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Motifs not account wide? Why?

  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Taternater wrote: »

    Ok let's see if they add cs exclusive motifs to that mix. I highly doubt it since you can only craft those with mimic stones. You wanna see a real uproar let them use those motifs.

    Not to mention people who didn't buy dlc and don't have the same access to those motifs, style stone and such.

    @ZOS_GinaBruno or anyone else confirmation please.

    You can actually buy and sell motifs from the dlc. The thieves guild repeatable which can be repeated over and over has a low chance to drop one specific to the dlc that I sell in the guild store. And from what I read from the pts patch notes, motif knowledge affects the chance a master writ will drop from a regular writ box. You don't actually have to craft with the writ. Just knowing it works. If I read that right.
  • Subfocus
    Subfocus
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    Everything on the crown store should be account wide, I guarantee and influx on sales due to that one simple change. Let's stop trying to furnish single character and furnish whole accounts so people feel less limited.
  • newtinmpls
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    Palidon wrote: »
    ZOS please tell me why the learning of a crafting style via a motif either found, farmed for or purchased via the crown store is not account wide.

    Because you play "characters"

    Because this is an mmoRPG

    Because you play only one character at a time and not a team (otherwise it would be logical to have the "team" know it).
    Stopnaggin wrote: »
    As for the in game motifs, no they are fine you can freely get those on another toon without real money, albeit a PITA.

    Speak for yourself.

    I'm broke, don't have unlimited time to play and am not into farming for money or stuff.... so only recently (I subbed shortly after PC launch) have I gotten Ancient Altmer on all my crafters.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Stopnaggin
    Stopnaggin
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    Taternater wrote: »
    Stopnaggin wrote: »
    Taternater wrote: »

    Ok let's see if they add cs exclusive motifs to that mix. I highly doubt it since you can only craft those with mimic stones. You wanna see a real uproar let them use those motifs.

    Not to mention people who didn't buy dlc and don't have the same access to those motifs, style stone and such.

    @ZOS_GinaBruno or anyone else confirmation please.

    You can actually buy and sell motifs from the dlc. The thieves guild repeatable which can be repeated over and over has a low chance to drop one specific to the dlc that I sell in the guild store. And from what I read from the pts patch notes, motif knowledge affects the chance a master writ will drop from a regular writ box. You don't actually have to craft with the writ. Just knowing it works. If I read that right.

    Yes but if the number of motifs learned account for anything extra then this will be a problem. It would be a along the lines of turning in writs and they would get survey maps for dlc areas even if you didn't have the dlc. While you can buy the motifs from dlc, you can't farm them or the style mats on your own. Then we would also have a system of punishing those who chose not to buy the 2 cs exclusive motifs.

    Interesting changes no doubt, I just wonder how it will work concerning paid and dlc motifs. Not to mention that threads like this will increase as a lot of us do writs on multiple characters. If that's the case I can see a bunch of backlash from the community.
  • Stopnaggin
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    newtinmpls wrote: »
    e character at a time and not a team (otherwise it would be logical to have the "team" know it).
    Stopnaggin wrote: »
    As for the in game motifs, no they are fine you can freely get those on another toon without real money, albeit a PITA.

    Speak for yourself.

    I'm broke, don't have unlimited time to play and am not into farming for money or stuff.... so only recently (I subbed shortly after PC launch) have I gotten Ancient Altmer on all my crafters.

    Still doesn't change the fact that they are freely available, you choose to use your limited playtime how you like. That is on you not ZOS. All but 2 motifs are available in the game freely, 2 had to be purchased with rlm. If you so choose you could get them, which is the point. After Grim Harlequin and FrostCaster are removed there is no way to get them.


  • Taternater
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    I hope that Grim Harlequin and Frostcaster become available yearly. That way there will be a way to get them, though it will be a brief span once a year.
  • jaye63
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    146476-javert-beating-dead-horse-gif-oRL9.gif

    Just like a troll

    30 days to research 9th trait. 3 items at a time, 14 items... 5 months per craft(blacksmith, woodwork, clothing) 5 months! x9 characters...It's not a dead horse. The time involved for crafting is BS. Ok if it's account wide. And another BS thing about the crafting is not being able to use your motifs on dropped items which could be scripted OR make crafting dropped items available. so... If you dont really have anything to say, dont say anything. You're being an attention w**** and purposefully contrary. Or in other words, ZOS should stomp you for a post like this.

    EDIT: This would be fine if this was the only game I play or was going to be THE game I play for the rest of my life. But I own every Nintendo console, Every Playstation console and have a win98, winXP and this machine so I can play all of my thousands(just over 2000) PC games. But people get bored and dont spend all of their time on one game. I'm sick to death of people who troll legitimate grievances they have about a game. Just stop.
    Edited by jaye63 on 4 January 2017 16:46
  • TheShadowScout
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    146476-javert-beating-dead-horse-gif-oRL9.gif
    Some people say, beating a dead horse does not work.

