Massacre_Wurm wrote: »Ofc we need more classes. 5 for 4 years old game is really low.
I mean cmon - we have like ONE stamina build in the game.
Go to any big town - 80% of players with staffs and 20% with double daggers.
Shocking DIVERSITY.
Zos has enough trouble figuring things out as it is. No need to add more.
Read it again:One could make the argument that the player did all of those things lol...
Are -you- rich because of your in-game gold farming?TheShadowScout wrote: »Who got the pile of gold, your character or the player?
Who is the mass murderer, your character or the player?
Who mastered blacksmithing, your character or the player?
Who got arrested by the town guard, your character or the player?
Who was declared emperor for a day, your character or the player?
Who found the trophy in their inventory, your character or the player?
Who has the title floating over their head, your character or the player?
Who had their soul stolen and gotten it back, your character or the player?
Saying things is easy, true enough.It's very easy to say the player did all of these things...
As I keep saying...1st no. 2nd i think its bad idea to making new class, how about new weapons or new skills for each classes ? Class skill progress literally staying in one position already many years, only what we get its just rebalance numbers
TheShadowScout wrote: »Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
TheShadowScout wrote: »Read it again:One could make the argument that the player did all of those things lol...Are -you- rich because of your in-game gold farming?TheShadowScout wrote: »Who got the pile of gold, your character or the player?
Who is the mass murderer, your character or the player?
Who mastered blacksmithing, your character or the player?
Who got arrested by the town guard, your character or the player?
Who was declared emperor for a day, your character or the player?
Who found the trophy in their inventory, your character or the player?
Who has the title floating over their head, your character or the player?
Who had their soul stolen and gotten it back, your character or the player?
If so, you may have violated the TOS that covers real-world transactions for in-game stuff...
Are -you- the murderer?
If the player did it, the police would be kicking in your door right about now, yes?
Can -you- forge a sword in the real world?
Or do you have to learn that seperately?
Did -you- spend a night in jail for things done in the game?
Or was that just a dream?
Are -you- an emperor?
Or was that just a game?
Did -you- find a skull in your pocket after killing those skeletons?
Or was that just a game too?
Is that title floating over -your- head?
If you see it, its time to call the men with the white sneakers, to put you in the room with the rubber wallpaper...
The soul thing... well, that is more something you would have to figure out for yourself. Maybe talk with your local priest of your prefered flavor...Saying things is easy, true enough.It's very easy to say the player did all of these things...
People say all kinds of things that aren't so - just watch your weekly politicians statements!
But all those achievements exist only within the game. The player does not exist within the game, their characters do. The players exist in the real world, but those achievements do not represent the real world...
I am truly sorry that some people just cannot or will not grasp the distinction!As I keep saying...1st no. 2nd i think its bad idea to making new class, how about new weapons or new skills for each classes ? Class skill progress literally staying in one position already many years, only what we get its just rebalance numbersTheShadowScout wrote: »Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
That counters nothing at all.TheShadowScout wrote: »Read it again:One could make the argument that the player did all of those things lol...Are -you- rich because of your in-game gold farming?TheShadowScout wrote: »Who got the pile of gold, your character or the player?
Who is the mass murderer, your character or the player?
Who mastered blacksmithing, your character or the player?
Who got arrested by the town guard, your character or the player?
Who was declared emperor for a day, your character or the player?
Who found the trophy in their inventory, your character or the player?
Who has the title floating over their head, your character or the player?
Who had their soul stolen and gotten it back, your character or the player?
If so, you may have violated the TOS that covers real-world transactions for in-game stuff...
Are -you- the murderer?
If the player did it, the police would be kicking in your door right about now, yes?
Can -you- forge a sword in the real world?
Or do you have to learn that seperately?
Did -you- spend a night in jail for things done in the game?
Or was that just a dream?
Are -you- an emperor?
Or was that just a game?
Did -you- find a skull in your pocket after killing those skeletons?
Or was that just a game too?
Is that title floating over -your- head?
If you see it, its time to call the men with the white sneakers, to put you in the room with the rubber wallpaper...
The soul thing... well, that is more something you would have to figure out for yourself. Maybe talk with your local priest of your prefered flavor...Saying things is easy, true enough.It's very easy to say the player did all of these things...
People say all kinds of things that aren't so - just watch your weekly politicians statements!
But all those achievements exist only within the game. The player does not exist within the game, their characters do. The players exist in the real world, but those achievements do not represent the real world...
I am truly sorry that some people just cannot or will not grasp the distinction!As I keep saying...1st no. 2nd i think its bad idea to making new class, how about new weapons or new skills for each classes ? Class skill progress literally staying in one position already many years, only what we get its just rebalance numbersTheShadowScout wrote: »Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
To counter all of these things:
"Who is controlling the character as they are doing these things?"
You forced your character to do these things, hence you did these things.
I can't believe I even have to explain this to someone.
TheShadowScout wrote: »That counters nothing at all.TheShadowScout wrote: »Read it again:One could make the argument that the player did all of those things lol...Are -you- rich because of your in-game gold farming?TheShadowScout wrote: »Who got the pile of gold, your character or the player?
