myskyrim26 wrote: »No. NO. HELL NO.
Open PVP is the most weird idea ever.
ESO attracts a lot of people, who are used to sigle-player games, because it provides freedom of exploration, safe and serene playstyle.
You want to turn the whole Tamriel we have into one mad massacre? No, thanks. We already have weir practice of duels popular only with the newcommers who discover the ways to interact with others. These duels in cities and near wayshrines are just annoying all the people around.
Some guys are so deep in what they WANT, they can't see the reality. Video game since it's inception been PvE, You don't need a permission, those enemies are created for your gaming pleasure. Some people think They are too good for Environment/Game Engine created enemies, They want more challenge. There absolutely Nothing wrong with wanting it, Only problem is that there are living, breathing human beings behind those toons, Who can FEEL emotions unlike traditional gaming enemies. Which makes PvP without consent wrong in my views. I could equate it to real life bullying.
You say there could be a toggle on-off switch to be a part of this PvP or not, I say this is reasonable BUT, Why PvP guys get it earlier than Us (PvE guys) getting PvE only instance of cyrodiil/IC ? It Won't harm anyone to simply turn an empty instance in to PvE only instance.
Omg it is absolutely astonishing how all PvEers are immediately raging when people just desperately look for some decent PvP content. If I understand OPs idea right, IT WOULDNT EVEN CHANGE A THING for anyone who doesn’t turn on the hostile mode in the settings. Pls read a post, understand it, then comment before hysterically dropping your replies.
Now regarding the idea: I think open world PvP would be insanely fun (thinking of the old WoW times), but are way to complex to implement and therefore will not happen without a designated update that we will never receive

Much as I would like open-world PvP with cities and towns being safe zones I think it would be a terrible business decision on ZOS's part. There is no reason to alienate or run off a huge percentage of the current player base. Perhaps if it was a choice that could be toggled on or off. Each territory already has instances such that all players in, lets say, Reapers March, are not in Reapers March together. Perhaps it's not a far stretch for some instances to be PvP and some not.
In any case I'd much rather see the attention needed to bring open-world PvP to Tamriel spent on fixing and expanding on PvP in Cyrodiil. There is SOOO much of the map that players rarely visit. Cyrodiil needs more opportunity and incentive for skirmishes away from the keeps. I think there's tons of simple ways that could be done.
Much as I would like open-world PvP with cities and towns being safe zones I think it would be a terrible business decision on ZOS's part. There is no reason to alienate or run off a huge percentage of the current player base. Perhaps if it was a choice that could be toggled on or off. Each territory already has instances such that all players in, lets say, Reapers March, are not in Reapers March together. Perhaps it's not a far stretch for some instances to be PvP and some not.
In any case I'd much rather see the attention needed to bring open-world PvP to Tamriel spent on fixing and expanding on PvP in Cyrodiil. There is SOOO much of the map that players rarely visit. Cyrodiil needs more opportunity and incentive for skirmishes away from the keeps. I think there's tons of simple ways that could be done.
Omg it is absolutely astonishing how all PvEers are immediately raging when people just desperately look for some decent PvP content. If I understand OPs idea right, IT WOULDNT EVEN CHANGE A THING for anyone who doesn’t turn on the hostile mode in the settings. Pls read a post, understand it, then comment before hysterically dropping your replies.
Now regarding the idea: I think open world PvP would be insanely fun (thinking of the old WoW times), but are way to complex to implement and therefore will not happen without a designated update that we will never receive
Juju_beans wrote: »Wow had open pvp but on separate realms. Over the years though it got so bad that pve wasn't happening without a group escort because so many of the pvp crowd thought it was fun to camp at NPC's and dungeon entrances and just kill, kill, kill.
It got to the point where I just didn't play my characters on the pvp realm anymore.
Wow is ending their open world pvp with the next release.
The playing community has changed a great deal over the last decade and not for the better.
ESO is fine the way it is..a zone full of pvp.
PvErs have been LOVING their taste of PvP in this event. I'm sure they would want open world PvP more now than when the thread started. Time for a vote!
Juju_beans wrote: »Wow had open pvp but on separate realms. Over the years though it got so bad that pve wasn't happening without a group escort because so many of the pvp crowd thought it was fun to camp at NPC's and dungeon entrances and just kill, kill, kill.
It got to the point where I just didn't play my characters on the pvp realm anymore.
Wow is ending their open world pvp with the next release.
The playing community has changed a great deal over the last decade and not for the better.
ESO is fine the way it is..a zone full of pvp.
Yeah but wow also didn't have a toggle feature that stopped you from being attacked if you didn't want to be.
A toggle mode with a risk/reward element to it would both appease pvpers who can go open world with some unique benefits of having their toggle on, and pvers will be appeased cause they don't ever have to toggle it on if they don't want to. Meaning they will never be harmed.
exeeter702 wrote: »@Getern
Im going to explain this to you very clearly. Understand that is has nothing to do with most nonsense in this thread. It has nothing at all to do with pvp experiences negetively effecting pve. Follow me here its lengthy i know. And it covers your idea and a justice bounty system overall.
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I know many have this naive cops and robbers / wild west / clan warfare idea for open world pvp but in the real world of online game design, these aspects will not work. If players can game it they will, if players can avoid resistence for meaningful yeild, they will and if players just want a damn reason to pvp with one another, none of those rpg gimmicks even *** matter.