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Open PVP (Invasion System)

  • Panomania
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    Or....here's an idea! Make PVP only servers. You dont have to remove Cyrodiil or change it, or BG's. Just make a PVP server with open world PVP and an open world PVP ruleset. You'd probably see a decrease in the urge ZOS has to gut PVE in favor of finding a balance of PVE skills in PVP, and it'd annoy a lot less people. Hell, you could even mirror characters between servers, to avoid players having to create, level and gear completely new characters on the other server.

    You're welcome.
    Edited by Panomania on 3 April 2018 20:39
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Panomania
    Panomania
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    Bottom line, its like that old Loverboy song, "Elephant and Pig DNA Just Dont Mix". PVP players occasionally PVE, but PVE players for the most part dont want to PVP for a wide variety of reasons.
    The opinions of others should always be heard, especially if they dont agree with your own! But you always reserve the right to laugh at them.
  • Exodium
    Exodium
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    JKorr wrote: »
    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

    The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.

    Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.

    Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.
  • Synthwavius
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    No thanks. One of the reasons why I'm playing ESO not BDO is that I can do whatever I want and afk wherever I want without thinking if someone will gank me or not.
  • Mureel
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    Exodium wrote: »
    JKorr wrote: »
    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

    The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.

    Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.

    Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.

    I don't think it's so much about immersion or rp, but about the toxicity of some pvpers. You're basically proving their argument for them with your snarky attitude.

    All end game pve is instanced anyway and none of us would be bothered by your ridiculous tryharding because you wouldn't ever even be in the same play space as we spend most of our time.

    Yes, lowbies, farmers, or those who like to quest don't feel like being gangraped by people who can't pick on people their own size.

    The issue here is that people with your mindset are bullies. To those of us who can put you in the ground, you'll never be playing with us anyway, and to the rest, that's like combat military attacking farmers just because they can.

    Nice meme.
    Edited by Mureel on 3 April 2018 21:01
  • Tholian1
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    Exodium wrote: »
    JKorr wrote: »
    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

    The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.

    Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.

    Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.

    From what I read from the OP, he wants to take away the justice system from PvE players. The justice system provides a decent amount of gold daily for PvE players that have bad luck with RNG or can’t find a stable trading guild that isn’t going to require most of their gold just to be a member.

    But hey, if PvE players aren’t forced to flag themselves for PvP and can still enjoy the benefits of the justice system as always, then I don’t care.
    Edited by Tholian1 on 3 April 2018 21:02
    PS4 Pro NA
  • Kel
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    The toggle option wouldn't be a bad idea, but only if quest giving NPC's, merchants, and traders couldn't be killed.
    Also can't gank anyone 50 CP's below you, unless they try attacking you first.
    The only reason you'd advocate for killing these types of NPC's or low level players is to grief.
    Even if it's on a PvP server.
    If you want true, fair, open world PvP this would work.
    If you want open world PvP just to be a ***, then no thanks.
    Edited by Kel on 3 April 2018 21:25
  • kringled_1
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    Overall, I'm still failing to see what this sort of mish-mosh of ideas brings to the game. Another IC-like PVP/PVE zone? I don't have a problem with that, but unless the incentives are substantially better than the current IC, I don't see it being any more of a success. Full Open-World PvP servers? Frankly, with the current PvP population, and taking a small chunk of it and spreading it out over all 25+ zones? Yeah, I don't think there'd be much actual PvP there.
    For any of the advocates of this, please tell me clearly what you'd get as a PvP experience that isn't being met in Cyrodiil/BGs/IC. Other than an increased opportunity to kill the under-geared less experienced players that didn't know what they were in for.
    And for the record, I'm actively playing PvP. Not primarily, but I'm in Cyro for hours every week; IC now and then, BGs not so much. I'm hardly opposed to PvP.

    But to address a few specific PvP/Alliance/Justice system issues that really get under my skin:

    Beardimus wrote: »
    Regarding the immersion argument. I PvP as end game and enjoy PvE too. What ruins my immersion the most? PvErs. Sure i dislike duels in city, however when dark brotherhood dropped we had carebear pvers running around slaughtering whole villages to level up / quest.

    And now we have the farmers doing pick>pick>stab in vivec.

    My PvP guy is lawfull when i have my 5% RP hat on and it bugs me to allow thieving and murdering all around me when I'm.doing Writs and banking and yet can not do a thing

    In particular when I'm in EP territory and there are DC and AD scum robbing the place brutality.

    I'm fine without full PvP coming in, but justice system for crimes witnessed by you should be enforceable. Make it cost a skill point or two like fighters guild quests. Maybe at a certain PvP rank.

