u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or there is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
1, that tank is still an enemy player and 2, that player still somehow has enough damage to single burst people down if left unchecked. The whole argument about PvP tanks hit like noodles is pure bull today, just last night in Vivec i encountered a dozen blue and yellow players, 2H and S&B builds who go from bursting gankers one bar to unkillable tanks on the other. Two of them together halted an entire siege once. You cant take them down quickly and if you ignore them theyll just start picking you off one by one. There is no tradeoff anymore, people cant use that excuse.
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
1, that tank is still an enemy player and 2, that player still somehow has enough damage to single burst people down if left unchecked. The whole argument about PvP tanks hit like noodles is pure bull today, just last night in Vivec i encountered a dozen blue and yellow players, 2H and S&B builds who go from bursting gankers one bar to unkillable tanks on the other. Two of them together halted an entire siege once. You cant take them down quickly and if you ignore them theyll just start picking you off one by one. There is no tradeoff anymore, people cant use that excuse.
l2P issue, you need a better build.
Girl_Number8 wrote: »Girl_Number8 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.
Skilless zerglings are not balanced.
regardless you still need to get them out of your keep, your forced into fighting them.
also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.
and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too
"Why solo and small scale players feel the need that all zergs should go away is dumb." Your own words
Sounds like a Zergling to me. What I find dumb is skilless mobs that should have their training wheels taken off so they can be pushed into actually having to fight then leach AP. If people want to play in large groups they should reduce the AP percentages by each player over a certain number. If you were truly a solo player you wouldn't of had an issue with the tanky that you are describing.
An a lot of your answers show the lack of experience I was talking about. That is all.
when i did fight in a zerg we didnt mindlessly leach ap, we went toe to toe with 80+ player zergs defending and taking keeps from them. We made our own ap, held the map and kept those 80+ player zergs from running over small scale like a pebble on the road....
and ya i dont see why solo always needs to complain about zergs. I have 0 problem with zergs and i solo. I like them, they actually do something for the map while im fooling around in pvp.
my apologies if they interfere with your 1vx'ing noobs, one person shouldnt be able to rip thru a ton of players unless there trash any more than a tank should take 8+ players to kill.
and sure, if i ever start rolling with a zerg full time again by all means feel free to shut off my ap. I dont pvp for ap anyway, up until tics started following you if your off keep grounds i rarely stuck around for tics anyway. Got a map to defend, no time to wait for ap...
but i your really trying to go with that you might want to start reducing the ap for all those ungrouped "solo" players that follow that zerg around while the zerg actually fights off the other 2 heavy armor enemy zergs
Girl_Number8 wrote: »Zergling Zergling Zergling Zergling Zergling Zergling Zergling Zergling
Not only is it inane to be overtly elitist in an extremely casual game, your arguments are completely irrelevant because players of all aptitude levels and play styles both like and dislike the tank meta and the things that come with it.
But if you want to be elitist about it, I think the tank meta carries slow players and most players I consider decent do not enjoy the frequency of stalemate builds regardless of how they like to play ESO PVP.
I see no problem. When 2 raids of 24 fight each other somebody needs to be able to stand in front and take some hits. Otherwise PvP would be Elemental Ring spam. They do die eventually. They can play run-around-the-rock for a few minutes but eventually something as simple as Stampede snare will slow them down enough to be bursted.
If it takes you 8 players to kill someone you should ask yourself to questions. 1)why am I in a group with people that are this terrible? 2) why on earth am I intentionally focusing a tank?
1, that tank is still an enemy player and 2, that player still somehow has enough damage to single burst people down if left unchecked. The whole argument about PvP tanks hit like noodles is pure bull today, just last night in Vivec i encountered a dozen blue and yellow players, 2H and S&B builds who go from bursting gankers one bar to unkillable tanks on the other. Two of them together halted an entire siege once. You cant take them down quickly and if you ignore them theyll just start picking you off one by one. There is no tradeoff anymore, people cant use that excuse.
l2P issue, you need a better build.
kendellking_chaosb14_ESO wrote: »My only problem with tanks like that is when they are able to kill. A guy that can take a castle to the face is not a problem if it they hit like a wet noodle ground based AOEs and DoTs should be the killer of those builds.
Pure tanks cant. Tanky players with the right set combinations can survive a decent amount of damage and still kill some of the 10 people attacking with no buffs up and 10k resists, which is often the case against the typical snipers who only use one button.
Again this comes down to experience vs non experienced and strong gameplay vs poor gameplay.
What you're describing is a specific subculture that you're part of. It's not only composed of "decent players" nor do all "decent players" feel the same.Girl_Number8 wrote: »The most unbalanced boring thing in Cyro is Zergs. Decent players die like everyone else but we don't come on asking for nerfs, instead we congratulate the person and usually become friends. Though what OP is explaining is lack of experience on his part.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
https://www.youtube.com/watch?v=BS7Y7T3thD4
your and their stats are both made possible by broken pve game design. nothing do to with the players.