Who is the mass murderer, your character or the player?
Who mastered blacksmithing, your character or the player?
Who got arrested by the town guard, your character or the player?
Who was declared emperor for a day, your character or the player?
Who found the trophy in their inventory, your character or the player?
Who has the title floating over their head, your character or the player?
Who had their soul stolen and gotten it back, your character or the player?
If so, you may have violated the TOS that covers real-world transactions for in-game stuff...
Are -you- the murderer?
If the player did it, the police would be kicking in your door right about now, yes?
Can -you- forge a sword in the real world?
Or do you have to learn that seperately?
Did -you- spend a night in jail for things done in the game?
Or was that just a dream?
Are -you- an emperor?
Or was that just a game?
Did -you- find a skull in your pocket after killing those skeletons?
Or was that just a game too?
Is that title floating over -your- head?
If you see it, its time to call the men with the white sneakers, to put you in the room with the rubber wallpaper...
The soul thing... well, that is more something you would have to figure out for yourself. Maybe talk with your local priest of your prefered flavor...Saying things is easy, true enough.It's very easy to say the player did all of these things...
People say all kinds of things that aren't so - just watch your weekly politicians statements!
But all those achievements exist only within the game. The player does not exist within the game, their characters do. The players exist in the real world, but those achievements do not represent the real world...
I am truly sorry that some people just cannot or will not grasp the distinction!As I keep saying...1st no. 2nd i think its bad idea to making new class, how about new weapons or new skills for each classes ? Class skill progress literally staying in one position already many years, only what we get its just rebalance numbersTheShadowScout wrote: »Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii
To counter all of these things:
"Who is controlling the character as they are doing these things?"
You forced your character to do these things, hence you did these things.
I can't believe I even have to explain this to someone.
Since all those achievements are -still- not something -you- did.
Because the achievements -only- refer to the in-game world, where -you- do not exist, but interact through your -character-; which in a RPG is treated as a seperate individual, a... "role" you play... (its in the very name darnit!)
I mean, come on.
If you play a role, then -you- are NOT the role!
If you play the king of england in a theater, then -you- are NOT the king of england, you just play him.
If you play a mass murderer in a TV series, -you- would NOT be a mass murderer, you would just play one.
Same here.
You are none of those things, your -character- is, you did none of these things by yourself, your -character- did them within the scope of the game and you just play your character! Thus, as those archievements all exist entirely within the game, -you- get none of those achievements, your -character- does...
I truly feel really sorry for anyone who fails to grasp this.
Tho I suspsect some refuse to grasp this because it kinda would wreck their "gimme" arguments about how they should get all the achievements account-wide, despite different characters being, well, different.
Its kinda like saying "Oh, I should get a free TV for every room after buying one for the living room, because I already bought that..."
MisterBigglesworth wrote: »If they were to add a new class, I would want it to be slower-paced, not designed to play optimally via light-attack weaving.
Apart from my personal preference, I think the only way you can justify adding a new class at this point is if it is different from all the others in fundamental, never-thought-of-before ways. Simply having a 6th flavor of X playstyle is not compelling.
Oh, agreed.Sylvermynx wrote: »I guess it depends on how you view the toons you play. Every girl I have is a part of my psyche. None of them are the RL "me" - but all of them are parts of that "me".
But what if two of your girls do different things?Sylvermynx wrote: »In my view, everything one of my girls does is something I would do myself, could I live in Tamriel.
Do I understand that my characters are not myself? Yes, of course. I've been playing RPGs since 1984. However, I also understand that many things in a game are dependent on my own intellect - I am my characters in various ways. We - my characters and me - are an amalgam. I make them. I play them. But they are parts of me that only a game like this can bring to life.
I AM the role. That's the heart and life of "RPG" - role-playing.
Agreed!Sylvermynx wrote: »Oh, btw - I don't want account wide stuff. I'm perfectly happy to do what I want to do on every girl (9 so far) I make. I like doing lorebooks and skyshards on every girl. I like discovering areas on every girl. It's - what makes the game fun...
Quite the opposite, actually.Sylvermynx wrote: »Your vehemence about this very minor thing makes me wonder if you have an issue with divorcing yourself from your in-game personas.
So you truly think that every actor who plays someone killing someone in a movie is actually a murderer?You are indeed playing the role. And that means you did the things to fulfill that role.
Nope.And no, your TV argument doesn't hold any weight. It's more like paying for a bus pass for the month, but being charged every time you rode the bus still. You already paid for the month, why would you need to keep paying?
EliteWarrior wrote: »You mentioned getting a new class "If achievements were account wide".
I hope this never becomes the case: Titles will be on all characters.
This means that players will have Former Emperor on multiple PvE toons, and not to mention some titles like the Flawless Conqueror are much easier to get on classes like the MagSorc, and much harder to get on a DK for example.
