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Open PVP (Invasion System)

  • DosPanchos
    DosPanchos
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    As a long-time player I would love to see interesting stuff like this added in order to add new life to the game. Apparently, however, too many people enjoy fighting mind-numbingly easy monsters and completing quests designed for chimps.
    Edited by DosPanchos on 6 April 2018 21:43
  • DosPanchos
    DosPanchos
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    myskyrim26 wrote: »
    No. NO. HELL NO.
    Open PVP is the most weird idea ever.
    ESO attracts a lot of people, who are used to sigle-player games, because it provides freedom of exploration, safe and serene playstyle.
    You want to turn the whole Tamriel we have into one mad massacre? No, thanks. We already have weir practice of duels popular only with the newcommers who discover the ways to interact with others. These duels in cities and near wayshrines are just annoying all the people around.

    I've played for a long time and still enjoy duels. I enjoy dueling with the people all grouped up in the cities as well.
  • Jeezye
    Jeezye
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    Omg it is absolutely astonishing how all PvEers are immediately raging when people just desperately look for some decent PvP content. If I understand OPs idea right, IT WOULDNT EVEN CHANGE A THING for anyone who doesn’t turn on the hostile mode in the settings. Pls read a post, understand it, then comment before hysterically dropping your replies.

    Now regarding the idea: I think open world PvP would be insanely fun (thinking of the old WoW times), but are way to complex to implement and therefore will not happen without a designated update that we will never receive :(
  • ChefZero
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    I loved Open PvP in Age of Conan!!


    BUT


    Please don't beg for more PvP contant in ESO. There's no need to waist ressoucres/time for developing new stuff until they don't improved and fixed Cyrodiil and IC. :o
    PC EU - DC only
  • Mihael
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    I don't think they should add pvp to existing zones instead they should fix cyro and add new features to it to make something different and new because going around the emp circle every day gets boring.

    To the pvers saying go play another game just because he made a suggestion let me ask you this question how would you feel if tomorrow zos announced for the next 3 years only pvp content will be released maybe they will give you a small pve zone that no one will play in(imperial city for pvp) but apart from that only pvp content, and then when you try to make a suggestion for new pve content everyone tells you to leave the game?

    because this is what pvp players have had to deal while pve players get zone after zone with dungeons and trials so I think its really unfair to tell someone to go play another game.
  • Mihael
    Mihael
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    DocDova wrote: »
    Some guys are so deep in what they WANT, they can't see the reality. Video game since it's inception been PvE, You don't need a permission, those enemies are created for your gaming pleasure. Some people think They are too good for Environment/Game Engine created enemies, They want more challenge. There absolutely Nothing wrong with wanting it, Only problem is that there are living, breathing human beings behind those toons, Who can FEEL emotions unlike traditional gaming enemies. Which makes PvP without consent wrong in my views. I could equate it to real life bullying.

    You say there could be a toggle on-off switch to be a part of this PvP or not, I say this is reasonable BUT, Why PvP guys get it earlier than Us (PvE guys) getting PvE only instance of cyrodiil/IC ? It Won't harm anyone to simply turn an empty instance in to PvE only instance.



    "Some guys are so deep in what they WANT, they can't see the reality. Video game since it's inception been PvE"
    You really need to follow what you say, you are so rooted on the idea of getting pve Cyro/IC that you dont realize that every dcl/expansion offers new pve zone with dungeons or trials so if for some reason they added a pvp zone that is why they should get it earlier.

    also this game is a PVE and PVP game please don forget that
  • Thunderknuckles
    Thunderknuckles
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    Yeah, PvP needs to stay out of PvE zones, and this is coming from someone who lovvvves PvP. It's not the same, but they're related: there's a reason why PvP servers in every single MMO ever eventually become ghost towns. They're griefer's paradises.
  • Getern
    Getern
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    Jeezye wrote: »
    Omg it is absolutely astonishing how all PvEers are immediately raging when people just desperately look for some decent PvP content. If I understand OPs idea right, IT WOULDNT EVEN CHANGE A THING for anyone who doesn’t turn on the hostile mode in the settings. Pls read a post, understand it, then comment before hysterically dropping your replies.