    Happy days.

    Two separate sets of issues.
    I agree that I don't personally like the levels of NPC slaughter in towns that can happen. However, that is 98%+ on ZOS for their design of multiple aspects of the game. Having a lot of rare and desirable content (motifs, plans, etc) being accessible only via justice system strongly promotes this. And given that Blade of Woe is readily available to any player who has access to the DLC, whereas good pickpocketing success rates require high legerdemain level (which is slow for a lot of people), I'm not surprised there's a lot of NPC murder either. It's not how I would have designed things, but it's what's ZOS set up.
    PvP justice system enforcement is not going to happen when it would basically shut down this content for a lot of players.

    As far as "DC and AD scum" in EP territory: ZOS has specifically placed NPCs of all races (outside Alliance ones) in every major town I can think of in the base game Alliance zones. And when an AD character goes into Shadowfen and meets a Dominion soldier NPC, they aren't offered an alternate quest to help slaughter the Argonian hatch; they get exactly the same treatment as an EP created character. Same with DC characters and Covenant soldiers in Stonefalls. They're all just adventurers trying to help out the Pact in Pact areas. I'm not sure what is going on in your particular platform/region/campaign, but I don't think it's useful to have in-campaign grudges spill over into the rest of the game.

  • Merlin13KAGL
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    Bhaal5 wrote: »
    Give the pvp'er something.... This sound great. For the pve'er..... Harden up cupcakes. How much pvp content has been passed into game compared to it rehashed pve content?

    -Make cities/houses safe zones (similar to swtor) but over land a free for all. House could have a toggle between safe and non safe zone.
    -Maybe have a level protection system (lvl 15 cant be attacked or start a attack).
    This isn't any more necessary than a PvE only instance of Cyrodiil.

    Neither one are required.

    If you want more PvP content, then focus on adding content to the 80% of unused Cyrodiil. Make Emp obtainable by, IDK, actually killing the Emp and his royal guard. Give the Faction leaders (mini-emp's, if you will) the ability to set outposts and barracades. Make resources more than buffs for keeps - actually require use of resources, with travel routes, convoys that could be intercepted, etc. Make proper espionage vs BS "scouting" missions. Let strategy become more than just "cut off this keep, raid the next one."

    There is far more work to be done in Cyrodiil before you would even need to consider opting for anything in the remainder of the continent.

    You're also not factoring in how much adding what you're after would screw with server performance. The instances are separated for more reasons than just to upset you "cupcake."

    For the record, I do both. They have their separate instances, with IC being hybrid, and there's good reason why.
    Panomania wrote: »
    Or....here's an idea! Make PVP only servers. You dont have to remove Cyrodiil or change it, or BG's. Just make a PVP server with open world PVP and an open world PVP ruleset. You'd probably see a decrease in the urge ZOS has to gut PVE in favor of finding a balance of PVE skills in PVP, and it'd annoy a lot less people. Hell, you could even mirror characters between servers, to avoid players having to create, level and gear completely new characters on the other server.

    You're welcome.
    Probably the best response I've seen to something like this in a good long while, @Panomania . The problems I see with this would be twofold:
    1. The hardware required to separate this out, and all the things that come with it (cost, maintenance, etc).
    2. Would there be enough demand for this to make it viable? Consider it this way, if the factions are often not at pop cap, spreading that out through the entirety of Tamriel would thin things out even further.

    So how 'bout it? Would the PvP'ers in favor of this be willing to front the cost to make it happen, whether directly or via monthly fees?

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • KochDerDamonen
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    Voxicity wrote: »
    Voxicity wrote: »
    Voxicity wrote: »
    100% yes

    The last MMO I played had some invasion zones and it was the most fun I've ever had in MMO's

    Which will come at the cost of everyone elses.

    How so? Avoid the invasion zone and it wouldnt affect them whatsoever

    Why should I have to avoid a location for an audience that isn't ever satisfied, in direct defiance of a developer stated goal?

    We had the same discussion when Justice PVP was talked about. This isn't the first time it's been discussed and it wont be the last.

    If my quest zone suddenly becomes an invasion zone and I get ganked, I'll immediately leave the game and I guarentee everyone else is going to as well. No one wins in this senario. PVP will liven up for a good month before the game collapses in on itself due to the sheer ammount of people leaving rather than being forced to PVP without their consent.

