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What's easiest role in the game?

  • Asardes
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    mocap wrote: »
    Asardes wrote: »
    As long as you keep Lightning Blockade, Elemental Drain, Combat Prayer, 3-4 HoTs (including orbs) and purge every few seconds where you need to everything is OK.
    Tank: as long as you keep boss aggro everything is ok. Tank is hardest roll. No doubt.

    Clearly you are not following the topic. I've specifically outlined what a good tank does just before. I consider people that just cherry pick trough the conversation and get things out of context are either dishonest or plainly dumb, though it's not uncommon to stack both.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • mocap
    mocap
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    Asardes wrote: »
    I've specifically outlined what a good tank does just before
    Yeah yeah.
    Resources management, gear and boss mechanics is harder than
    Resources management, gear, mechanics, positioning, oneshot avoiding and rotating 7 skills every 10 seconds;
    Ok.
  • Narvuntien
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    Dps: low entry, drop aoe and settle into a rotation don't stand in red. To high ceiling animation canceling, high uptimes, resource management and soloing stuff not meant to be soloed.

    Tank: High entry, You need to know the content know what damage you can take what you really have to block or it will kill you or what you can take and let your healer heal you through. But once you do. Its just taunt, block, interrupt and keep up buffs/debuffs.

    Healer: Easy when the both the content is easy and when the group is good...hell on earth when people are bad. Its the most variable role you don't exactly settle into a rotation like a dps or just block like a tank you have to be reactive when things are going badly and keep your eyes open to how people are going.
    Edited by Narvuntien on 17 May 2018 13:28
  • JobooAGS
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    Depends on the dungeon/trial etc
  • RebornV3x
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    Tank is easy the only time tanking is "hard" is during vet hm trials and maybe vet DLC dungeons just stand there face away from the group keep buffs up and poke the boss every 15 sec isn't hard.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Kuwhar
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    I'm surprised by the comments here, looks like "easiest" has a highly subjective meaning.

    Pose it as a different question: Which role has the biggest negative impact on a group if they are slacking?

    I'd rather have a sub-par DPS then a sub-par healer or a tank.

  • Juju_beans
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    DPS seems to be the easiest role in any MMO. Easy to level and there's usually multiple in any group content so the burden of killing bosses is lessened. If you don't do your job to the fullest there are others to take up the slack.

  • ghastley
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    Corpse. I can lie dead for ever with no effort at all.
  • rafaelcsmaia
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    Target Dummy
  • Runefang
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    Kuwhar wrote: »
    I'm surprised by the comments here, looks like "easiest" has a highly subjective meaning.

    Pose it as a different question: Which role has the biggest negative impact on a group if they are slacking?

    I'd rather have a sub-par DPS then a sub-par healer or a tank.

    But your question is about role importance, not difficulty.

    A healer who doesn't heal will cause more wipes than a DPS who doesn't do damage. It doesn't mean that their role is harder though (unless you find responsibility hard), healers generally have no trouble out healing any incoming damage in this game.
  • Aurielle
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    Kuwhar wrote: »
    I'm surprised by the comments here, looks like "easiest" has a highly subjective meaning.

    Pose it as a different question: Which role has the biggest negative impact on a group if they are slacking?

    I'd rather have a sub-par DPS then a sub-par healer or a tank.

    If you have excellent damage dealers who know how to survive, you don’t need a healer and/or tank. My preferred group set-up for four man vet dungeons is three DDs who pull 25-30k+ DPS self-buffed, and a self-healing Warden tank.

  • JinMori
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    I'd say this.

    If the group is bad, then healer is probably the most difficult, which is why in very good groups, the healer job is half support and half healing most of the time, if not support for the most time, because if your groups is godlike and is burning through content, the healer just doens't have much to heal.

    The highest skill ceiling is dps, but it also has the lowest floor.

    And finally tank has high requirements, but cannot be inmproved much further then support and keeping up tanunt and blocking.

