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God tanks and heavy armor........

  • Universe
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    ezio45 wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You do realize that battle spirit is global and all armor has resistance so your suggestion would also cut your own sorc's light armor resistance by 50%.

    ya im fine with that 9k to 4k when my opponent is already over pen on my not a big deal. 40k to 20k, definitely better

    This will not be better, it will make everything in PVP much worse.
    Everyone will get one shot like in some shooting game.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
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    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • ezio45
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    Why oils need buffed.

    dont give me that, then everyone in non heavy melts rolldodging out of it
  • AlienatedGoat
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    ezio45 wrote: »
    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.

    You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.

    i get that and ya if there outside your keep and not on flags, sure ignore them.

    problem is when one or a dozen of them are in your keep

    One shouldn't be a problem. Ignore him and take out his friends. Pure tanks are basically mosquitos.

    If you've got a dozen wet-noodle tanks in your keep...I don't really know what to tell you. I've never seen this, and it honestly sounds hilarious.
    PC-NA Goat - Bleat Bleat Baaaa
  • TequilaFire
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    ezio45 wrote: »
    Why oils need buffed.

    dont give me that, then everyone in non heavy melts rolldodging out of it

    I don't need heavy I can wear medium fortified brass plus Chudan and allocate the right CP to be just as tanky.
    The only answer is to buff counters as it is not as simple as just armor weight.
    Edited by TequilaFire on 9 March 2019 22:02
  • binho
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    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    No. It doesn't exist in None CP PvP. I have never seen it once - not ever. So if 8 players are having problems killing someone in heavy armor in none CP PVP the problem is on the damage-dealing end or here is something else at play.

    If I were you I would also just give up your dream of a so-called "balanced" PvP system. it's never happened and never is going to happen.

    So again: if this bothers you enough to warrant a thread about it why not just opt for none-CP PvP? it's not balanced either. But you don't have to worry about these builds that are bothering you so much there at least. That's the better solution here instead of once again nerfing a build another player likely put a lot of work into making.

    because i dont like non cp, sustain is awful in non cp. also noone plays in non cp, as per why at 4 in the afternoon on a weekend sotha has 0 bars, in any alliance.

    and no perfect balance is never going to happen but this is clearly broken. Put in work also means nothing, alot of players, have put in alot of work into builds that are far less broken than this and they have still been nerfed.

    Most can’t handle No CP.

    But he’s right. Generally, you don’t see whacked out builds in No CP. Everyone has the same limitations with sustain, damage etc.

    The issue isn’t gutted and nerfed heavy armor, sounds more like an L2P issue.

    Well on the PS4 you simply don't see anyone on no CP campaigns... so I'm sure that this and many other issues... well, they are no issues at all
  • ezio45
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    ezio45 wrote: »
    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.

    You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.

    i get that and ya if there outside your keep and not on flags, sure ignore them.

    problem is when one or a dozen of them are in your keep

    One shouldn't be a problem. Ignore him and take out his friends. Pure tanks are basically mosquitos.

    If you've got a dozen wet-noodle tanks in your keep...I don't really know what to tell you. I've never seen this, and it honestly sounds hilarious.

    ya, im saying is other friends are all pure tanks too.....
  • AlienatedGoat
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    ezio45 wrote: »
    ezio45 wrote: »
    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.

    You're not supposed to be able to kill them. You're supposed to not take the bait. Big job of the PvP tank is to distract you from what his buddies are doing.

    i get that and ya if there outside your keep and not on flags, sure ignore them.

    problem is when one or a dozen of them are in your keep

    One shouldn't be a problem. Ignore him and take out his friends. Pure tanks are basically mosquitos.

    If you've got a dozen wet-noodle tanks in your keep...I don't really know what to tell you. I've never seen this, and it honestly sounds hilarious.

    ya, im saying is other friends are all pure tanks too.....

    Maybe they're just trying to mess with you? Try eating garlic and lighting a citronella candle lol
    PC-NA Goat - Bleat Bleat Baaaa
  • Malamar1229
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium


    its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.
  • AlienatedGoat
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    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium


    its only broken if someone tanking 8+ ppl is capable of dps to kill them all. there should variety in playstyles and builds...the object shouldn't be that you can kill every one in a 1v1 situation. balance means someone build for heavy tanking shouldn't have heavy dps either, and full glass canon shouldn't be tanky.

