IxSTALKERxI wrote: »
The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.
vamp_emily wrote: »Since today is picture day I will post one.
Is it true majority of the players that flip go to the under populated alliance to help balance? No. I wish I still had some other pics where AD was poplocked almost all the time with all other factions at 1 bar.
From my experience players tend to flip to the side that is making moves and taking the map. I think for every 1 player that flips to the under populated side there are 3 that flip to the over populated side.
DisgracefulMind wrote: ».....
Where is the magical population going to come from?
Vivec is only 2 bar on 2 faction is we're lucky most nights (all other campaigns are dead). One faction is always 1 barred. Where is this mysterious population going to sprout from?
I mean I'm trying to be patient, but I've said the same thing like 100 times...there's not the playerbase in that timeframe for this lol. There isn't any spreading out if anyone wants PvP because there's not enough pop to spread out. It's not like American primetime.
DisgracefulMind wrote: ».....
Where is the magical population going to come from?
Vivec is only 2 bar on 2 faction is we're lucky most nights (all other campaigns are dead). One faction is always 1 barred. Where is this mysterious population going to sprout from?
I mean I'm trying to be patient, but I've said the same thing like 100 times...there's not the playerbase in that timeframe for this lol. There isn't any spreading out if anyone wants PvP because there's not enough pop to spread out. It's not like American primetime.
From the players in Vivec and even Sotha sil that wants to faction swap, combined with the current population of the 7 day? Again, I am not saying it will but if it becomes close to the population as Vivec then what changes really from as it is now and as it will be with faction locks... and in that case why are you against faction locks in some campaigns?
My point is that you keep saying the population of the 7 day campaign will be low but there is no way for you to know how low or how high it will be and I don't know that either.
With Volendrung coming it will also lower the faction imbalances on all campaigns since the losing faction basically get (have the highest chances of getting) an emperor, an emperor that can break down a level 5 keep wall in 30 seconds using an ability.. Even if the 30 day campaigns remain the most populated and the 7 day remains unpopulated at times you might as well stay in the 30 day without feeling the need to swap factions if its going bad for 1 or the 2 other factions because tables are bound to be turned. @DisgracefulMind
My point is that you keep saying the population of the 7 day campaign will be low but there is no way for you to know how low or how high it will be and I don't know that either.
With Volendrung coming it will also lower the faction imbalances on all campaigns since the losing faction basically get (have the highest chances of getting) an emperor, an emperor that can break down a level 5 keep wall in 30 seconds using an ability.. Even if the 30 day campaigns remain the most populated and the 7 day remains unpopulated at times you might as well stay in the 30 day without feeling the need to swap factions if its going bad for 1 or the 2 other factions because tables are bound to be turned. @DisgracefulMind
Edirt_seliv wrote: »The point is, all this change is going to do is further divide an already abysmally small community. Everyone is going to have less people to play against, especially people playing in the locked campaigns, I guess that's one way to finally have an impact.
There's not a simpler way to say it kid. Everyone in this thread has repeated themselves multiple times for your sake.
DisgracefulMind wrote: »IxSTALKERxI wrote: »I expect that the biggest problem in the faction locked 30 day campaign will be that 10 days into the campaign, the population will be completely lopsided on the winning faction’s advantage because the players in the losing factions will not want to play a losing game or get zerged by the winning faction in every fight.
Volendrung artifact will spawn their side of the map. Will encourage people to play on the losing team.
@DisgracefulMind I agree oceanic can not play anywhere but vivec. I am of the opinion that faction locks will not impact population balance between the factions.
The majority of faction flipping happens on shor but that is the one they aren't locking which is interesting.
The mentality I've seen from players recently, on both EP and DC, when they're getting gated for the....however many times it's happened, is that defeatist attitude. Last night it was "well, thanks for coming to help but we should just let them take the scrolls so we can just get our keeps back, nothing else we can do". I've been seeing this more and more. Actually, I played DC loyally (yes, yes, I know, I'm the evil b**ch of the Pact, but I did main DC for over a year of this game ) when they were literally gated in the main campaign almost entirely all day. This was the same attitude, and people played less and less. HOWEVER, that's where I met the people who I still play with now - the EP who would come over to try and help the DC. Eventually, over time, those people started to main DC. And more and more came over too. The faction did balance out, eventually. Guilds started rerolling at one time, then DC was the zerg faction, then I rerolled to main EP, and, well, here we are now. My point is that the people who faction hopped to help an almost dead faction were actually really appreciated in that time. Even if we still stayed gated.
Now, I do see that faction lock will stop Volendrung abuse. But there can be other ways to implement that. Couldn't we do a soft-lock campaign, make it so that if you're not homed (you can't home on multiple alliances) that you can't pick up the artifact?
