Can We Have A Guild Based Game Now?

Gaangreen
Gaangreen
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Keep in mind this is coming from the console perspective, I know PC users have some of these features from plugins that we dont have. Looking for your input, and open for idea exchanges and reasons why my ideas wont work, or why they shouldn't be implemented.

Part 1: The Guild UI/Management:
  • An actual Guild Hall... this hall belongs to the guild, not any single player.
  • The guild bank connected to the guild hall... this bank belongs to the guild, not any single player. Players can donate to the bank, and the funds can only be used to bid. It cannot be withdrawn or used for any other purpose.
    - This is to help anyone managing guild funds, I know my guild master kept all gold rights to himself to squash any chance of misconduct with guild funds. But he also put all of his money into the guild, all of his loot he found and sold went to the guild, there was no separation from his gold and guild gold. I dont think it was fair to him.
    - On the opposite end, there are constant stories of bank thieves and tricksters stealing from guilds and corruption. This would solve that problem.
  • Managing the guild MOTD/About us sucks and is very limiting. It would be nice to have multiple tabs, Like a MOTD, Upcoming Events/Calendar, other notes... etc.
  • It sucks managing raffles and keeping track of who donates, it would be great to have a system that does some of that for us. A few Ideas listed below: (Needs work)
    - Like a guild NPC at the guild hall that officers can interact with and create small events for the guild, and players can purchase tickets to, and when the time comes, he announces winners.
    - Guild NPC keeps track if a member deposits and withdraws from the bank (If they take more than they give), and other stats, like level (You would expect lower levels to take more than they give VS a higher player) Did they donate/take gold or items, or how much of each? Officers would have access to view this weekly.
  • A separate section in the guild bank for the public and different private section for officers ( would be amazing for guild prizes, raffles, auctions etc. Even if its 50 private slots, or divided by a number of the GM's choosing from the 500 we have now)

    Part 2: The Guild Roles:
    In working progress
    Players seem to be split on the idea of benefits from having a more experienced guild that would gain benefits from ranking up a guild. Although I feel they could add bonuses that could alter game play that doesn't break the game. I feel that the negative feedback is coming from people thinking I am asking for huge buffs for being in guilds, but I want bonuses that add to small quality of life vs game breaking experiences; things that might apply in the real world, for example " A large company gets a discount on bulk items because of large orders".

    Ranking up a guild could be done by achieving certain guild tasks based on the role of the guild. A Traders Guild would have different achievements than a Trials Guild.

    Key Ideas:
    • Inspire Loyalty to the guild
    • Have the guild work together
    • Differentiate one role from another

    Guild roles I could see implemented in the future are: Trading, PVP, Trials, Thieving, Social, PVE, Crafting.

    Example idea:
    - Trading Guild
    + Sell junk to NPC's for a small bonus (Maybe 1%, 2%, 5% if a tier based system as an example)
    + Get more in Taxes from trader sales
    + 5 Extra Bag Space


    *edits - Breaking it into 2 parts. Part 1: Guild UI/Guild Management. Part 2: Guild Roles
Edited by Gaangreen on 1 March 2019 21:14
  • DivineFirstYOLO
    DivineFirstYOLO
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    Yeah, it would be nice if guilds had bonuses, but I don't think boosted stats for Pve guilds and boosted AP gains for PvP guilds would be the right incentive. Rather get a guild ranking (but a serious one, not the simply "games played = MMR level" ranking that we have in BGs..) and let the top 3 (or any other number) guilds have a special mount or skin for a certain period (say 14 days or a month). Something in that direction.

    Would make people play a bit more organized instead brainless zerging in cyro.
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  • redspecter23
    redspecter23
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    Adding bonuses for the type of guild is open for abuse and leads to negative behaviors. Is it guild trials night? Oops, we're changing our guild type for the night to trials. 5 members out in Cyrodiil? They beg the GM to swap guild types for the night or threaten to leave. On that note, why not just make your own guild of 1 to get the pvp bonus? Hmm, I need to craft up some new gear. I'll drop my pvp guild of 1 and make a crafting guild of 1 for 5 minutes so I can craft my gear, then dump that one. Guild loyalty? Only as long as any given event is going on. You'd have players skipping around guilds on a regular basis because of the bonuses. There may be ways to make it work, but it's broken on the surface.