    ERd3OF0.jpg
    PC-NA Goat - Bleat Bleat Baaaa
  • ezio45
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    ezio45 wrote: »
    Why oils need buffed.

    dont give me that, then everyone in non heavy melts rolldodging out of it

    I don't need heavy I can wear medium fortified brass plus Chudan and allocate the right CP to be just as tanky.
    The only answer is to buff counters as it is not as simple as just armor weight.

    i mean, you probably are alittle over the top too.

    the shields having resist thing was as much of a bad call as the crit and the cap
  • xaraan
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    They also trade immortality for a lack of serious dps.

    This right here.

    These complaints about tanks in pvp are getting so old.

    If they aren't doing damage to you, then guess what, they put the work into being wothlessly tanky and gave up the ability to kill anyone.

    You know what we used to do in our group? Ignored them while we killed all their friends and then focused them down last. So they got to watch how worthless they are while their whole group died and then they died. Big deal. And yes, if someone builds to be a tank, then it should take several people to kill them - hence the purpose of being a tank.

    Also, even on a solo character, I've run into these guys. Funny thing is if you build enough pen. and start hurting them, they panic or start moving away b/c they see they are getting hurt.

    On top of this, it's not even a heavy armor thing. Just a defense thing - there are plenty of ways you can be "tanky" without heavy armor. I have pvp characters that are really tanky in light armor and can put out damage on top of that. Edit to add: I also have pure tanks and I have to say, if it takes a zerg to kill one, it's on you, not the tank. I've had super tanky guys that can get burned down by 3-4 guys that know what they are doing and those same guys have been able to take 12+ damaging them - it's not the tank, it's you.

    No, the worst thing about PvP, the worst thing that has always been with PvP are uneducated people coming to the forums to whine about nerfing things they don't understand constantly.
    Edited by xaraan on 9 March 2019 22:22
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Alucardo
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    Solariken wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You know where these things aren't a problem? NoCP PvP.

    They are on EU. The heavy armor S+B types are one of the reasons I've started playing on NA a bit. I just can't deal with this crap anymore.
  • Alucardo
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    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
    I wish this was true, but it's not. Even if their heroic slash hits for, say, 2k damage, they're still firing off a light attack and bash in that rotation which adds up. Then you've got noxious and claw ticking, a heal debuff with stun, leap (which is up quite often thanks to heroic slash).
    If I see a S+B player now I generally just run in the other direction because it's not worth my time
  • Alucardo
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    Anyone that can tank toe-to-toe with a zerg has little to no DPS. They traded all their damage for survivability.
    I wish this was true, but it's not. Even if their heroic slash hits for, say, 2k damage, they're still firing off a light attack and bash in that rotation which adds up. Then you've got noxious and claw ticking, a heal debuff with stun, leap (which is up quite often thanks to heroic slash).
    If I see a S+B player now I generally just run in the other direction because it's not worth my time[

    Edit: Just to be clear, I'm totally fine with "God Tanks". They should be difficult to take down. What I don't like is how much damage they can also inflict.

    Edited by Alucardo on 9 March 2019 22:35
  • Girl_Number8
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    ezio45 wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.

    Skilless zerglings are not balanced.

    regardless you still need to get them out of your keep, your forced into fighting them.

    also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.

    and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too

    "Why solo and small scale players feel the need that all zergs should go away is dumb." Your own words

    Sounds like a Zergling to me. What I find dumb is skilless mobs that should have their training wheels taken off so they can be pushed into actually having to fight then leach AP. If people want to play in large groups they should reduce the AP percentages by each player over a certain number. If you were truly a solo player you wouldn't of had an issue with the tanky that you are describing.

    An a lot of your answers show the lack of experience I was talking about. That is all.
  • technohic
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    Universe wrote: »
    Indeed, tanks with decent dps are much more common nowadays.
    It is always a bit funny to watch when 5-10 players try to kill one guy and he is just blocking, climbing and jumping from resource tower only to kill 1/2 who got separated from the rest of the group which chased him.

    Although true Unkillable tanks are no longer a thing since last year's Update 20, there are new builds which allow players to tank a small group and still do decent damage.
    The tanks in question are not full tanks, they are semi tanks with very decent damage.
    No tank should be allowed to have decent damage for combat balance's sake.
    I'm not sure exactly how the tanks achieve decent damage+decent tank status, but it shouldn't be allowed to continue.
    Hopefully, ZOS can do something even before Elsweyr, given it is still months away.