    I was actually thinking more on the lines of a new zone (DLC probably) which has big incentives for PvE'rs to farm for stuff there, which is just an open world free for all

    ...Imperial City? Oh wait, apparently I was the only one who enjoyed that place before the nonsense flags were added. No thanks.
    If you quote someone, and intend for them to see what you have said, be sure to Mention them with @[insert name].
  • Alcest
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    probably no, but maybe would be nice to add something like Judgement Night, when everyone will be killable in every location, resources from them lootable, but only for limited period.It would help us to chill out, kill some lowbies/casuals/PVErs and other biomass like this.
  • rumple9
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    No it will ruin the game like in some other MMO's, which failed shortly afterwards
  • DieAlteHexe
    DieAlteHexe
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    .......................
    Alcest wrote: »
    probably no, but maybe would be nice to add something like Judgement Night, when everyone will be killable in every location, resources from them lootable, but only for limited period.It would help us to chill out, kill some lowbies/casuals/PVErs and other biomass like this.

    I wonder how many of us potential "content" would bother to log on for such a thing. I sure wouldn't.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • JKorr
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    Exodium wrote: »
    JKorr wrote: »
    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

    The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.

    Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.

    Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.

    So the "toggle" would create a separate instance where the pvp wouldn't exist at all for the "un-toggled"? Or would merchants, quest givers, random populace npcs still end up dead? Un-toggled players would still be able to go about their business at crafting stations, in towns, banks, dungeons without the collateral damage changing anything at all? Seriously doubt that. Especially with another poster referring to pve players as "biomass" that would be perfect for chilling out by ganking/griefing/targets.

    By all means make a separate server/instance that is open world pvp. You'd get a valid number for how many players are really interested in open world pvp, and how many simply want to gank and grief.

  • DocDova
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    Probably It can't be made simpler, PvP version of PvE area would not be made available at any cost. No matter who suggest what, ESO community is of people with high standards, they are not interested in being raider/robbers, Period.

    However PvE version of IC and cyrodiil is very much feasible and I won't be too surprised to see it in very near future. Why ?

    1. There are already multiple instances of cyrodiil/IC, Some practically empty. Turning one of them in PvE only Zone won't cost a dime and It would make substantially large fan base (than PvP guys numbers) very happy. It would bring back many players and increase subscriptions as IC is still DLC. I can't see any reason on earth, ZOS won't want it. If without any new investment or content, Profits can be increased, Why Not ?
    2. It won't take away anything from PvP guys as there would still be PvP only instances of Cyrodiil/IC, Where they can do PvP to their heart's content. On other hand what This thread suggest If (Biggggggggggggggggggggggg If) implemented PvE guys would suffer greatly, If Developers are officers of ESO and PvE guys are their citizen, it's their duty to protect their subjects from potential threats (Read People who wanna do PvP with non willing parties).
    3. PvP version of PvE areas would take lot of toll on servers and would require more investment, More investment in something which could possibly be game breaking and many PvE guys might just walk out of the game (Who brings in much more money). No one would ever take such bad decision for business. Come on guys, Stand in their shoes and understand what you are asking. IT WON'T HAPPEN.
    4. PvE only instance of cyrodiil/IC would essentially remove PvE guys from Actual alliance war and waiting would reduce as well as quality of alliance war PvP activity would improve significantly as there won't be people like me, only dedicated PvP guys. Who knows one day it might surpass FPS PvP activities, But (A big but) It won't happen unless developers take big decisions NOW, Like PvE only instances of these areas.

    So My advise, Don't take it too hard when you see PvE version of PvP areas and not other way around. Love You guys, Hope You would Drop by in PvE instances of cyrodiil/IC and watch us PvE guys enjoying there.
    Edited by DocDova on 4 April 2018 16:07
  • Mayrael
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    Getern wrote: »
    Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.

    One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
    How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.

    Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.

    Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.

    [Edited for profanity/baiting]

    I love it but all these fragile PvErs will never agree on that even if they would never die because of it just because it hurts their feelings to be forced to click toggle button in menus. Even existance of this button would be a blasphemy.
    "We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available."
    — They always claim they’re “investigating” the causes, but in reality they’re just waiting until the PC EU players go to bed. Once that happens, you can suddenly log in again and they happily mark the issue as Fixed.
  • DieAlteHexe
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    Mayrael wrote: »
    Getern wrote: »
    Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.

    One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
    How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.

    Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.

    Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.

    [Edited for profanity/baiting]

    I love it but all these fragile PvErs will never agree on that even if they would never die because of it just because it hurts their feelings to be forced to click toggle button in menus. Even existance of this button would be a blasphemy.

