer switch to the losing side and help out... So that will reduce the faction/map imbalances. If the 30 day campaign is the only place you can play on at oceanic hours not much should really change except that you will have to decide with your friends on what alliance you want to fight for in that campaign.

    I like to fight other players too btw, but I wan't to fight everyone, especially vets. That's one of the reasons why I want to play in a faction locked campaign. I can kill vets today, but not without receiving books of hate whispers telling me how bad I am and how much I lack respect/honor because I do not let them kill my friends in peace. I do not find that a good pvp environment.

    What compensation? Volendrung? Haha, you don't think that the 1-2 organized groups on aren't going to run their happy way over to the spawn no matter where it is and roll the people who are actually outnumbered and get it? We'll see, man. PTS is coming, lots to test.

    Also your last point - do you think, for example, I'm standing there and you're on the same alliance as me, and my friend on a different alliance is fighting you, do you think I'm going to help you just because of faction locks and fAcTiOn LoYaLty? Nah, you gonna be alone in that fight. People who are friends cross-faction aren't just faction hoppers, why's this going to change that?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.

    I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.

    Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.

    When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.

    Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.

    This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.

    No one is discussing guilds though. ZDM doesn't play and hasn't for like 6 months now. What ego are you talking about? TKG also doesn't play anymore. Neither does Wormhole. And RAM maybe once a week now. Ni is the only guild that plays out of what you listed.You're commenting on oceanic but you don't know what's going on in the timeframe. And that's fine, you don't play it.

    Primetime is important, I think throughout all these threads everyone has said that, but that doesn't mean we disregard Oceanic too. Just because you don't play it doesn't mean it's not important. You're saying that the people who play oceanic and, who are just as important as customers, don't matter. That's not okay at all. They matter too.

    But do you REALLY think people are going to spread to other campaigns...they don't now. They haven't in years and years and years. Dunno how faction locks will magically fix it all.

    I explained already in at least 10 posts how faction locks are going to help and encourage people to play in other campaigns. It's really really simple. If you used to play different factions in Vivec before, next patch you will be forced to pick a different campaign to play the other factions. As a result, it will spread out guilds and make it better for everyone.

    The rest of your text is you justifying that oceanic people should count. I agree but my whole point was that there isn't a perfect solution to benefit everybody. We should focus on what's the most important, at least in my opinion, and that is populating a second campaign, make it competitive and reduce the latency, lower the queues on both sides meanwhile.

    Sotha has an amazing quality of life atm at primetime during the week. Green ping lag free large fights with multiple guilds already established and all factions 3bars or max pop. People should come give it a try, it's really enjoyable.
    Edited by frozywozy on 12 April 2019 22:56
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    frozywozy wrote: »
    frozywozy wrote: »
    This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.

    I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.

    Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.

    When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.

    Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.

    This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.

    No one is discussing guilds though. ZDM doesn't play and hasn't for like 6 months now. What ego are you talking about? TKG also doesn't play anymore. Neither does Wormhole. And RAM maybe once a week now. Ni is the only guild that plays out of what you listed.You're commenting on oceanic but you don't know what's going on in the timeframe. And that's fine, you don't play it.

    Primetime is important, I think throughout all these threads everyone has said that, but that doesn't mean we disregard Oceanic too. Just because you don't play it doesn't mean it's not important. You're saying that the people who play oceanic and, who are just as important as customers, don't matter. That's not okay at all. They matter too.

    But do you REALLY think people are going to spread to other campaigns...they don't now. They haven't in years and years and years. Dunno how faction locks will magically fix it all.

    I explained already in at least 10 posts how faction locks are going to help and encourage people to play in other campaigns. It's really really simple. If you used to play different factions in Vivec before, next patch you will be forced to pick a different campaign to play the other factions. As a result, it will spread out guilds and make it better for everyone.

    The rest of your text is you justifying that oceanic people should count. I agree but my whole point was that there isn't a perfect solution to benefit everybody. We should focus on what's the most important, at least in my opinion, and that is populating a second campaign, make it competitive and reduce the latency, lower the queues on both sides meanwhile.

    Sotha has an amazing quality of life atm at primetime during the week. Green ping lag free large fights with multiple guilds already established and all factions 3bars or max pop. People should come give it a try, it's really enjoyable.

    And I've equally explained that I hope we get more population for Oceanic, I really do, but this change will greatly hurt Oceanic PvP options if not. We can't just...spread to a different campaign if people aren't playing there in the first place. That's why faction hopping was so helpful in Oceanic.

    I'm not hoping it fails, but it's going to suck for us who play Oceanic, and that's just how it is.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
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