    Some of the other ideas are good though.
  • jainiadral
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    Guilded players should have no in-game advantages over lone wolves beyond the standard social stuff. The QOL ideas, OTOH, seem like a great added feature.
  • Gilvoth
    Gilvoth
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    i hope what this thread is asking for never happens.
    i love playing solo and i hope im allowed stay that way.
    eso is awesome when in group / guild and yes i want you to have all you want in your guilds, but i love solo ability in pvp and the ease of not being Forced to play with others.
    please dont force Guild stuff onto us.

    yes, im being serious.


    Edited by Gilvoth on 27 February 2019 23:34
  • Zacuel
    Zacuel
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    Well nobody would force anybody to take free guild buffs if you'd rather solo.

    That being said I'm fine either way.
  • Katahdin
    Katahdin
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    I disagree with giving players buffs for being in a guild. I'm in 5 and I still disagree.

    I agree with better guild UI and management tools and better control over guild bank

    Also a true guild hall would be nice
    Edited by Katahdin on 27 February 2019 23:57
    Beta tester November 2013
  • TheBonesXXX
    TheBonesXXX
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    Yeah, it would be nice if guilds had bonuses, but I don't think boosted stats for Pve guilds and boosted AP gains for PvP guilds would be the right incentive. Rather get a guild ranking (but a serious one, not the simply "games played = MMR level" ranking that we have in BGs..) and let the top 3 (or any other number) guilds have a special mount or skin for a certain period (say 14 days or a month). Something in that direction.

    Would make people play a bit more organized instead brainless zerging in cyro.

    I agree with this, though our approaches to combating brainless zerging differs.
  • Nerouyn
    Nerouyn
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    Gaangreen wrote: »
    It sucks managing raffles and keeping track of who donates, it would be great to have a system that does some of that for us. Like a guild NPC that officers can create small events for, and players can purchase tickets to, and when the time comes, he announces winners.

    Here's an alternative perspective.

    I am mortified. Literally, properly mortified every single time I see someone spamming zone chat recruiting for their guild advertising things like raffles. Which seems to be most of them.

    The only other MMOs I've played recently are Star Trek Online and Guild Wars 2. Have played plenty of others but not lately. I've never seen guild sponsored gambling in any MMO except ESO.
  • Operativ
    Operativ
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    I would agree only with the Guild Hall part, where a guild permission of a 'decorator' would allow for placing/removing/moving furniture to/from guild furniture vault (accessible from bank & hall itself).
  • Gaangreen
    Gaangreen
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    Nerouyn wrote: »
    I am mortified. Literally, properly mortified every single time I see someone spamming zone chat recruiting for their guild advertising things like raffles. Which seems to be most of them.

    The only other MMOs I've played recently are Star Trek Online and Guild Wars 2. Have played plenty of others but not lately. I've never seen guild sponsored gambling in any MMO except ESO.

    I hate needing to run and find “interesting“ prizes for raffles for the guild and exhausting auctions that spam guild chats. We Tried to combat it by offering discount guild crafting. We had access to almost everything in the game. People are too lazy to order or people have terrible communication. I Even created a nice form and crafting calculator to guide them.
    Yeah, it would be nice if guilds had bonuses, but I don't think boosted stats for Pve guilds and boosted AP gains for PvP guilds would be the right incentive. Rather get a guild ranking (but a serious one, not the simply "games played = MMR level" ranking that we have in BGs..) and let the top 3 (or any other number) guilds have a special mount or skin for a certain period (say 14 days or a month). Something in that direction.

    Would make people play a bit more organized instead brainless zerging in cyro.

    My ideas were just quick thoughts, but aesthetics would be great. A bunch of bonuses that wouldn’t effect gameplay or bonuses that make QoL things better in selected role areas. Im not sure if i would want it as exclusive as (top 3 guilds) to only get cool things, it would be nice to have each guild moving towards a goal.

    On top of that, I wouldn’t want guilds to be switching roles at will(maybe a guild vote), it should take time or effort to switch or a drawback to switching. NOt sure how id address player loyalty. Maybe players only get the guild bonuses after a min of a week?
  • Amphithoe
    Amphithoe
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    Improvements to guilds are definitely on the top of my wishlist, that and PVE stealth mechanics.
    Guildmaster: School of Julianos
  • Gaangreen
    Gaangreen
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    Improvements to guilds are definitely on the top of my wishlist, that and PVE stealth mechanics.