The real problem in the room is not really them hitting like wet noodles and having high hp pool but rather you as a 'dps' or not-hp-tank reaching rediculous dmg reductions whilst still hitting like a truck. That's broken design, not 5-so ppl with 40k hp hitting you for damage you can out vigor.
Nothing really in there that shows my damage. I run 1 damage set, 1 sustain set, and 1 defense set, and invest in some protection trait. I give up some offense to make medium useable with lag and high possibility of getting caught by a zerg.
Its contrasted drastically when looking at this toon and then my NB who focuses all on offense because I can roll dodge into a cloak. With the NB, l then am invested more on damage and penetration. It can hit a lot harder and survive easier so long as I dont go fighting in a keep like that which my other characters are more built for better dealing with.
There's been increasing complaints about people tanking up and still doing damage but as they keep nerfing maybe things that make my first character which is in the screenshot you assume is like that(stamplar now running magicka and similar setup now on my stamsorc) it only makes my NB more attractive outside of large fights and encourages full out health tanks in zergs from my screen shot. We already are far enough that way
To people who blow off troll tanks as useless players you can ignore, you're wrong. This is only true if you don't care about objectives and constantly just pick fights that favor you.
When you play according to objectives, you have to deal with whatever shows up. Troll tanks may not be able to burst anyone down, but they often have other benefits to those around in the form of buffs and debuffs, they rez, they siege and must be forcefully removed from flags.
I personally think stalemate builds should not be possible in a PVP game. I think the only reason they exist in ESO PVP is because of the issues ZOS has balancing PVE and PVP together.
To people who blow off troll tanks as useless players you can ignore, you're wrong. This is only true if you don't care about objectives and constantly just pick fights that favor you.
When you play according to objectives, you have to deal with whatever shows up. Troll tanks may not be able to burst anyone down, but they often have other benefits to those around in the form of buffs and debuffs, they rez, they siege and must be forcefully removed from flags.
I personally think stalemate builds should not be possible in a PVP game. I think the only reason they exist in ESO PVP is because of the issues ZOS has balancing PVE and PVP together.
It's not an L2P issue because I know how to handle troll tanks. What I've explained is that I do not like the gameplay associated with them. However, I don't think they're an issue that needs to be directly addressed. They are part of a larger problem. Like many players, I don't enjoy the tank meta. I think it's slow and boring.Nobody can build to be completely immortal, only very hard to kill for players of low experience and skill. This once again is a L2P issue. Help your group get better and deal some real damage instead of crying for everything to be made easier for you.
It's not an L2P issue because I know how to handle troll tanks. What I've explained is that I do not like the gameplay associated with them. However, I don't think they're an issue that needs to be directly addressed. They are part of a larger problem. Like many players, I don't enjoy the tank meta. I think it's slow and boring.Nobody can build to be completely immortal, only very hard to kill for players of low experience and skill. This once again is a L2P issue. Help your group get better and deal some real damage instead of crying for everything to be made easier for you.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Malamar1229 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.
Malamar1229 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.
I agree with you to a point. If I build for glass cannon I should be able to kill that heavy armor person myself without help and he me as my defense is low. This isn't the case, It's not possible to build a glass cannon and kill a heavy. Thats not balanced.
Sir_Xalvador wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
So your complaint is a tank in heavy armor (god tank) but never said anything about a healer in heavy armor that can survive cuz of the armor and do a great deal of dps so not only can they survive but they can kill you and heal themselves at the same time so omg no god tanks but the GOD healer is ok my suggestion move to non cp campaign or learn how to kill the god tank
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or there is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
Herein lies the issue with the community and the game.
First off, the game is imbalanced. Which may sound like a bad thing, and quite often it is, but if the game were to be completely balanced the sense of distinction between classes would only fall to the animations of class specific skills.
Secondly, the response to go play non-cp is counter intuitive to your reply of "don't nerf a build someone put a lot of time into" simply due to the fact that Champion points have been a central part of the game since it's creation. People also put a lot of time into obtaining their CP rank so why take away that sense of progression by being forced to play in a campaign (or Battleground) that doesn't allow the use of CP?
Finally, yes there are tanks in pvp. However, there are generally two types of tanks, the ones that can tank a zerg and the ones who can tank anywhere from 1-5 players while still being able to dish out punishing damage. The latter is the problem. You can avoid a strict tank, but the other will pursue the fight because they know they have damage behind their tankability. I agree something needs to be done with the tank meta (specifically proc sets like Fury and Seventh Legion).
Malamar1229 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.
I agree with you to a point. If I build for glass cannon I should be able to kill that heavy armor person myself without help and he me as my defense is low. This isn't the case, It's not possible to build a glass cannon and kill a heavy. Thats not balanced.