    Now regarding the idea: I think open world PvP would be insanely fun (thinking of the old WoW times), but are way to complex to implement and therefore will not happen without a designated update that we will never receive :(

    giphy.gif
  • Maura_Neysa
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    Wow, way to complex an idea for such a simple improvement.
    Just make PvP a player setting.
    - When its active, you can PvP anywhere. Go hunt Wayrest for Mornhold spies.
    - When its disable you can't attack/be attacked.
    - Cyrodiil remains the same, active PvP all the time. Or add a Civilian option, where you just cant PvP ever, no AP, no War just PvE.
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  • DocDova
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    If PvP becomes a setting, cyrodiil/IC Must be a part of this along with all benefits of those areas for PvE exclusive players.
    Edited by DocDova on 7 April 2018 13:00
  • Vizier
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    Much as I would like open-world PvP with cities and towns being safe zones I think it would be a terrible business decision on ZOS's part. There is no reason to alienate or run off a huge percentage of the current player base. Perhaps if it was a choice that could be toggled on or off. Each territory already has instances such that all players in, lets say, Reapers March, are not in Reapers March together. Perhaps it's not a far stretch for some instances to be PvP and some not.

    In any case I'd much rather see the attention needed to bring open-world PvP to Tamriel spent on fixing and expanding on PvP in Cyrodiil. There is SOOO much of the map that players rarely visit. Cyrodiil needs more opportunity and incentive for skirmishes away from the keeps. I think there's tons of simple ways that could be done.
  • Jeezye
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    Vizier wrote: »
    Much as I would like open-world PvP with cities and towns being safe zones I think it would be a terrible business decision on ZOS's part. There is no reason to alienate or run off a huge percentage of the current player base. Perhaps if it was a choice that could be toggled on or off. Each territory already has instances such that all players in, lets say, Reapers March, are not in Reapers March together. Perhaps it's not a far stretch for some instances to be PvP and some not.

    In any case I'd much rather see the attention needed to bring open-world PvP to Tamriel spent on fixing and expanding on PvP in Cyrodiil. There is SOOO much of the map that players rarely visit. Cyrodiil needs more opportunity and incentive for skirmishes away from the keeps. I think there's tons of simple ways that could be done.

    YES! Cyrodiils map is so diverse and offers so many opportunities, yet people only run from to keep to keep :( there are so many amazing hidden spots that I’d love to fight at...
  • Getern
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    Vizier wrote: »
    Much as I would like open-world PvP with cities and towns being safe zones I think it would be a terrible business decision on ZOS's part. There is no reason to alienate or run off a huge percentage of the current player base. Perhaps if it was a choice that could be toggled on or off. Each territory already has instances such that all players in, lets say, Reapers March, are not in Reapers March together. Perhaps it's not a far stretch for some instances to be PvP and some not.

    In any case I'd much rather see the attention needed to bring open-world PvP to Tamriel spent on fixing and expanding on PvP in Cyrodiil. There is SOOO much of the map that players rarely visit. Cyrodiil needs more opportunity and incentive for skirmishes away from the keeps. I think there's tons of simple ways that could be done.

    Its actually a very simple thing to do.
    Remember how Martial Knowledge was dropping in Cyrodill dungeon's chests in 1.6? It was reason to be there, I ve killed a lot of in there while farming chests and exp for CP.
    Here is the thing I have no idea, cause I ve never done any. But we could make those Cyrodill quest giving some motives/expensive loot. Maybe even something for new trait, like Nirn in Craglorn. Make ppl go there, fight there.
    Getting back on experience page. Experience gained should have best multiplayers at PVP zones (dungeons/IC). If u are risking grinding out there u know u might get ganked, u should get rewarded with additional even 40% more experience. So it would be tempting for everyone. But remember u are not obligated to farm there after all.
    Daylie quests in towns, well we have those stupid undaunted quests for PVE, why not make some in PVP and make em rewarding u with AP or other stuf. PVP is mostly PVE anyway. (6k for keeps, are u *** kidding me?) In my days I need to play days to get detonation.
    Rewards like costumes/skins for making certain achievments quest or boss killing in Cyrodill related.

    Same time I would really like to see all those *** flags from towns and IC being removed.
  • JKorr
    JKorr
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    Jeezye wrote: »
    Omg it is absolutely astonishing how all PvEers are immediately raging when people just desperately look for some decent PvP content. If I understand OPs idea right, IT WOULDNT EVEN CHANGE A THING for anyone who doesn’t turn on the hostile mode in the settings. Pls read a post, understand it, then comment before hysterically dropping your replies.

    Now regarding the idea: I think open world PvP would be insanely fun (thinking of the old WoW times), but are way to complex to implement and therefore will not happen without a designated update that we will never receive :(

    If I'm grouped with friends, and I'm toggled "off", but the other player is toggled "on", pray tell, what happens when the other player is attacked? Will I see the attacker, since I'm toggled "off", or will the other person in the group be attacked by the invisible whatever? Will the attackers aoe effects hit my character? Will my character be standing in the middle of meteor/dk standards/ultimate of your choice and remain totally untouched? Will the fight aggro npc enemies close enough to be hit by aoe/badly aimed effects? Will those npc enemies attack the toggled "off" members in the group? You going to allow pvp in towns? At crafting stations? Banks? It will change things for players who choose not to have the toggle "on".

