TequilaFire wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.
ya im fine with that 9k to 4k when my opponent is already over pen on my not a big deal. 40k to 20k, definitely better
TequilaFire wrote: »Why oils need buffed.
AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.
i get that and ya if there outside your keep and not on flags, sure ignore them.
problem is when one or a dozen of them are in your keep
TequilaFire wrote: »Why oils need buffed.
dont give me that, then everyone in non heavy melts rolldodging out of it
Tan9oSuccka wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.
If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.
So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.
because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.
and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.
Most can’t handle No CP.
But he’s right. Generally, you don’t see whacked out builds in No CP. Everyone has the same limitations with sustain, damage etc.
The issue isn’t gutted and nerfed heavy armor, sounds more like an L2P issue.
AlienatedGoat wrote: »AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.
i get that and ya if there outside your keep and not on flags, sure ignore them.
problem is when one or a dozen of them are in your keep
One shouldn't be a problem. Ignore him and take out his friends. Pure tanks are basically mosquitos.
If you've got a dozen wet-noodle tanks in your keep...I don't really know what to tell you. I've never seen this, and it honestly sounds hilarious.
AlienatedGoat wrote: »AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.
i get that and ya if there outside your keep and not on flags, sure ignore them.
problem is when one or a dozen of them are in your keep
One shouldn't be a problem. Ignore him and take out his friends. Pure tanks are basically mosquitos.
If you've got a dozen wet-noodle tanks in your keep...I don't really know what to tell you. I've never seen this, and it honestly sounds hilarious.
ya, im saying is other friends are all pure tanks too.....
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Malamar1229 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.

TequilaFire wrote: »TequilaFire wrote: »Why oils need buffed.
dont give me that, then everyone in non heavy melts rolldodging out of it
I don't need heavy I can wear medium fortified brass plus Chudan and allocate the right CP to be just as tanky.
The only answer is to buff counters as it is not as simple as just armor weight.
onegunholiday wrote: »They also trade immortality for a lack of serious dps.
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You know where these things aren't a problem? NoCP PvP.
I wish this was true, but it's not. Even if their heroic slash hits for, say, 2k damage, they're still firing off a light attack and bash in that rotation which adds up. Then you've got noxious and claw ticking, a heal debuff with stun, leap (which is up quite often thanks to heroic slash).AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
I wish this was true, but it's not. Even if their heroic slash hits for, say, 2k damage, they're still firing off a light attack and bash in that rotation which adds up. Then you've got noxious and claw ticking, a heal debuff with stun, leap (which is up quite often thanks to heroic slash).AlienatedGoat wrote: »Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
Girl_Number8 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.
Skilless zerglings are not balanced.
regardless you still need to get them out of your keep, your forced into fighting them.
also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.
and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too
Indeed, tanks with decent dps are much more common nowadays.
It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.
Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
The tanks in question are not full tanks, they are semi tanks with very decent damage.
No tank should be allowed to have decent damage for combat balance's sake.
I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
Hopefully, ZOS can do something even before Elsweyr, given it is still months away.
Girl_Number8 wrote: »Girl_Number8 wrote: »u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
Or just play none CP PvP. This issue does not exist there.
again, it does exist in cp, and that should be balanced.....
They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.
Skilless zerglings are not balanced.
regardless you still need to get them out of your keep, your forced into fighting them.
also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.
and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too
"Why solo and small scale players feel the need that all zergs should go away is dumb." Your own words
Sounds like a Zergling to me. What I find dumb is skilless mobs that should have their training wheels taken off so they can be pushed into actually having to fight then leach AP. If people want to play in large groups they should reduce the AP percentages by each player over a certain number. If you were truly a solo player you wouldn't of had an issue with the tanky that you are describing.
An a lot of your answers show the lack of experience I was talking about. That is all.
And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
u22.....
can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp
you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.
7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium
You know where these things aren't a problem? NoCP PvP.
And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
This, so the PvP solution is simple, you can ignore the tank taunt as you are not an npc.onegunholiday wrote: »They also trade immortality for a lack of serious dps.
And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.
secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around
DaveMoeDee wrote: »And another PvP'er crying.
My thought...Nerf all PvP'ers.
Why?
because PvP'ers mess up the game for PvE player
with their constant crying ...nerf this and nerf that!
If you want Player against Player Combat then
take what comes along with it.
I really feel sorry for you OP. You are simply outclassed.
Maybe you should play PvE? It is so much more...relaxing...
first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.
secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around
It was not originally marketed "as a pvp game." It was marketed as a game where one of the end game activities is PvP, alongside other PvE activities. I've seen people claim that PvP was originally marketed as THE end game and then link to a video that clearly did not say that, but rather listed PvP as one of multiple end game activities.
Yes, PvP is an important part of the game they released. But it was never meant to be something everyone played and this was never "a PvP game." It was always a game that has PvP as one of the game modes. And clearly they felt Cyrodiil was fun and wanted everyone to try it out as they try to send you there when you hit level 10.