    So i would say dps, is the hardest to master.
    Edited by JinMori on 17 May 2018 22:28
  • Priyasekarssk
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    idk wrote: »
    fake tank

    What a nuisance poll ? In fact Tank is most difficult one. With no group taunts , moving bosses, spaming AOEs. Tanking is easier in vet dungoens? Even tanks have to handle stupid one shot mechanics in DLC dungeons. Tanking is difficult role to fill in ESO and everyone agrees without question except noobs. Despite all this , tanks have to have all taunts active and manage the group mobs. Besides all this tanks have to manage resources and have to familiar with dungeon mechanics , alert all team members during boss crazy moves. Tanks role play huge and important role in dungeon outcome. DPS comes second.

    FYI , I am a dps. I completely agree tank is difficult role to play. I dont say tank is weaker except group or AOE taunt. Even CP 200 player can survive a vet DLC dungeon on hard mode comfortably. It just requires more skill.

    DPS comes second. Healer is easiest of all 3. Especially fake healer. Just stand in the back and see what other doing.
    Fake healer is the easiest roll to fill. Just go with fake tanks for vet dungeons and trials on hard mode. Group wipe confirmed. I can take a fake healer any day for a fake tank.

    Vet Trials its different story.

    I may be a noob but generally to HM vet trials and can say there are plenty of tanks.

    The reason people find them scarce in GF for vet dungeons is because of how long it generally takes to clear a vet dungeon with a random group. If we are to enter the random GF as a tank we generally do it on a DPS so we can help clear it faster (which would be what you call a fake tank).

    Not sure what you mean by fake healer. When I heal I often do more damage than healing. Is that fake? If the group is decent then there should not be much to heal and lots of down time. Put out hots, orbs and damage away, rinse and repeat.

    I am not expecting tank to simply stand there and surive on vet dungeons & trials. Tank has to give running commentary about boss mechanics. He should alert when adds/miniboss are going to spawn, Boss doing crazy moves, Boss going to one shot someone , execute phase.. etc in addition to Grouping/taunting/CCing the mobs/miniboss. He should also instruct healers , when burst damage is about to come.

    PRO tanks can give that in extreme precison with seconds count down some thing like
    " Boss is going to burst phase. 5,4,3,2,1 burst " . During that time healer will put all ulimates & heals/shields he could.
    This input invaluable in outcome of vet trials. After all tank is the one who is closer to main boss always.

    Again tank job is not simple stand and survive. On pro groups , team expect a lot.
    Edited by Priyasekarssk on 18 May 2018 15:00
  • Tasear
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    Perception is interesting thing it seems. Lots of interesting thoughts on the matter.
  • Ajitator
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    First,.. It's easy to be crappy at any role, it's all about the amount of effort it takes to not be crappy.

    If we're talking about classes and group makeup;

    DPS is the easiest role because there are less variables. You keep your head down you do your rotation you stay out of red stuff. Being a good dps is easy to do because you can practice it sitting at your house hitting a dummy. You can squeeze out 30k dps without trying hard by just reading up on your class and build and learning a rotation. This is agnostic of what dungeon/trial your in and applies across the boards. You don't have to change skills often ( if ever at all ).

    Healer, while having some variables, is mostly a reactive role. Keep your aoes down, your buffs up, and debuffs on the DPS's current target. Being a good healer is not as easy as it takes practice ( which can only be found in group situations in harder content ). You need to be able to track players in the group along with their health/buffs, need to know how your heals are affective in certain situations in different dungeons,. when players need purge and when you have breaks between boss mechanics to lay down those buffs/dps.

    Tank has the most variables and most consequences. There is no practice except for when you're in it. You have basically the same responsibilities as the healer but on top of that you need to identify threats to the group and group the mobs up as best as possible to maximize your groups DPS output. You need to know which attacks can be handled by your armor and which need to be blocked. Wearing strictly 'buff sets' means you're not getting much help ( if any ) from your gear.

    If we're talking about "roles" being group leader is the hardest role in the game. ( Meaning the one leading the group, not the one with the Crown ). You can work through bad dps bad heals and bad tanks if you know the mechanics and can properly explain them to the person slacking or not understanding.