    Necromancers on the other hand know...
    98c597db47c467a39fd35a319cbcdbd5.jpg
    :p;):D
  • Robbmrp
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    With research being character only, what's the real point of having Motifs account wide?

    Besides, the special motifs require you to have a level 9 or 10 in that crafting skill to use it anyway so you'd still have to get another character to max level 50 with all skill points in it.

    it's kind of pointless to be account wide IMO.
    NA Server - Kildair
  • starkerealm
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    How about, split the difference. Let us craft lore libraries of known motif books for our houses. Then our alt characters can learn those motifs when reading those books (other players can read them for the actual text, but not to add them to their libraries).
  • Stopnaggin
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    Robbmrp wrote: »
    With research being character only, what's the real point of having Motifs account wide?

    Besides, the special motifs require you to have a level 9 or 10 in that crafting skill to use it anyway so you'd still have to get another character to max level 50 with all skill points in it.

    it's kind of pointless to be account wide IMO.

    How is it pointless to allow something I purchased with real money to be character specific? I agree not all motifs only those purchased from the crown store.

    Although if writs are going to be motif specific it will be alot more farming to gather all motifs again for each character, but at least those are still in game with exception of the holiday motifs.
  • Stopnaggin
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    Ok some what of an answer on cs motifs on master writs @Taternater
    Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.

    For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
    For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
    With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
    And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.

    Over time, the contributing factors for this may expand as the associated tradeskill mechanics

    So for master writs it will based on purple motifs. Even dlc motifs will count toward these, just not cs motifs.
    Edited by Stopnaggin on 5 January 2017 16:14
  • Taternater
    Taternater
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    Stopnaggin wrote: »
    Ok some what of an answer on cs motifs on master writs @Taternater
    Tradeskill mastery (which determines your odds of receiving a master writ from a top tier writ reward box) is meant to imply a long-term dedication to the craft. This varies from tradeskill to tradeskill.

    For Blacksmithing, Clothier, and Woodworking, this means motif knowledge and overall completion of trait research. This does not include Crown-exclusive motifs or motifs for the 9 base player races. It focuses on motifs that take some effort to learn – like Xivkyn, or Minotaur, or Celestial.
    For Provisioning, this is instead your collection of known purple and gold recipes as they are a strong overall representation of dedication to craft.
    With Enchanting, we instead look at the total overall rune word translations you’ve completed on that character.
    And with Alchemy, we look at how many reagents from which you’ve completely learned all effects.

    Over time, the contributing factors for this may expand as the associated tradeskill mechanics

    So for master writs it will based on purple motifs. Even dlc motifs will count toward these, just not cs motifs.

    Thank you, that is informative.
  • BossXV
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    They are greedy, and I will keep beating this horse till they do it
  • mb10
    mb10
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    it keeps you playing apparently
  • Luciferazazell
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    I always argue against account wide motivs.
    Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.

    But there is one exception...

    I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.

    My fathers brothers nephews cousin's former roommate doesnt wield a staff or slay deadra your comparisons are nonsensical motifs should be account wide there hard enough to find and some too expensive to have to by them twice
    Edited by Luciferazazell on 26 March 2018 19:15
  • Nestor
    Nestor
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    Now your motifs are Account Wide. Just use the Costume Station, any motif an alt knows, you can use to make an outfit
    Edited by Nestor on 5 April 2018 22:27
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MacCait
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    Account wide motif in outfitting is a step in the right direction, thank the divines...

    So, as we have this, its not too much to ask to just make motifs account wide anyway, right?
  • Synthwavius
    Synthwavius
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    Yeah that's annoying when it comes to crafting. We have acc wide motifs for outfit system tho and that's good. I often wish we had acc wide reciepes and everything but then I realize how hard trading would get hit. Demand for blueprints and motifs would go few times down.
  • Fleshreaper
    Fleshreaper
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    One of the biggest reasons not to have all (dropped Motifs) account wide, is that known Motifs affect your chances at Master Crafting Writs.
  • Sheezabeast
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    I'm against this because this will immediately effect the sale of motifs in game. Farming for motifs is a nice source of income. You make it where it's account wide, people won't be buying as many motifs. It'll negatively effect the in-game economy. Also like it's been mentioned, you can already access them via the outfitter. Going a step further and making the motif account-wide is unnecessary.
    Edited by Sheezabeast on 26 March 2018 20:35
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • PlagueSD
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    796.jpg
  • TheShadowScout
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    I always argue against account wide motivs.
    Since I believe in character specific crafting, achievements, research and motiv library. Since I like my characters to be different, because they are different characters. After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well. And that is what different characters on one account are to each other, generally.

    But there is one exception...

    I believe that at those prices, the crown store motivs should be an unlock that allows each and every character to draw an account-bound (so they cannot trade it to others) zero-value (so they cannot cheat themselves to gold selling it) motic book to study.