    The players I see do this are not because of heavy armor so much. In fact, it's rare to see 1 player do it at all any more. If they do; 9 out of 10 times it is with movement, not heavy armor or defensive.

    The only time I see super tanky players still have enough damage to kill anyone decent has been duos with 1 tank and 1 damage player and maybe using gaurd. Never 1 guy any more.
  • ezio45
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    ezio45 wrote: »
    ezio45 wrote: »
    Jeremy wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    Or just play none CP PvP. This issue does not exist there.

    again, it does exist in cp, and that should be balanced.....

    They should get rid of zerglings and then there wouldn't be any issues. If you are wasting time on a tanky then 1) they served their purpose and 2) It shows lack of skill and lack of experience in PvP all together. Tankys just lost a good amount of health and what is going to happen, is people are going to have enough of these whining nerf threads and start pushing for nerfs that will really get rid of the lower tier players all together.

    Skilless zerglings are not balanced.

    regardless you still need to get them out of your keep, your forced into fighting them.

    also, the majority of the time im solo, my pvp guild hasnt been active since before summerset. Why solo and small scale players feel the need that all zergs should go away is dumb. When i am rarely in a zerg. I dont tell small scale that there ruining cyro and get out.

    and how are lower tier players suppose to kill a tank if a 8+ experienced players are needed. This is bad for small scale and lower tier players too

    "Why solo and small scale players feel the need that all zergs should go away is dumb." Your own words

    Sounds like a Zergling to me. What I find dumb is skilless mobs that should have their training wheels taken off so they can be pushed into actually having to fight then leach AP. If people want to play in large groups they should reduce the AP percentages by each player over a certain number. If you were truly a solo player you wouldn't of had an issue with the tanky that you are describing.

    An a lot of your answers show the lack of experience I was talking about. That is all.

    when i did fight in a zerg we didnt mindlessly leach ap, we went toe to toe with 80+ player zergs defending and taking keeps from them. We made our own ap, held the map and kept those 80+ player zergs from running over small scale like a pebble on the road....

    and ya i dont see why solo always needs to complain about zergs. I have 0 problem with zergs and i solo. I like them, they actually do something for the map while im fooling around in pvp.

    my apologies if they interfere with your 1vx'ing noobs, one person shouldnt be able to rip thru a ton of players unless there trash any more than a tank should take 8+ players to kill.

    and sure, if i ever start rolling with a zerg full time again by all means feel free to shut off my ap. I dont pvp for ap anyway, up until tics started following you if your off keep grounds i rarely stuck around for tics anyway. Got a map to defend, no time to wait for ap...

    but i your really trying to go with that you might want to start reducing the ap for all those ungrouped "solo" players that follow that zerg around while the zerg actually fights off the other 2 heavy armor enemy zergs
  • Valldez
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    i play all mag n stam of all class, one of them is a blocktard pvp tank on cp campaign. playing with coodinated zerg.. i live only to survive and distract you and your fellow casul attention from my healers and dps.. while we stomp you down like dust..
  • D0PAMINE
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    Chirru wrote: »
    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...

    Everyone complains about something in both PvP and PvE.
  • r34lian
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    It's heavy armour meta babes;^
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Sera67
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    Sotha Sil player (ps4) Tank builds pop up time to time, there a cancer when they do... but they get called out, and they stay a few hours till they get bored and swap characters.
    I meet more Magplars who are unkillable to 2-3peeps...then I do tanks.

    I hate CP servers in general cause everyone (not everyone obviously) feels like a tank... its not fun.

    You really need rework how you play eso, to be in non-cp. Most player dont wanna redo there gear, or make another set.
    Which is fine with me... Sotha Sil is fun with small group we have now.

    When I get dragged into Vivic... everyone feels like there a Monster tank to me in my Med armor...
  • Strider__Roshin
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    Solariken wrote: »
    ezio45 wrote: »
    u22.....

    can we seriously look at god tanks and heavy armor dps... this is a massive problem and its killing pvp

    you have tanks in pvp that take 8+ ppl to kill, that is so broken it shouldnt need a discussion. Seriously, in what other game would needing a small zerg of players to kill one person be considered ok? I can see an argument for 2-3 players needing to focus down a pure pvp tank build but 8+ is ridiculous. Personal suggestion, add resistance to battle spirit, cut it by 50%. Damage, heals, shields are all cut in half by battle spirit i see no reason why resistance shouldnt be. Maybe its overkill, reduced by 25% is maybe enough but hell is theres one thing im ok with seeing you over nerf zos, its heavy armor.