    Please explain how IT WOUDN'T EVEN CHANGE A THING if there aren't separate instances. If you have to have separate instances in the first place there is no need for a toggle; want to pvp all the time everywhere pick the appropriate instance. If you don't, then choose the other.
  • Juju_beans
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    Wow had open pvp but on separate realms. Over the years though it got so bad that pve wasn't happening without a group escort because so many of the pvp crowd thought it was fun to camp at NPC's and dungeon entrances and just kill, kill, kill.
    It got to the point where I just didn't play my characters on the pvp realm anymore.

    Wow is ending their open world pvp with the next release.

    The playing community has changed a great deal over the last decade and not for the better.

    ESO is fine the way it is..a zone full of pvp.
    Edited by Juju_beans on 8 April 2018 22:35
  • Beardimus
    Beardimus
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    PvErs have been LOVING their taste of PvP in this event. I'm sure they would want open world PvP more now than when the thread started. Time for a vote!
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  • Exodium
    Exodium
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    Juju_beans wrote: »
    Wow had open pvp but on separate realms. Over the years though it got so bad that pve wasn't happening without a group escort because so many of the pvp crowd thought it was fun to camp at NPC's and dungeon entrances and just kill, kill, kill.
    It got to the point where I just didn't play my characters on the pvp realm anymore.

    Wow is ending their open world pvp with the next release.

    The playing community has changed a great deal over the last decade and not for the better.

    ESO is fine the way it is..a zone full of pvp.

    Yeah but wow also didn't have a toggle feature that stopped you from being attacked if you didn't want to be.

    A toggle mode with a risk/reward element to it would both appease pvpers who can go open world with some unique benefits of having their toggle on, and pvers will be appeased cause they don't ever have to toggle it on if they don't want to. Meaning they will never be harmed.
  • JKorr
    JKorr
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    Beardimus wrote: »
    PvErs have been LOVING their taste of PvP in this event. I'm sure they would want open world PvP more now than when the thread started. Time for a vote!

    Really? You must run into a totally different group than I do. Everyone in my guilds who didn't like pvp haven't changed their opinion much if any at all. Several have decided to avoid it more than they did before. I know my opinion hasn't changed at all. The only reason I'd go was for the crafting stations in IC, and since I don't have to anymore, I haven't even glanced in Cyrodiil's general direction.

    I may never get to roam around and explore there, and while there might be a bit of regret over missing content, as long as pvp is required I won't really regret it that much.

    In case you didn't figure it out, my vote is still no. Separate instance/server, fine. If not, no thanks. I'd leave the game. I play for fun, enjoyment, and relaxation; pvp in general and open world pvp in particular would totally kill that for me
    Exodium wrote: »
    Juju_beans wrote: »
    Wow had open pvp but on separate realms. Over the years though it got so bad that pve wasn't happening without a group escort because so many of the pvp crowd thought it was fun to camp at NPC's and dungeon entrances and just kill, kill, kill.
    It got to the point where I just didn't play my characters on the pvp realm anymore.

    Wow is ending their open world pvp with the next release.

    The playing community has changed a great deal over the last decade and not for the better.

    ESO is fine the way it is..a zone full of pvp.

    Yeah but wow also didn't have a toggle feature that stopped you from being attacked if you didn't want to be.

    A toggle mode with a risk/reward element to it would both appease pvpers who can go open world with some unique benefits of having their toggle on, and pvers will be appeased cause they don't ever have to toggle it on if they don't want to. Meaning they will never be harmed.

    Still waiting to hear how it won't affect the pvers. It isn't "harm" I'm objecting to. If I'm running a dungeon, and someone else is running it at the same time, they are toggled on, and I'm not, how are they going to be attacked and not have the situation affect my game? If I'm actually grouped with someone at the time? Especially if they can be killed in a dungeon. As far as I can see, you really can't have a "toggle" for pvp and claim it won't touch other players.
  • Strider__Roshin
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    Being able to select TDM and having a dueling arena with unique rewards and leaderboards would be a great addition.
  • DocDova
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    PvP on-off toggle in Cyrodiil/IC is all nice (Which PvP enthusiasts themselves suggested) but as we all know it can't be allowed in rest of the game for obvious reasons. It would cause nuisance, watching duels itself irritates most players so toggle PvP activities in those areas would be a big NO-NO.

    Worry Not, I have a grand idea to set things straight. Now I am suggesting 3 separate instances of Cyrodiil/IC. One for each faction, Other factions are not allowed. Alliance wars would go on in these instances with all benefits currently applicable But there won't be other faction players just their NPC army and each faction would have to capture entire map in their own instance. Since It's alliance war, All benefits currently applicable would also be applicable in PvE alliance war Cyrodiil/IC.

