Haashhtaag wrote: »Too much faction loyalty
Izanagi.Xiiib16_ESO wrote: »1. Dynamic scoring timer length based on population.
2. Daily rewards for winning faction (allows people to make a push for their faction even if they aren't winning overall)
3. Account pledge to a faction at the start of each campaign (ap gainable on other factions but not rewards)
4. Increased rewards based on a token system
5. Increased reward tiers to encourage playing on pledged faction over others.
Izanagi.Xiiib16_ESO wrote: »1. Dynamic scoring timer length based on population.
2. Daily rewards for winning faction (allows people to make a push for their faction even if they aren't winning overall)
3. Account pledge to a faction at the start of each campaign (ap gainable on other factions but not rewards)
4. Increased rewards based on a token system
5. Increased reward tiers to encourage playing on pledged faction over others.
VaranisArano wrote: »I dont think any changes to Cyrodiil are going to matter long-term if the lag, bugs, and persistent performance issues aren't addressed.