I do agree, I think Shor should be the locked one. And I do see both sides of the fence, I just want to speak out for the people against the faction lock.
@DisgracefulMind I understand that you play oceanic and that probably makes you a good person to make guesses, but I am just saying you have still not played in the Elsweyr patch and a lot is changing for pvp in that patch. What is it that makes you complain though? worse action than now on oceanic times? As I said you can just stick with playing in the 30 days campaign if that one becomes the most populated even if it is faction locked as Volendrung will help with faction/population imbalances. I see why you think like you do and I understand that there are problems btw, but the problems with not having any faction locks are far worse so I see no point in not adding locks.Edirt_seliv wrote: »The point is, all this change is going to do is further divide an already abysmally small community. Everyone is going to have less people to play against, especially people playing in the locked campaigns, I guess that's one way to finally have an impact.
There's not a simpler way to say it kid. Everyone in this thread has repeated themselves multiple times for your sake.
And I have repeated myself for the sake of the people in this thread and I probably am going to do it again. What you are saying is simply not true. compared to launch its a lot smaller yes but its not small. Most of the times when I log on both Vivec and Sotha Sil is full off people. Maybe its that I play EU and you play NA and its different there, but from my experience the only campaign that is pretty empty compared to the other campaigns most the time is Shor. I believe that with this change it will bring more people over to the new 7 day. It will also probably be harder to farm people below your skill level overall though.
Also with Elsweyr coming there is bound to be new population coming into pvp and for those that play on the faction locked campaign they have a lesser Chance of getting exploited and a higher Chance to stay with the game, with pvp.
Only the 30 days will be fraction locked. So shor is a 7 day won't
@Joy_Division However fixing performance obviously takes time
@Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.
I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.
from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
Haashhtaag wrote: »@Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.
I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.
from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
His predictions of the future is you ignoring the past.
DisgracefulMind wrote: »Haashhtaag wrote: »@Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.
I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.
from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
His predictions of the future is you ignoring the past.
I'm not a man, so idk who's predictions you're all even talking about
@Volsers As for the map, I'm not predicting the future - I'm basing the game off of the game currently and what the population is like of PC/NA oceanic and what it's been like for a long, long time now.
And, yeah, action on the map for me isn't stacking with my faction and rolling over keeps for ezmode pvdoor AP; I like to fight other players.
@DisgracefulMind Okay so the population is bad at oceanic hours right now. If the population does not decrease with Elsweyr at oceanic hours then what is your problem? The losing side now get something else as a compensation for the good people that can no longer switch to the losing side and help out... So that will reduce the faction/map imbalances. If the 30 day campaign is the only place you can play on at oceanic hours not much should really change except that you will have to decide with your friends on what alliance you want to fight for in that campaign.
I like to fight other players too btw, but I wan't to fight everyone, especially vets. That's one of the reasons why I want to play in a faction locked campaign. I can kill vets today, but not without receiving books of hate whispers telling me how bad I am and how much I lack respect/honor because I do not let them kill my friends in peace. I do not find that a good pvp environment.
@Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.
I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.
from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
@Joy_Division I agree that the main issue is performance and that is also what drives a lot of players away from the game. However fixing performance obviously takes time and just because that's the main issue, that does not mean ZOS can't improve/make changes to other thing in hopes of making the game better.
I am not saying that DisgracefulMind can't try and and predict the future, I am saying that he can't know the future for certain and I am not saying I know it for certain either.
from what I understood DisgracefulMinds point was that he did not want worse action than what already is, and with faction lock he believes it will be worse. I am trying to argument against that saying the action will be better/remain the same. But maybe our idea of good action differs. If I got it wrong please feel free to explain it to me.
Zos has had 5 years to fix performance yet they have added to the performance woes.
So how much time and how many players have to leave before it is to much time? It seems more like an enabling comment that we are 5 years in and they have made it worse yet we say "oh, it takes time". At some point you have to call it what it is. At some point you have to realize that poor management at the top is the reason Zos does not focus their efforts effectively. I would have lost my job long ago if I did this poorly.
@Joy_Division What you are saying is true, you can not switch to the losing side on the 30 day campaigns no more... but neither can you switch to the winning side and push the imbalances further there as well which from my experience a lot of people are doing atm. Like many others you also seem to dismiss Volendrung which will spawn for the faction that does not have the biggest zerg.
This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.
I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.
Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.
When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.
Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.
This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.
@DisgracefulMind Okay so the population is bad at oceanic hours right now. If the population does not decrease with Elsweyr at oceanic hours then what is your problem? The losing side now get something else as a compensation for the good people that can no longer switch to the losing side and help out... So that will reduce the faction/map imbalances. If the 30 day campaign is the only place you can play on at oceanic hours not much should really change except that you will have to decide with your friends on what alliance you want to fight for in that campaign.