    Guilds right now are hardly anything less than a large group chat and access to a “sometimes” guild trader. The need to be much more. Especially with the storylines, it doesn’t make sense to me
  • Gythral
    Gythral
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    UI improvements - yes


    Hell the whole game needs User Interface QOL looked at, and in the case of guilds, changing to a User Interface rather than Useless Interference

    :blush:
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  • Ermiq
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    Adding bonuses for the type of guild is open for abuse and leads to negative behaviors. Is it guild trials night? Oops, we're changing our guild type for the night to trials. 5 members out in Cyrodiil? They beg the GM to swap guild types for the night or threaten to leave. On that note, why not just make your own guild of 1 to get the pvp bonus? Hmm, I need to craft up some new gear. I'll drop my pvp guild of 1 and make a crafting guild of 1 for 5 minutes so I can craft my gear, then dump that one. Guild loyalty? Only as long as any given event is going on. You'd have players skipping around guilds on a regular basis because of the bonuses. There may be ways to make it work, but it's broken on the surface.

    Some of the other ideas are good though.

    That's why MMORPGs implement cooldowns and taxes when switching, membership duration requirements for bonuses and so on.
    Everything suggested in OP is doable and other games use similar features with no issues.
    For example, in one of the MMORPGs I've played earlier there was a guild skills system - passive skills branches which could be unlocked when the guild reaches certain levels. Leveling the guild is done by participating in guild vs guild battles at the special battlegrounds once in a week, the more battles the guild wins, the more XP scores it gets. And there was an option to reset passives, but this action requires some quite big amount of gold spent and the guild level is getting reset as well, so they have to level it up again to get another set of skills. And when players leave their guild, they can't be invited to another guild for a week.
    And ESO already has members quantity requirements to get certain features as ability to hire a guild trader, to get access to a guild bank, so why do you think they would let one-man-guild get any bonuses?
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

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  • Gaangreen
    Gaangreen
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    Anyone want to add to this? To me, ESO Is a very guild oriented game; but has none of the tools to support guild actions. Myself being an officer, we are very limited in Admin tools. As far as gameplay it has nothing more than giving a player a guild trader and the ability to chat to upto 500 people. That seems extremely lackluster and needs to be built up. Especially with new guild roles coming out.
  • jainiadral
    jainiadral
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    Nerouyn wrote: »
    Gaangreen wrote: »
    It sucks managing raffles and keeping track of who donates, it would be great to have a system that does some of that for us. Like a guild NPC that officers can create small events for, and players can purchase tickets to, and when the time comes, he announces winners.

    Here's an alternative perspective.

    I am mortified. Literally, properly mortified every single time I see someone spamming zone chat recruiting for their guild advertising things like raffles. Which seems to be most of them.

    The only other MMOs I've played recently are Star Trek Online and Guild Wars 2. Have played plenty of others but not lately. I've never seen guild sponsored gambling in any MMO except ESO.

    I've seen them in SWTOR too, but nowhere else. In my trading guild days, I'd donate an extra gold per the local rules to avoid being entered into the raffle. I detest gambling, even small-scale stuff like this. I can see why guild leadership might want to implement them as incentive to donate, but I'm surprised the player base here seems to enjoy raffles so much.

    *shrug* To each their own, I guess.
    Edited by jainiadral on 1 March 2019 02:27
  • rafaelcsmaia
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    Increase in the max guild limit would be fantastic tho
  • Kiralyn2000
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    Guilds members already have a bonus - they can participate in the game's economy.


    But, yeah. UI improvements don't suck.
  • Tasear
    Tasear
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    Adding bonuses for the type of guild is open for abuse and leads to negative behaviors. Is it guild trials night? Oops, we're changing our guild type for the night to trials. 5 members out in Cyrodiil? They beg the GM to swap guild types for the night or threaten to leave. On that note, why not just make your own guild of 1 to get the pvp bonus? Hmm, I need to craft up some new gear. I'll drop my pvp guild of 1 and make a crafting guild of 1 for 5 minutes so I can craft my gear, then dump that one. Guild loyalty? Only as long as any given event is going on. You'd have players skipping around guilds on a regular basis because of the bonuses. There may be ways to make it work, but it's broken on the surface.

    Some of the other ideas are good though.

    Put a timer after leaving a guild can't join another for 3 days.
  • Tasear
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    Gaangreen wrote: »
    Anyone want to add to this? To me, ESO Is a very guild oriented game; but has none of the tools to support guild actions. Myself being an officer, we are very limited in Admin tools. As far as gameplay it has nothing more than giving a player a guild trader and the ability to chat to upto 500 people. That seems extremely lackluster and needs to be built up. Especially with new guild roles coming out.