    Oh stop. Quit trying to divide the community even more. Our feelings aren't hurt. Why is it so difficult to understand that some people just aren't interested in some types of content? It shouldn't be. It's a simple concept. Not. Interested. Other things to do.


    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • josiahva
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    Delta1038 wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    I second this, keep it as is. I already have to endure endless waves of stupid duel requests and moronic messages when I decline them, not interested in any more. If I wanted to pvp then I would go to cyrodiil, I don't ever go because I don’t ever want too so leave it as is.

    No one has ever said anything when I decline a duel...oh, and you know you have a setting to auto-deny duel requests right?
  • DieAlteHexe
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    josiahva wrote: »
    Delta1038 wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    I second this, keep it as is. I already have to endure endless waves of stupid duel requests and moronic messages when I decline them, not interested in any more. If I wanted to pvp then I would go to cyrodiil, I don't ever go because I don’t ever want too so leave it as is.

    No one has ever said anything when I decline a duel...oh, and you know you have a setting to auto-deny duel requests right?

    In the past 10 years I've had 3 people resort to PMs to revile me for refusing to duel. Pretty small percentage.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • leetacakesb16_ESO
    leetacakesb16_ESO
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    That would be so fun!

    I would be farming Vvardenfell, picking up a Corn Flower when all of a sudden, AN ASSASSIN!

    Perhaps a pvp server, like the ones in WoW, would be a great idea instead? Let pvpers have their open world PvP on their own servers and people who only want PvE or want to PvE in peace on the normal server.

    In my experience, I was ganked/hunted more on the normal servers when I flagged myself vs the Pvp server.



    Pc EU- Lady_Hania
  • Cronopoly
    Cronopoly
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    YES in an OPEN PVP SERVER.

    This could be easily done with a different shard / servers. NO one wants your existing PVE server(s) turned into a OPEN PVP SERVER. ZOS has several server Instances for each zone that we have now.

    This literally would be trivial if they decided to do it and it would NOT AFFECT YOU so dont complain, if you didn't want to join the OPEN PVP SERVER.

    AND Yes We PAY for the game too and PVP is full every night.
  • DieAlteHexe
    DieAlteHexe
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    Cronopoly wrote: »
    YES in an OPEN PVP SERVER.

    This could be easily done with a different shard / servers. NO one wants your existing PVE server(s) turned into a OPEN PVP SERVER. ZOS has several server Instances for each zone that we have now.

    This literally would be trivial if they decided to do it and it would NOT AFFECT YOU so dont complain, if you didn't want to join the OPEN PVP SERVER.

    AND Yes We PAY for the game too and PVP is full every night.

    I think this is a great idea. It hasn't worked out all that well for some other MMOs but it did for others. Seems like a fair approach and I hope that ZMax gives it serious consideration.

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
  • TheBonesXXX
    TheBonesXXX
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    This thread brings out the most pretentious and callous individuals within the PvE "community". I should double quote that for the irony.

    If ESO had a PvP server I would be away from the zero-sum individuals in a heartbeat; I just shake my head at the "WE TOLERATE YOU PVPERS TYPES".

    For the record, Darkfall is dead. So this is it.
  • IZZEFlameLash
    IZZEFlameLash
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    I do not want to ruin RPers and PvErs' fun as they paid as much if not more than I did to enjoy what they are doing. No. Bad idea.
    Imperials, the one and true masters of all mortal races of Tamriel
  • DocDova
    DocDova
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    Some guys are so deep in what they WANT, they can't see the reality. Video game since it's inception been PvE, You don't need a permission, those enemies are created for your gaming pleasure. Some people think They are too good for Environment/Game Engine created enemies, They want more challenge. There absolutely Nothing wrong with wanting it, Only problem is that there are living, breathing human beings behind those toons, Who can FEEL emotions unlike traditional gaming enemies. Which makes PvP without consent wrong in my views. I could equate it to real life bullying.

    You say there could be a toggle on-off switch to be a part of this PvP or not, I say this is reasonable BUT, Why PvP guys get it earlier than Us (PvE guys) getting PvE only instance of cyrodiil/IC ? It Won't harm anyone to simply turn an empty instance in to PvE only instance.
  • Durham
    Durham
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    Lol never would happen... with PVP being by far the smallest player base this would not be a smart move.. Also pvp brings out some very toxic behavior out of some players ...
    PVP DEADWAIT
    PVP The Unguildables
  • Exodium
    Exodium
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    Mureel wrote: »
    Exodium wrote: »
    JKorr wrote: »
    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

    The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.

    Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.

    Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.