    7th legion and ravager are also a problem. They give as much damage as spell strat. Ss is light 7th and ravager are heavy. Ya there not exactly the same, theyre harder to proc. Still tho, when the effect is active they have spell strat dmg in heavy with heavy resistances. They need to be either toned down or made medium

    You know where these things aren't a problem? NoCP PvP.

    Non-CP PvP is way worse than CP in terms of balance.
  • Mr_Walker
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    Chirru wrote: »
    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...

    I like PvP, though I'm not great at it, but yes, you are 100^% correct.

    Sometimes you win, sometimes you lose. Suck it up. If there's a tank there he's only a problem if he's playing as part of a good team. By himself he's just a big ultimate generator for you.
  • zaria
    zaria
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    They also trade immortality for a lack of serious dps.
    This, so the PvP solution is simple, you can ignore the tank taunt as you are not an npc.

    Yes this discriminate against people who can not think.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Austinseph1
    Austinseph1
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    They may be immortal but they aren't killing anybody either.. Just ignore them lol.
  • Austinseph1
    Austinseph1
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    Removed for reasons
    Edited by Austinseph1 on 10 March 2019 05:59
  • zyk
    zyk
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    [removed quote]

    Not only is it inane to be overtly elitist in an extremely casual game, your arguments are completely irrelevant because players of all aptitude levels and play styles both like and dislike the tank meta and the things that come with it.

    But if you want to be elitist about it, I think the tank meta carries slow players and most players I consider decent do not enjoy the frequency of stalemate builds regardless of how they like to play ESO PVP.
    Edited by ZOS_JesC on 11 March 2019 17:46
  • Ruckly
    Ruckly
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    I see no problem. When 2 raids of 24 fight each other somebody needs to be able to stand in front and take some hits. Otherwise PvP would be Elemental Ring spam. They do die eventually. They can play run-around-the-rock for a few minutes but eventually something as simple as Stampede snare will slow them down enough to be bursted.
  • DaveMoeDee
    DaveMoeDee
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    ezio45 wrote: »
    Chirru wrote: »
    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...

    first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.

    secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around

    It was not originally marketed "as a pvp game." It was marketed as a game where one of the end game activities is PvP, alongside other PvE activities. I've seen people claim that PvP was originally marketed as THE end game and then link to a video that clearly did not say that, but rather listed PvP as one of multiple end game activities.

    Yes, PvP is an important part of the game they released. But it was never meant to be something everyone played and this was never "a PvP game." It was always a game that has PvP as one of the game modes. And clearly they felt Cyrodiil was fun and wanted everyone to try it out as they try to send you there when you hit level 10.
  • Mr_Walker
    Mr_Walker
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    DaveMoeDee wrote: »
    ezio45 wrote: »
    Chirru wrote: »
    And another PvP'er crying.

    My thought...Nerf all PvP'ers.

    Why?

    because PvP'ers mess up the game for PvE player
    with their constant crying ...nerf this and nerf that!

    If you want Player against Player Combat then
    take what comes along with it.

    I really feel sorry for you OP. You are simply outclassed.
    Maybe you should play PvE? It is so much more...relaxing...

    first off, i didnt say to nerf heavy in pve. I specifically said for pvp and to do it with battle spirit. Has 0 effect on pve.

    secondly, this game was originally marketed as a pvp game. my bad if there are some of us still around

    It was not originally marketed "as a pvp game." It was marketed as a game where one of the end game activities is PvP, alongside other PvE activities. I've seen people claim that PvP was originally marketed as THE end game and then link to a video that clearly did not say that, but rather listed PvP as one of multiple end game activities.

    Yes, PvP is an important part of the game they released. But it was never meant to be something everyone played and this was never "a PvP game." It was always a game that has PvP as one of the game modes. And clearly they felt Cyrodiil was fun and wanted everyone to try it out as they try to send you there when you hit level 10.

    And then people see how laggy it is and vow to never return because it makes their brain bleed?
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