    Guild updates 2019! Keep dream alive 👻

    @Turelus
  • Gaangreen
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    Guilds members already have a bonus - they can participate in the game's economy

    Lol don’t expect much do you? You can participate with any guild, why not have some be specialized in selling and get more than you would a trials guild or social guild. You can use chat to sell as well if u wanted to participate if u really wanted to.
  • SosRuvaak
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    Guilds members already have a bonus - they can participate in the game's economy.


    But, yeah. UI improvements don't suck.


    guilds ARE the economy

    remove guilds and you've got people spamming zone chat, what kind of economy is that?
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  • Beardimus
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    Alot of these ideas go too far but some i like.

    Guild hall - need a bank / store assistant
    Guild only battlegrounds - private for testing etc
    Guild battleground leaderboards, though I'd prefer a team leader board where you register a team of 4 each week with a name.
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  • jainiadral
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    SosRuvaak wrote: »
    Guilds members already have a bonus - they can participate in the game's economy.


    But, yeah. UI improvements don't suck.


    guilds ARE the economy

    remove guilds and you've got people spamming zone chat, what kind of economy is that?

    It's not much of an economy even with guilds. But that's a whole 'nuther can of worms :D
  • Vermethys
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    Anything other than combat bonuses for being in guilds sounds great.

    I used to play D&D Neverwinter (Online) before moving to ESO, and one of the worst changes they implemented was adding a plethora of really strong combat bonuses that were unlocked only by upgrading the guild hall (Imagine getting 50% more max HP, 1000 WD/SD, 1000 Critical Resistance) -- and that required hefty donations from guild members and created a certain toxicity in the guilds department. It made the game very high-maintenance and created a large disparity between members of strong guilds, members of average/weak guilds, and players who are in no guilds; and this affected PvP and PvE negatively. If you took a month off from that game, you'd be most definitely kicked for not being able to contribute, you'd lose those bonuses (ending up much weaker in PvP and PvE), and good luck finding another guild with high bonuses that would take you in. It's really unnecessary.
    Edited by Vermethys on 1 March 2019 08:41
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  • Gaangreen
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    I wouldn't want to see anything that impacted the stats as much as 50%, thats absolutely insane. But minor buffs like maybe tiers that would reach 5% tops in trials.

    Like if you were in 1 trial guild, and they had all of their tiers unlocked... the bonus could be:
    Tier 1: 1% to Physical Resistance
    Tier 2: 1% to Elemental Resistance
    Tier 3: 1% to Poison Resistance
    Tier 4: 1% additional Healing
    and so forth for how many tiers, and for each trials guild you were in, it would combine (up to 5 guilds).

    And another major thing Id like to see for guild management is a section where gold is separated from everyone gold, the GM's, officers, the public or whoevers permissions is set. The gold belongs to the guild after its deposited, and can only be used for bidding. That would make it a lot easier to manage for the GM and officers to track their gold from guild gold and help combat corruption in guilds. And if a GM is gone for longer than 30 days, either the rank should be passed to the next highest active person or permissions are automatically changed to let them bid with the gold in the bank.
  • Girl_Number8
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    No combat or game bonuses should ever be added because of a being in a guild.

    We already have a guild bank, guild tabard (needs updating), guild store, and the ability bid on traders (needs serious adjusting). I would be all for guildhalls but since we have bought homes for the guild to share with all the crafting stations and target dummies, I don't see Zos doing this soon.
  • Gaangreen
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    @Girl_Number8 We do have a guild bank, but without someone trustworthy it can be very easily taken advantage of (every day theres a report of guild robberies). And on top of that, my GM I know has put all of his money into the guild, there is no easy division between his money and the guild money. Theres just no easy way to keep track.

    I would like to know your ideas about the guild tabbard, and improving the guild store/bidding system.
    I wish it would remember the price you last listed an item at. So if it expires, or if you sell it again months later you have a good starting point.
  • Temeraire507
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    Gaangreen wrote: »
    I would like to know your ideas about the guild tabbard, and improving the guild store/bidding system.
    I wish it would remember the price you last listed an item at. So if it expires, or if you sell it again months later you have a good starting point.

    I actually thought it did. Seems I'm used to playing with Add-Ons too much :worried:
  • Gaangreen
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    Nope :( Im on console. No add-ons. I definitely notice these things lol @Temeraire507
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