    ..... Anyone who thinks tanking is easy should take a run through VHOF and let me know how it goes.
  • rumple9
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    Healer - I've healed many vet dungeons on different classes with no deaths using just healing springs.

    When I used to play LOTRO on healer my fingers used to bleed lol
    Edited by rumple9 on 18 May 2018 17:06
  • Tasear
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    rumple9 wrote: »
    Healer - I've healed many vet dungeons on different classes with no deaths using just healing springs.

    When I used to play LOTRO on healer my fingers used to bleed lol

    What was the difference in gameplay? What made it harder?
  • Marginis
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    Healers have to heal everyone, buff everyone, maybe join in some DPS, and generally, if they die, so does everyone else. Tanks are in charge of buffs to an extent too, in addition to holding aggro on everything, perhaps healing themselves if the healer sucks, and staying ALIVE.

    DPSes do damage. The dungeon goes a little bit quicker if they do more damage. If they suck it takes a little longer. That's pretty much it.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • SilvyrNixe
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    Honestly, there isn't really a "black or white" answer, all three of them have their own levels of difficulty. Personally I think that DPS is easier, main reason being that you already have 1 person that has butt loads of health and are there to get all the aggro, and you have someone behind you making sure you are buffed and healed, so in a perfect world all the DPS should worry about is just staying out of the red and killing stuff as fast as possible.

    My personal opinion, but yeah.
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • Marginis
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    SilvyrNixe wrote: »
    Honestly, there isn't really a "black or white" answer, all three of them have their own levels of difficulty. Personally I think that DPS is easier, main reason being that you already have 1 person that has butt loads of health and are there to get all the aggro, and you have someone behind you making sure you are buffed and healed, so in a perfect world all the DPS should worry about is just staying out of the red and killing stuff as fast as possible.

    My personal opinion, but yeah.

    It's not a detrimental thing to say about DPSes though either. It still requires a fairly high amount of skill to balance stats and achieve the highest damage possible, while not pulling your team down, whereas it's much easier to balance stats on a tank (in my opinion) and healers are really straightforward.

    It's just that the job of a DPS doesn't have any substantial effects on the eventual outcome, so in that way, the pressure is a lot lower, and the things going on in the dungeon aren't as big of a deal as compared to the tank/healer.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • SilvyrNixe
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    Marginis wrote: »
    SilvyrNixe wrote: »
    Honestly, there isn't really a "black or white" answer, all three of them have their own levels of difficulty. Personally I think that DPS is easier, main reason being that you already have 1 person that has butt loads of health and are there to get all the aggro, and you have someone behind you making sure you are buffed and healed, so in a perfect world all the DPS should worry about is just staying out of the red and killing stuff as fast as possible.

    My personal opinion, but yeah.

    It's not a detrimental thing to say about DPSes though either. It still requires a fairly high amount of skill to balance stats and achieve the highest damage possible, while not pulling your team down, whereas it's much easier to balance stats on a tank (in my opinion) and healers are really straightforward.

    It's just that the job of a DPS doesn't have any substantial effects on the eventual outcome, so in that way, the pressure is a lot lower, and the things going on in the dungeon aren't as big of a deal as compared to the tank/healer.

    That's true, though one thing that I see happen a lot is that if everyone wipes, usually the healers are blamed first which drives me nuts. I'm not saying that they're easier by a long shot, but they are a tad bit easier and a lot less pressure then the other two that's for sure.
    Edited by SilvyrNixe on 18 May 2018 20:49
    "Real courage is not to give up hope, even in the most terrible darkness, and to carry on." -The Sight by David Clement-Davies
  • JinMori
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    Marginis wrote: »
    SilvyrNixe wrote: »
    Honestly, there isn't really a "black or white" answer, all three of them have their own levels of difficulty. Personally I think that DPS is easier, main reason being that you already have 1 person that has butt loads of health and are there to get all the aggro, and you have someone behind you making sure you are buffed and healed, so in a perfect world all the DPS should worry about is just staying out of the red and killing stuff as fast as possible.

    My personal opinion, but yeah.