    It's a Win-Win situation and I can't see anyone having problem with this. Once it's applied, I would be open for receiving gifts for giving this idea, For those who don't know. Same ID as forum ID on PS4 NA servers.
  • exeeter702
    exeeter702
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    @Getern
    Im going to explain this to you very clearly. Understand that is has nothing to do with most nonsense in this thread. It has nothing at all to do with pvp experiences negetively effecting pve. Follow me here its lengthy i know. And it covers your idea and a justice bounty system overall.

    The justice system does not work in environments where players are in direct communication at any point in time by any means, be it in game or online via discord, social media or any other means to exchange dialogue with one another. It also doesnt work where an mmo currency has value specified by its creators. Basically a justice / bounty hunting system can not work in an online mmo environment. Too many people often dont think about the bigger picture with systems like this and make swreping long winded posts about how much it would enrich the game etc etc etc. Your post is example enough as to why not every one is qualified to be in a postion of game design of this calibur. Let me further elaborate.....

    Bounty systems fail to produce the desired incentive for a few reasons. First and foremost above all else, these systems are easily gamed due to the reasons mentioned above. It is very easy to arrange a system where players of both parties choreograph the necessary steps to produce wealth in game without agency or resistence. If the bounty amount is set by the system, it then creates a scenario where you are creating gold from nowhere which for obvious reasons is an absolute terrible idea as that deminishes gold value in game and thus any incentive to even hunt for player bounties becomes pointless when doing it the honest, intended and anonymous way.

    If the bounty is set by players or based on the net wealth of an individual who decides to amass said bounty, of which you would logically have no choice but to target the players gold in bank or as to avoid players banking their gold before going on a crime spree (this is ommiting the logistical headache of tracking gold stashed on alt characters if that were evn possible from a server standpoint). This entire scenario would leave even the most dedicated hardpressed to even come up with a reason to put themselves in that position to begin with, especially when the main motivator is simply to engage in pvp in an otherwise pve environment.

    The stakes just arent there, plain and simple. Ask yourself, in its current form or with any alterations, what crime could a player commit in eso that results in an actual lucrative benefit? Do you add generous vendorable items dropped by npcs when they are murdered? Do you make stealing have a far greater yield than it does now? And you want all this on a completely isolated copy of already existing pve zones (they would have to be for obvious reasons) ? That is such a waste of resources its beyond funny.

    Ultimately you couldn turn each and every zone into an IC clone where the only currency dropped is a unique pvp currency like tel var. But then you would begin to see how barren your tamriel will look like.

    And at the end of the day above all else... open world pvp will universally desirable rewards will always succumb to general mmo laws. If its worth something, and is accessible in the open world, it will be farmed by large groups. This is the balance, you will either have a small portion of players duking it out because they want to, which is completely inconsequential to a bounty system, or you have hardes of players clummped up farming, all but garunteeing unfufilling pvp at all (IC during double tel var event). This is where you idea comes in and why its such a terrible one. No one is going to bother defending a city, and ultimately its just going to result in pve encounters with gaurds. Most people would just make sure to bounce around to undefended towns for the path of least resistence anyways. You would effectively just be turing tamriel into micro cyrodill for players in their own dedicated pvp instance. I know i dont speak for myself when i say i dont need to see the elden root tree in the backround when doing the exact same *** i would be doing in cyrodil while having less player opposition.

    I know many have this naive cops and robbers / wild west / clan warfare idea for open world pvp but in the real world of online game design, these aspects will not work. If players can game it they will, if players can avoid resistence for meaningful yeild, they will and if players just want a damn reason to pvp with one another, none of those rpg gimmicks even *** matter.



    No.
    Edited by exeeter702 on 10 April 2018 19:46
  • danno8
    danno8
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    exeeter702 wrote: »
    @Getern
    Im going to explain this to you very clearly. Understand that is has nothing to do with most nonsense in this thread. It has nothing at all to do with pvp experiences negetively effecting pve. Follow me here its lengthy i know. And it covers your idea and a justice bounty system overall.

    ...

    I know many have this naive cops and robbers / wild west / clan warfare idea for open world pvp but in the real world of online game design, these aspects will not work. If players can game it they will, if players can avoid resistence for meaningful yeild, they will and if players just want a damn reason to pvp with one another, none of those rpg gimmicks even *** matter.

    This explains it very well.

    You know how many people use the PvP versions of PvE areas in SWTOR? I'll give you a hint. Players go there in order to NOT run in to other players so they can farm stuff. LOL.
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