I like to fight other players too btw, but I wan't to fight everyone, especially vets. That's one of the reasons why I want to play in a faction locked campaign. I can kill vets today, but not without receiving books of hate whispers telling me how bad I am and how much I lack respect/honor because I do not let them kill my friends in peace. I do not find that a good pvp environment.
DisgracefulMind wrote: »This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.
I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.
Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.
When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.
Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.
This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.
No one is discussing guilds though. ZDM doesn't play and hasn't for like 6 months now. What ego are you talking about? TKG also doesn't play anymore. Neither does Wormhole. And RAM maybe once a week now. Ni is the only guild that plays out of what you listed.You're commenting on oceanic but you don't know what's going on in the timeframe. And that's fine, you don't play it.
Primetime is important, I think throughout all these threads everyone has said that, but that doesn't mean we disregard Oceanic too. Just because you don't play it doesn't mean it's not important. You're saying that the people who play oceanic and, who are just as important as customers, don't matter. That's not okay at all. They matter too.
But do you REALLY think people are going to spread to other campaigns...they don't now. They haven't in years and years and years. Dunno how faction locks will magically fix it all.
DisgracefulMind wrote: »This whole thread is about population imbalances during oceanic time. This should not be the top priority when discussing faction locks. There is much more important to care about. I know for fact that Oceanic players are part of multi-faction guilds and have the intelligence to understand every new campaign cycle, which faction is the weakest and needs help.
I understand that alot of AD guilds are very loyalist and don't want to switch but I know for fact that Ni, TKG, RAM, Wormhole, ZDM have characters in multiple factions and could easily drop their ego, talk between each other and make the game more interesting / challenging by picking different factions. Easy change that does not require any additional game design.
Now let's talk about what really matters regarding faction locks. Alot of people who were used to play on different factions on Vivec will now be forced to go play on a different campaign at primetime if they want to still play additional factions. Sotha Sil is currently super enjoyable at primetime. I have tried it twice the past few weeks and had alot of fun. Large fights, lag free and great competition between multiple guilds already established. Sure, there is pvdoor happening during oceanic time but that should not be the main issue to focus on. What matters is the quality of life when most people are playing.
When people interested to play in different factions starts going to Sotha, I believe that we could easily obtain 2 balanced campaigns with an overall better latency and lower queue on both sides. This being said, I know that this solution is not perfect since it will force people who really wanted to help balancing things out on Vivec by playing the weakest faction with a different toon but people brave enough to accomplish that represent the minority.
Me and alot of friends are at the point where we are not even interested to play on Vivec anymore during the weekend at prime time and it's been like this for quite some time. If you are not part of a really experienced group comp who know whats up, you will fail because bad latency makes it really hard to successfully time anything. For a few months now it's also been unplayable on Wednesday and Thursday aswell. It's frustrating. That leaves only Monday and Tuesday that has a minimal quality of life going.
This is why the top priority right now should be to populate a second campaign and spread guilds / fights as much as possible to remove some pressure on Vivec and make it more enjoyable for both long time players and new comers. I believe that faction locking the most popular campaign is going to help achieve that greatly.
No one is discussing guilds though. ZDM doesn't play and hasn't for like 6 months now. What ego are you talking about? TKG also doesn't play anymore. Neither does Wormhole. And RAM maybe once a week now. Ni is the only guild that plays out of what you listed.You're commenting on oceanic but you don't know what's going on in the timeframe. And that's fine, you don't play it.
Primetime is important, I think throughout all these threads everyone has said that, but that doesn't mean we disregard Oceanic too. Just because you don't play it doesn't mean it's not important. You're saying that the people who play oceanic and, who are just as important as customers, don't matter. That's not okay at all. They matter too.
But do you REALLY think people are going to spread to other campaigns...they don't now. They haven't in years and years and years. Dunno how faction locks will magically fix it all.
I explained already in at least 10 posts how faction locks are going to help and encourage people to play in other campaigns. It's really really simple. If you used to play different factions in Vivec before, next patch you will be forced to pick a different campaign to play the other factions. As a result, it will spread out guilds and make it better for everyone.
The rest of your text is you justifying that oceanic people should count. I agree but my whole point was that there isn't a perfect solution to benefit everybody. We should focus on what's the most important, at least in my opinion, and that is populating a second campaign, make it competitive and reduce the latency, lower the queues on both sides meanwhile.
Sotha has an amazing quality of life atm at primetime during the week. Green ping lag free large fights with multiple guilds already established and all factions 3bars or max pop. People should come give it a try, it's really enjoyable.