    It's not a detrimental thing to say about DPSes though either. It still requires a fairly high amount of skill to balance stats and achieve the highest damage possible, while not pulling your team down, whereas it's much easier to balance stats on a tank (in my opinion) and healers are really straightforward.

    It's just that the job of a DPS doesn't have any substantial effects on the eventual outcome, so in that way, the pressure is a lot lower, and the things going on in the dungeon aren't as big of a deal as compared to the tank/healer.

    Doesn't have a substantial effect on the outcome? Are you kidding? You guys don;t have any idea, this is what actually happens:

    If the group is bad, then healer is probably the most difficult, which is why in very good groups, the healer job is half support and half healing most of the time, if not support for the most time, because if your groups is godlike and is burning through content, the healer just doens't have much to heal.

    The highest skill ceiling is dps, but it also has the lowest floor, you have to manage a lot of buffs, while being careful on mechanics, and doing your roation perfectly.

    And finally tank has high requirements, but cannot be improved much further then support and keeping up taunt and blocking.

    Doesn't have a substantial effect? Good dps can pretty much carry the group just through sheer damage, you have no idea how many bad dungeon groups i have carried, just through damage, it's even possible to kill bosses with no tank, dps is the single most important factor that decides whether the group lives or dies, because guess what, even if you have a good tank and healer, if your dps is garbage, you are not gonna get through that boss, sooner or later the healer and tank will run out of resources or do a mistake, unless the boss is just very easy and doesn't have a lot of mechanics.
  • Kuwhar
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    Runefang wrote: »
    Kuwhar wrote: »
    I'm surprised by the comments here, looks like "easiest" has a highly subjective meaning.

    Pose it as a different question: Which role has the biggest negative impact on a group if they are slacking?

    I'd rather have a sub-par DPS then a sub-par healer or a tank.

    But your question is about role importance, not difficulty.

    A healer who doesn't heal will cause more wipes than a DPS who doesn't do damage. It doesn't mean that their role is harder though (unless you find responsibility hard), healers generally have no trouble out healing any incoming damage in this game.

    That's a fair point, although i'd say the difficulty does indeed come from that responsibility.

    There are just a lot more variables that need to be dealt with trying to keep people alive than strictly cauasing as much damage as possible.
  • Kraynic
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    So many serious people in this thread.

    Flower Picker is the easiest role. You pick a flower, then run to the next flower and pick it. Once in a while you hit town to make potions that help you get away from things as you run from flower to flower. To make it even better, some of those flowers can be used to make clothing so that people don't know how torn up you got by that pack of durzog in Wrothgar while trying to pick that dragonthorn. Seriously, who needs all this tank, healer, dps nonsense when you have flowers?
  • swirve
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    Koensol wrote: »
    Lol at the people saying DPS. If it is so easy, then why are we seeing so many -10k dps in groupfinder? Healing is so mindnumbingly easy in this game they are not even needed outside of trials and some DLC dungeons.

    So you mean the hardest content requires healers and tanks but the easy content onlyy requires DPS...lol
  • SugaComa
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    kikkehs wrote: »
    Healing is by far the easiest, followed closely by tanks. And far far far on the other spectre is DPS.

    People that say DPS is easier than tanking or healing have 1# Never done 35k+ dps. 2# Never done Trial as DPS. 3#They most likely fail at a healer or a tank, while DPS stay alive, therefore they think DPS is easier.

    No, Just no. Trials can be done with a tank with half a brain, semi afk healers. But if DPS is slacking you wont clear, as easy as that.

    So not true

    Hardest is a DD who transfers to healer n spends the whole time healing adds and bosses while wondering wtf is happening when his team dies and the damage stops

    Yup ...I've been there
    Edited by SugaComa on 19 May 2018 17:04
  • Aesthier
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    Begger.
    Edited by Aesthier on 20 May 2018 17:19
  • zaria
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    idk wrote: »
    fake tank

    What a nuisance poll ? In fact Tank is most difficult one. With no group taunts , moving bosses, spaming AOEs. Tanking is easier in vet dungoens? Even tanks have to handle stupid one shot mechanics in DLC dungeons. Tanking is difficult role to fill in ESO and everyone agrees without question except noobs. Despite all this , tanks have to have all taunts active and manage the group mobs. Besides all this tanks have to manage resources and have to familiar with dungeon mechanics , alert all team members during boss crazy moves. Tanks role play huge and important role in dungeon outcome. DPS comes second.

