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A simple suggestion to improve Cyrodiil performance

  • frozywozy
    frozywozy
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    Irylia wrote: »
    frozywozy wrote: »
    Irylia wrote: »
    frozywozy wrote: »
    Irylia wrote: »
    frozywozy wrote: »
    Solariken wrote: »
    In a decent organized group, "ball group" play is not brainless. I've been the healer, using Purge in addition to other skills, and if you think its brainless, either go try it or get a better group to run with.

    And if you think that changing the way Purge works will "squash" the organized raids, LOL. They'll adapt, as they have to everything else. Nothing that ZOS has changed about Cyrodiil has seriously impacted the dominance of the good organized raids.

    You won't reduce incentives to ball up as long as:
    A. Cyrodiil's objectives are important to the score, attracting lots of players whether grouped or not
    B. Cyrodiil, originally designed for groups of 8-24 and currently 2 to 24, rewards organized groups, and the larger, the better, becuase they can cover the weaknesses in each other's builds better than smaller groups and the good groups adapt to new changes better than anyone else. Changing Purge alone (or handing Earthgore a deserved nerf) isnt going to change that dynamic.

    @VaranisArano please tell me more about how hard it is to follow crown and mash one button and letting Earthgore procs do all the heavy lifting.

    Again, solid point brought on the table. The 3-4 earthgores of a 16men raid carry the group much more than the 15-20 earthgores of the 60men zerg they are fighting.

    You aren’t fighting 60 people



    How it's going Irylia?

    That's not 60 nor are 60 players hitting you at one time.
    Also if 60 was your consistent # for clips/skirmishes we would see more of them during the drac vids, which we don't.
    They usually number equal to double your raid.

    That was 54 different players during that clip to be exact.

    The point was not that 60 players are hitting us at once but the amount of earthgores a raid of 16 have to deal with.

    We have been fighting that specific guild for a few weeks now. This is mainly why I personally decided to play AD on Sunday nights because I cannot stand that amount of people stacking together. No abilities are working and people crash like crazy.

    It is well known that they advertise often in zone for Raid3 filling with 2 raids full already. I know you are desperately trying to shame us down but please accept that you just went too far assuming or speculating and let's move on from this. thanks

    WHat portion of anything i said is “desperately shaming you down”
    I’m stating what I see in the videos since you peruse the forums always saying you fight an entire faction or x numbers such as 60.

    I’m responding to something you said, not initiating it with bm like you would like to believe.

    Aren’t you also the same person to mock small groups or talk down to someone on the forum who voices an issue with large raids or zergs.
    From
    frozywozy wrote: »
    I 100% agree that balling up is a brainless playstyle. People need to learn to small scale and git gud.

    To your “they need to get good and not stack more numbers but Learn to chain people out, well timed ult bomb...” etc phrase.

    Your guild even attempts to diminish the fights we have because of size, cp or no cp, players amongst them as well.

    Then again you are the guy who thought my gank videos were to expose people and not complete sarcasm/comedy.

    Please accept that you just went too far assuming or speculating and let’s move on from this, thanks.

    Sounds like you went a lil bit far from the Earthgore subject bud. When we are done with that one I will be glad to answer your different other complaints and attempts to shame or derail the subject of the main thread because you can't admit that you were wrong to assume that we don't fight 60 players at once procing 15-20earthgores while we use 3-4. As a result, I believe that those multiple raids are far more advantaged by Earthgore because of the range of the Aoe heal and the amount of people it can cover especially when a guild stacks 2-3raids on top of each other.
    Edited by frozywozy on 9 January 2019 20:27
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
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  • Ruckly
    Ruckly
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    They could give the oil catapult an unpurgable 3s 30% snare that can't be resisted. Once ball groups start to slow down they become very vulnerable to bombing and siege.
  • p00tx
    p00tx
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    You want to dull the teeth of these zerg blobs? Get Zos to take rapids off of our bars and make it only castable when mounted (and fix the no-mounting bug while they're at it). Give us a skill bar that only pops up when mounted, and they won't have the insane speed. Make Earthgore apply a cooldown to the person being healed, rather than the one healing, so you can only be healed by it every 35 seconds, vs non-stop by the 20 Earthgore healers in these blobs. I know they'll just find something else to crutch on, because this community tends to be full of pretty intelligent, creative people, but we'll have a small window of time to enjoy Cyrodil before they're back at it again.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Solariken
    Solariken
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    p00tx wrote: »
    You want to dull the teeth of these zerg blobs? Get Zos to take rapids off of our bars and make it only castable when mounted (and fix the no-mounting bug while they're at it). Give us a skill bar that only pops up when mounted, and they won't have the insane speed. Make Earthgore apply a cooldown to the person being healed, rather than the one healing, so you can only be healed by it every 35 seconds, vs non-stop by the 20 Earthgore healers in these blobs. I know they'll just find something else to crutch on, because this community tends to be full of pretty intelligent, creative people, but we'll have a small window of time to enjoy Cyrodil before they're back at it again.

    Some good ideas there IMO
  • p00tx
    p00tx
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    Solariken wrote: »
    p00tx wrote: »
    You want to dull the teeth of these zerg blobs? Get Zos to take rapids off of our bars and make it only castable when mounted (and fix the no-mounting bug while they're at it). Give us a skill bar that only pops up when mounted, and they won't have the insane speed. Make Earthgore apply a cooldown to the person being healed, rather than the one healing, so you can only be healed by it every 35 seconds, vs non-stop by the 20 Earthgore healers in these blobs. I know they'll just find something else to crutch on, because this community tends to be full of pretty intelligent, creative people, but we'll have a small window of time to enjoy Cyrodil before they're back at it again.

    Some good ideas there IMO

    I can't take any credit for the EG cooldown idea. It was someone else (can't remember their GT) who first posted it, but I want to make sure their brilliant idea doesn't get lost or forgotten.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
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