    I don't think it's so much about immersion or rp, but about the toxicity of some pvpers. You're basically proving their argument for them with your snarky attitude.

    All end game pve is instanced anyway and none of us would be bothered by your ridiculous tryharding because you wouldn't ever even be in the same play space as we spend most of our time.

    Yes, lowbies, farmers, or those who like to quest don't feel like being gangraped by people who can't pick on people their own size.

    The issue here is that people with your mindset are bullies. To those of us who can put you in the ground, you'll never be playing with us anyway, and to the rest, that's like combat military attacking farmers just because they can.

    Nice meme.

    LOL yeah, here's one for you.

    frabz-leave-me-alone-i-just-wanna-do-pve-583943.jpg

    This thread brings out the most pretentious and callous individuals within the PvE "community". I should double quote that for the irony.

    If ESO had a PvP server I would be away from the zero-sum individuals in a heartbeat; I just shake my head at the "WE TOLERATE YOU PVPERS TYPES".

    For the record, Darkfall is dead. So this is it.

    100% this. It's literally all about their "immersion" and what not. I actually can't even believe there's a guy above who said he gets upset having to decline duels, even when there's an autodecline option...LOL

    I don't think people understand the point of a toggle option which would in no way effect the game..Add a risk/reward element to having your toggle on and roaming around in zones like Rivenspire/Stormhaven etc can suddenly become fun again with the surprise element of being able to be attacked.

    Ok, there's the possibility of being ganked by nbs, but if you're not prepared for that stuff to happen then simply toggle the damn thing off and they won't be an issue.
  • Casul
    Casul
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    I would enjoy some cross alliance battles. But toggle would be most appropriate for a game like this where the general audience wouldn’t be able to function if pvp was enforced.
    PvP needs more love.
  • JKorr
    JKorr
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    Exodium wrote: »

    100% this. It's literally all about their "immersion" and what not. I actually can't even believe there's a guy above who said he gets upset having to decline duels, even when there's an autodecline option...LOL

    I don't think people understand the point of a toggle option which would in no way effect the game..Add a risk/reward element to having your toggle on and roaming around in zones like Rivenspire/Stormhaven etc can suddenly become fun again with the surprise element of being able to be attacked.

    Ok, there's the possibility of being ganked by nbs, but if you're not prepared for that stuff to happen then simply toggle the damn thing off and they won't be an issue.

    Personal preference. Your idea of fun; not in any way shape or form mine.

    If there aren't separate instances and someone near my character or in my group is toggled "on", and gets attacked, what happens with my character that is toggled "off"? Will I see the pvper who is attacking the group member/friend? For the players toggled "off" will the attackers be invisible? Will the aoe effects hit my character? Will npc enemies agro on the fight and pull my character/rest of the party into it too? Will characters toggled "off" simply stand in the center of dk standards, meteor showers, ultimate of your choice and totally ignore everything happening?

    By the way, even with autodecline some rather [what can I use that won't break the forum rules....] *enthusiastic* wanna-be duelers really don't give a guar's fart about the autodecline. On one occasion one really *enthusiastic* individual not only did the /whisper namecalling/taunting thing but they followed me to the crafting station I needed and proceeded to run around/cast aoe/jump on the table/act like a particularly spoiled toddler. I totally ignored the pita and ported to one of my guildhouses.
  • Metemsycosis
    Metemsycosis
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    JKorr wrote: »
    No. If pvp has to be in the game, the way it works now is fine.

    I'd cheerfully support a totally separate instance/server for open world pvp so the players who want to kill everyone everywhere all the time even their own faction/guildmates would be able to do that.

    As long as there was another totally separate instance where, for whatever reason, the faction fighting stopped in Cyrodiil, and all the area was open for pve players to explore/do the dungeons/whatever. The npc enemies would still be there and hostile, however there would be no pvp/hostile player action going on. There would be no gaining AP/skills that you should get only for pvp.

    The third instance would be the game as it is, with the faction war running as usual.

    People keep ignoring op and insistence about various instances. That is an important distinction. They did it in UO way back when, created a separate "shard" for open world pvp. It was awesome but empty and very dangerous.

    There's a way to introduce this idea without hurting dedicated pvers (I'm close to y'all). But if it were implemented pvpers should expect a lot of empty spaces. A lot like cyrodiil is now. It's a great idea but not popular enough for eso.
    Terethea Magdalena, Breton Nightblade
    A Dark-Adapted Eye, Imperial Necromancer

    sanguinare vampiris

    https://m.twitch.tv/amcrenshaw/profile
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