    FYI , I am a dps. I completely agree tank is difficult role to play. I dont say tank is weaker except group or AOE taunt. Even CP 200 player can survive a vet DLC dungeon on hard mode comfortably. It just requires more skill.

    DPS comes second. Healer is easiest of all 3. Especially fake healer. Just stand in the back and see what other doing.
    Fake healer is the easiest roll to fill. Just go with fake tanks for vet dungeons and trials on hard mode. Group wipe confirmed. I can take a fake healer any day for a fake tank.

    Vet Trials its different story.

    I may be a noob but generally to HM vet trials and can say there are plenty of tanks
    The reason people find them scarce in GF for vet dungeons is because of how long it generally takes to clear a vet dungeon with a random group. If we are to enter the random GF as a tank we generally do it on a DPS so we can help clear it faster (which would be what you call a fake tank).

    Not sure what you mean by fake healer. When I heal I often do more damage than healing. Is that fake? If the group is decent then there should not be much to heal and lots of down time. Put out hots, orbs and damage away, rinse and repeat.
    Fake healer is some who either don't heal at all or only uses one skill then people is dying.
    Usually you just apply hot and do damage.
    Now tank and healer kind of supplement each others, as healer you feel an fake or weak tank very fast.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Marginis
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    JinMori wrote: »
    Marginis wrote: »
    SilvyrNixe wrote: »
    Honestly, there isn't really a "black or white" answer, all three of them have their own levels of difficulty. Personally I think that DPS is easier, main reason being that you already have 1 person that has butt loads of health and are there to get all the aggro, and you have someone behind you making sure you are buffed and healed, so in a perfect world all the DPS should worry about is just staying out of the red and killing stuff as fast as possible.

    My personal opinion, but yeah.

    It's not a detrimental thing to say about DPSes though either. It still requires a fairly high amount of skill to balance stats and achieve the highest damage possible, while not pulling your team down, whereas it's much easier to balance stats on a tank (in my opinion) and healers are really straightforward.

    It's just that the job of a DPS doesn't have any substantial effects on the eventual outcome, so in that way, the pressure is a lot lower, and the things going on in the dungeon aren't as big of a deal as compared to the tank/healer.

    Doesn't have a substantial effect on the outcome? Are you kidding? You guys don;t have any idea, this is what actually happens:

    If the group is bad, then healer is probably the most difficult, which is why in very good groups, the healer job is half support and half healing most of the time, if not support for the most time, because if your groups is godlike and is burning through content, the healer just doens't have much to heal.

    The highest skill ceiling is dps, but it also has the lowest floor, you have to manage a lot of buffs, while being careful on mechanics, and doing your roation perfectly.

    And finally tank has high requirements, but cannot be improved much further then support and keeping up taunt and blocking.

    Doesn't have a substantial effect? Good dps can pretty much carry the group just through sheer damage, you have no idea how many bad dungeon groups i have carried, just through damage, it's even possible to kill bosses with no tank, dps is the single most important factor that decides whether the group lives or dies, because guess what, even if you have a good tank and healer, if your dps is garbage, you are not gonna get through that boss, sooner or later the healer and tank will run out of resources or do a mistake, unless the boss is just very easy and doesn't have a lot of mechanics.

    Not having a substantial effect on the outcome (failing or completing a dungeon) is not the same as having a substantial effect on the speed or ease of achieving that outcome. Having a bad tank or healer can break your group and make the dungeon near impossible to complete, whereas having a bad DPS will rarely make it impossible to complete a dungeon as long as your tank and healer are still competent. Like you said, while the skill ceiling is very high, the skill floor is also super low - therefore, DPS has the easiest job, even as it has the highest potential and capability.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Banana
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    Rper
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