    My fathers brothers nephews cousin's former roommate doesnt wield a staff or slay deadra your comparisons are nonsensical motifs should be account wide there hard enough to find and some too expensive to have to by them twice
    I happen to consider my comparisons quite sensical. Not my problem if people refuse to see the sense...

    ...maybe if I outlined the comparison slower and with more detail...

    If you learn to make a clay pot, does your neightbor magically learn it too?
    No.
    If you learn to knit a sweater, does your childrenmagically learn it too?
    No.
    If you learn how to cook a quiche, does the guy across the street magically learn it too?
    No.
    ...
    So, if your character learns something, like say, a new motiv, should a completely different character automatically learn it too?
    No, I say!

    Get it now? :p;)

    And I used that spaceballs quite to portray that your characters generally have -no- connection among them stronger then being "your father's brother's nephew's cousin's former roommate" (which practically amounts to... nothing!) in the setting of the game world, despite being made on the same account - how could they, if you can make one a young breton knight and the next a wizened old argonian shaman that never ever will meet in all the gaming?

    The fact is, you don't really -need- any motiv on all of your characters; its enough to have them all on your main crafter, and that's it. Seeing how that unlocks everything for the outfit system anyhow. So, you never ever "have to buy them twice"...
    Everything else is icing on the cake, and if you want it, you should go for the extra effort. Or if that effort seems too much for you, just have them do without.

    (with the mentioned exception)
  • jedtb16_ESO
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    Taternater wrote: »
    Also another advantage from the patch notes

    The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
    This includes research, Motif knowledge, and achievement completion.

    So motif knowledge affects these master writ things.

    which is an excellent reason for them not to be account wide.
  • PlagueSD
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    Taternater wrote: »
    Also another advantage from the patch notes

    The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
    This includes research, Motif knowledge, and achievement completion.

    So motif knowledge affects these master writ things.

    which is an excellent reason for them not to be account wide.

    Which is a moot point when I can do the crafting dailies on all my characters and send any master writs to my main crafter for completion. There's really no reason to have more than one "master" crafter that knows all the motifs. I have 1 character maxed in all crafting skills and have PLENTY of skill points left over for combat. In fact, I'm still sitting on 19 unused skill points. (waiting for jewelcrafting)
  • swippy
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    After all, if you learn how to make a nifty new dagger, your father's brother's nephew's cousin's former roommate doesn't magically learn it as well.

    i actually am my father's brother's nephew, and my cousin used to stay with me, so it happens sometimes...
  • ol_BANK_lo
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    Palidon wrote: »
    ZOS please tell me why the learning of a crafting style via a motif either found, farmed for or purchased via the crown store is not account wide. Now there might be an argument in reference to those motif's found via game play but I see no excuse for those motifs that are purchased via the crown store. Heck you buy a horse its account wide. You buy a costume, its account wide, you buy a hair style its account wide yet motifs are only bound to the character in a players account that reads the motif once purchased.

    I know this has been asked before, but I will keep bringing it up from time to time because it deserves an answer from ZOS.

    Agreed. Drives me nuts. There is no reason. All 7 of my toons are master crafters with the skill points to match, but only one knows motifs. With the new outfit station, styles are now account-wide for the purpose of outifts. They just need to go the extra step and making the motifs themselves account-wide.
  • Smokewood
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    This is one of the reasons why you make an alt just for crafting....
  • DaveMoeDee
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    PlagueSD wrote: »
    Taternater wrote: »
    Also another advantage from the patch notes

    The frequency of Master Writ invites from standard Writ boxes is based on the overall associated tradeskill mastery possessed by the character.
    This includes research, Motif knowledge, and achievement completion.

    So motif knowledge affects these master writ things.

    which is an excellent reason for them not to be account wide.

    Which is a moot point when I can do the crafting dailies on all my characters and send any master writs to my main crafter for completion. There's really no reason to have more than one "master" crafter that knows all the motifs. I have 1 character maxed in all crafting skills and have PLENTY of skill points left over for combat. In fact, I'm still sitting on 19 unused skill points. (waiting for jewelcrafting)

    It is NOT a moot point that you get less master writs because only one of your characters doing crafting writs knows many motifs. Being able to transfer a writ you aren't able to get in the first place doesn't seem to address the point.

    Why can't you just say, 'yes, that is a problem but one of less significance that problems A, B or C.' Why do people have to pretend that approaches they don't agree with are nonsensical.
  • Donum-Dei
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    Funny.

    I remember when, at the beginning of times they start to implement the store. People where against it, and one of the things discuss against was many things, including motifs. Something that became at the start of the game an adventure by randomly acquiring a motifs, it felt a huge deal.

    Since now and then, it is a mundane task to get a motifs every now an then. Sadly yeah, but regarding the topic. It can be doable but at the same time sadly for ZOS they will be shooting them self in the foot, by backtracking many things and things will go worst if they accept to the idea. The store would become worst.
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