TheShadowScout wrote: »Oh, agreed.Sylvermynx wrote: »I guess it depends on how you view the toons you play. Every girl I have is a part of my psyche. None of them are the RL "me" - but all of them are parts of that "me".
We all put part of our soul in any character we truly play, that is the very gist of roleplaying!But what if two of your girls do different things?Sylvermynx wrote: »In my view, everything one of my girls does is something I would do myself, could I live in Tamriel.
Do I understand that my characters are not myself? Yes, of course. I've been playing RPGs since 1984. However, I also understand that many things in a game are dependent on my own intellect - I am my characters in various ways. We - my characters and me - are an amalgam. I make them. I play them. But they are parts of me that only a game like this can bring to life.
I AM the role. That's the heart and life of "RPG" - role-playing.
What if two roles are different?
• If one of your girls is a mad mass murderer menace who kills for the dark brotherhood every day, and another is a pious proud paladin priestess who saves innocents with her sturdy shield and holy healing and never would consider joining that bunch of murderers... should the game treat both as public enemies or both as goodly folk?
• If one of your girls is an intrepid explorer, and visits all the locations, to get the exploration experience, and another is a hikkikomnori craftsmistress that just did the minimum questing and researches traits all the time, should both get all map locations unlocked?
• If one of your girls clears all the dungeons and trials flawlessly, and gets a nifty title to proudly show everyone else so they can see how great she did, should the new girl you just walked out the tutorial have the same "Flawless Conqueror" titles?
• If one of your girls does an exhausting lot of PvPness with her whole guild and eventually manages to become empress of cyrodil for a bit, should the other girls, especially those in other alliances, suddenly rule cyrodil for a day or so as well?
Because that is what "account wide achievements" demands!
And I say thee nay - I am the role when I play it, I am the one who decides what my characters do in the game, but the roles are not me, they are -seperate- and -distinct-; representing different facets of my being; with the possibility of different characters of mine doing things differently; and yes, I have characters who will -never- join the dark brotherhood because they are "good" (and I truly wish those characters would not get an TG "offer they cannot refuse" when they visit Abahs Landing for the skyshard there), and I have other characters who will never join the Psijic order because they are not that magical inclined, and I am sure there will be more ways for me to diversify my various characters in the future (though I wish there had been more in the past too, so many paths not taken...).
And thus I say, the achievements which depict the in-game things that were done belong attached to the -characters- seperately and not the -player- account-wide!
...
It would be different if the demand had been for an "account overview" - that one I would wholeheartedly agree to, a "achievement overview" page accessed from the character selection screen, where you see which of your characters you have done what with and when... possibly even with additional rewards for multiple achievements, like "...do mainstory with every class, get all the companions gear for the outfit system unlocked" or "do those PvP achievements with every alliance character, get 'alliance ambassador' costume that changes insignia and sash color like the alliance rider" or "reach level 50 with every race, get special mount that changes appearance per race" or whatever...Agreed!Sylvermynx wrote: »Oh, btw - I don't want account wide stuff. I'm perfectly happy to do what I want to do on every girl (9 so far) I make. I like doing lorebooks and skyshards on every girl. I like discovering areas on every girl. It's - what makes the game fun...
(And I have 15 girls and boys at this time, so I would benefit -greatly- from account wide stuff)Quite the opposite, actually.Sylvermynx wrote: »Your vehemence about this very minor thing makes me wonder if you have an issue with divorcing yourself from your in-game personas.
I just see the whole "I the player did it, so give every one of my characters the achievements of every other character" argument as deeply illogical.
Like I said... when Ian McKellen played both Gandalf and Magneto, did anyone let Magneto cast spells or Gandalf use magnetic powers because the player did both? No?
Was Severus Snape arrested for terrorism because Alan Rickman also played Hans Gruber? No?
Did Odin nom on brains because Anthony Hopkins also played Hannibal Lector? No?
Did Saruman or Dooku turn into a bat or burn in the sun because Christopher Lee also played Count Dracula? No?
Did Conan have an steel endoskeleton because Arnold Schwarzenegger also played the T-800? No?
Why? ...because all those were different characters!So you truly think that every actor who plays someone killing someone in a movie is actually a murderer?You are indeed playing the role. And that means you did the things to fulfill that role.
That every actor who played a superhero actually has superpowers or supertech equipment?
That every actor who ever played a king in theater is actually royalty?
You do realize how silly that would be, right?
I hate to say it once more, there IS a difference between role and actor, character and player.Nope.And no, your TV argument doesn't hold any weight. It's more like paying for a bus pass for the month, but being charged every time you rode the bus still. You already paid for the month, why would you need to keep paying?
The "paying for the month" is buying a costume in the crown store.
But the achievements are indeed like... paying for the TV for one room, while having different rooms. You still won't get them for the other rooms for free.
Or painting one of your gaming miniatures out of several. They won't all be magically painted just because of doing it for the one...
Or hitting a bullseye once in a game of darts... you will still have to make those other throws and cannot expect people to simply count them as bullseyes as well "because you already hit that with the one dart"...